Enchantments are the reroll layer on top of lassos: pay for a roll, get one of the possible effects at its listed chance, and either keep it or spin again. The pool splits between straightforward strength and luck boosts and the rarer utility rolls that change how catching actually feels.
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Strength
The reliable tier: flat catch-strength boosts that land often.
Strength I
Bee Island's most common roll. It is the only Strength I result and adds a 10% catch-strength boost.
- Chance
- 25%
- Table
- Bee Island only
- Effect
- Adds a 10% catch-strength boost against pets.
- Best use
- Roll this at Bee Island when you want the most common strength bump on a lasso you plan to keep.
Strength II
Mid-tier strength enchant. Both Enchanting Tables can roll it at 12.5%.
- Chance
- 12.5%
- Table
- Bee Island and Cave Island
- Effect
- -
- Best use
- Roll at either table when you want a stronger catch lasso instead of a rare utility result.
Strength III
Rarest strength enchant. Both tables can roll it at 7.5%.
- Chance
- 7.5%
- Table
- Bee Island and Cave Island
- Effect
- -
- Best use
- Keep this if it lands. It is the rarest strength roll on both tables.
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Luck
Rarer rolls that pay compound interest on every future catch.
Luck I
Bee Island only. 20% of Bee rolls, and the only way to get Luck I.
- Chance
- 20%
- Table
- Bee Island only
- Effect
- -
- Best use
- Go to Bee Island if you specifically want Luck I, because Cave Island cannot roll it.
Luck II
Higher luck enchant. Both tables can roll it at 15%.
- Chance
- 15%
- Table
- Bee Island and Cave Island
- Effect
- -
- Best use
- Roll at either table when you want the higher luck enchant.
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Catch utility
The chase tier: effects that change how catching works.
Mythical Hunter
Rare 5% roll at both tables. It makes mythical pets 50% easier to catch.
- Chance
- 5%
- Table
- Bee Island and Cave Island
- Effect
- Makes mythical pets 50% easier to catch.
- Best use
- Put this on a strong lasso when you are hunting mythical pets.
Boss Catcher
Rare 5% roll at both tables. It lets one player catch bosses that normally need help.
- Chance
- 5%
- Table
- Bee Island and Cave Island
- Effect
- Lets you catch bosses without another player.
- Best use
- Save this for a late-game lasso when you want to farm bosses alone.
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Catch outcomes
Rolls that improve what a successful catch produces.
Crystalise
Cave Island exclusive 5% roll. Caught pets can gain the Crystal mutation, which is a 1.9x income mutation rather than a Trait Machine trait.
- Chance
- 5%
- Table
- Cave Island only
- Effect
- Gives caught pets a 20% chance to receive the Crystal mutation, a 1.9x income mutation.
- Best use
- Use on a catching lasso when you want wild catches to have a shot at Crystal.
Magnify
Cave Island exclusive 5% roll. It is not on the Bee Island table.
- Chance
- 5%
- Table
- Cave Island only
- Effect
- -
- Best use
- Roll at Cave Island when you want this later Cave outcome instead of Crystalise or Tiny.
Tiny
Cave Island exclusive 5% roll. It is not on the Bee Island table.
- Chance
- 5%
- Table
- Cave Island only
- Effect
- -
- Best use
- Roll at Cave Island when you want this later Cave outcome instead of Crystalise or Magnify.
How rolling works
Each roll replaces the lasso's current enchantment, so you are always trading what you have for a chance at something better. The listed percentages make the math honest: common strength tiers land constantly, while the top utility rolls are genuine chases. Roll on a lasso you intend to keep, because the enchantment lives on the tool, not on you.
What to roll for
- Strength tiers are the safe keeps; they make every catch attempt harder to fail.
- Luck rolls earn more over time than strength once your lasso already lands catches reliably.
- Utility effects are the jackpots: quality-of-life that changes your farming rhythm rather than one number.
- Set a stopping rule before you start rolling. The reroll loop is designed to eat the coins you brought and then some.
Availability matters: some enchantments only roll at specific islands, so check the availability line before grinding coins at the wrong shop.
FAQ
How do you enchant a lasso in Catch and Tame?
Roll at an enchanting spot with coins; the lasso gets one effect from the pool at its listed chance. Rolling again replaces the current enchantment.
Which enchantment is best?
Strength tiers are the dependable keeps for hard catches, while high-tier luck and utility rolls out-earn them long-term. The right keep depends on whether your lasso still fails catches.
Do enchantments transfer between lassos?
No. The enchantment belongs to the lasso it was rolled on, so put your rolls on the lasso you plan to keep using.









