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Showing 24 of 200 items.
Block role
Weapons & defense
Cannons, harpoons, launchers, traps, TNT, shields, and fireworks add attack or protection. Keep each part's purpose clear so a defensive build does not turn into a pile of buttons.
Golden Harpoon
A combat, hazard, or defensive part for a build. The comparison table lists 12 hitpoints. Listed cost: 250 ROBUX.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 12
- Verified weight (balloons)
- -
- Cost
- 250 ROBUX
- Quantity
- 5
- Acquisition
- Shop; Treasure; Robux
- Currency
- Robux
Harpoon
A combat, hazard, or defensive part for a build. The comparison table lists 12 hitpoints. Listed cost: 200 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 12
- Verified weight (balloons)
- -
- Cost
- 200 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests; Codes; Treasure; Robux
- Currency
- Gold
Big Cannon
A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 250 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 250 Gold
- Quantity
- 1
- Acquisition
- Shop; Events
- Currency
- Gold
Cannon
A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 80 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 80 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests; Quests; Events; Treasure
- Currency
- Gold
Laser Launcher
A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Codes
- Currency
- -
Mini Gun
A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 150 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 150 Gold
- Quantity
- 1
- Acquisition
- Shop; Events
- Currency
- Gold
Mounted Cannon
A combat, hazard, or defensive part for a build. The comparison table lists 2 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Events
- Currency
- -
Dynamite
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 20 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 20 Gold
- Quantity
- 1
- Acquisition
- Shop; Treasure
- Currency
- Gold
Mounted Bow
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Treasure
- Currency
- -
Mounted Flintlocks
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 50 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 50 Gold
- Quantity
- 1
- Acquisition
- Shop; Events
- Currency
- Gold
Mounted Knight Sword
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Treasure
- Currency
- -
Mounted Swords
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 50 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 50 Gold
- Quantity
- 1
- Acquisition
- Shop
- Currency
- Gold
Mounted Wizard Staff
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Treasure
- Currency
- -
TNT
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Quests; Codes; Events; Treasure
- Currency
- -
Dragon Harpoon
A combat, hazard, or defensive part for a build. The comparison table lists 12 hitpoints. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 12
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Codes; Events; Treasure; Robux
- Currency
- -
Dual Candy Cane Harpoon
A combat, hazard, or defensive part for a build. The comparison table lists 8 hitpoints. Listed cost: 250 ROBUX. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 8
- Verified weight (balloons)
- -
- Cost
- 250 ROBUX
- Quantity
- 5
- Acquisition
- Shop; Chests; Events; Treasure; Robux
- Currency
- Robux
Snowball Launcher
A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 400 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 400 Gold
- Quantity
- 1
- Acquisition
- Shop; Events; Treasure
- Currency
- Gold
Classic Firework
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 50 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 50 Gold
- Quantity
- 3
- Acquisition
- Shop; Codes; Events
- Currency
- Gold
Firework 1
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- 0.15
- Cost
- 100 Gold
- Quantity
- 3
- Acquisition
- Shop; Quests; Codes; Events
- Currency
- Gold
Firework 2
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- 0.17
- Cost
- 100 Gold
- Quantity
- 3
- Acquisition
- Shop; Quests; Codes; Events
- Currency
- Gold
Firework 3
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 100 Gold
- Quantity
- 3
- Acquisition
- Shop; Quests; Codes; Events
- Currency
- Gold
Firework 4
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 100 Gold
- Quantity
- 3
- Acquisition
- Shop; Quests; Codes; Events
- Currency
- Gold
Spike Trap
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 25 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 25 Gold
- Quantity
- 1
- Acquisition
- Shop; Events
- Currency
- Gold
Egg Cannon
A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 250 ROBUX. The source marks it as unobtainable.
- Availability
- Unobtainable
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 250 ROBUX
- Quantity
- 3
- Acquisition
- Shop; Quests; Events; Robux
- Currency
- Robux
| Image | Name | Description | Availability | Category | Role | Hitpoints | Verified weight (balloons) | Cost | Quantity | Acquisition | Currency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Golden Harpoon | A combat, hazard, or defensive part for a build. The comparison table lists 12 hitpoints. Listed cost: 250 ROBUX. | Available | Ability block | Weapons and defense | 12 | - | 250 ROBUX | 5 | Shop; Treasure; Robux | Robux | |
| Harpoon | A combat, hazard, or defensive part for a build. The comparison table lists 12 hitpoints. Listed cost: 200 Gold. | Available | Ability block | Weapons and defense | 12 | - | 200 Gold | 1 | Shop; Chests; Codes; Treasure; Robux | Gold | |
| Big Cannon | A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 250 Gold. | Available | Ability block | Weapons and defense | 4 | - | 250 Gold | 1 | Shop; Events | Gold | |
| Cannon | A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 80 Gold. | Available | Ability block | Weapons and defense | 4 | - | 80 Gold | 1 | Shop; Chests; Quests; Events; Treasure | Gold | |
| Laser Launcher | A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. | Available | Ability block | Weapons and defense | 4 | - | - | - | Codes | - | |
| Mini Gun | A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 150 Gold. | Available | Ability block | Weapons and defense | 4 | - | 150 Gold | 1 | Shop; Events | Gold | |
| Mounted Cannon | A combat, hazard, or defensive part for a build. The comparison table lists 2 hitpoints. | Available | Ability block | Weapons and defense | 2 | - | - | - | Shop; Events | - | |
| Dynamite | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 20 Gold. | Available | Ability block | Weapons and defense | 1 | - | 20 Gold | 1 | Shop; Treasure | Gold | |
| Mounted Bow | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. | Available | Ability block | Weapons and defense | 1 | - | - | - | Treasure | - | |
| Mounted Flintlocks | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 50 Gold. | Available | Ability block | Weapons and defense | 1 | - | 50 Gold | 1 | Shop; Events | Gold | |
| Mounted Knight Sword | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. | Available | Ability block | Weapons and defense | 1 | - | - | - | Treasure | - | |
| Mounted Swords | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 50 Gold. | Available | Ability block | Weapons and defense | 1 | - | 50 Gold | 1 | Shop | Gold | |
| Mounted Wizard Staff | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. | Available | Ability block | Weapons and defense | 1 | - | - | - | Treasure | - | |
| TNT | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. | Available | Ability block | Weapons and defense | 1 | - | - | - | Shop; Chests; Quests; Codes; Events; Treasure | - | |
| Dragon Harpoon | A combat, hazard, or defensive part for a build. The comparison table lists 12 hitpoints. Its source category ties it to limited or event availability. | Limited / event | Ability block | Weapons and defense | 12 | - | - | - | Shop; Codes; Events; Treasure; Robux | - | |
| Dual Candy Cane Harpoon | A combat, hazard, or defensive part for a build. The comparison table lists 8 hitpoints. Listed cost: 250 ROBUX. Its source category ties it to limited or event availability. | Limited / event | Ability block | Weapons and defense | 8 | - | 250 ROBUX | 5 | Shop; Chests; Events; Treasure; Robux | Robux | |
| Snowball Launcher | A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 400 Gold. Its source category ties it to limited or event availability. | Limited / event | Ability block | Weapons and defense | 4 | - | 400 Gold | 1 | Shop; Events; Treasure | Gold | |
| Classic Firework | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 50 Gold. Its source category ties it to limited or event availability. | Limited / event | Ability block | Weapons and defense | 1 | - | 50 Gold | 3 | Shop; Codes; Events | Gold | |
| Firework 1 | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability. | Limited / event | Ability block | Weapons and defense | 1 | 0.15 | 100 Gold | 3 | Shop; Quests; Codes; Events | Gold | |
| Firework 2 | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability. | Limited / event | Ability block | Weapons and defense | 1 | 0.17 | 100 Gold | 3 | Shop; Quests; Codes; Events | Gold | |
| Firework 3 | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability. | Limited / event | Ability block | Weapons and defense | 1 | - | 100 Gold | 3 | Shop; Quests; Codes; Events | Gold | |
| Firework 4 | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability. | Limited / event | Ability block | Weapons and defense | 1 | - | 100 Gold | 3 | Shop; Quests; Codes; Events | Gold | |
| Spike Trap | A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 25 Gold. Its source category ties it to limited or event availability. | Limited / event | Ability block | Weapons and defense | 1 | - | 25 Gold | 1 | Shop; Events | Gold | |
| Egg Cannon | A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 250 ROBUX. The source marks it as unobtainable. | Unobtainable | Ability block | Weapons and defense | 4 | - | 250 ROBUX | 3 | Shop; Quests; Events; Robux | Robux |

