Rebirth in +1 Power Fruit Evolution, a Roblox game built around training your Power, resets your level and damage in exchange for a higher damage multiplier and a higher level cap. You can rebirth once the level bar in the Rebirth menu reaches the cap shown there, such as Level 20 / Level 20 for the step up to Rebirth 2. Each step gives you more room to train, so your climb keeps going after you hit a ceiling.
| Rebirth tier | Damage multiplier | Level cap |
|---|---|---|
| Rebirth 1 | X2 Damage | MAX Level 20 |
| Rebirth 2 | X3 Damage | MAX Level 35 |
What Rebirth Changes in +1 Power Fruit Evolution
Rebirth is a trade rather than a full reset. You give up your level and damage, and the game raises your damage multiplier and lifts your level cap in return. The Rebirth menu spells out the rule in plain text: "Rebirth resets your Damage and Level ONLY!" Because only those two are named, the Power you have built up is not part of the reset.
Each tier has two numbers, the damage multiplier and the level cap you can train up to. Rebirth 1 stops at Level 20 no matter how long you train, so the bar stops moving there until you move up a tier. Rebirth 2 raises the cap to 35 and moves the damage multiplier from X2 to X3.
The reason to rebirth is simple. The cap is what limits how far you can train, and it only rises through Rebirth. Once you are stuck at it, the reset is the way forward.

How to Tell Your Next Rebirth Is Ready
Open the Rebirth menu and look at the progress bar. It compares your level with the requirement for the next tier. A bar reading Level 9 / Level 20 means you still need to train more before you can rebirth.
The percentage shown above the Rebirth panel is only a rough progress hint, so use the menu for the exact requirement. Your next Rebirth is ready when the bar reads the cap itself. The menu will not let the reset go through before the bar is full. Requirements can change with updates, so trust the menu over any number you remember from before.
How to Rebirth in +1 Power Fruit Evolution, Step by Step
- Go to the Training area in the World 1 hub and walk up to an unlocked dummy. Start with the x1.5 dummy, which is open from the beginning. Each swing adds Power and moves your level bar forward.
- Keep training until the bar stops at the cap. At Rebirth 1, that is Level 20. Extra swings still add Power, but the level bar will not move.
- Open the green Rebirth panel on the left side of the screen, beside Index. The menu lists your tier next to the next one, with the progress bar underneath.
- Check that the bar reads Level 20 / Level 20. If it reads lower, head back to the dummy and keep training.
- Read the reset warning once more, then press the standard REBIRTH button.
A successful rebirth shows up in three places. Your level drops back down, the menu lists Rebirth 2 as your tier, and the dummy labeled for 2 Rebirths in the Training area becomes usable. Your Power total stays where it was before you pressed the button.
Which Training Dummy to Use After Each Rebirth
Training is where the level bar fills, so the dummy you pick matters. Each dummy in the Training area shows its multiplier and requirement on its label, and locked dummies show what you still need. The unlocks follow your rebirth count.
| Dummy unlock | Training multiplier |
|---|---|
| Unlocked from the start | x1.5 |
| 2 Rebirths | x2 |
| 5 Rebirths | x4 |
Use the strongest dummy you have unlocked. A higher multiplier gives you more Power per hit, and each hit also pushes your level bar forward, so a better dummy shortens the trip to the next cap. Rebirth 2 is the first rebirth that unlocks a new dummy, which makes it the one worth aiming for early. Once you have the x2 dummy, the x4 at 5 Rebirths is the next big jump in training speed.









