Showing 97 of 545 items.
Rarity
Mythic
Chuuni (Delusion)
An evolved Mythic support unit that weakens enemies.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Hybrid
- Deployment Yen
- 1,300
- Spawn Cap
- 3
- How to Obtain
- Evolved from Chuuni.
Chuuni
A Mythic unit that deals Magic and Dark damage.
- rarity
- Mythic
- Form
- Base
- Damage Types
- Magic; Dark
- Placement Type
- Hybrid
- Deployment Yen
- 1,300
- Spawn Cap
- 3
- How to Obtain
- Summons.
Violentine (Brutal Angel)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Evolved from Violentine.
Violentine
A Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Base
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Summons.
Kansai (Daydream)
An evolved Mythic unit that deals Magic and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Kansai.
Kansai
An evolved Mythic unit that deals Magic and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Summons.
Divine General
An evolved Mythic unit that deals Magic and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 106,400
- Spawn Cap
- 1
- How to Obtain
- Evolved from Shadow Sorcerer (Ritual).
Black Assassin (Reaper)
An evolved Mythic unit that deals Physical and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Black Assassin.
Demihuman (Gamer)
An evolved Mythic unit that deals Physical and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Air
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 3
- How to Obtain
- Evolved from Demihuman.
Elyssia (Abyssal)
An evolved Mythic unit that deals Magic and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Aqua
- Placement Type
- Hill
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Elyssia.
Gambler (Jackpot)
An evolved Mythic unit that deals Magic and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 3
- How to Obtain
- Evolved from Gambler.
Robot Sorcerer
An evolved Mythic unit that deals Magic and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Air
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 3
- How to Obtain
- Summons.
Shadow Sorcerer (Incident)
An evolved Mythic support unit that weakens enemies.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Summons.
Shadow Sorcerer (Ritual)
An evolved Mythic support unit that weakens enemies.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Evolved from Shadow Sorcerer (Incident).
Zombie (Risen)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Zombie.
Spider (Immolation)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 3
- How to Obtain
- Evolved from Spider.
Legendary Assassin (Prime)
An evolved Mythic unit that deals Physical and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Air
- Placement Type
- Ground
- Deployment Yen
- 1,250
- Spawn Cap
- 3
- How to Obtain
- Evolved from Legendary Assassin.
Somber (Buzzsaw)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Somber.
Killstreak (Speedrun)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Hybrid
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Killstreak.
Elf Mage (Aura)
An evolved Mythic unit that deals Magic and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Air
- Placement Type
- Hill
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Elf Mage.
Cream (Void)
An evolved Mythic unit that deals Physical and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 3
- How to Obtain
- Evolved from Cream.
Siren (Harpy)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Hybrid
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Siren.
Honey (Hive)
An evolved Mythic unit that deals Physical and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Light
- Placement Type
- Hill
- Deployment Yen
- 1,000
- Spawn Cap
- 5
- How to Obtain
- Evolved from Honey.
Ghost-kun (Bound)
An evolved Mythic unit that deals Magic and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 3
- How to Obtain
- Evolved from Ghost-kun.
Iceclaw (Azure Fang)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 3
- How to Obtain
- Evolved from Iceclaw (Rebirth).
Dreamer (Visionary)
An evolved Mythic unit that deals Magic and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Light
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 4
- How to Obtain
- Evolved from Dreamer.
Psychic Princess (Evo)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,250
- Spawn Cap
- 4
- How to Obtain
- Evolved from Psychic Princess.
Silver Slayer (Hunter)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 3
- How to Obtain
- Evolved from Silver Slayer.
Illusionist (Betrayal)
An evolved Mythic unit that deals Magic damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Evolved from Illusionist.
Illusionist (Chrysalis)
An evolved Mythic unit that deals Magic and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Evolved from Illusionist (Betrayal).
Illusionist (Final)
An evolved Mythic unit that deals Magic and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Evolved from Illusionist (Fusion).
Illusionist (Fusion)
An evolved Mythic unit that deals Magic and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Evolved from Illusionist (Chrysalis).
Akemy (Fallen Angel)
An evolved Mythic unit that deals Magic damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic
- Placement Type
- Ground
- Deployment Yen
- 2,000
- Spawn Cap
- 3
- How to Obtain
- Evolved from Akemy.
Curse (Contract)
An evolved Mythic unit that deals Physical and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 3
- How to Obtain
- Evolved from Curse.
Black Dog (HellHound)
An evolved Mythic unit that deals Physical and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Evolved from Black Dog.
Martial Demon (Destruction)
An evolved Mythic unit that deals Physical and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,100
- Spawn Cap
- 5
- How to Obtain
- Evolved from Martial Demon.
Cherub (Overseer)
An evolved Mythic unit that deals Physical and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,650
- Spawn Cap
- 3
- How to Obtain
- Evolved from Cherub.
Paragon (Devil)
An evolved Mythic unit that deals Magic and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Light
- Placement Type
- Ground
- Deployment Yen
- 5,000
- Spawn Cap
- 3
- How to Obtain
- Evolved from Paragon.
Frost Navy (Blue Pigeon)
An evolved Mythic unit that deals Magic and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 4
- How to Obtain
- Evolved from Frost Navy.
Faker (Hero's Soul)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Faker.
Ariva (Reaper)
An evolved Mythic unit that deals Magic damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Ariva.
Gamer Girl (Flash)
An evolved Mythic unit that deals Magic and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Gamer Girl.
Tiger (Moonlight Beast)
An evolved Mythic unit that deals Physical and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Tiger.
Prime Force (Peace)
An evolved Mythic unit that deals Physical and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Light
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Prime Force.
Flamefeather (Arcane Blaze)
An evolved Mythic unit that deals Magic and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 3
- How to Obtain
- Evolved from Flamefeather.
Explosion Hero (Impact)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,250
- Spawn Cap
- 4
- How to Obtain
- Evolved from Explosion Hero (Bang).
Waterfist (White Tooth)
An evolved Mythic unit that deals True damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Yes
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 4
- How to Obtain
- Evolved from Waterfist.
Player (Argus)
An evolved Mythic unit that deals Magic and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,250
- Spawn Cap
- 4
- How to Obtain
- Evolved from Player.
Skeleton (Soul King)
An evolved Mythic support unit that buffs allies.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 3
- How to Obtain
- Evolved from Skeleton.
Bunny (Night)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Bunny.
Experiment X (Perfect)
An evolved Mythic unit that deals Physical and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Air
- Placement Type
- Hill
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Experiment X (Semi-Perfect).
Experiment X (SUPER PERFECT)
An evolved Mythic unit that deals Physical and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Air
- Placement Type
- Hill
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Experiment X (Perfect).
Blade Beast (Hybrid)
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Blade Beast.
Chairman Prayer Master
An evolved Mythic unit that deals Magic and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Light
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Evolved from Prayer Master.
Cotton (Sheep)
An evolved Mythic unit that deals Magic damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic
- Placement Type
- Ground
- Deployment Yen
- 1,250
- Spawn Cap
- 5
- How to Obtain
- Evolved from Cotton.
Spirit Sniper (Prodigy)
An evolved Mythic unit that deals Physical and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Air
- Placement Type
- Hill
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Spirit Sniper.
Gravity Mage (Void)
An evolved Mythic unit that deals Magic and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Fire
- Placement Type
- Hill
- Deployment Yen
- 1,200
- Spawn Cap
- 4
- How to Obtain
- Evolved from Gravity Mage.
Connor (Wizard King)
An evolved Mythic unit that deals Magic and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Air
- Placement Type
- Ground
- Deployment Yen
- 2,000
- Spawn Cap
- 3
- How to Obtain
- Evolved from Connor.
Jackal (Alpha)
An evolved Mythic unit that deals Magic damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 3
- How to Obtain
- Evolved from Jackal.
Crush (Ace)
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 4
- How to Obtain
- Evolved from Crush.
Hammer Giantess (Creation)
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 3
- How to Obtain
- Evolved from Hammer Giantess.
Magic Disbeliever (Dark)
An evolved Mythic unit that deals Physical and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 4
- How to Obtain
- Evolved from Magic Disbeliever.
Lucifer (Demon Emperor)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Lucifer.
Verdant Hero (Dark)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Verdant Hero (String).
Emperor Whitehair
An evolved Mythic unit that deals Physical and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,750
- Spawn Cap
- 3
- How to Obtain
- Evolved from Whitehair.
Flame Hero (Hellfire)
An evolved Mythic unit that deals Magic and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Fire
- Placement Type
- Ground
- Deployment Yen
- 2,000
- Spawn Cap
- 3
- How to Obtain
- Evolved from Flame Hero.
Usurper (Founder)
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Hybrid
- Deployment Yen
- 100,000
- Spawn Cap
- 1
- How to Obtain
- Evolved from Usurper.
Hermy (Duplicate)
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Ground
- Deployment Yen
- 1,250
- Spawn Cap
- 5
- How to Obtain
- Evolved from Hermy.
Eta (One‑Eye)
A Mythic unit used to defend against enemy waves.
- rarity
- Mythic
- Form
- Base
- Damage Types
- -
- Placement Type
- Ground
- Deployment Yen
- 2,500
- Spawn Cap
- 3
- How to Obtain
- Evolved from Eta.
Crystal Rose (Impact)
An evolved Mythic unit that deals Magic and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,200
- Spawn Cap
- 5
- How to Obtain
- Evolved from Crystal Rose.
Elize (Lightning)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Hill
- Deployment Yen
- 1,500
- Spawn Cap
- 4
- How to Obtain
- Evolved from Elize.
Elize (True Heart)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from Elize.
Elize (Valkyrie)
An evolved Mythic unit that deals Physical and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Light
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Elize.
Fleet Admiral Magma
An evolved Mythic unit that deals Magic and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Fire
- Placement Type
- Hill
- Deployment Yen
- 1,250
- Spawn Cap
- 4
- How to Obtain
- Evolved from Magma.
Gravity Navy (Admiral)
An evolved Mythic unit that deals Physical and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Dark
- Placement Type
- Hill
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Gravity Navy.
Flower Ninja (Austere Flame)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Flower Ninja.
Gas (Toxic)
An evolved Mythic unit that deals Magic and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 4
- How to Obtain
- Evolved from Gas.
Cyborg (Incinerate)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Cyborg (Overdrive).
Skater (Album)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Skater.
White Snake (Sacred Spear)
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Ground
- Deployment Yen
- 1,350
- Spawn Cap
- 4
- How to Obtain
- Evolved from White Snake.
Carrot (Ultra)
An evolved Mythic unit that deals Physical and Storm damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Storm
- Placement Type
- Hill
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Carrot (Super III).
Paradox (Divine Sight)
An evolved Mythic unit that deals Magic and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,600
- Spawn Cap
- 3
- How to Obtain
- Evolved from Paradox.
Golden Tyrant (Emperor)
An evolved Mythic unit that deals Magic and Light damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Light
- Placement Type
- Hill
- Deployment Yen
- 1,750
- Spawn Cap
- 3
- How to Obtain
- Evolved from Golden Tyrant.
Gene (???)
An evolved Mythic unit that deals Magic damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic
- Placement Type
- Ground
- Deployment Yen
- -
- Spawn Cap
- -
- How to Obtain
- Evolved from Gene (Adult).
Doll (Spirit Archer)
An evolved Mythic unit that deals Magic and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,250
- Spawn Cap
- 3
- How to Obtain
- Evolved from Doll.
Cold Mage (Devil Slayer)
An evolved Mythic unit that deals Magic and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Aqua
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Cold Mage.
Crimson Thief (Hunt)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Crimson Thief.
Griffin (Ascension)
An evolved Mythic unit that deals Magic and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,000
- Spawn Cap
- 3
- How to Obtain
- Evolved from Griffin.
Griffin (Darkness)
An evolved Mythic unit that deals Physical, Magic, and Dark damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Magic; Dark
- Placement Type
- Ground
- Deployment Yen
- 1,000
- Spawn Cap
- 3
- How to Obtain
- Summons.
Griffin (Reincarnation)
An evolved Mythic support unit that boosts damage for every player’s units.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Magic; Light
- Placement Type
- Ground
- Deployment Yen
- 1,000
- Spawn Cap
- 3
- How to Obtain
- Activated by sacrificing buff units as part of Griffin (Ascension).
Berserker (Rage)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Ground
- Deployment Yen
- 1,450
- Spawn Cap
- 3
- How to Obtain
- Evolved from Berserker.
Sepsis (Moon)
An evolved Mythic unit that deals Physical damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical
- Placement Type
- Ground
- Deployment Yen
- 1,500
- Spawn Cap
- 4
- How to Obtain
- Evolved from Sepsis.
Mirror Ninja (Reflection)
An evolved Mythic unit that deals Physical and Rose damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Rose
- Placement Type
- Ground
- Deployment Yen
- 1,400
- Spawn Cap
- 4
- How to Obtain
- Evolved from Mirror Ninja.
Eccentric Researcher (Captain)
An evolved Mythic unit that deals Physical and Air damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Air
- Placement Type
- Hill
- Deployment Yen
- 1,500
- Spawn Cap
- 5
- How to Obtain
- Evolved from Eccentric Researcher.
Hammerhead (Shark Empress)
An evolved Mythic unit that deals Magic and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Aqua
- Placement Type
- Hill
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Hammerhead.
Falcon (Feather Strike)
An evolved Mythic unit that deals Physical and Fire damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Physical; Fire
- Placement Type
- Hill
- Deployment Yen
- 1,300
- Spawn Cap
- 4
- How to Obtain
- Evolved from Falcon.
Haze (Rage)
An evolved Mythic unit that deals Magic and Aqua damage.
- rarity
- Mythic
- Form
- Evolved
- Damage Types
- Magic; Aqua
- Placement Type
- Ground
- Deployment Yen
- 2,000
- Spawn Cap
- 3
- How to Obtain
- Evolved from Haze.

