Showing 70 of 280 items.
Class
Sorcerer
Flame Arrow
Hits a target up to 20m away with fire and restores MP.
- Skill type
- Yes
- Learned at
- Level 1
- MP cost
- -
- Cooldown
- -
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Deals 447 (+63% Attack) Fire damage to a target within 20m and restores 100 MP.
- Later patch fix
- -
Ice Chain
Hits up to four enemies near a target within 20m and slows them.
- Skill type
- Yes
- Learned at
- Level 1
- MP cost
- 120 MP
- Cooldown
- -
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Selects a target within 20m and deals 645 (+92.5% Attack) Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage
- Later patch fix
- -
Firestorm
Five fire hits on a target up to 20m away.
- Skill type
- Yes
- Learned at
- Level 1
- MP cost
- 250 MP
- Cooldown
- 5s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Deals 5 × 1,292 (+192.5% Attack) Fire damage to a target within 20m. 5 Stagger Gauge Damage
- Later patch fix
- -
Bittercold Wind
Calls a short wind field at a target that hits up to four enemies several times and can root them.
- Skill type
- Yes
- Learned at
- Level 3
- MP cost
- 150 MP
- Cooldown
- 15s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals 7 × 1,745 (+232.25% Attack) Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage
- Later patch fix
- October 13, 2026 fix: Frost cooldown reduction now works when you fight at a different elevation.
Blaze
Hits a target with Fire Mark within 20m and restores MP.
- Skill type
- Yes
- Learned at
- Level 4
- MP cost
- -
- Cooldown
- 5s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Deals 1,451 (+193.2% Attack) Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage
- Later patch fix
- -
Flame Scattershot
Four fire hits on a staggered target within 20m.
- Skill type
- Yes
- Learned at
- Level 5
- MP cost
- -
- Cooldown
- -
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Deals 4 × 698 (+82.5% Attack) Fire damage to a target afflicted with Stagger within 20m.
- Later patch fix
- -
Frost
Hits up to four enemies near a target within 20m and can apply Frost.
- Skill type
- Yes
- Learned at
- Level 7
- MP cost
- 100 MP
- Cooldown
- 30s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Selects a target within 20m and deals 871 (+94% Attack) Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage
- Later patch fix
- -
Winter's Shackles
Hits up to four enemies near a target within 20m and slows them.
- Skill type
- Yes
- Learned at
- Level 8
- MP cost
- 200 MP
- Cooldown
- 45s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Selects a target within 20m and deals 1,344 (+145% Attack) Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s.
- Later patch fix
- -
Frost Burst
Hits up to four enemies near a Frost-afflicted target within 20m.
- Skill type
- Yes
- Learned at
- Level 10
- MP cost
- -
- Cooldown
- 10s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Selects a target afflicted with Frost within 20m and deals 1,527 (+155% Attack) Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage
- Later patch fix
- -
Wish of Concentration
Raises Attack and Accuracy for 14.5 seconds.
- Skill type
- Yes
- Learned at
- Level 12
- MP cost
- 100 MP
- Cooldown
- 60s
- Range
- -
- Effect level
- 10
- Skill effect
- Increases the caster's Attack by 10% and Accuracy by 100 for 14.5s.
- Later patch fix
- -
Hellfire
Heavy fire damage on up to four enemies near a target within 20m, charging up to three levels.
- Skill type
- Yes
- Learned at
- Level 14
- MP cost
- 200 MP
- Cooldown
- 45s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Selects a target within 20m and deals 3,490–10,472 (+339.25–1,017.75% Attack) Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage
- Later patch fix
- -
Defiance
Clears crowd control, then grants Tenacity for 5 seconds.
- Skill type
- Yes
- Learned at
- Level 16
- MP cost
- -
- Cooldown
- 51s
- Range
- -
- Effect level
- 10
- Skill effect
- Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
- Later patch fix
- -
Fire Mark
Marks a target with Fire, and marked targets sometimes take extra Fire damage.
- Skill type
- Passive
- Learned at
- Level 1
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Inflicts Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take 369 (+55% Attack) extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s
- Later patch fix
- -
Robe of Earth
Raises Max MP and MP regen, and Critical Hit while your MP is at least half.
- Skill type
- Passive
- Learned at
- Level 6
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases Max MP by 25% and Natural MP Regen by 50. Increases Critical Hit by 150 when MP is 50% or more.
- Later patch fix
- -
Cold Snap
Sometimes adds extra damage to slowed targets.
- Skill type
- Passive
- Learned at
- Level 9
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Has a 50% chance to deal 213 (+23% Attack) extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s
- Later patch fix
- -
Robe of Flame
Raises Accuracy, PvE and PvP damage boost, and Double Chance.
- Skill type
- Passive
- Learned at
- Level 11
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases the caster's Accuracy by 100, PvE Damage Boost by 10%, PvP Damage Boost by 5%, and Double Chance by 2%.
- Later patch fix
- -
Absorb Essence
Raises Ailment-type and Mental-type Chance, and restores MP on hits.
- Skill type
- Passive
- Learned at
- Level 13
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases Ailment-type and Mental-type Chance by 17% and restores 70 MP on landing an attack. Cooldown: 1s
- Later patch fix
- -
Grace of Resistance
Raises Mental-type Resist and Impact-type Resist.
- Skill type
- Passive
- Learned at
- Level 15
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases the caster's Mental-type Resist and Impact-type Resist by 22%.
- Later patch fix
- -
Robe of Cold
Raises Defense and Critical Hit Resist, and slows enemies that hit you.
- Skill type
- Passive
- Learned at
- Level 17
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases the caster's Defense by 10% and Critical Hit Resist by 100 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 40% for 4s. Cooldown: 10s
- Later patch fix
- -
Grace of Enhancement
Raises PvE and PvP damage boost while your MP is at least 25%, and sometimes adds extra damage.
- Skill type
- Passive
- Learned at
- Level 21
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal 216 (+18% Attack) damage on landing an attack. Cooldown: 1s
- Later patch fix
- -
Revitalization Contract
Raises Status Effect Resist, with more resist after crowd control hits you.
- Skill type
- Passive
- Learned at
- Level 23
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases the caster's Status Effect Resist by 35%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 44% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
- Later patch fix
- -
Vitality Evaporation
Adds damage on hits against targets above 61% HP.
- Skill type
- Passive
- Learned at
- Level 25
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Deals 492 (+39% Attack) damage on hit if the target's HP is above 61%. Cooldown: 1s
- Later patch fix
- -
Divine Burst
Heavy fire damage on a target up to 20m away.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 60s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Deals 3,194 (+193.05% Attack) Fire damage to a target within 20m. 50 Stagger Gauge Damage
- Later patch fix
- -
Steel Barrier
Grants a shield worth 35% of Max HP for 60 seconds.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- -
- Cooldown
- 60s
- Range
- -
- Effect level
- 20
- Skill effect
- Grants a 35% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10% and PvP Damage Tolerance by 5% for the shield's duration, and restores 300 Stamina when the effect ends.
- Later patch fix
- -
Element Enhancement
Raises Fire and Water Attack for 20 seconds.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- -
- Cooldown
- 60s
- Range
- -
- Effect level
- 20
- Skill effect
- Increases the caster's Fire Attack by 20% and Water Attack by 20% for 20s.
- Later patch fix
- -
Curse: Tree
Turns a target up to 20m away into a tree for 10 seconds, until it's attacked, and lowers its Fire Tolerance.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- -
- Cooldown
- 71s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Polymorphs a target within 20m into a tree for 10s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. 20 Stagger Gauge Damage
- Later patch fix
- -
Arctic Armor
Raises damage tolerance, and sometimes freezes enemies that attack you up close.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- -
- Cooldown
- 90s
- Range
- -
- Effect level
- 20
- Skill effect
- Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and grants a 5% chance to inflict Frost for 3s on enemies that attack the caster from within 7m for 20s. Grants Magic Displacement while MP is 50% or more for the duration. Magic Displacement: Damage taken by the caster is divided, directing 50% to HP and 10% to MP. Unaffected by cooldown increase effects.
- Later patch fix
- -
Soul Freeze
Hits a target up to 20m away and often seals it for 5 seconds.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 60s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Deals 2,903 (+175.5% Attack) Water damage to a target within 20m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage
- Later patch fix
- -
Cold Storm
Slows up to four enemies near a target and leaves a Cold Storm for 7 seconds that inflicts Frostbite.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 60s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Selects a target within 20m and deals 2,647 (+160% Attack) Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals 1,323 (+80% Attack) Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. 20 Stagger Gauge Damage
- Later patch fix
- October 13, 2026 fix: elevation no longer suppresses bonus damage, and a stronger player's Frostbite no longer removes yours. October 20, 2026 fixes: stacked Frostbite bonus damage, the Frostbite effect level, and Specialty 1 reapplying Frostbite after the area effect ends.
Fire Wall
Places a 3-second fire wall at a target up to 20m away, hitting enemies inside it and applying Embers.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 60s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals 5 × 3,639 (+220% Attack) Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals 1,819 (+110% Attack) Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move.
- Later patch fix
- October 13, 2026 fix: elevation no longer suppresses bonus damage, and a stronger player's Embers no longer remove yours. October 20, 2026 fix: extra damage against targets without Embers was removed.
Lumiel's Space
Hits up to four enemies near a target within 20m and often launches them into the air.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 300 MP
- Cooldown
- 90s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Selects a target within 20m and deals 2,796 (+169% Attack) damage to up to 4 enemies within 4m of the target, with a 75% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets.
- Later patch fix
- -
Delayed Explosion
Hits a target up to 20m away after four seconds, and it takes 15% more damage from you during the delay.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 30s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Deals 3,127 (+189% Attack) Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay.
- Later patch fix
- -
Glacial Smite
Heavy Water damage on up to four enemies near a target within 20m.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 90s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Selects a target within 20m and deals 4,136 (+250% Attack) Water damage to up to 4 enemies within 4m of the target. 20 Stagger Gauge Damage
- Later patch fix
- -
Assault Bombardment
Hits up to four enemies near a target within 20m and can apply Frost.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- -
- Cooldown
- 120s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Selects a target within 20m and deals 2,481 (+150% Attack) damage to up to 4 enemies within 4m, with a 30% chance to inflict Frost for 3s. 100% chance to land Frost on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
- Later patch fix
- -
Hibernation
Makes you immune to damage and status effects for 5 seconds.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- -
- Cooldown
- 142s
- Range
- -
- Effect level
- 20
- Skill effect
- Grants Hibernation to the caster for 5s. The caster becomes immune to damage and status effects while Hibernation is active. Using [Remove Hibernation] while Hibernation is active immediately removes the effect, restores 20% Max HP, and moves the caster backward. Cannot block certain powerful attacks and is unaffected by cooldown increase effects.
- Later patch fix
- -
Class
Spiritmaster
Cold Shock
Hits a target up to 20m away and restores MP.
- Skill type
- Yes
- Learned at
- Level 1
- MP cost
- -
- Cooldown
- -
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Deals 360 (+51.5% Attack) Water damage to a target within 20m and restores 100 MP.
- Later patch fix
- -
Combustion
Hits up to four enemies near a target within 20m with fire damage.
- Skill type
- Yes
- Learned at
- Level 1
- MP cost
- 120 MP
- Cooldown
- -
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Selects a target within 20m and deals 462 (+67.25% Attack) Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage
- Later patch fix
- -
Summon: Fire Spirit
Summons a Fire Spirit that rushes a target and hits up to four enemies nearby.
- Skill type
- Yes
- Learned at
- Level 1
- MP cost
- 150 MP
- Cooldown
- 15s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 781 (+120% Attack) damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
- Later patch fix
- -
Summon: Water Spirit
Summons a Water Spirit that fights beside you and hits a target with Water damage.
- Skill type
- Yes
- Learned at
- Level 3
- MP cost
- 150 MP
- Cooldown
- 15s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Summons a Water Spirit. The Water Spirit uses a skill that deals 1,057 (+145% Attack) Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
- Later patch fix
- -
Jointstrike: Curse
Hits up to four enemies near a target within 20m and inflicts Curse, a damage over time effect.
- Skill type
- Yes
- Learned at
- Level 4
- MP cost
- 80 MP
- Cooldown
- 10s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Selects a target within 20m and deals 546 (+75% Attack) damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 1,093 (+150% Attack) Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: 736 (+101% Attack) AoE damage Water: 5 × 882 (+121% Attack) damage Earth: 2 × 677 (+93% Attack) damage and reduces Status Effect Resist by 10% Wind: 5 × 218 (+30% Attack) AoE damage and 437 (+60% Attack) Damage over Time Ancient: 1,257 (+172.5% Attack) AoE damage 10 Stagger Gauge Damage
- Later patch fix
- -
Rapid Scattershot
Four hits on a staggered target within 20m.
- Skill type
- Yes
- Learned at
- Level 5
- MP cost
- -
- Cooldown
- -
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Deals 4 × 678 (+82.5% Attack) damage to a target afflicted with Stagger within 20m.
- Later patch fix
- -
Summon: Earth Spirit
Summons an Earth Spirit that hits a target within 20m and raises Enmity, with a chance to taunt it.
- Skill type
- Yes
- Learned at
- Level 7
- MP cost
- 150 MP
- Cooldown
- 15s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Summons an Earth Spirit. The Earth Spirit uses a skill that deals 1,215 (+135% Attack) Earth damage to a target within 20m and increases Enmity by 10,500. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
- Later patch fix
- -
Dimensional Control
Strikes up to four enemies near a target each time a Spirit uses a skill, and slows them.
- Skill type
- Yes
- Learned at
- Level 8
- MP cost
- -
- Cooldown
- -
- Range
- 20 m
- Effect level
- 10
- Skill effect
- A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 774 (+86% Attack) damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage
- Later patch fix
- -
Summon: Wind Spirit
Summons a Wind Spirit that hits up to four enemies with Wind damage.
- Skill type
- Yes
- Learned at
- Level 10
- MP cost
- 150 MP
- Cooldown
- 15s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 4 × 1,062 (+111% Attack) Wind damage to up to 4 enemies within 5m of the target and restores 633–696 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
- Later patch fix
- -
Soul's Cry
Hits a target within 20m and can inflict Fear.
- Skill type
- Yes
- Learned at
- Level 12
- MP cost
- 150 MP
- Cooldown
- 45s
- Range
- 20 m
- Effect level
- 10
- Skill effect
- Deals 957 (+100% Attack) damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage
- Later patch fix
- -
Elemental Fusion
Builds an element each time a Spirit uses a skill, and at four stacks it unlocks Elemental Fusion.
- Skill type
- Yes
- Learned at
- Level 14
- MP cost
- -
- Cooldown
- -
- Range
- 20 m
- Effect level
- 10
- Skill effect
- The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 3,314 (+331.8% Attack) damage to a target within 20m. 10 Stagger Gauge Damage
- Later patch fix
- -
Defiance
Clears crowd control, then grants Tenacity for 5 seconds.
- Skill type
- Yes
- Learned at
- Level 16
- MP cost
- -
- Cooldown
- 51s
- Range
- -
- Effect level
- 10
- Skill effect
- Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
- Later patch fix
- -
Spirit Strike
Raises PvE and PvP damage boost and Perfect Chance, for you and your Spirit.
- Skill type
- Passive
- Learned at
- Level 1
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases the caster's PvE Damage Boost by 15%, PvP Damage Boost by 7.5%, and Perfect Chance by 4%. Increases the Spirit's PvE Damage Boost by 15%, PvP Damage Boost by 7.5%, and Perfect Chance 4%.
- Later patch fix
- -
Spirit Protection
Raises Defense for you and your Spirit.
- Skill type
- Passive
- Learned at
- Level 6
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases the caster's Defense by 20% and Spirit's Defense by 20%.
- Later patch fix
- -
Spirit's Descent
Sometimes adds extra damage to your attacks within 10 seconds of summoning a Spirit.
- Skill type
- Passive
- Learned at
- Level 9
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Has a 50% chance to deal 224 (+26% Attack) extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s
- Later patch fix
- -
Corrode
Raises Critical Hit, and sometimes adds damage on a Critical Hit.
- Skill type
- Passive
- Learned at
- Level 11
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases the caster's Critical Hit by 190, with a 50% chance to deal 483 (+50.5% Attack) damage on landing a Critical Hit. Cooldown: 1s
- Later patch fix
- -
Spirit Revitalization
Sometimes shortens Spirit summon cooldowns, and heals a Spirit that drops to half HP.
- Skill type
- Passive
- Learned at
- Level 13
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Has a 20% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 30% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s
- Later patch fix
- -
Mental Focus
Raises Mental-type Chance and Double Chance.
- Skill type
- Passive
- Learned at
- Level 15
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases the caster's Mental-type Chance(s) by 20% and Double Chance by 3%.
- Later patch fix
- -
Consecutive Countercurrent
Sometimes adds extra damage to targets that are taking damage over time.
- Skill type
- Passive
- Learned at
- Level 17
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Has a 50% chance to deal 248 (+23.5% Attack) extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
- Later patch fix
- -
Spirit Communion
Raises Accuracy, and sometimes restores HP for you and your Spirit on hits.
- Skill type
- Passive
- Learned at
- Level 21
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 471–518 when landing an attack. Cooldown: 1s
- Later patch fix
- -
Revitalization Contract
Raises Status Effect Resist, with more resist after crowd control hits you.
- Skill type
- Passive
- Learned at
- Level 23
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases the caster's Status Effect Resist by 35%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 44% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
- Later patch fix
- -
Element Unification
Raises Critical Damage Boost for you and your Spirit after Spirit skill hits, up to five stacks.
- Skill type
- Passive
- Learned at
- Level 25
- MP cost
- -
- Cooldown
- -
- Range
- -
- Effect level
- 10
- Skill effect
- Increases Critical Damage Boost by 2% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s
- Later patch fix
- -
Jointstrike: Destructive Attack
Hits a target five times, then your Spirit joins a coordinated assault.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 60s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Deals 5 × 1,605 (+100% Attack) damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: 2 × 1,861 (+116% Attack) AoE damage Water: 2 × 2,234 (+139.2% Attack) damage Earth: 2,047 (+127.6% Attack) damage Wind: 5 × 1,675 (+104.4% Attack) AoE damage Ancient: 5 × 2,978 (+185.6% Attack) AoE damage 50 Stagger Gauge Damage
- Later patch fix
- -
Enhance: Spirit's Benediction
Raises damage boost and tolerance for you and your Spirit, and restores HP over 10 seconds.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- -
- Cooldown
- 60s
- Range
- -
- Effect level
- 20
- Skill effect
- Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores 6,250–6,875 HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects.
- Later patch fix
- -
Flame Blessing
Sometimes adds extra damage to enemies you hit for 20 seconds.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- -
- Cooldown
- 60s
- Range
- -
- Effect level
- 20
- Skill effect
- Has a 50% chance to deal 658 (+41% Attack) extra damage to enemies on landing an attack for 20s. Cooldown: 1s
- Later patch fix
- -
Summon: Ancient Spirit
Summons an Ancient Spirit for 30 seconds that builds Four Elements with its skills.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 90s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing 4 × 3,033 (+189% Attack) damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
- Later patch fix
- October 13, 2026 fix: Ancient Spirit summons at skill level 15 or below now activate their skills properly.
Jointstrike: Corrode
Hits up to four enemies near a target within 20m, and Corrode makes them take more damage from your Spirit.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 45s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Selects a target within 20m and deals 1,203 (+75% Attack) damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals 2,407 (+150% Attack) Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: 1,524 (+95% Attack) AoE damage and Knockdown Water: 1,829 (+114% Attack) damage and Slow Earth: 1,653 (+103% Attack) damage and Seal Wind: 1,372 (+85.5% Attack) AoE damage and Stun Ancient: 2 × 2,592 (+161.5% Attack) AoE damage and Knockdown 10 Stagger Gauge Damage
- Later patch fix
- -
Kaisinel's Power
Raises Status Effect Chance and Status Effect Resist for 20 seconds.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- -
- Cooldown
- 60s
- Range
- -
- Effect level
- 20
- Skill effect
- Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 20s.
- Later patch fix
- -
Siphon
Hits a target up to 20m away, drains MP and absorbs some of its HP.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- -
- Cooldown
- 30s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Deals 3,306 (+206% Attack) damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP.
- Later patch fix
- -
Cry of Terror
Hits up to four enemies near a target within 20m and can cause Fear.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 90s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Selects a target within 20m and deals 2,407 (+150% Attack) damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets.
- Later patch fix
- -
Cursed Cloud
Hits up to four enemies near a target within 20m, then deals damage over time for 10 seconds.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 90s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Selects a target within 20m and deals 1,685 (+105% Attack) damage to up to 4 enemies within 4m, and deals 3,370 (+210% Attack) Damage over Time every 1s for 10s. 20 Stagger Gauge Damage
- Later patch fix
- -
Seize Magic
Hits up to four enemies near a target within 20m and removes up to two of their buffs.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 90s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Selects a target within 20m and deals 2,889 (+180% Attack) damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals 1,040–1,386 (+64.8–86.4% Attack) extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
- Later patch fix
- -
Magic Block
Hits a target up to 20m away and often seals it for 5 seconds.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- 200 MP
- Cooldown
- 60s
- Range
- 20 m
- Effect level
- 20
- Skill effect
- Deals 3,001 (+187% Attack) damage to a target within 20m, with a 75% chance to inflict Seal for 5s. 20 Stagger Gauge Damage
- Later patch fix
- -
Assault Terror
Hits up to four enemies near a target within 20m, and can cause Fear.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- -
- Cooldown
- 120s
- Range
- 30 m
- Effect level
- 20
- Skill effect
- Selects a target within 20m and deals 2,632 (+164% Attack) damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
- Later patch fix
- -
Command: Proxy
Raises your Spirit's damage tolerance for 4 seconds and shares the damage you take.
- Skill type
- Stigma
- Learned at
- Level 22, Ascension grade 3
- MP cost
- -
- Cooldown
- 60s
- Range
- 40 m
- Effect level
- 20
- Skill effect
- Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 31% to the Spiritmaster and 31% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects.
- Later patch fix
- -

