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  4. Skills

All 280 Class Skills and What Each One Does in AION 2

Updated on November 1, 2026 (about 5 hours ago)

Every class's Stigmas open at character level 22 and are bought with Stigma points from Ascension grade 3, which is where your build starts to split. Compare each option's learn level, MP cost, cooldown and effect before you spend points. Values match Global client 2.0.6.0 hotfix 1, dated October 9, 2026.

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Showing 70 of 280 items.

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Class

Gladiator

35 items

Keen Strike

Hits up to four enemies within 4m, raises Enmity and restores MP.

Skill type
Yes
Learned at
Level 1
MP cost
-
Cooldown
-
Range
4 m
Effect level
10
Skill effect
Deals 322 (+43% Attack) damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.
Later patch fix
-

Rending Blow

Two hits on up to four enemies within 4m, and raises Enmity.

Skill type
Yes
Learned at
Level 1
MP cost
120 MP
Cooldown
-
Range
4 m
Effect level
10
Skill effect
Deals 2 × 538 (+74.25% Attack) damage to up to 4 enemies within 4m and increases Enmity. 2 Stagger Gauge Damage
Later patch fix
-

Leaping Slam

Leaps at a target up to 20m away and deals two hits.

Skill type
Yes
Learned at
Level 1
MP cost
-
Cooldown
15s
Range
20 m
Effect level
10
Skill effect
Leaps to a target within 20m and deals 2 × 795 (+115% Attack) damage. 10 Stagger Gauge Damage
Later patch fix
-

Mocking Blade

Strikes one target within 4m and knocks it down for 3 seconds.

Skill type
Yes
Learned at
Level 3
MP cost
200 MP
Cooldown
20s
Range
4 m
Effect level
10
Skill effect
Deals 3 × 1,504 (+194.4% Attack) damage to a target within 4m and inflicts Knockdown for 3s. Changes skill motion when attacking targets with Incapacitated Immunity. 15 Stagger Gauge Damage
Later patch fix
-

Overhead Slam

Smashes a knocked-down target within 4m and raises Enmity.

Skill type
Yes
Learned at
Level 4
MP cost
-
Cooldown
5s
Range
4 m
Effect level
10
Skill effect
Deals 2 × 1,266 (+163.6% Attack) damage to a target afflicted with Knockdown within 4m and increases Enmity. Has a 7% chance to trigger when attacking a target with Incapacitated Immunity. 5 Stagger Gauge Damage
Later patch fix
-

Sword Aura Rampage

Four hits on a staggered target within 4m.

Skill type
Yes
Learned at
Level 5
MP cost
-
Cooldown
-
Range
4 m
Effect level
10
Skill effect
Deals 4 × 718 (+82.5% Attack) damage to a target afflicted with Stagger within 4m.
Later patch fix
-

Ankle Slice

Hits up to four enemies within 4m and can root them in place.

Skill type
Yes
Learned at
Level 7
MP cost
-
Cooldown
10s
Range
4 m
Effect level
10
Skill effect
Selects a target within 4m and deals 2 × 1,431 (+150% Attack) damage to up to 4 enemies within 4m with a 50% chance to inflict Root for 3s on Block. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage
Later patch fix
-

Crushing Wave

Hits up to four enemies within 5m of you.

Skill type
Yes
Learned at
Level 8
MP cost
250 MP
Cooldown
20s
Range
4 m
Effect level
10
Skill effect
Deals 2 × 1,001 (+105% Attack) damage to up to 4 enemies within 5m of the caster. 5 Stagger Gauge Damage
Later patch fix
-

Rush Strike

Rushes at a target up to 10m away and can knock it down.

Skill type
Yes
Learned at
Level 10
MP cost
-
Cooldown
20s
Range
10 m
Effect level
10
Skill effect
Moves to a target within 10m and deals 2 × 1,267 (+125% Attack) damage with a 30% chance to inflict Knockdown for 3s after using [Dodge] or while flying. 100% chance to inflict Knockdown on NPC targets. 10 Stagger Gauge Damage
Later patch fix
-

Aerial Snare

Hits a knocked-down target within 4m and can launch it into the air.

Skill type
Yes
Learned at
Level 12
MP cost
150 MP
Cooldown
45s
Range
4 m
Effect level
10
Skill effect
Deals 1,840 (+181.5% Attack) damage to a target afflicted with Knockdown within 4m with a 50% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 20 Stagger Gauge Damage
Later patch fix
-

Ruinous Blow

Rushes to a target and hits up to four enemies, then grants Prepare for Battle.

Skill type
Yes
Learned at
Level 14
MP cost
250 MP
Cooldown
45s
Range
7.5 m
Effect level
10
Skill effect
Rushes to a target within 7.5m to deal 7,296 (+689% Attack) damage to up to 4 enemies nearby and grants Prepare for Battle for 20s. Prepare for Battle: Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, Critical Hit by 100, and Status Effect Chance by 15% 25 Stagger Gauge Damage
Later patch fix
-

Defiance

Clears crowd control, then grants Tenacity for 5 seconds.

Skill type
Yes
Learned at
Level 16
MP cost
-
Cooldown
51s
Range
-
Effect level
10
Skill effect
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Later patch fix
-

Survival Stance

Adds flat HP, a bigger Max HP and extra damage tolerance.

Skill type
Passive
Learned at
Level 1
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases the caster's HP by 2,000. Increases Max HP by an additional 25%, Natural HP Regen by 200, PvE Damage Tolerance by 10%, and PvP Damage Tolerance by 5%.
Later patch fix
-

Protection Armor

Raises Block and restores HP each time you block.

Skill type
Passive
Learned at
Level 6
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases the caster's Block by 200 and restores 351–421 HP on Block. Cooldown: 1s
Later patch fix
-

Blood Absorption

Restores HP when your attacks land and when your HP runs low.

Skill type
Passive
Learned at
Level 9
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
The caster has a 50% chance to restore 112–134 HP and 2.5% Max HP on landing an attack. Immediately restores 35% Max HP when HP drops to 50% or less. Cooldown: 1s Instant Healing Cooldown: 60s
Later patch fix
-

Identify Weakness

Raises Critical Hit and Perfect Chance.

Skill type
Passive
Learned at
Level 11
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases the caster's Critical Hit by 190 and Perfect Chance by 5%.
Later patch fix
-

Attack Preparation

Raises PvE and PvP damage boost, Defense and Accuracy.

Skill type
Passive
Learned at
Level 13
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases the caster's PvE Damage Boost by 10%, PvP Damage Boost by 5%, Defense by 20%, and Accuracy by 100.
Later patch fix
-

Impact Hit

Raises Impact-type Chance and Double Chance.

Skill type
Passive
Learned at
Level 15
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases the caster's Impact-type Chance by 22% and Double Chance by 3%.
Later patch fix
-

Destructive Impulse

Adds extra damage to staggered targets and targets with an Impact-type status.

Skill type
Passive
Learned at
Level 17
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Deals 369 (+33% Attack) extra damage to targets afflicted with Stagger or an Impact-type status.
Later patch fix
-

Experienced Counterstrike

Raises front-attack damage, and blocking boosts damage for a short time.

Skill type
Passive
Learned at
Level 21
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases Front Attack Damage Boost by 4%. Increases PvE Damage Boost by 9%, PvP Damage Boost by 4.5% for 20s for the caster and party members on Block. PvE Damage Boost and PvP Damage Boost does not stack with Templar's [Fury] effect.
Later patch fix
-

Survival Willpower

Raises Status Effect Resist and damage tolerance when crowd control hits you.

Skill type
Passive
Learned at
Level 23
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases the caster's Status Effect Resist by 35%. Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s
Later patch fix
-

Murderous Burst

Builds Menace with each hit, then spends five stacks on a burst.

Skill type
Passive
Learned at
Level 25
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Grants a stack of Menace for 3s when landing an attack. Removes Menace at 5 stacks and deals 1,013 (+78% Attack) damage to up to 4 enemies within 5m of the caster and increases the caster's Critical Damage Boost by 10% for 3s.
Later patch fix
-

Wrath Wave

Hits up to four enemies within 5m and often knocks them down.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
200 MP
Cooldown
60s
Range
4 m
Effect level
20
Skill effect
Deals 2,990 (+175.5% Attack) damage to up to 4 enemies within 5m of the caster and has a 50% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. 50 Stagger Gauge Damage
Later patch fix
-

Lunge Stance

Raises Combat Speed for 20 seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
60s
Range
-
Effect level
20
Skill effect
Increases the caster's Combat Speed by 20% for 20s.
Later patch fix
-

Zikel's Blessing

Raises Attack and Accuracy for 20 seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
120s
Range
-
Effect level
20
Skill effect
Increases the caster's Attack by 20% and Accuracy by 100 for 20s.
Later patch fix
-

Focused Block

Boosts Block and guarantees a Parry, which restores MP and Stamina.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
20s
Range
-
Effect level
20
Skill effect
Temporarily increases Block Damage Reduction by 100% and guarantees Parry. Restores 300 MP and Stamina once on Parry.
Later patch fix
-

Armor of Balance

Raises Impact-type Resist for 20 seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
90s
Range
-
Effect level
20
Skill effect
Increases Impact-type Resist by 50% for 20s.
Later patch fix
-

Blade Toss

Hits a target up to 20m away and lowers its Defense and incoming healing for 10 seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
20s
Range
20 m
Effect level
20
Skill effect
Deals 1,495 (+87.75% Attack) damage to a target within 20m and reduces Defense by 30% and Incoming Heal by 50% for 10s. 5 Stagger Gauge Damage
Later patch fix
-

Tenaciousness

Makes you immune to damage and status effects for 3 seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
112s
Range
-
Effect level
20
Skill effect
The caster becomes immune to damage and status effects for 3s. Increases PvE Damage Tolerance by 50% and PvP Damage Tolerance by 25% for 3s when the effect ends. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, and Barrier Spell effects cannot be applied for 30s if Invincibility stacking is blocked.
Later patch fix
-

Lifestealing Blade

Hits up to four enemies within 4m and absorbs part of their HP.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
200 MP
Cooldown
90s
Range
4 m
Effect level
20
Skill effect
Deals 4,260 (+250% Attack) damage to up to 4 enemies within 4m and absorbs 10% HP. 20 Stagger Gauge Damage
Later patch fix
-

Rage Burst

Five hits on one target, then a damage boost for 10 seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
100 MP
Cooldown
45s
Range
4 m
Effect level
20
Skill effect
Deals 5 × 3,714 (+218% Attack) damage to a target within 4m. Inflicts Wounded for 10s on hit, reducing the enemy's Attack by 10%, and increases the caster's PvE Damage Boost by 10% and PvP Damage Boost by 5% for 10s. Triggers [Overhead Slam] on the target for 10s on hit. Wounded does not stack with the Shrink effect from the Templar skill [Taunt]. 20 Stagger Gauge Damage
Later patch fix
-

Wave Armor

Damages up to four enemies within 3m of you over 20 seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
200 MP
Cooldown
60s
Range
-
Effect level
20
Skill effect
Deals 579 (+34% Attack) Damage over Time to up to 4 enemies within 3m of the caster for 20s.
Later patch fix
-

Forced Restraint

Hits a target within 4m and often seals it for 5 seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
100 MP
Cooldown
60s
Range
4 m
Effect level
20
Skill effect
Deals 2,964 (+174% Attack) damage to a target within 4m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage
Later patch fix
-

Assault Strike

Hits up to four enemies near a target up to 20m away, and can knock them down.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
120s
Range
20 m
Effect level
20
Skill effect
Selects a target within 20m and deals 2,794 (+164% Attack) damage up to 4 enemies within 4m of the target, with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Later patch fix
-

Fracturing Rush

Rushes 10m forward, hits up to four enemies on the way and often roots them.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
100 MP
Cooldown
90s
Range
4 m
Effect level
20
Skill effect
Rushes forward 10m and deals 2,726 (+160% Attack) damage to up to 4 enemies on the path, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 20 Stagger Gauge Damage
Later patch fix
-

Class

Templar

35 items

Vicious Strike

Hits up to four enemies within 4m, raises Enmity and restores MP.

Skill type
Yes
Learned at
Level 1
MP cost
-
Cooldown
-
Range
4 m
Effect level
10
Skill effect
Deals 642 (+94.8% Attack) damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.
Later patch fix
-

Pummel

Three hits on up to four enemies within 4m, and raises Enmity.

Skill type
Yes
Learned at
Level 1
MP cost
120 MP
Cooldown
-
Range
4 m
Effect level
10
Skill effect
Deals 3 × 802 (+119.5% Attack) damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage
Later patch fix
-

Poach

Pulls a target up to 20m away toward you and can root it.

Skill type
Yes
Learned at
Level 1
MP cost
-
Cooldown
15s
Range
20 m
Effect level
10
Skill effect
Deals 569 (+87.5% Attack) damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage
Later patch fix
-

Shield Smite

Hits up to four enemies within 4m and often stuns the target.

Skill type
Yes
Learned at
Level 3
MP cost
100 MP
Cooldown
10s
Range
4 m
Effect level
10
Skill effect
Deals 1,281 (+175.75% Attack) damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Later patch fix
-

Judgment

Hits one target within 4m and raises Enmity.

Skill type
Yes
Learned at
Level 4
MP cost
-
Cooldown
5s
Range
4 m
Effect level
10
Skill effect
Deals 1,673 (+229.5% Attack) damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage
Later patch fix
-

Flash Rampage

Four hits on a staggered target within 4m, and raises Enmity.

Skill type
Yes
Learned at
Level 5
MP cost
-
Cooldown
-
Range
4 m
Effect level
10
Skill effect
Deals 4 × 887 (+108% Attack) damage to a target afflicted with Stagger within 4m and increases Enmity.
Later patch fix
-

Debilitating Smash

Hits up to four enemies within 4m and can lower their Defense.

Skill type
Yes
Learned at
Level 7
MP cost
-
Cooldown
10s
Range
4 m
Effect level
10
Skill effect
Deals 1,656 (+184% Attack) damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage
Later patch fix
-

Warding Strike

Hits up to four enemies within 5m, then restores your HP and grants Warding.

Skill type
Yes
Learned at
Level 8
MP cost
200 MP
Cooldown
30s
Range
4.5 m
Effect level
10
Skill effect
Deals 1,912 (+212.5% Attack) damage to up to 4 enemies within 5m of the caster. Immediately restores 1,015–1,117 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage
Later patch fix
-

Shield Rush

Rushes at a target up to 10m away and can stun it.

Skill type
Yes
Learned at
Level 10
MP cost
-
Cooldown
20s
Range
10 m
Effect level
10
Skill effect
Rushes to a target within 10m and deals 1,004 (+105% Attack) damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage
Later patch fix
-

Annihilate

Hits a stunned or knocked-down target within 4m for heavy damage.

Skill type
Yes
Learned at
Level 12
MP cost
200 MP
Cooldown
20s
Range
4 m
Effect level
10
Skill effect
Deals 3,079 (+321.75% Attack) damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage
Later patch fix
-

Punishment

Hits a target up to 20m away and the enemies around it, then grants Executor.

Skill type
Yes
Learned at
Level 14
MP cost
200 MP
Cooldown
30s
Range
20 m
Effect level
10
Skill effect
Selects a target within 20m and deals 4,300–12,902 (+430.5–1,291.5% Attack) damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage
Later patch fix
-

Defiance

Clears crowd control, then grants Tenacity for 5 seconds.

Skill type
Yes
Learned at
Level 16
MP cost
-
Cooldown
51s
Range
-
Effect level
10
Skill effect
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Later patch fix
-

Enhance Health

Adds flat HP, more Max HP and extra Incoming Heal.

Skill type
Passive
Learned at
Level 1
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases the caster's HP by 2,500. Increases Max HP by an additional 30% and Incoming Heal by 15%.
Later patch fix
-

Warding Shield

Raises Block and restores HP each time you block.

Skill type
Passive
Learned at
Level 6
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases the caster's Block by 200 and restores 351–421 HP on Block. Cooldown: 3s
Later patch fix
-

Punishing Benediction

Raises Critical Hit and sometimes adds extra damage after a hit.

Skill type
Passive
Learned at
Level 9
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases the caster's Critical Hit by 190 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 342 (+38% Attack) extra damage to the target when landing an attack. Cooldown: 1s
Later patch fix
-

Ironclad Defense

Raises Defense and Endurance.

Skill type
Passive
Learned at
Level 11
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases the caster's Defense by 25% and Endurance by 10%.
Later patch fix
-

Guarding Seal

Blocks damage equal to 30% of Max HP for 30 seconds once HP drops to half.

Skill type
Passive
Learned at
Level 13
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Grants a Guarding Seal that blocks damage equaling 30% of Max HP for 30s when HP is 50% or less. Cooldown: 60s
Later patch fix
-

Impact Hit

Raises Impact-type Chance and Double Chance.

Skill type
Passive
Learned at
Level 15
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases the caster's Impact-type Chance by 22% and Double Chance by 3%.
Later patch fix
-

Insulting Roar

Raises Enmity Boost, and a Front Attack briefly raises Attack.

Skill type
Passive
Learned at
Level 17
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases Enmity Boost by 100% for the caster and increases Attack by 10% for 5s on landing a Front Attack. Cooldown: 5s
Later patch fix
-

Fury

Raises front-attack damage, and blocking boosts damage for you and your party for 20 seconds.

Skill type
Passive
Learned at
Level 21
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases Front Attack Damage Boost by 3% for the caster, and increases PvE Damage Boost by 10% and PvP Damage Boost by 5% for 20s for the caster and party members on Block. Cooldown: 1s
Later patch fix
-

Survival Willpower

Raises Status Effect Resist and damage tolerance when crowd control hits you.

Skill type
Passive
Learned at
Level 23
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Increases the caster's Status Effect Resist by 35%. Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s
Later patch fix
-

Block Pain

Raises damage tolerance for 10 seconds after an enemy hits you.

Skill type
Passive
Learned at
Level 25
MP cost
-
Cooldown
-
Range
-
Effect level
10
Skill effect
Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% Cooldown: 20s
Later patch fix
-

Empyrean Lord's Punishment

Hits a target up to 20m away and up to four enemies near it, with a chance to stun.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
200 MP
Cooldown
60s
Range
20 m
Effect level
20
Skill effect
Selects a target within 20m and deals 3 × 2,632 (+164% Attack) damage to up to 4 enemies within 4m of the target with a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage
Later patch fix
-

Nezekan's Shield

Shields you and nearby party members from damage equal to 60% of Max HP for 3 seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
60s
Range
-
Effect level
20
Skill effect
Grants a Protective Shield that blocks damage equaling 60% of Max HP for 3s to the caster and nearby party members within 40m.
Later patch fix
-

Shield of Protection

Boosts Block and guarantees a Block, which restores MP and Stamina.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
20s
Range
-
Effect level
20
Skill effect
Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 300 MP and Stamina once on Block.
Later patch fix
-

Taunt

Hits a target up to 20m away, raises its Enmity and applies Shrink to lower its Accuracy and Attack.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
30s
Range
20 m
Effect level
20
Skill effect
Deals 2,487 (+155% Attack) damage to a target within 20m and increases Enmity. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage
Later patch fix
-

Armor of Balance

Raises Impact-type Resist for 20 seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
90s
Range
-
Effect level
20
Skill effect
Increases Impact-type Resist by 50% for 20s.
Later patch fix
-

Second Skin

Raises damage tolerance for 20 seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
90s
Range
-
Effect level
20
Skill effect
Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 20s. Unaffected by cooldown increase effects.
Later patch fix
-

Doom Shield

Rushes to a target up to 20m away, hits it and shields you for a few seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
30s
Range
20 m
Effect level
20
Skill effect
Rushes to a target within 20m and deals 3,514 (+219% Attack) damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s. 100% chance to inflict Knockdown on NPC targets. 20 Stagger Gauge Damage
Later patch fix
-

Noble Armor

Raises Max HP for 120 seconds and heals you right away.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
120s
Range
-
Effect level
20
Skill effect
Increases Max HP by 13% for 120s and immediately restores HP by 13% of Max HP. Not affected by buff dispel effects.
Later patch fix
-

Executing Blade

Hits up to four enemies within 4m and deals more damage to Impact-type targets.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
100 MP
Cooldown
45s
Range
4 m
Effect level
20
Skill effect
Deals 3,739 (+233% Attack) damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status. 20 Stagger Gauge Damage
Later patch fix
-

Comrade in Arms

Shares damage a nearby party member takes with you.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
120s
Range
-
Effect level
20
Skill effect
Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 31% to the caster and 31% to the attacked party member for 6s. Unaffected by cooldown increase effects.
Later patch fix
-

Grapple

Pulls up to four enemies near a target up to 20m away to you and roots them.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
200 MP
Cooldown
90s
Range
20 m
Effect level
20
Skill effect
Selects a target within 20m and deals 2,929 (+182.5% Attack) damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s. 20 Stagger Gauge Damage
Later patch fix
-

Assault Fury

Hits up to four enemies near a target up to 20m away and can stun them.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
120s
Range
20 m
Effect level
20
Skill effect
Selects a target within 20m and deals 2,664 (+166% Attack) damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Later patch fix
-

Battlefield Banner

Raises Attack based on your Defense for 20 seconds.

Skill type
Stigma
Learned at
Level 22, Ascension grade 3
MP cost
-
Cooldown
90s
Range
-
Effect level
20
Skill effect
Increases Attack proportional to Defense for 20s.
Later patch fix
-
Prev1234Next

Read the Learn Level and Cost on Each Card

Start with Learned at, the character level where you get the skill. Actives open between levels 1 and 16, passives between 1 and 25, and every Stigma at level 22. Stigmas also need Ascension grade 3: you buy them with Stigma points from that grade on. After that, check the MP cost, cooldown and range, which tell you what a skill costs and how far it reaches.

Why Effects Show Level 10 and Level 20

Each effect is written for the highest level your skill points can buy. That's level 10 for actives and passives and level 20 for Stigmas, and the Effect level field shows which one you're reading. Daevanion nodes and other boosts can push a skill past that level, so treat these numbers as the baseline.

Check Specializations Before You Trust a Cooldown

The cooldown and effect numbers are tooltip values at the level on each card. They aren't corrected for every specialization. Spinning Strike's card shows a 30-second cooldown, but its level 8 specialization cuts 5 seconds off, so check which specialization you picked before you plan around that number.

Which Skills Are Included

Each section is one selectable class.

Spiritmaster's Stigmas to Double-Check

Some Spiritmaster Stigmas are easy to overlook: Flame Blessing, Summon: Ancient Spirit, Jointstrike: Corrode, Cry of Terror, Cursed Cloud, Seize Magic and Command: Proxy. Each has its own card and unlocks like the rest, at level 22 with Ascension grade 3, so read them before you lock in a Spiritmaster build.

Which Skills Changed in the October Patches

The October 13 patch fixed Summon: Ancient Spirit at skill level 15 or below, which didn't activate its skills properly. It also fixed elevation-related bonus damage on Fire Wall and Cold Storm, stopped a stronger player's Embers or Frostbite from removing yours, and made Bittercold Wind's Frost cooldown reduction work when you fight at a different elevation.

The October 20 patch corrected Spinning Strike's visual effects, fixed Cold Storm's stacked Frostbite bonus damage, Frostbite effect level and Specialty 1 reapplying Frostbite after the area effect ended, and removed Fire Wall's extra damage against targets without Embers.

The patches don't come with new tooltip numbers, so every effect on these cards is still the October 9 value. Affected cards carry their own fix note.

FAQ

Q.

Why does Defiance show a 51-second cooldown?

Defiance is 60 seconds at skill level 1 and 51 seconds at level 10, the level its card uses. Compare cooldowns at the same skill level, because some skills change their cooldown as they level up.

Q.

Do passive skills cost MP or have a cooldown?

Passives have no MP cost on their cards. Some of them list an internal timer inside the effect text instead, such as the 1-second cooldown on Spirit's Descent.

Q.

What's the difference between Active, Passive and Stigma skills?

Actives are the skills you use during a fight, and passives work on their own once you learn them. Stigmas are extra options that open at level 22 with Ascension grade 3, and each build chooses from them.

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