Showing 98 of 545 items.
Rarity
Mythic
Continued from previous page
Showing 98 items on this page.
Crusader (Admin)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,800
- Spawn Cap
- 3
- How to Obtain
- Evolved from Crusader.
Heavy Weather
An evolved Mythic unit that deals Magic and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Storm
- Placement Type
- Hybrid
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Weather.
Death Ninja (Immortal Butcher)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,750
- Spawn Cap
- 3
- How to Obtain
- Evolved from Death Ninja.
Ghosty (Sacrifice)
An evolved Mythic unit that deals Magic and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,250
- Spawn Cap
- 4
- How to Obtain
- Evolved from Ghosty.
Fiend Girl (Buttterfly)
An evolved Mythic unit that deals Physical and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Air
- Placement Type
- Hybrid
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Fiend Girl.
Spirit Reaper (Final Dusk)
An evolved Mythic unit that deals Physical and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Spirit Reaper (Dusk).
Lilia (Homunculus)
An evolved Mythic unit that deals Magic and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 2,000
- Spawn Cap
- 3
- How to Obtain
- Evolved from Lilia.
Dragon Knight (Gauntlet)
A Mythic unit used to defend against enemy waves.
- rarity
- Mythic
- Form
- Base
- Damage Types
- -
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 4
- How to Obtain
- Evolved from Dragon Knight.
Izo (Samurai)
An evolved Mythic unit that deals Magic and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Evolved from Izo (Black Fire).
Scarlet Slayer (Cursed Frost)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 3
- How to Obtain
- Evolved from Scarlet Slayer.
Toad Sensei (Toad Sage)
An evolved Mythic unit that deals Physical and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 4
- How to Obtain
- Evolved from Toad Sensei.
Delinquent (The Universe)
An evolved Mythic unit that deals Physical and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 3
- How to Obtain
- Evolved from Delinquent (Serious).
Dolphin (Determination)
An evolved Mythic unit that deals Magic and True damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; True
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 4
- How to Obtain
- Evolved from Dolphin.
Time Wizard (Chronos)
An evolved Mythic unit that deals Magic and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Light
- Placement Type
- Ground
- Deployment Yen
- 10,000
- Spawn Cap
- 1
- How to Obtain
- Evolved from Time Wizard.
Juozu (Joker)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,250
- Spawn Cap
- 4
- How to Obtain
- Evolved from Juozu.
Packy (Maniac)
An evolved Mythic unit that deals Physical and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Light
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Packy.
Fairy Ruler (Sloth)
An evolved Mythic unit that deals Magic and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Light
- Placement Type
- Hill
- Deployment Yen
- 1,250
- Spawn Cap
- 5
- How to Obtain
- Evolved from Fairy Ruler.
King Ant
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Hybrid
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Ant.
Calm Killer (Meets the End)
An evolved Mythic unit that deals Magic and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 3
- How to Obtain
- Evolved from Calm Killer.
Gamer (Dual)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 4
- How to Obtain
- Evolved from Gamer.
Sharkfin (Tailless Beast)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Sharkfin.
Killer (Godspeed)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 4
- How to Obtain
- Evolved from Killer (Whirlwind).
Virtual Samurai (Bachelor)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 5
- How to Obtain
- Evolved from Virtual Samurai.
Cowardly (Scared)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,250
- Spawn Cap
- 5
- How to Obtain
- Evolved from Cowardly.
Reliable Student (Echoes)
An evolved Mythic unit that deals Physical and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Air
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Reliable Student.
Origami (Paper Angel)
An evolved Mythic unit that deals Physical and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Air
- Placement Type
- Hill
- Deployment Yen
- 1,000
- Spawn Cap
- 4
- How to Obtain
- Evolved from Origami.
Catgirl (Hell-Cat)
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 5
- How to Obtain
- Evolved from Catgirl.
Kyko (Crimson Spear)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,750
- Spawn Cap
- 4
- How to Obtain
- Evolved from Kyko.
Spearer (Child of Light)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Spearer.
Operator (ROOM)
An evolved Mythic unit that deals Magic and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 3
- How to Obtain
- Evolved from Operator (Heart).
Elfy (Sylph)
An evolved Mythic support unit that buffs allies.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Air
- Placement Type
- Hybrid
- Deployment Yen
- 1,000
- Spawn Cap
- 6 (Global)
- How to Obtain
- Evolved from Elfy.
Lex Akoman
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Hill
- Deployment Yen
- 1,500
- Spawn Cap
- 6
- How to Obtain
- Evolved from Lex.
Karma (Thunder Fiend)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 4
- How to Obtain
- Evolved from Karma.
Joykid (Mode IV)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,700
- Spawn Cap
- 4
- How to Obtain
- Evolved from Joykid (Bounce).
Magic Girl (Salvation)
An evolved Mythic unit that deals Magic and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Rose
- Placement Type
- Hill
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Magic Girl.
Millie (Holy)
An evolved Mythic unit that deals Magic and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Light
- Placement Type
- Ground
- Deployment Yen
- 1,700
- Spawn Cap
- 3
- How to Obtain
- Evolved from Millie.
Mazara (Founder)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Mazara.
Bodybuilder (Muscles)
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Bodybuilder.
Hex (Witch of Betrayal)
An evolved Mythic unit that deals Magic and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Rose
- Placement Type
- Hill
- Deployment Yen
- 1,000
- Spawn Cap
- 5
- How to Obtain
- Evolved from Hex.
Shadow Sorcerer (Hybrid Shadow)
An evolved Mythic support unit that weakens enemies.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Summons.
Wratho (Assault)
An evolved Mythic unit that deals Physical and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 3
- How to Obtain
- Evolved from Wratho.
Iron Knight (Arsenal)
An evolved Mythic unit that deals Magic and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Storm
- Placement Type
- Hill
- Deployment Yen
- 1,700
- Spawn Cap
- 2
- How to Obtain
- Evolved from Iron Knight.
Lunar Hare (Tiger)
An evolved Mythic unit that deals Physical and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Light
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Lunar Hare.
Mochi (Rage)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Mochi.
Morbid (Shadow Lord)
An evolved Mythic unit that deals Magic and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Morbid.
Thunder Maid (Servant)
An evolved Mythic unit that deals Magic and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Storm
- Placement Type
- Hill
- Deployment Yen
- 1,600
- Spawn Cap
- 3
- How to Obtain
- Evolved from Thunder Maid.
Dragonslayer (Lightning Mode)
An evolved Mythic unit that deals Magic and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Dragonslayer.
Weather Girl (Thief)
An evolved Mythic farm unit that earns Yen when marked enemies are defeated.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Aqua
- Placement Type
- Hybrid
- Deployment Yen
- 1,000
- Spawn Cap
- 3
- How to Obtain
- Evolved from Weather Girl.
Noel (Valkyrie Armor)
A Mythic unit used to defend against enemy waves.
- rarity
- Mythic
- Form
- Base
- Damage Types
- -
- Placement Type
- -
- Deployment Yen
- -
- Spawn Cap
- -
- How to Obtain
- -
Fox Ninja (Beast Cloak)
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 5
- How to Obtain
- Evolved from Fox Ninja (Demon Cloak).
Fox Ninja (Six Tails)
An evolved Mythic unit used to defend against enemy waves.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- -
- Placement Type
- Ground
- Deployment Yen
- 2,000
- Spawn Cap
- 3
- How to Obtain
- Evolved from Fox Ninja (Sage).
Idol (Star)
An evolved Mythic support unit that boosts damage and lowers upgrade costs.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,000
- Spawn Cap
- 1
- How to Obtain
- Evolved from Idol.
Ghost Lady (Princess)
An evolved Mythic unit that deals Magic damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic
- Placement Type
- Hill
- Deployment Yen
- 1,300
- Spawn Cap
- 5
- How to Obtain
- Evolved from Ghost Lady.
Cat Guard (Ballet)
An evolved Mythic unit that deals Physical and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Cat Guard.
Blood (Unleashed)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Blood.
Hubris (Day)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 2,000
- Spawn Cap
- 3
- How to Obtain
- Evolved from Hubris (Night).
Hubris (The One)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 2,000
- Spawn Cap
- 3
- How to Obtain
- Evolved from Hubris (Day).
Priest (Heaven)
An evolved Mythic support unit that buffs allies.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Light
- Placement Type
- Ground
- Deployment Yen
- 1,753
- Spawn Cap
- 3
- How to Obtain
- Evolved from Priest (New Moon).
Priest (New Moon)
An evolved Mythic unit that deals Magic damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic
- Placement Type
- Ground
- Deployment Yen
- 1,753
- Spawn Cap
- 3
- How to Obtain
- Summons from the rate-up banner.
Red Scar (Conqueror)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 3
- How to Obtain
- Evolved from Red Scar.
Donut (ABLAZE)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,250
- Spawn Cap
- 4
- How to Obtain
- Evolved from Donut.
Riony (Devil Princess)
An evolved Mythic unit that deals Magic and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Rose
- Placement Type
- Hill
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Riony.
Sword Queen (Knight)
An evolved Mythic unit that deals Physical and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Light
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Evolved from Sword Queen.
Rebel (Flame Ruler)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 5
- How to Obtain
- Evolved from Rebel.
Saki (Cyanblade)
An evolved Mythic unit that deals Physical and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 5
- How to Obtain
- Evolved from Saki.
Golden Navy (Buddha)
An evolved Mythic unit that deals Magic and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Light
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 3
- How to Obtain
- Evolved from Golden Navy.
Bloodcry (Fallen)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Bloodcry.
Ashborn (Decay)
An evolved Mythic unit that deals Magic and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 3
- How to Obtain
- Evolved from Ashborn.
Smoka (Hunter)
An evolved Mythic unit that deals Physical and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Air
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Smoka.
Wasp (Hornet)
An evolved Mythic unit that deals Physical and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Air
- Placement Type
- Hill
- Deployment Yen
- 1,300
- Spawn Cap
- 5
- How to Obtain
- Evolved from Wasp.
Supersound (Speed)
An evolved Mythic unit that deals Physical and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 5
- How to Obtain
- Evolved from Supersound.
Shinobi (Eternal)
An evolved Mythic unit that deals Magic and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 3
- How to Obtain
- Evolved from Shinobi (Awakened).
Shinobi (Storm)
An evolved Mythic unit that deals Magic and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Shinobi (Hood).
Menace (Terror)
An evolved Mythic unit that deals Physical and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 3
- How to Obtain
- Evolved from Menace.
Cursed King
An evolved Mythic support unit that weakens enemies.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 3
- How to Obtain
- Evolved from Itukoda.
Super Bro
An evolved Mythic unit that deals Magic and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Air
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Bro.
Super Chunks
An evolved Mythic unit that deals Physical and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Light
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Chunks.
Tango (Flash God)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 3
- How to Obtain
- Evolved from Tango (Score).
Tarata (Ignite)
An evolved Mythic unit that deals Magic and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Tarata.
Tamiki (Tornado)
An evolved Mythic unit that deals Magic and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Air
- Placement Type
- Ground
- Deployment Yen
- 1,750
- Spawn Cap
- 3
- How to Obtain
- Evolved from Tamiki.
Lightning God (Awakened)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Lightning God.
Blaze Frost (Released)
An evolved Mythic unit that deals Magic, Fire, and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Fire; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Blaze Frost.
Icy Dragon (Lotus)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Hybrid
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Icy Dragon.
Takamu (Reborn)
An evolved Mythic unit that deals Magic and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Takamu.
Void Spear (Revival)
An evolved Mythic unit that deals Magic and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Void Spear.
Spirit Archer (Reversal)
An evolved Mythic unit that deals Physical and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Light
- Placement Type
- Hill
- Deployment Yen
- 1,250
- Spawn Cap
- -
- How to Obtain
- Evolved from Spirit Archer.
Captain (God)
An evolved Mythic unit that deals Air and True damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Air; True
- Placement Type
- Hybrid
- Deployment Yen
- 1,000
- Spawn Cap
- 3
- How to Obtain
- Evolved from Captain (Timeskip).
Gunslinger (Cross)
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Gunslinger.
Fused Hero
An evolved Mythic unit that deals Physical, Light, and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Light; Storm
- Placement Type
- Ground
- Deployment Yen
- 112,150
- Spawn Cap
- 3
- How to Obtain
- Summons from the rate-up banner.
Vego (Mage II)
An evolved Mythic unit that deals Physical and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Light
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 3
- How to Obtain
- Evolved from Vego (Mage).
Vego (Super II)
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 3
- How to Obtain
- Evolved from Vego (Super).
Black Blade (Captain)
An evolved Mythic unit that deals Physical, Dark, and True damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Dark; True
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Black Blade.
Elf Spirit (Wind)
An evolved Mythic unit that deals Magic and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Air
- Placement Type
- Hill
- Deployment Yen
- 1,500
- Spawn Cap
- 4
- How to Obtain
- Evolved from Elf Spirit.
Puppet Girl (Spirit)
An evolved Mythic unit that deals Magic and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 4
- How to Obtain
- Evolved from Puppet Girl.
Shrimp (White Terror)
An evolved Mythic unit that deals Physical and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Light
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 4
- How to Obtain
- Evolved from Shrimp.
Mimic Sorcerer (Cursed Child)
An evolved Mythic unit that deals Magic damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Evolved from Mimic Sorcerer.
Jose (Unbreakable)
An evolved Mythic unit that deals Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 3
- How to Obtain
- Evolved from Jose (Shining Gem).
Fridge
An evolved Mythic unit that deals Magic and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Storm
- Placement Type
- Hill
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Obtained by reaching Room 100 in Update 17.

