Showing 24 of 200 items.
Block role
Weapons & defense
Cannons, harpoons, launchers, traps, TNT, shields, and fireworks add attack or protection. Keep each part's purpose clear so a defensive build does not turn into a pile of buttons.
Golden Harpoon
A combat, hazard, or defensive part for a build. The comparison table lists 12 hitpoints. Listed cost: 250 ROBUX.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 12
- Verified weight (balloons)
- -
- Cost
- 250 ROBUX
- Quantity
- 5
- Acquisition
- Shop; Treasure; Robux
Harpoon
A combat, hazard, or defensive part for a build. The comparison table lists 12 hitpoints. Listed cost: 200 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 12
- Verified weight (balloons)
- -
- Cost
- 200 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests; Codes; Treasure; Robux
Big Cannon
A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 250 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 250 Gold
- Quantity
- 1
- Acquisition
- Shop; Events
Cannon
A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 80 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 80 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests; Quests; Events; Treasure
Laser Launcher
A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Codes
Mini Gun
A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 150 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 150 Gold
- Quantity
- 1
- Acquisition
- Shop; Events
Mounted Cannon
A combat, hazard, or defensive part for a build. The comparison table lists 2 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Events
Dynamite
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 20 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 20 Gold
- Quantity
- 1
- Acquisition
- Shop; Treasure
Mounted Bow
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Treasure
Mounted Flintlocks
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 50 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 50 Gold
- Quantity
- 1
- Acquisition
- Shop; Events
Mounted Knight Sword
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Treasure
Mounted Swords
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 50 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 50 Gold
- Quantity
- 1
- Acquisition
- Shop
Mounted Wizard Staff
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Treasure
TNT
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Quests; Codes; Events; Treasure
Dragon Harpoon
A combat, hazard, or defensive part for a build. The comparison table lists 12 hitpoints. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 12
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Codes; Events; Treasure; Robux
Dual Candy Cane Harpoon
A combat, hazard, or defensive part for a build. The comparison table lists 8 hitpoints. Listed cost: 250 ROBUX. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 8
- Verified weight (balloons)
- -
- Cost
- 250 ROBUX
- Quantity
- 5
- Acquisition
- Shop; Chests; Events; Treasure; Robux
Snowball Launcher
A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 400 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 400 Gold
- Quantity
- 1
- Acquisition
- Shop; Events; Treasure
Classic Firework
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 50 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 50 Gold
- Quantity
- 3
- Acquisition
- Shop; Codes; Events
Firework 1
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- 0.15
- Cost
- 100 Gold
- Quantity
- 3
- Acquisition
- Shop; Quests; Codes; Events
Firework 2
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- 0.17
- Cost
- 100 Gold
- Quantity
- 3
- Acquisition
- Shop; Quests; Codes; Events
Firework 3
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 100 Gold
- Quantity
- 3
- Acquisition
- Shop; Quests; Codes; Events
Firework 4
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 100 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 100 Gold
- Quantity
- 3
- Acquisition
- Shop; Quests; Codes; Events
Spike Trap
A combat, hazard, or defensive part for a build. The comparison table lists 1 hitpoints. Listed cost: 25 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 25 Gold
- Quantity
- 1
- Acquisition
- Shop; Events
Egg Cannon
A combat, hazard, or defensive part for a build. The comparison table lists 4 hitpoints. Listed cost: 250 ROBUX. The source marks it as unobtainable.
- Availability
- Unobtainable
- Category
- Ability block
- Role
- Weapons and defense
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 250 ROBUX
- Quantity
- 3
- Acquisition
- Shop; Quests; Events; Robux

