Bloxodes

All 44 Skills in Build and Kill Zombies

Updated on (4 days ago)

Skills spend your Cash on upgrades that help you roll equipment, fight zombies or build a larger car. Open SKILLS to choose a branch. Your next purchase depends on what holds your build back, so the most expensive tile is not always the one you need.

View

Upgrade focus

Luck

6 items

Luck I

The first rank of the regular Luck branch.

Effect
10% luck bonus.
Cost in Cash
75
Requires
-
Use
Improves roll outcomes rather than the stats of parts already owned.

Luck II

The second rank of the regular Luck branch.

Effect
20% luck bonus.
Cost in Cash
250
Requires
Luck I
Use
Improves roll outcomes rather than the stats of parts already owned.

Luck III

The third rank of the regular Luck branch.

Effect
-
Cost in Cash
625
Requires
Luck II
Use
Improves roll outcomes rather than the stats of parts already owned.

Pro Luck I

The first rank of the Pro Luck branch.

Effect
50% luck bonus.
Cost in Cash
900
Requires
-
Use
A later luck upgrade for continued part and support rolling.

Pro Luck II

The second rank of the Pro Luck branch.

Effect
100% luck bonus.
Cost in Cash
2,500
Requires
Pro Luck I
Use
A later luck upgrade for continued part and support rolling.

Pro Luck III

The third rank of the Pro Luck branch.

Effect
-
Cost in Cash
-
Requires
Pro Luck II
Use
A later luck upgrade for continued part and support rolling.

Upgrade focus

Support slots

6 items

More Support I

The first support-capacity upgrade.

Effect
2 total support slots.
Cost in Cash
-
Requires
-
Use
Useful when another support is ready to mount.

More Support II

The second support-capacity upgrade.

Effect
3 total support slots.
Cost in Cash
3,700
Requires
More Support I
Use
Useful when another support is ready to mount.

More Support III

The third support-capacity upgrade.

Effect
-
Cost in Cash
8,500
Requires
More Support II
Use
Useful when another support is ready to mount.

More Support IV

The fourth support-capacity upgrade.

Effect
5 total support slots.
Cost in Cash
12,000
Requires
More Support III
Use
Useful when another support is ready to mount.

More Support V

The fifth support-capacity upgrade.

Effect
-
Cost in Cash
-
Requires
More Support IV
Use
Useful when another support is ready to mount.

More Support VI

The sixth support-capacity upgrade.

Effect
-
Cost in Cash
-
Requires
More Support V
Use
Useful when another support is ready to mount.

Upgrade focus

Gold and Rainbow rolls

13 items

Gold and Rainbow rolls give periodic luck boosts while you roll equipment. A boosted roll can still miss the rarity you want, so treat it as a better chance rather than a promised reward.

Unlock Gold Roll

Opens the Gold Roll upgrade branch.

Effect
A Gold Roll after every 20 rolls with a 5x luck boost.
Cost in Cash
500
Requires
Complete the tutorial.
Use
The boost improves luck without guaranteeing a particular rarity.

Gold Roll I

The first rank after unlocking Gold Roll.

Effect
A Gold Roll after every 18 rolls.
Cost in Cash
1,200
Requires
Unlock Gold Roll
Use
-

Gold Roll II

The second rank after unlocking Gold Roll.

Effect
-
Cost in Cash
2,700
Requires
Gold Roll I
Use
-

Gold Roll III

The third rank after unlocking Gold Roll.

Effect
-
Cost in Cash
3,400
Requires
Gold Roll II
Use
-

Gold Roll IV

The fourth rank after unlocking Gold Roll.

Effect
-
Cost in Cash
-
Requires
Gold Roll III
Use
-

Gold Roll V

The fifth rank after unlocking Gold Roll.

Effect
-
Cost in Cash
-
Requires
Gold Roll IV
Use
-

Gold Roll VI

The sixth rank after unlocking Gold Roll.

Effect
-
Cost in Cash
-
Requires
Gold Roll V
Use
-

Unlock Rainbow Roll

Opens the Rainbow Roll upgrade branch.

Effect
A Rainbow Roll after every 20 rolls with a 25x luck boost.
Cost in Cash
7,500
Requires
-
Use
The boost improves luck without guaranteeing a particular rarity.

Rainbow Roll I

The first rank after unlocking Rainbow Roll.

Effect
-
Cost in Cash
-
Requires
Unlock Rainbow Roll
Use
-

Rainbow Roll II

The second rank after unlocking Rainbow Roll.

Effect
-
Cost in Cash
-
Requires
Rainbow Roll I
Use
-

Rainbow Roll III

The third rank after unlocking Rainbow Roll.

Effect
-
Cost in Cash
-
Requires
Rainbow Roll II
Use
-

Rainbow Roll IV

The fourth rank after unlocking Rainbow Roll.

Effect
-
Cost in Cash
-
Requires
Rainbow Roll III
Use
-

Rainbow Roll V

The fifth rank after unlocking Rainbow Roll.

Effect
-
Cost in Cash
-
Requires
Rainbow Roll IV
Use
-

Upgrade focus

Damage and health

9 items

Damage I

The first rank of the Damage branch.

Effect
5% extra weapon damage.
Cost in Cash
-
Requires
-
Use
An upgrade for weapon damage.

Damage II

The second rank of the Damage branch.

Effect
-
Cost in Cash
-
Requires
Damage I
Use
An upgrade for weapon damage.

Damage III

The third rank of the Damage branch.

Effect
-
Cost in Cash
-
Requires
Damage II
Use
An upgrade for weapon damage.

Gold Damage I

The first rank of the Gold Damage branch.

Effect
-
Cost in Cash
-
Requires
-
Use
-

Gold Damage II

The second rank of the Gold Damage branch.

Effect
-
Cost in Cash
-
Requires
Gold Damage I
Use
-

Gold Damage III

The third rank of the Gold Damage branch.

Effect
-
Cost in Cash
10,500,000
Requires
Gold Damage II
Use
-

Health I

The first rank of the Health branch.

Effect
-
Cost in Cash
-
Requires
-
Use
An upgrade for car health.

Health II

The second rank of the Health branch.

Effect
-
Cost in Cash
-
Requires
Health I
Use
An upgrade for car health.

Health III

The third rank of the Health branch.

Effect
-
Cost in Cash
-
Requires
Health II
Use
An upgrade for car health.

Upgrade focus

Plot and placement

10 items

Plot Skill

Opens a separate tree for construction upgrades.

Effect
Opens the plot upgrade path.
Cost in Cash
-
Requires
-
Use
Use this subtree for plot expansion, placement capacity and painting.

Plot Expansion I

The first rank in the plot-expansion branch.

Effect
Larger build plot.
Cost in Cash
50,000
Requires
Plot Skill
Use
Expands the area available for building.

Plot Expansion II

The second rank in the plot-expansion branch.

Effect
2 total plot layers.
Cost in Cash
-
Requires
Plot Expansion I
Use
Expands the area available for building.

Plot Expansion III

The third rank in the plot-expansion branch.

Effect
-
Cost in Cash
1,250,000
Requires
Plot Expansion II
Use
Expands the area available for building.

Placement I

The first placement-capacity upgrade.

Effect
-
Cost in Cash
-
Requires
Plot Skill
Use
A construction limit upgrade separate from support slots.

Placement II

The second placement-capacity upgrade.

Effect
+50 total placement.
Cost in Cash
15,000
Requires
Placement I
Use
A construction limit upgrade separate from support slots.

Placement III

The third placement-capacity upgrade.

Effect
-
Cost in Cash
-
Requires
Placement II
Use
A construction limit upgrade separate from support slots.

Placement IV

The fourth placement-capacity upgrade.

Effect
-
Cost in Cash
-
Requires
Placement III
Use
A construction limit upgrade separate from support slots.

Placement V

The fifth placement-capacity upgrade.

Effect
+150 total placement.
Cost in Cash
2,250,000
Requires
Placement IV
Use
A construction limit upgrade separate from support slots.

Paint Ability

Unlocks the ability to paint a build.

Effect
Allows painting.
Cost in Cash
-
Requires
Plot Skill
Use
The separate premium colour-picker pass is not this skill.

Which skills should you buy first?

Buy an upgrade that solves a problem you already have. If a useful support sits in your inventory because you cannot mount it, More Support helps you use that equipment. Buying more luck first still leaves the support on the shelf.

Choose Luck or boosted-roll upgrades when you plan to keep rolling for parts and supports. Choose Damage when your weapons need more power, or Health when the car needs to survive longer. Construction upgrades are worth saving for when your design hits a building limit.

How skill branches unlock

The tree branches out rather than forcing every player through the same purchase order. Later ranks follow earlier ranks within their branch. Check the connected path before saving for a distant tile, since its price is only part of the Cash you will need to reach it.

Unlock Gold Roll requires tutorial completion. Plot Skill opens a separate construction tree for plot expansion, placement upgrades and painting. Opening that tree gives you access to those choices; it does not buy the upgrades inside it.

Support slots and placement capacity

More Support and Placement solve different building problems. More Support increases the support limit, while Placement changes the construction limit. Buy the branch that matches the limit your build has reached.

Plot Expansion changes the space available for building. If you have room but cannot place more pieces, more plot space does not address that placement limit.

FAQ

Q.

Do skill upgrades stay unlocked after a run?

Yes. Skill purchases persist between runs, so their benefits carry into your next drive.

Q.

Does Luck improve parts I already own?

Luck affects your equipment rolls. It does not increase the stats of the parts already in your inventory.

Q.

Is Paint Ability the premium colour-picker pass?

No. Paint Ability is a skill that unlocks painting. The premium colour-picker pass is a separate purchase.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Check out other catalogs from Build and Kill Zombies

View all