Bloxodes

All 200 Blocks in Build A Boat For Treasure - Page 5

Updated on (1 day ago)

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Showing 21 of 200 items.

Block role

Controls & logic

21 items

Seats, glue, hinges, pistons, switches, sensors, cameras, portals, and related parts help you steer or trigger mechanisms. They matter when a boat needs more than a straight trip.

Remote Controller

A control or mechanism part for operating a build. The comparison table lists 7 hitpoints. Listed cost: 150 Gold.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
7
Verified weight (balloons)
-
Cost
150 Gold
Quantity
1
Acquisition
Shop
Currency
Gold

Servo

A control or mechanism part for operating a build. The comparison table lists 5 hitpoints. Listed cost: 750 Gold.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
5
Verified weight (balloons)
-
Cost
750 Gold
Quantity
2
Acquisition
Codes
Currency
Gold

Car Seat

A control or mechanism part for operating a build. The comparison table lists 4 hitpoints.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
4
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Shop; Codes; Robux
Currency
-

Pilot Seat

A control or mechanism part for operating a build. The comparison table lists 4 hitpoints.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
4
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Shop; Robux
Currency
-

Piston

A control or mechanism part for operating a build. The comparison table lists 4 hitpoints. Listed cost: 65 Gold.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
4
Verified weight (balloons)
-
Cost
65 Gold
Quantity
1
Acquisition
Shop; Chests; Events
Currency
Gold

Button

A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. Listed cost: 75 Gold.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
2
Verified weight (balloons)
-
Cost
75 Gold
Quantity
1
Acquisition
Shop; Chests
Currency
Gold

Switch

A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. Listed cost: 50 Gold.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
2
Verified weight (balloons)
-
Cost
50 Gold
Quantity
-
Acquisition
Shop
Currency
Gold

Display Block

A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 96 Gold.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
1
Verified weight (balloons)
-
Cost
96 Gold
Quantity
16
Acquisition
Shop
Currency
Gold

Gate

A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 64 Gold.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
1
Verified weight (balloons)
-
Cost
64 Gold
Quantity
4
Acquisition
Shop
Currency
Gold

Glue

A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 15 Gold.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
1
Verified weight (balloons)
-
Cost
15 Gold
Quantity
1
Acquisition
Shop; Chests; Quests; Codes; Treasure
Currency
Gold

Hinge

A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 45 Gold.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
1
Verified weight (balloons)
-
Cost
45 Gold
Quantity
3
Acquisition
Shop; Chests
Currency
Gold

Magnet

A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 125 Gold.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
1
Verified weight (balloons)
-
Cost
125 Gold
Quantity
1
Acquisition
Shop; Codes
Currency
Gold

Rope

A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 60 Gold.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
1
Verified weight (balloons)
-
Cost
60 Gold
Quantity
3
Acquisition
Shop
Currency
Gold

Seat

A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 10 Gold.

Availability
Available
Category
Decoration
Role
Controls and logic
Hitpoints
1
Verified weight (balloons)
-
Cost
10 Gold
Quantity
1
Acquisition
Shop; Chests; Treasure
Currency
Gold

Sensor Block

A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 25 Gold.

Availability
Available
Category
Ability block
Role
Controls and logic
Hitpoints
1
Verified weight (balloons)
-
Cost
25 Gold
Quantity
1
Acquisition
Shop
Currency
Gold

Mystery Box

A control or mechanism part for operating a build. The comparison table lists 10 hitpoints. Its source category ties it to limited or event availability.

Availability
Limited / event
Category
Ability block
Role
Controls and logic
Hitpoints
10
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Quests; Events; Treasure
Currency
-

Camera

A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 85 Gold. Its source category ties it to limited or event availability.

Availability
Limited / event
Category
Ability block
Role
Controls and logic
Hitpoints
1
Verified weight (balloons)
-
Cost
85 Gold
Quantity
1
Acquisition
Shop; Events; Treasure
Currency
Gold

Dome Camera

A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 85 Gold. Its source category ties it to limited or event availability.

Availability
Limited / event
Category
Ability block
Role
Controls and logic
Hitpoints
1
Verified weight (balloons)
-
Cost
85 Gold
Quantity
1
Acquisition
Shop; Events
Currency
Gold

Big Switch

A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. The source marks it as unobtainable.

Availability
Unobtainable
Category
Ability block
Role
Controls and logic
Hitpoints
2
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Shop; Events
Currency
-

Lever

A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. The source marks it as unobtainable.

Availability
Unobtainable
Category
Ability block
Role
Controls and logic
Hitpoints
2
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Shop; Quests; Codes; Events
Currency
-

Gameboard

A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. The source marks it as unobtainable.

Availability
Unobtainable
Category
Ability block
Role
Controls and logic
Hitpoints
1
Verified weight (balloons)
-
Cost
-
Quantity
-
Acquisition
Events
Currency
-
ImageNameDescriptionAvailabilityCategoryRoleHitpointsVerified weight (balloons)CostQuantityAcquisitionCurrency
Remote ControllerA control or mechanism part for operating a build. The comparison table lists 7 hitpoints. Listed cost: 150 Gold.AvailableAbility blockControls and logic7-150 Gold1ShopGold
ServoA control or mechanism part for operating a build. The comparison table lists 5 hitpoints. Listed cost: 750 Gold.AvailableAbility blockControls and logic5-750 Gold2CodesGold
Car SeatA control or mechanism part for operating a build. The comparison table lists 4 hitpoints.AvailableAbility blockControls and logic4---Shop; Codes; Robux-
Pilot SeatA control or mechanism part for operating a build. The comparison table lists 4 hitpoints.AvailableAbility blockControls and logic4---Shop; Robux-
PistonA control or mechanism part for operating a build. The comparison table lists 4 hitpoints. Listed cost: 65 Gold.AvailableAbility blockControls and logic4-65 Gold1Shop; Chests; EventsGold
ButtonA control or mechanism part for operating a build. The comparison table lists 2 hitpoints. Listed cost: 75 Gold.AvailableAbility blockControls and logic2-75 Gold1Shop; ChestsGold
SwitchA control or mechanism part for operating a build. The comparison table lists 2 hitpoints. Listed cost: 50 Gold.AvailableAbility blockControls and logic2-50 Gold-ShopGold
Display BlockA control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 96 Gold.AvailableAbility blockControls and logic1-96 Gold16ShopGold
GateA control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 64 Gold.AvailableAbility blockControls and logic1-64 Gold4ShopGold
GlueA control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 15 Gold.AvailableAbility blockControls and logic1-15 Gold1Shop; Chests; Quests; Codes; TreasureGold
HingeA control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 45 Gold.AvailableAbility blockControls and logic1-45 Gold3Shop; ChestsGold
MagnetA control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 125 Gold.AvailableAbility blockControls and logic1-125 Gold1Shop; CodesGold
RopeA control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 60 Gold.AvailableAbility blockControls and logic1-60 Gold3ShopGold
SeatA control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 10 Gold.AvailableDecorationControls and logic1-10 Gold1Shop; Chests; TreasureGold
Sensor BlockA control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 25 Gold.AvailableAbility blockControls and logic1-25 Gold1ShopGold
Mystery BoxA control or mechanism part for operating a build. The comparison table lists 10 hitpoints. Its source category ties it to limited or event availability.Limited / eventAbility blockControls and logic10---Quests; Events; Treasure-
CameraA control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 85 Gold. Its source category ties it to limited or event availability.Limited / eventAbility blockControls and logic1-85 Gold1Shop; Events; TreasureGold
Dome CameraA control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 85 Gold. Its source category ties it to limited or event availability.Limited / eventAbility blockControls and logic1-85 Gold1Shop; EventsGold
Big SwitchA control or mechanism part for operating a build. The comparison table lists 2 hitpoints. The source marks it as unobtainable.UnobtainableAbility blockControls and logic2---Shop; Events-
LeverA control or mechanism part for operating a build. The comparison table lists 2 hitpoints. The source marks it as unobtainable.UnobtainableAbility blockControls and logic2---Shop; Quests; Codes; Events-
GameboardA control or mechanism part for operating a build. The comparison table lists 1 hitpoints. The source marks it as unobtainable.UnobtainableAbility blockControls and logic1---Events-