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  4. Mutators

All 12 Mutators in Tower of Hell

Updated on October 21, 2026 (3 days ago)

Mutators are server-wide round modifiers: buy one and everyone climbing the current tower feels it, from low gravity to outright invincibility. Coin mutators price-scale with the tower length, Robux mutators sell convenience, and every one of them expires when the round ends, which keeps each purchase an in-the-moment decision.

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Currency

Coin Mutators

7 items

Bought with climb earnings; prices scale with tower length.

Invincibility

Effect
Can't die from the killparts
Cost
Noob Tower: 500 coins; Pro Tower: 860 coins; Tower of Hell RB: 600 coins

High Speed

Effect
Increases everyone's speed by 25%
Cost
Noob Tower: 100 coins; Pro Tower: 160 coins; Tower of Hell RB: 200 coins

Low Gravity

Effect
Reduces global gravity by 25%
Cost
Noob Tower: 130 coins; Pro Tower: 220 coins; Tower of Hell RB: 250 coins

Foggy

Effect
Makes everything foggy
Cost
Noob Tower: 150 coins; Pro Tower: 210 coins; Tower of Hell RB: 700 coins

Negative

Effect
Inverts colors
Cost
Noob Tower: 150 coins; Pro Tower: 210 coins; Tower of Hell RB: 350 coins

Lengthen

Effect
Adds another section to the tower
Cost
Noob Tower: 150 coins; Pro Tower: 180 coins

Extra Time

Effect
Adds another 2 minutes to the timer
Cost
Noob Tower: 50 coins; Pro Tower: 86 coins; Tower of Hell RB: 100 coins

Currency

Robux Mutators

5 items

Bought with Robux, with separate prices on Tower of Hell RB.

Invisibility

Effect
Makes everyone invisible, including on the sidebar. Trails will still be visible regardless.
Cost
Standard: 9 Robux; Tower of Hell RB: 25 Robux

Double Jump

Effect
Lets everyone jump twice. If currently active, Double Jump can be triggered if you jump too far off of a platform, or if you jump off of a truss.
Cost
Standard: 15 Robux; Tower of Hell RB: 45 Robux

Bunny Hop

Effect
Makes everyone jump continuously If you are climbing, this action is interrupted unless if the player themselves jumps.
Cost
Standard: 20 Robux; Tower of Hell RB: 50 Robux

Checkpoints

Effect
Adds a checkpoint to every other section
Cost
Standard: 11 Robux; Tower of Hell RB: 1000 coins

Double Coins

Effect
Doubles everyone's coin reward. Example: Noob tower (6 sections) will now give 200 coins total rather than 100.
Cost
Standard: 11 Robux

Spending coins with intent

The coin tier is the tactical one. Extra Time is the cheapest insurance in the game and the default pick for long towers; High Speed and Low Gravity change how jumps physically work, which helps some sections and sabotages others; Invincibility trivializes killpart sections for its price. Because effects hit the whole server, a mutator is also a social move: buying Foggy for a lobby mid-climb is technically legal and morally questionable.

The Robux tier

Robux mutators lean toward round-warping effects: Double Jump rewrites what platforms are reachable, Checkpoints suspends the game's core rule every other section, and Double Coins converts a good climb into faster progression for everyone.

  • Match the mutator to the dealt tower, not to habit.
  • Stack complementary effects; Low Gravity plus Double Jump turns hard sections into flight practice.
  • Remember expiry: never buy in a round's final seconds.

FAQ

Q.

Do mutators affect everyone?

Yes. Unlike gears, a mutator applies to every player in the server for the rest of the current round, then expires when a new round starts.

Q.

Why do coin prices vary?

Coin mutator prices scale with the tower variant, so the same mutator costs more on the longer pro tower than on the standard one.

Q.

Which mutator is best value?

Extra Time costs the least and saves the most runs. For pure fun per coin, Low Gravity is the crowd favorite.

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