Tower of Hell gears are temporary shop tools for awkward movement, route, and timing problems. Gravity Coil, Speed Coil, and Fusion Coil change movement, Trowel and Hook help create or recover a route, and Hourglass pauses moving hazards. Each purchase lasts one round, so the useful choice is the tool that matches the next obstacle.
Gear role
Movement Gears
Gravity Coil, Speed Coil, and Fusion Coil solve different movement problems. Choose extra airtime, faster travel, or a mix of both based on what the route asks for.
Gravity Coil
A movement coil for higher jumps and slower falls.
- Availability
- Shop purchase
- Effect
- Makes the player jump higher and descend more slowly.
- Best use
- Provides extra airtime for long gaps and vertical jumps.
- Noob Tower
- 80 coins
- Pro Tower
- 152 coins
- Tower of Hell RB
- 224 coins
- Duration
- 1 round
Speed Coil
A movement coil that makes the player run faster.
- Availability
- Shop purchase
- Effect
- Increases the player's movement speed.
- Best use
- Helps with open routes and sections where faster travel is safe.
- Noob Tower
- 60 coins
- Pro Tower
- 120 coins
- Tower of Hell RB
- 180 coins
- Duration
- 1 round
Fusion Coil
A combined movement coil for jump height and speed.
- Availability
- Shop purchase
- Effect
- Combines higher jumps with faster movement.
- Best use
- Covers routes that need both extra reach and quicker movement.
- Noob Tower
- 90 coins
- Pro Tower
- 150 coins
- Tower of Hell RB
- 210 coins
- Duration
- 1 round
Gear role
Route Tools
Trowel adds a temporary platform route, while Hook helps you swing toward a reachable target or recover from a fall. Both are most useful when you can spot the route they are meant to solve.
Trowel
A route tool that places temporary paths in the tower.
- Availability
- Shop purchase
- Effect
- Places temporary paths that can be used as extra platforms.
- Best use
- Creates a short route aid around a difficult jump.
- Noob Tower
- 40 coins
- Pro Tower
- 76 coins
- Tower of Hell RB
- 112 coins
- Duration
- 1 round
- Notes
- Placed paths last about 5 seconds and the gear has an 8-second cooldown.
Hook
A recovery tool for swinging toward reachable targets.
- Availability
- Shop purchase
- Effect
- Hooks onto a reachable platform or player so the user can swing or arrest a fall.
- Best use
- Supports recovery and route traversal when a target is within reach.
- Noob Tower
- 80 coins
- Pro Tower
- 152 coins
- Tower of Hell RB
- 224 coins
- Duration
- 1 round
- Notes
- The rope can snap when stretched too far, and climbing is unavailable while the Hook is in use.
Gear role
Timing Control
Hourglass freezes every moving part in every section, including conveyors, until toggled off. Use it to stop every moving hazard for the round rather than changing the server for everyone.
Hourglass
A timing tool that pauses moving hazards such as conveyors.
- Availability
- Shop purchase
- Effect
- Freezes every moving part in every section, including conveyors.
- Best use
- Stops timed hazards so a moving route can be crossed safely.
- Noob Tower
- 72 coins
- Pro Tower
- 144 coins
- Tower of Hell RB
- 216 coins
- Duration
- 1 round
- Notes
- Can be toggled on and off during the round.
Match the gear to the obstacle
Start with the route problem in front of you. Gravity Coil helps when jump height or airtime is the blocker. Speed Coil suits an open route where faster movement is safe. Fusion Coil handles routes that need both extra reach and speed, but it still rewards careful movement rather than a blind sprint.
Use Trowel when a temporary platform can make one difficult jump safer. Its placed paths last about 5 seconds and the gear has an 8-second cooldown, so place one where it changes the route instead of dropping it during a panic. Hook is the recovery and traversal choice when a reachable platform or player gives you a target. The rope can snap when stretched too far, and climbing is unavailable while Hook is in use.
Hourglass belongs to moving hazards. It freezes every moving part in every section, including conveyors, until you toggle it off. That makes it a timing tool for the holder, not a server-wide mutator.
Shop tiers and round timing
The shop uses separate coin prices for Noob Towers, Pro Towers, and Tower of Hell RB. Prices scale with tower length, so compare the tier that matches the tower you are playing instead of treating one value as universal.
Every listed gear lasts for one round. Spend for the route problem you expect to face, then accept that the tool leaves when the round ends. A purchase that solves one awkward jump can be worthwhile even when it does nothing for the next tower.
Keep the systems separate
Gears affect the player who holds them. Mutators affect the server, skill-tree upgrades belong to a separate progression system, and cosmetic effects are separate from gear. Secret rewards, admin or private-server spawns, easter-egg traps, cosmetic objects, and items with no confirmed ordinary-player function are outside the ordinary shop-gear scope.
FAQ
Do Tower of Hell gears last between rounds?
No. A shop gear lasts for 1 round, so it is a temporary purchase rather than permanent inventory.
How do I choose between the movement coils?
Gravity Coil is for higher jumps and slower falls. Speed Coil is for faster travel. Fusion Coil combines higher jumps with faster movement, so it fits routes that ask for both.
When should I buy Trowel or Hook?
Use Trowel when a temporary platform can make one difficult jump safer. Use Hook when a reachable platform or player gives you a swing or recovery target. Trowel paths last about 5 seconds and the gear has an 8-second cooldown, while Hook's rope can snap when stretched too far.
What does Hourglass affect?
Hourglass freezes every moving part in every section, including conveyors, until you toggle it off. It is a timing tool for the player using it, not a server-wide mutator.
Why are Noob Tower, Pro Tower, and Tower of Hell RB prices shown separately?
They are coin prices for different tower variants. Noob Towers run six sections and Pro Towers run twelve, and Tower of Hell RB has its own price tier. Use the one that matches the tower you are playing.
Are secret or admin-only objects included as shop gears?
No. The scope here is ordinary player-facing shop gear. Disputed secret rewards, admin or private-server spawns, easter-egg traps, cosmetic objects, and items with no confirmed ordinary-player function are outside it.
How are gears different from mutators and skill-tree upgrades?
Gears are temporary tools for the holder. Mutators affect the server, while skill-tree upgrades belong to a separate progression system. Cosmetic effects are separate from gear.



