Mutators are server-wide round modifiers: buy one and everyone climbing the current tower feels it, from low gravity to outright invincibility. Coin mutators price-scale with the tower length, Robux mutators sell convenience, and every one of them expires when the round ends, which keeps each purchase an in-the-moment decision.
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Currency
Coin Mutators
Bought with climb earnings; prices scale with tower length.
Invincibility
-
- Effect
- Can't die from the killparts
- Cost
- Noob Tower: 500 coins; Pro Tower: 860 coins; Tower of Hell RB: 600 coins
High Speed
-
- Effect
- Increases everyone's speed by 25%
- Cost
- Noob Tower: 100 coins; Pro Tower: 160 coins; Tower of Hell RB: 200 coins
Low Gravity
-
- Effect
- Reduces global gravity by 25%
- Cost
- Noob Tower: 130 coins; Pro Tower: 220 coins; Tower of Hell RB: 250 coins
Foggy
-
- Effect
- Makes everything foggy
- Cost
- Noob Tower: 150 coins; Pro Tower: 210 coins; Tower of Hell RB: 700 coins
Negative
-
- Effect
- Inverts colors
- Cost
- Noob Tower: 150 coins; Pro Tower: 210 coins; Tower of Hell RB: 350 coins
Lengthen
-
- Effect
- Adds another section to the tower
- Cost
- Noob Tower: 150 coins; Pro Tower: 180 coins
Extra Time
-
- Effect
- Adds another 2 minutes to the timer
- Cost
- Noob Tower: 50 coins; Pro Tower: 86 coins; Tower of Hell RB: 100 coins
| Image | Name | Effect | Cost |
|---|---|---|---|
| Invincibility | Can't die from the killparts | Noob Tower: 500 coins; Pro Tower: 860 coins; Tower of Hell RB: 600 coins | |
| High Speed | Increases everyone's speed by 25% | Noob Tower: 100 coins; Pro Tower: 160 coins; Tower of Hell RB: 200 coins | |
| Low Gravity | Reduces global gravity by 25% | Noob Tower: 130 coins; Pro Tower: 220 coins; Tower of Hell RB: 250 coins | |
| Foggy | Makes everything foggy | Noob Tower: 150 coins; Pro Tower: 210 coins; Tower of Hell RB: 700 coins | |
| Negative | Inverts colors | Noob Tower: 150 coins; Pro Tower: 210 coins; Tower of Hell RB: 350 coins | |
| Lengthen | Adds another section to the tower | Noob Tower: 150 coins; Pro Tower: 180 coins | |
| Extra Time | Adds another 2 minutes to the timer | Noob Tower: 50 coins; Pro Tower: 86 coins; Tower of Hell RB: 100 coins |
Currency
Robux Mutators
Premium effects, several coin-purchasable with membership.
Invisibility
-
- Effect
- Makes everyone invisible, including on the sidebar. Trails will still be visible regardless.
- Cost
- Standard: 9 Robux; With membership: 150 coins; Tower of Hell RB: 25 Robux
Double Jump
-
- Effect
- Lets everyone jump twice. If currently active, Double Jump can be triggered if you jump too far off of a platform, or if you jump off of a truss.
- Cost
- Standard: 15 Robux; With membership: 300 coins; Tower of Hell RB: 45 Robux
Bunny Hop
-
- Effect
- Makes everyone jump continuously If you are climbing, this action is interrupted unless if the player themselves jumps.
- Cost
- Standard: 20 Robux; With membership: 500 coins; Tower of Hell RB: 50 Robux
Checkpoints
-
- Effect
- Adds a checkpoint to every other section
- Cost
- Standard: 11 Robux; With membership: 400 coins; Tower of Hell RB: 1000 coins
Double Coins
-
- Effect
- Doubles everyone's coin reward. Example: Noob tower (6 sections) will now give 200 coins total rather than 100.
- Cost
- Standard: 11 Robux; With membership: 2000 coins
| Image | Name | Effect | Cost |
|---|---|---|---|
| Invisibility | Makes everyone invisible, including on the sidebar. Trails will still be visible regardless. | Standard: 9 Robux; With membership: 150 coins; Tower of Hell RB: 25 Robux | |
| Double Jump | Lets everyone jump twice. If currently active, Double Jump can be triggered if you jump too far off of a platform, or if you jump off of a truss. | Standard: 15 Robux; With membership: 300 coins; Tower of Hell RB: 45 Robux | |
| Bunny Hop | Makes everyone jump continuously If you are climbing, this action is interrupted unless if the player themselves jumps. | Standard: 20 Robux; With membership: 500 coins; Tower of Hell RB: 50 Robux | |
| Checkpoints | Adds a checkpoint to every other section | Standard: 11 Robux; With membership: 400 coins; Tower of Hell RB: 1000 coins | |
| Double Coins | Doubles everyone's coin reward. Example: Noob tower (6 sections) will now give 200 coins total rather than 100. | Standard: 11 Robux; With membership: 2000 coins |
Spending coins with intent
The coin tier is the tactical one. Extra Time is the cheapest insurance in the game and the default pick for long towers; High Speed and Low Gravity change how jumps physically work, which helps some sections and sabotages others; Invincibility trivializes killpart sections for its price. Because effects hit the whole server, a mutator is also a social move: buying Foggy for a lobby mid-climb is technically legal and morally questionable.
The Robux tier
Robux mutators lean toward round-warping effects: Double Jump rewrites what platforms are reachable, Checkpoints suspends the game's core rule every other section, and Double Coins converts a good climb into faster progression for everyone. Membership pricing lets several of them be bought with coins instead, which quietly makes the membership the budget path to the premium tier.
- Match the mutator to the dealt tower, not to habit.
- Stack complementary effects; Low Gravity plus Double Jump turns hard sections into flight practice.
- Remember expiry: never buy in a round's final seconds.
FAQ
Do mutators affect everyone?
Yes. Unlike gears, a mutator applies to every player in the server for the rest of the current round, then expires when a new round starts.
Why do coin prices vary?
Coin mutator prices scale with the tower variant, so the same mutator costs more on the longer pro tower than on the standard one.
Which mutator is best value?
Extra Time costs the least and saves the most runs. For pure fun per coin, Low Gravity is the crowd favorite.



