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  3. Build A Boat For Treasure>
  4. Blocks page 6

All 200 Blocks in Build A Boat For Treasure - Page 6

Updated on September 2, 2026 (about 1 month ago)

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Showing 24 of 200 items.

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Block role

Weapons & defense

26 items

Cannons, harpoons, launchers, traps, TNT, shields, and fireworks add attack or protection. Keep each part's purpose clear so a defensive build does not turn into a pile of buttons.

Golden Harpoon

A combat, hazard, or defensive part for a build. The comparison table lists 12 hitpoints. Listed cost: 250 ROBUX.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
12
Verified weight (balloons)
-
Cost
250 ROBUX
Quantity
5
Acquisition
Shop; Treasure; Robux

Harpoon

A combat, hazard, or defensive part for a build. The comparison table lists 12 hitpoints. Listed cost: 200 Gold.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
12
Verified weight (balloons)
-
Cost
200 Gold
Quantity
1
Acquisition
Shop; Chests; Codes; Treasure; Robux

Big Cannon

A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 250 Gold.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
4
Verified weight (balloons)
-
Cost
250 Gold
Quantity
1
Acquisition
Shop; Events

Cannon

A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 80 Gold.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
4
Verified weight (balloons)
-
Cost
80 Gold
Quantity
1
Acquisition
Shop; Chests; Quests; Events; Treasure

Laser Launcher

A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
4
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Codes

Mini Gun

A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 150 Gold.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
4
Verified weight (balloons)
-
Cost
150 Gold
Quantity
1
Acquisition
Shop; Events

Mounted Cannon

A combat, hazard, or defensive part for a build. The comparison table lists 2 hitpoints.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
2
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Shop; Events

Dynamite

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 20 Gold.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
-
Cost
20 Gold
Quantity
1
Acquisition
Shop; Treasure

Mounted Bow

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Treasure

Mounted Flintlocks

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 50 Gold.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
-
Cost
50 Gold
Quantity
1
Acquisition
Shop; Events

Mounted Knight Sword

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Treasure

Mounted Swords

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 50 Gold.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
-
Cost
50 Gold
Quantity
1
Acquisition
Shop

Mounted Wizard Staff

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Treasure

TNT

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints.

Availability
Available
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Shop; Chests; Quests; Codes; Events; Treasure

Dragon Harpoon

A combat, hazard, or defensive part for a build. The comparison table lists 12 hitpoints. Its source category ties it to limited or event availability.

Availability
Limited / event
Category
Ability block
Role
Weapons and defense
Hitpoints
12
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Shop; Codes; Events; Treasure; Robux

Dual Candy Cane Harpoon

A combat, hazard, or defensive part for a build. The comparison table lists 8 hitpoints. Listed cost: 250 ROBUX. Its source category ties it to limited or event availability.

Availability
Limited / event
Category
Ability block
Role
Weapons and defense
Hitpoints
8
Verified weight (balloons)
-
Cost
250 ROBUX
Quantity
5
Acquisition
Shop; Chests; Events; Treasure; Robux

Snowball Launcher

A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 400 Gold. Its source category ties it to limited or event availability.

Availability
Limited / event
Category
Ability block
Role
Weapons and defense
Hitpoints
4
Verified weight (balloons)
-
Cost
400 Gold
Quantity
1
Acquisition
Shop; Events; Treasure

Classic Firework

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 50 Gold. Its source category ties it to limited or event availability.

Availability
Limited / event
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
-
Cost
50 Gold
Quantity
3
Acquisition
Shop; Codes; Events

Firework 1

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability.

Availability
Limited / event
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
0.15
Cost
100 Gold
Quantity
3
Acquisition
Shop; Quests; Codes; Events

Firework 2

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability.

Availability
Limited / event
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
0.17
Cost
100 Gold
Quantity
3
Acquisition
Shop; Quests; Codes; Events

Firework 3

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability.

Availability
Limited / event
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
-
Cost
100 Gold
Quantity
3
Acquisition
Shop; Quests; Codes; Events

Firework 4

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability.

Availability
Limited / event
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
-
Cost
100 Gold
Quantity
3
Acquisition
Shop; Quests; Codes; Events

Spike Trap

A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 25 Gold. Its source category ties it to limited or event availability.

Availability
Limited / event
Category
Ability block
Role
Weapons and defense
Hitpoints
1
Verified weight (balloons)
-
Cost
25 Gold
Quantity
1
Acquisition
Shop; Events

Egg Cannon

A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 250 ROBUX. The source marks it as unobtainable.

Availability
Unobtainable
Category
Ability block
Role
Weapons and defense
Hitpoints
4
Verified weight (balloons)
-
Cost
250 ROBUX
Quantity
3
Acquisition
Shop; Quests; Events; Robux
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