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  4. Equipment Upgrades

All 16 Equipment Upgrades in Attack on Titan Revolution

Updated on October 30, 2026 (3 days ago)

Equipment Upgrades are the boosts you buy for your gear in Attack on Titan Revolution, the Roblox game where you fight Titans. Your gear is called ODM gear, and it's what lets your character fly and deal damage, so upgrades affect how hard you hit, how you move, and how long you can keep going. Knowing what each upgrade does helps you spend your gold on the right things first.

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Equipment

Blades

8 items

Blade Durability

Tracks how long blades last before replacement.

Equipment
Blades
Maximum Grade
S-
Cost to Max
634,670 Gold
Effect
Makes the blades last longer before they need replacing.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 500 Gold; E → E+: 1,250 Gold; E+ → D-: 2,000 Gold; D- → D: 3,000 Gold; D → D+: 5,000 Gold; D+ → C-: 7,500 Gold; C- → C: 11,000 Gold; C → C+: 17,500 Gold; C+ → B-: 25,000 Gold; B- → B: 37,500 Gold; B → B+: 50,000 Gold; B+ → A-: 70,000 Gold; A- → A: 100,000 Gold; A → A+: 135,000 Gold; A+ → S-: 169,420 Gold

Crit Chance

Raises the chance that a blade attack lands a critical hit.

Equipment
Blades
Maximum Grade
S-
Cost to Max
634,670 Gold
Effect
Raises the chance of a critical hit on a Titan’s vital areas.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 500 Gold; E → E+: 1,250 Gold; E+ → D-: 2,000 Gold; D- → D: 3,000 Gold; D → D+: 5,000 Gold; D+ → C-: 7,500 Gold; C- → C: 11,000 Gold; C → C+: 17,500 Gold; C+ → B-: 25,000 Gold; B- → B: 37,500 Gold; B → B+: 50,000 Gold; B+ → A-: 70,000 Gold; A- → A: 100,000 Gold; A → A+: 135,000 Gold; A+ → S-: 169,420 Gold

Crit Damage

Makes critical blade hits deal more damage.

Equipment
Blades
Maximum Grade
S-
Cost to Max
634,670 Gold
Effect
Raises the damage dealt by critical hits against Titan weak points.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 500 Gold; E → E+: 1,250 Gold; E+ → D-: 2,000 Gold; D- → D: 3,000 Gold; D → D+: 5,000 Gold; D+ → C-: 7,500 Gold; C- → C: 11,000 Gold; C → C+: 17,500 Gold; C+ → B-: 25,000 Gold; B- → B: 37,500 Gold; B → B+: 50,000 Gold; B+ → A-: 70,000 Gold; A- → A: 100,000 Gold; A → A+: 135,000 Gold; A+ → S-: 169,420 Gold

ODM Control

Improves steering control while moving with blades.

Equipment
Blades
Maximum Grade
S-
Cost to Max
634,670 Gold
Effect
Improves control while steering ODM movement and responding to sudden direction changes.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 500 Gold; E → E+: 1,250 Gold; E+ → D-: 2,000 Gold; D- → D: 3,000 Gold; D → D+: 5,000 Gold; D+ → C-: 7,500 Gold; C- → C: 11,000 Gold; C → C+: 17,500 Gold; C+ → B-: 25,000 Gold; B- → B: 37,500 Gold; B → B+: 50,000 Gold; B+ → A-: 70,000 Gold; A- → A: 100,000 Gold; A → A+: 135,000 Gold; A+ → S-: 169,420 Gold

ODM Damage

Raises the damage dealt by blade attacks.

Equipment
Blades
Maximum Grade
S-
Cost to Max
634,670 Gold
Effect
Raises damage from blade attacks against Titans.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 500 Gold; E → E+: 1,250 Gold; E+ → D-: 2,000 Gold; D- → D: 3,000 Gold; D → D+: 5,000 Gold; D+ → C-: 7,500 Gold; C- → C: 11,000 Gold; C → C+: 17,500 Gold; C+ → B-: 25,000 Gold; B- → B: 37,500 Gold; B → B+: 50,000 Gold; B+ → A-: 70,000 Gold; A- → A: 100,000 Gold; A → A+: 135,000 Gold; A+ → S-: 169,420 Gold

ODM Gas

Extends aerial movement before you need a gas refill.

Equipment
Blades
Maximum Grade
S-
Cost to Max
634,670 Gold
Effect
Lets you stay in the air longer before a gas refill.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 500 Gold; E → E+: 1,250 Gold; E+ → D-: 2,000 Gold; D- → D: 3,000 Gold; D → D+: 5,000 Gold; D+ → C-: 7,500 Gold; C- → C: 11,000 Gold; C → C+: 17,500 Gold; C+ → B-: 25,000 Gold; B- → B: 37,500 Gold; B → B+: 50,000 Gold; B+ → A-: 70,000 Gold; A- → A: 100,000 Gold; A → A+: 135,000 Gold; A+ → S-: 169,420 Gold

ODM Range

Extends reach for hooks and Titan engagement.

Equipment
Blades
Maximum Grade
S-
Cost to Max
634,670 Gold
Effect
Extends ODM reach for engaging Titans from farther away or reaching distant positions.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 500 Gold; E → E+: 1,250 Gold; E+ → D-: 2,000 Gold; D- → D: 3,000 Gold; D → D+: 5,000 Gold; D+ → C-: 7,500 Gold; C- → C: 11,000 Gold; C → C+: 17,500 Gold; C+ → B-: 25,000 Gold; B- → B: 37,500 Gold; B → B+: 50,000 Gold; B+ → A-: 70,000 Gold; A- → A: 100,000 Gold; A → A+: 135,000 Gold; A+ → S-: 169,420 Gold

ODM Speed

Increases movement speed through the air.

Equipment
Blades
Maximum Grade
S-
Cost to Max
634,670 Gold
Effect
Lets you move faster through the air and perform evasive maneuvers more easily.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 500 Gold; E → E+: 1,250 Gold; E+ → D-: 2,000 Gold; D- → D: 3,000 Gold; D → D+: 5,000 Gold; D+ → C-: 7,500 Gold; C- → C: 11,000 Gold; C → C+: 17,500 Gold; C+ → B-: 25,000 Gold; B- → B: 37,500 Gold; B → B+: 50,000 Gold; B+ → A-: 70,000 Gold; A- → A: 100,000 Gold; A → A+: 135,000 Gold; A+ → S-: 169,420 Gold

Equipment

Thunder Spears

8 items

Blast Radius

Widens the area affected by a Thunder Spear explosion.

Equipment
Thunder Spears
Maximum Grade
S-
Cost to Max
793,338 Gold
Effect
Widens the area affected by a Thunder Spear detonation, so explosions can catch more Titans.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 625 Gold; E → E+: 1,563 Gold; E+ → D-: 2,500 Gold; D- → D: 3,750 Gold; D → D+: 6,250 Gold; D+ → C-: 9,375 Gold; C- → C: 13,750 Gold; C → C+: 21,875 Gold; C+ → B-: 31,250 Gold; B- → B: 46,875 Gold; B → B+: 62,500 Gold; B+ → A-: 87,500 Gold; A- → A: 125,000 Gold; A → A+: 168,750 Gold; A+ → S-: 211,775 Gold

Crit Chance

Raises the chance that a Thunder Spear attack lands a critical hit.

Equipment
Thunder Spears
Maximum Grade
S-
Cost to Max
793,338 Gold
Effect
Raises the chance of a critical hit on a Titan’s vital areas.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 625 Gold; E → E+: 1,563 Gold; E+ → D-: 2,500 Gold; D- → D: 3,750 Gold; D → D+: 6,250 Gold; D+ → C-: 9,375 Gold; C- → C: 13,750 Gold; C → C+: 21,875 Gold; C+ → B-: 31,250 Gold; B- → B: 46,875 Gold; B → B+: 62,500 Gold; B+ → A-: 87,500 Gold; A- → A: 125,000 Gold; A → A+: 168,750 Gold; A+ → S-: 211,775 Gold

Crit Damage

Makes critical Thunder Spear hits deal more damage.

Equipment
Thunder Spears
Maximum Grade
S-
Cost to Max
793,338 Gold
Effect
Raises the damage dealt by critical hits against Titan weak points.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 625 Gold; E → E+: 1,563 Gold; E+ → D-: 2,500 Gold; D- → D: 3,750 Gold; D → D+: 6,250 Gold; D+ → C-: 9,375 Gold; C- → C: 13,750 Gold; C → C+: 21,875 Gold; C+ → B-: 31,250 Gold; B- → B: 46,875 Gold; B → B+: 62,500 Gold; B+ → A-: 87,500 Gold; A- → A: 125,000 Gold; A → A+: 168,750 Gold; A+ → S-: 211,775 Gold

TS Control

Improves steering control while using Thunder Spears.

Equipment
Thunder Spears
Maximum Grade
S-
Cost to Max
793,338 Gold
Effect
Improves control while steering ODM movement and responding to sudden direction changes.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 625 Gold; E → E+: 1,563 Gold; E+ → D-: 2,500 Gold; D- → D: 3,750 Gold; D → D+: 6,250 Gold; D+ → C-: 9,375 Gold; C- → C: 13,750 Gold; C → C+: 21,875 Gold; C+ → B-: 31,250 Gold; B- → B: 46,875 Gold; B → B+: 62,500 Gold; B+ → A-: 87,500 Gold; A- → A: 125,000 Gold; A → A+: 168,750 Gold; A+ → S-: 211,775 Gold

TS Damage

Raises the damage dealt by Thunder Spears.

Equipment
Thunder Spears
Maximum Grade
S-
Cost to Max
793,338 Gold
Effect
Raises the damage dealt by Thunder Spear attacks.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 625 Gold; E → E+: 1,563 Gold; E+ → D-: 2,500 Gold; D- → D: 3,750 Gold; D → D+: 6,250 Gold; D+ → C-: 9,375 Gold; C- → C: 13,750 Gold; C → C+: 21,875 Gold; C+ → B-: 31,250 Gold; B- → B: 46,875 Gold; B → B+: 62,500 Gold; B+ → A-: 87,500 Gold; A- → A: 125,000 Gold; A → A+: 168,750 Gold; A+ → S-: 211,775 Gold

TS Gas

Extends aerial movement before you need a gas refill.

Equipment
Thunder Spears
Maximum Grade
S-
Cost to Max
793,338 Gold
Effect
Lets you stay in the air longer before a gas refill.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 625 Gold; E → E+: 1,563 Gold; E+ → D-: 2,500 Gold; D- → D: 3,750 Gold; D → D+: 6,250 Gold; D+ → C-: 9,375 Gold; C- → C: 13,750 Gold; C → C+: 21,875 Gold; C+ → B-: 31,250 Gold; B- → B: 46,875 Gold; B → B+: 62,500 Gold; B+ → A-: 87,500 Gold; A- → A: 125,000 Gold; A → A+: 168,750 Gold; A+ → S-: 211,775 Gold

TS Range

Extends effective reach for you and your Thunder Spears.

Equipment
Thunder Spears
Maximum Grade
S-
Cost to Max
793,338 Gold
Effect
Improves effective range for both the player and the Thunder Spears.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 625 Gold; E → E+: 1,563 Gold; E+ → D-: 2,500 Gold; D- → D: 3,750 Gold; D → D+: 6,250 Gold; D+ → C-: 9,375 Gold; C- → C: 13,750 Gold; C → C+: 21,875 Gold; C+ → B-: 31,250 Gold; B- → B: 46,875 Gold; B → B+: 62,500 Gold; B+ → A-: 87,500 Gold; A- → A: 125,000 Gold; A → A+: 168,750 Gold; A+ → S-: 211,775 Gold

TS Speed

Increases aerial movement and spear launch speed.

Equipment
Thunder Spears
Maximum Grade
S-
Cost to Max
793,338 Gold
Effect
Lets you move faster through the air and launch Thunder Spears faster.
Cost by Grade
Starting grade E-: 0 Gold; E- → E: 625 Gold; E → E+: 1,563 Gold; E+ → D-: 2,500 Gold; D- → D: 3,750 Gold; D → D+: 6,250 Gold; D+ → C-: 9,375 Gold; C- → C: 13,750 Gold; C → C+: 21,875 Gold; C+ → B-: 31,250 Gold; B- → B: 46,875 Gold; B → B+: 62,500 Gold; B+ → A-: 87,500 Gold; A- → A: 125,000 Gold; A → A+: 168,750 Gold; A+ → S-: 211,775 Gold

How Equipment Upgrades Work in Attack on Titan Revolution

Equipment Upgrades live in the Upgrades section of the Equipment tab. Each upgrade costs gold and raises one stat on your gear, so your setup grows one piece at a time. Every stat has its own letter grade that climbs as you put gold into it. You can work on them in any order, but spreading your gold across them is what keeps your overall grade moving.

Blades and Thunderspears Upgrade Separately

Attack on Titan Revolution has different gear for flying and fighting. Blades are the default, and the game also calls them ODM. Thunderspears, often just called Spears, unlock once you reach Prestige and finish their questline, and they bring explosive attacks to the fight.

Each gear type has its own paid upgrades and its own overall grade. Thunderspears have their own version of most Blade stats, so you'll plan each setup on its own.

What Each Equipment Upgrade Stat Does

Damage is how much harm each hit does to Titans, so it's the stat that makes every attack count for more. Crit Chance and Crit Damage add on top of that by giving some hits a bigger boost.

Speed, Control, and Range are about how you move. Speed helps you move faster and dodge more quickly, Control helps you handle sudden changes in movement, and Range extends your reach.

Gas and Durability keep you going. Gas extends how long you can stay in the air before you need a refill, and Durability helps your gear last longer before it needs replacing. On Thunderspears, Blast Radius takes Durability's place and widens how far each explosion reaches.

How to Choose Which Equipment Upgrade to Buy

Start with what's holding you back. If your hits feel weak or Titans take too long to go down, look at Damage and the crit stats first. If you feel slow, struggle to dodge, or can't reach where you need to go, Speed, Control, and Range will help more. If you run out of gas or your gear wears out quickly, Gas and Durability are the ones to raise. If your explosions don't cover enough ground, Blast Radius is the one to raise on Thunderspears.

Spread your gold across damage, movement, and endurance rather than pushing one stat hard. That keeps your overall grade climbing and leaves no single weak area dragging on your fights.

How Equipment Grades Are Calculated

Each gear type has an overall grade, and it's the average of all its stat grades. That means raising one stat helps, but the rest of your stats set the pace. The overall grade also decides which difficulties you can play on, so it's worth watching as you go.

The game also keeps any one stat from running far ahead of the others. A stat can only be upgraded while it stays close to your overall grade, so pushing a single stat to the top stops working until the rest catch up. That's why balanced upgrades are the way to keep your grade climbing over time.

FAQ

Q.

What's the difference between Crit Chance and Crit Damage?

Crit Chance decides how often a hit lands as a critical hit, while Crit Damage decides how much stronger those critical hits are. Crit Damage only pays off when crits land, so the two work as a pair. If critical hits are rare, raise Crit Chance first, and if they land but don't feel strong, Crit Damage is the better pick.

Q.

Do perk and Artifact bonuses apply to both gear types?

Only perks and Artifacts that apply to both gear types carry over. Check your setup when you switch so you know which bonuses still apply.

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