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Showing 21 of 200 items.
Block role
Controls & logic
Seats, glue, hinges, pistons, switches, sensors, cameras, portals, and related parts help you steer or trigger mechanisms. They matter when a boat needs more than a straight trip.
Remote Controller
A control or mechanism part for operating a build. The comparison table lists 7 hitpoints. Listed cost: 150 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 7
- Verified weight (balloons)
- -
- Cost
- 150 Gold
- Quantity
- 1
- Acquisition
- Shop
- Currency
- Gold
Servo
A control or mechanism part for operating a build. The comparison table lists 5 hitpoints. Listed cost: 750 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 5
- Verified weight (balloons)
- -
- Cost
- 750 Gold
- Quantity
- 2
- Acquisition
- Codes
- Currency
- Gold
Car Seat
A control or mechanism part for operating a build. The comparison table lists 4 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Codes; Robux
- Currency
- -
Pilot Seat
A control or mechanism part for operating a build. The comparison table lists 4 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Robux
- Currency
- -
Piston
A control or mechanism part for operating a build. The comparison table lists 4 hitpoints. Listed cost: 65 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 65 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests; Events
- Currency
- Gold
Button
A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. Listed cost: 75 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- 75 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests
- Currency
- Gold
Switch
A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. Listed cost: 50 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- 50 Gold
- Quantity
- -
- Acquisition
- Shop
- Currency
- Gold
Display Block
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 96 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 96 Gold
- Quantity
- 16
- Acquisition
- Shop
- Currency
- Gold
Gate
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 64 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 64 Gold
- Quantity
- 4
- Acquisition
- Shop
- Currency
- Gold
Glue
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 15 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 15 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests; Quests; Codes; Treasure
- Currency
- Gold
Hinge
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 45 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 45 Gold
- Quantity
- 3
- Acquisition
- Shop; Chests
- Currency
- Gold
Magnet
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 125 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 125 Gold
- Quantity
- 1
- Acquisition
- Shop; Codes
- Currency
- Gold
Rope
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 60 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 60 Gold
- Quantity
- 3
- Acquisition
- Shop
- Currency
- Gold
Seat
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 10 Gold.
- Availability
- Available
- Category
- Decoration
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 10 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests; Treasure
- Currency
- Gold
Sensor Block
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 25 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 25 Gold
- Quantity
- 1
- Acquisition
- Shop
- Currency
- Gold
Mystery Box
A control or mechanism part for operating a build. The comparison table lists 10 hitpoints. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 10
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Quests; Events; Treasure
- Currency
- -
Camera
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 85 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 85 Gold
- Quantity
- 1
- Acquisition
- Shop; Events; Treasure
- Currency
- Gold
Dome Camera
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 85 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 85 Gold
- Quantity
- 1
- Acquisition
- Shop; Events
- Currency
- Gold
Big Switch
A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. The source marks it as unobtainable.
- Availability
- Unobtainable
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Events
- Currency
- -
Lever
A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. The source marks it as unobtainable.
- Availability
- Unobtainable
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Quests; Codes; Events
- Currency
- -
Gameboard
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. The source marks it as unobtainable.
- Availability
- Unobtainable
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Events
- Currency
- -
| Image | Name | Description | Availability | Category | Role | Hitpoints | Verified weight (balloons) | Cost | Quantity | Acquisition | Currency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Remote Controller | A control or mechanism part for operating a build. The comparison table lists 7 hitpoints. Listed cost: 150 Gold. | Available | Ability block | Controls and logic | 7 | - | 150 Gold | 1 | Shop | Gold | |
| Servo | A control or mechanism part for operating a build. The comparison table lists 5 hitpoints. Listed cost: 750 Gold. | Available | Ability block | Controls and logic | 5 | - | 750 Gold | 2 | Codes | Gold | |
| Car Seat | A control or mechanism part for operating a build. The comparison table lists 4 hitpoints. | Available | Ability block | Controls and logic | 4 | - | - | - | Shop; Codes; Robux | - | |
| Pilot Seat | A control or mechanism part for operating a build. The comparison table lists 4 hitpoints. | Available | Ability block | Controls and logic | 4 | - | - | - | Shop; Robux | - | |
| Piston | A control or mechanism part for operating a build. The comparison table lists 4 hitpoints. Listed cost: 65 Gold. | Available | Ability block | Controls and logic | 4 | - | 65 Gold | 1 | Shop; Chests; Events | Gold | |
| Button | A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. Listed cost: 75 Gold. | Available | Ability block | Controls and logic | 2 | - | 75 Gold | 1 | Shop; Chests | Gold | |
| Switch | A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. Listed cost: 50 Gold. | Available | Ability block | Controls and logic | 2 | - | 50 Gold | - | Shop | Gold | |
| Display Block | A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 96 Gold. | Available | Ability block | Controls and logic | 1 | - | 96 Gold | 16 | Shop | Gold | |
| Gate | A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 64 Gold. | Available | Ability block | Controls and logic | 1 | - | 64 Gold | 4 | Shop | Gold | |
| Glue | A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 15 Gold. | Available | Ability block | Controls and logic | 1 | - | 15 Gold | 1 | Shop; Chests; Quests; Codes; Treasure | Gold | |
| Hinge | A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 45 Gold. | Available | Ability block | Controls and logic | 1 | - | 45 Gold | 3 | Shop; Chests | Gold | |
| Magnet | A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 125 Gold. | Available | Ability block | Controls and logic | 1 | - | 125 Gold | 1 | Shop; Codes | Gold | |
| Rope | A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 60 Gold. | Available | Ability block | Controls and logic | 1 | - | 60 Gold | 3 | Shop | Gold | |
| Seat | A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 10 Gold. | Available | Decoration | Controls and logic | 1 | - | 10 Gold | 1 | Shop; Chests; Treasure | Gold | |
| Sensor Block | A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 25 Gold. | Available | Ability block | Controls and logic | 1 | - | 25 Gold | 1 | Shop | Gold | |
| Mystery Box | A control or mechanism part for operating a build. The comparison table lists 10 hitpoints. Its source category ties it to limited or event availability. | Limited / event | Ability block | Controls and logic | 10 | - | - | - | Quests; Events; Treasure | - | |
| Camera | A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 85 Gold. Its source category ties it to limited or event availability. | Limited / event | Ability block | Controls and logic | 1 | - | 85 Gold | 1 | Shop; Events; Treasure | Gold | |
| Dome Camera | A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 85 Gold. Its source category ties it to limited or event availability. | Limited / event | Ability block | Controls and logic | 1 | - | 85 Gold | 1 | Shop; Events | Gold | |
| Big Switch | A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. The source marks it as unobtainable. | Unobtainable | Ability block | Controls and logic | 2 | - | - | - | Shop; Events | - | |
| Lever | A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. The source marks it as unobtainable. | Unobtainable | Ability block | Controls and logic | 2 | - | - | - | Shop; Quests; Codes; Events | - | |
| Gameboard | A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. The source marks it as unobtainable. | Unobtainable | Ability block | Controls and logic | 1 | - | - | - | Events | - |

