Showing 21 of 200 items.
Block role
Controls & logic
Seats, glue, hinges, pistons, switches, sensors, cameras, portals, and related parts help you steer or trigger mechanisms. They matter when a boat needs more than a straight trip.
Remote Controller
A control or mechanism part for operating a build. The comparison table lists 7 hitpoints. Listed cost: 150 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 7
- Verified weight (balloons)
- -
- Cost
- 150 Gold
- Quantity
- 1
- Acquisition
- Shop
Servo
A control or mechanism part for operating a build. The comparison table lists 5 hitpoints. Listed cost: 750 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 5
- Verified weight (balloons)
- -
- Cost
- 750 Gold
- Quantity
- 2
- Acquisition
- Codes
Car Seat
A control or mechanism part for operating a build. The comparison table lists 4 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Codes; Robux
Pilot Seat
A control or mechanism part for operating a build. The comparison table lists 4 hitpoints.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Robux
Piston
A control or mechanism part for operating a build. The comparison table lists 4 hitpoints. Listed cost: 65 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 4
- Verified weight (balloons)
- -
- Cost
- 65 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests; Events
Button
A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. Listed cost: 75 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- 75 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests
Switch
A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. Listed cost: 50 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- 50 Gold
- Quantity
- -
- Acquisition
- Shop
Display Block
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 96 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 96 Gold
- Quantity
- 16
- Acquisition
- Shop
Gate
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 64 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 64 Gold
- Quantity
- 4
- Acquisition
- Shop
Glue
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 15 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 15 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests; Quests; Codes; Treasure
Hinge
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 45 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 45 Gold
- Quantity
- 3
- Acquisition
- Shop; Chests
Magnet
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 125 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 125 Gold
- Quantity
- 1
- Acquisition
- Shop; Codes
Rope
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 60 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 60 Gold
- Quantity
- 3
- Acquisition
- Shop
Seat
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 10 Gold.
- Availability
- Available
- Category
- Decoration
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 10 Gold
- Quantity
- 1
- Acquisition
- Shop; Chests; Treasure
Sensor Block
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 25 Gold.
- Availability
- Available
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 25 Gold
- Quantity
- 1
- Acquisition
- Shop
Mystery Box
A control or mechanism part for operating a build. The comparison table lists 10 hitpoints. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 10
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Quests; Events; Treasure
Camera
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 85 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 85 Gold
- Quantity
- 1
- Acquisition
- Shop; Events; Treasure
Dome Camera
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. Listed cost: 85 Gold. Its source category ties it to limited or event availability.
- Availability
- Limited / event
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- 85 Gold
- Quantity
- 1
- Acquisition
- Shop; Events
Big Switch
A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. The source marks it as unobtainable.
- Availability
- Unobtainable
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Events
Lever
A control or mechanism part for operating a build. The comparison table lists 2 hitpoints. The source marks it as unobtainable.
- Availability
- Unobtainable
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 2
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Shop; Quests; Codes; Events
Gameboard
A control or mechanism part for operating a build. The comparison table lists 1 hitpoints. The source marks it as unobtainable.
- Availability
- Unobtainable
- Category
- Ability block
- Role
- Controls and logic
- Hitpoints
- 1
- Verified weight (balloons)
- -
- Cost
- -
- Quantity
- -
- Acquisition
- Events

