Blocks are the parts you place to build, steer, protect, and decorate your boat. Compare their jobs, hitpoints, measured balloon weight, costs, and ways to get them before you start bolting everything together.
Showing 24 of 200 items.
Block role
Hull & structure
Material blocks, rods, wedges, and trusses form the frame that carries the rest of the boat. Use hitpoints to judge how much punishment a part can take, then choose shapes that keep the build compact.
Gold Block
A structural part for shaping or reinforcing a boat. The comparison table lists 9 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 9
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Events; Treasure
Obsidian Block
A structural part for shaping or reinforcing a boat. The comparison table lists 8 hitpoints. Listed cost: 425 Gold.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 8
- Verified weight (balloons)
- -
- Cost
- 425 Gold
- Quantity
- 50
- Acquisition
- Shop; Chests; Treasure
Titanium Block
A structural part for shaping or reinforcing a boat. The comparison table lists 7 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 7
- Verified weight (balloons)
- 1.26
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Treasure
Titanium Rod
A structural part for shaping or reinforcing a boat. The comparison table lists 7 hitpoints. Listed cost: 200 Gold.
- Availability
- Available
- Category
- Rod
- Role
- Hull and structure
- Hitpoints
- 7
- Verified weight (balloons)
- -
- Cost
- 200 Gold
- Quantity
- 25
- Acquisition
- Shop; Chests; Treasure
Marble Block
A structural part for shaping or reinforcing a boat. The comparison table lists 6 hitpoints. Listed cost: 375 Gold.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 6
- Verified weight (balloons)
- -
- Cost
- 375 Gold
- Quantity
- 50
- Acquisition
- Shop; Chests; Treasure
Marble Rod
A structural part for shaping or reinforcing a boat. The comparison table lists 6 hitpoints. Listed cost: 187 Gold.
- Availability
- Available
- Category
- Rod
- Role
- Hull and structure
- Hitpoints
- 6
- Verified weight (balloons)
- -
- Cost
- 187 Gold
- Quantity
- 25
- Acquisition
- Shop; Chests; Treasure
Brick Block
A structural part for shaping or reinforcing a boat. The comparison table lists 5 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 5
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Quests; Codes; Events; Treasure
Coal Block
A structural part for shaping or reinforcing a boat. The comparison table lists 5 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 5
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Events
Concrete Block
A structural part for shaping or reinforcing a boat. The comparison table lists 5 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 5
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Treasure
Concrete Rod
A structural part for shaping or reinforcing a boat. The comparison table lists 5 hitpoints. Listed cost: 175 Gold.
- Availability
- Available
- Category
- Rod
- Role
- Hull and structure
- Hitpoints
- 5
- Verified weight (balloons)
- -
- Cost
- 175 Gold
- Quantity
- 25
- Acquisition
- Shop; Chests; Treasure
Neon Block
A structural part for shaping or reinforcing a boat. The comparison table lists 5 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 5
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Codes; Events; Treasure; Robux
Metal Block
A structural part for shaping or reinforcing a boat. The comparison table lists 4 hitpoints. Listed cost: 325 Gold.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 325 Gold
- Quantity
- 50
- Acquisition
- Shop; Chests; Treasure
Metal Rod
A structural part for shaping or reinforcing a boat. The comparison table lists 4 hitpoints. Listed cost: 162 Gold.
- Availability
- Available
- Category
- Rod
- Role
- Hull and structure
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 162 Gold
- Quantity
- 25
- Acquisition
- Shop; Chests; Treasure
Bouncy Block
A structural part for shaping or reinforcing a boat. The comparison table lists 3 hitpoints. Listed cost: 300 Gold.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 3
- Verified weight (balloons)
- -
- Cost
- 300 Gold
- Quantity
- 50
- Acquisition
- Shop; Quests; Codes; Treasure
Ice Block
A structural part for shaping or reinforcing a boat. The comparison table lists 3 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 3
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Quests; Codes; Events; Treasure
Rusted Block
A structural part for shaping or reinforcing a boat. The comparison table lists 3 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 3
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Codes; Treasure
Rusted Rod
A structural part for shaping or reinforcing a boat. The comparison table lists 3 hitpoints.
- Availability
- Available
- Category
- Rod
- Role
- Hull and structure
- Hitpoints
- 3
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Codes; Treasure
Sand Block
A structural part for shaping or reinforcing a boat. The comparison table lists 2 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Quests; Codes; Events; Treasure
Stone Block
A structural part for shaping or reinforcing a boat. The comparison table lists 2 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Codes; Treasure
Stone Rod
A structural part for shaping or reinforcing a boat. The comparison table lists 2 hitpoints. Listed cost: 135 Gold.
- Availability
- Available
- Category
- Rod
- Role
- Hull and structure
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- 135 Gold
- Quantity
- 25
- Acquisition
- Shop; Chests; Codes; Treasure
Corner Wedge
A structural part for shaping or reinforcing a boat. The comparison table lists 1 hitpoints. Listed cost: 10 Gold.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 10 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests
Fabric Block
A structural part for shaping or reinforcing a boat. The comparison table lists 1 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Quests; Codes; Events; Treasure
Glass Block
A structural part for shaping or reinforcing a boat. The comparison table lists 1 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Codes; Treasure; Robux
Grass Block
A structural part for shaping or reinforcing a boat. The comparison table lists 1 hitpoints.
- Availability
- Available
- Category
- Material
- Role
- Hull and structure
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Chests; Quests; Codes; Treasure
Build the frame before the extras
Use material blocks, rods, wedges, and trusses to give your boat a clear frame. Check hitpoints when you decide which parts should take repeated impacts. Shape matters too: a part that fits the hull cleanly can be more useful than a stronger block that leaves awkward gaps.
Match parts to the job
Movement and balance parts handle lift, rolling, thrust, or suspension. Controls and logic parts help with seats, triggers, hinges, pistons, sensors, cameras, and portals. Weapons and defense parts need a clear purpose, while decoration and utility parts make the finished boat easier to read and use.
Plan around access
Check a part's availability and acquisition details before building around it. Limited, event-linked, gamepass-linked, or unobtainable parts may not be dependable choices for a fresh build. Removed entries are historical, so treat them as reference rather than a normal way to stock your inventory.
Compare similar choices
- Use hitpoints to compare listed strength.
- Use the weight field only when a measured value is available.
- Check cost, quantity, currency, and acquisition before planning a repeated part.
- Keep variant names separate when sizes, directions, or event versions change how a part fits the build.
Common build mistakes
- Adding movement parts before the hull has a stable frame.
- Treating a blank weight value as zero.
- Mixing limited or removed parts into a build plan without checking status.
- Picking decorative or weapon parts for structural work just because they fit.
Chest and treasure blocks tie parts of the inventory to the game's treasure theme. Check their status and acquisition route before planning a build around a special block.
Seats, glue, hinges, pistons, switches, sensors, cameras, portals, and related parts help you steer or trigger mechanisms. They matter when a boat needs more than a straight trip.
Doors, windows, lights, furniture, signs, plushies, and other parts give a boat its look or add small utility details. Their role is usually about layout, style, or interaction rather than hull strength.
Removed entries and unavailable parts are kept separate from normal build choices. Their status explains why a block may be known in the game but not obtainable through the usual route.
Balloons, wheels, motors, turbines, jetpacks, and suspension parts change how the boat moves or stays balanced. Match the part to the movement problem before building the hull around it.
Cannons, harpoons, launchers, traps, TNT, shields, and fireworks add attack or protection. Keep each part's purpose clear so a defensive build does not turn into a pile of buttons.
FAQ
What do hitpoints mean for a block?
Hitpoints show a block's listed strength. Use higher values when you need parts that can take more damage, then consider the block's role and shape too.
Why are some weight values blank?
A weight value is shown only when a balloon measurement is available. A blank value does not mean the block is weightless.
Can I still get a removed block?
Removed blocks are historical entries that are not part of the normal obtainable inventory. Availability and acquisition details distinguish them from limited or unobtainable parts.
Should I build with the strongest blocks everywhere?
Not always. Structure needs durability, but movement, controls, weapons, and decoration solve different build problems. Choose the part that fits the job and balance the build around it.
How should I compare similar block variants?
Check the exact display name, role, hitpoints, status, and acquisition details. Variants can share a name family while serving different sizes or uses.


