Each disaster round is built around "what if" questions. Each round opens with a scenario, such as the Moon falling toward Earth, and drops you onto a themed map to face it. Paid extras are optional, so you can play without spending any Robux.
A session is a string of rounds, and each one starts in the lobby, where you wait for the next disaster, shop, and check your progress. When the countdown ends, the game loads everyone who is ready into a new map, and a 30-second warm-up lets you learn the layout before the scenario is revealed. Once the disaster starts, the danger escalates in stages until the round ends and the results show how many players survived.
Surviving a round earns you experience points (XP) and Credits, and Credits are what you spend in the shop. The Equipment tab holds mostly cosmetic and novelty items, so you don't need anything from it to survive. Missions in the lobby also pay out Credits, with daily ones paying every day and weekly ones paying a bigger reward once a week. Over time, you can prestige a disaster after surviving it five times, which raises the XP and Credits you earn from that disaster alone.
- Game Created
- October 5, 2026
- Last Updated On
- November 4, 2026
- Genre
- Survival
Game data
Equipment:
Equipment is the set of items sold in the What If Disasters shop's Equipment tab, and you equip them for a round. You buy them with Credits, which you earn by surviving rounds and completing missions. Most items are cosmetic or novelty pieces rather than survival gear.
What If Disasters Controls
| Action | Desktop |
|---|---|
| Move | W, A, S, D |
| Jump | Space |
| Interact | E |
What If Disasters Gameplay Tips
- Stand on the pad before the countdown ends. The pad is the carpeted area in the middle of the lobby. Anyone who isn't on it when the countdown reaches zero is left out of that round.
- Use the warm-up to pick your high ground. Two-story houses with stairs, car roofs, and bus stop shelters are higher spots on The Moon Falls, so note which ones are close to where you start. Picking one during the warm-up means you won't be searching for it once the danger hits.
- Move the moment the yellow circle changes. In The Moon Falls, the prompt shifts from getting somewhere safe to getting somewhere high when the tide starts rising. The circle's countdown is already running at that point, so every second you wait cuts into your time to reach it.
- Don't count on a car to save you. Cars can hold several passengers, but riders can be thrown off while the car is moving. A car roof counts as a high spot, but the car itself isn't a safe place to ride out a disaster.
- In a Sandstorm, get indoors instead of running. You can't outrun the winds, so getting indoors behind several walls is the better option.
- Reread the disaster description when your plan stops working. The description updates as the threat grows, so a spot that worked early on may not work later.







