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  4. Resources, Materials and Food

All 69 Resources, Materials and Food in Subnautica 2

Updated on November 15, 2026 (about 12 hours ago)

In Subnautica 2, resources, materials and food are the everyday supplies you collect, craft and eat to keep going. Raw resources like Copper, Silver and Quartz come from caves and the seabed, and the Fabricator and Processor turn them into the parts you need. Food and drink come from the fish, slugs and plants around you, and each group has a clear job in keeping you alive and your gear working.

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Type

Raw resource

14 items

Titanium

Titanium is the common construction stock used across early tools, habitats and processed materials.
Source
Gathered
How to Get It
Gather loose pieces or metal salvage along starter routes and around the seabed.
Used For
General construction material; also processed into Titanium Ingots.

Copper

Copper feeds the early battery, wiring and electronics chain.
Source
Gathered
How to Get It
Search cave roofs, overhangs and shadowed crevices, including the cave near Old Habitat.
Used For
Make Copper Wire and Basic Batteries, or use it in Mild Acid and Copper Ingots.

Silver

Silver is an early bottleneck for oxygen upgrades and electronics.
Source
Gathered
How to Get It
Follow the Colonist Bunker 1 route from Angel Comb through the marked cave to the Silver area.
Used For
Make Standard Air Tanks and Wiring Kits; spare Silver can be processed into Silver Ingots.

Gold

Gold supports advanced electronics and heat-zone base power.
Source
Gathered
How to Get It
After unlocking Heat Tolerance, search the rocks around the crashed colony ship in the volcanic region east of the Lifepod.
Used For
Use it in Advanced Wiring Kits and Strong Acid, or process it into Gold Ingots.

Quartz

Quartz supplies the glass and electronics branches of early crafting.
Source
Gathered
How to Get It
Search shallow coral, caves and seabed routes near the starting area.
Used For
Make Glass and System Chips; reserve some for early scan and base recipes.

Lead

Lead is used for early progression and a processed electronics material.
Source
Gathered
How to Get It
Follow the blue current northeast of the Lifepod into the ravine and search the sand beyond the colony platform.
Used For
Reserve the first two pieces for the Sonic Resonator; the Processor can also turn two Lead into Germanium.

Salt

Salt is shared by power supplies, drinks and food.
Source
Gathered
How to Get It
Search the small cave beside Chap habitat southeast of the Lifepod, near the pillar with a standing light.
Used For
One Salt is used for a Power Cell, Isotonic Water or Nutrient Block; the Processor also converts two Salt into Glass.

Sulfur

Sulfur feeds early repairs and later electronics and acid recipes.
Source
Gathered
How to Get It
Collect loose Sulfur at the rock pillar southeast of the Lifepod, past the Welcome Center near Coral Crabs.
Used For
Use it for the Repair Tool, Advanced Wiring Kits and the Processor recipe for Strong Acid.

Lithium

Lithium is a processed-material input for oxygen upgrades.
Source
Gathered
How to Get It
Find the first piece on the table outside the ruined colony building near the Great Jaw southwest of the Lifepod; later pieces are in prepared hot caves.
Used For
Use it with Titanium in the Processor to make Plasteel Ingots.

Celestine

Celestine supports vehicle depth upgrades and a later material chain.
Source
Gathered
How to Get It
Search southeast of the Alien Ruins Research Base, near the Needler nest.
Used For
Use it for Tadpole depth progression and Processor-made Strontium.

Atacamite

Atacamite is a late-route mineral used in Axum alloy processing.
Source
Sonic Resonator deposits
How to Get It
Travel east-northeast from the Alien Ruins Research Station toward the lower mineral cluster with a Sonic Resonator.
Used For
Combine one Atacamite, one Troilite and one Titanium Ingot in the Processor for an Axum Ingot.

Troilite

Troilite is a late-region mineral used in advanced crafting.
Source
Gathered
How to Get It
Search the deep Metal Farm area beyond Alien Ruins.
Used For
Use it in Axum Ingots and Entangled Power Cells.

Conduit Crystal

Conduit Crystal is a deeper mineral used by advanced electronics.
Source
Sonic Resonator deposits
How to Get It
Follow the Alien Ruins Research Base route toward Angel Comb below the Alien Power Plant; bring a Sonic Resonator.
Used For
Use it for the Bioscanner, Feedback Resonator, Advanced Battery and Entangled Power Cell.

Pent

Pent is a harvestable anomaly used as fuel and as an acid-crafting input.
Source
Harvested
How to Get It
Harvest it from the seabed in the Plateaus.
Used For
Process three Pents into a Biofuel Block; Pents also feed a Processor recipe for Mild Acid.

Type

Crafted component

26 items

Basic Battery

The Basic Battery powers early tools and unlocks several crafting chains.
Source
Fabricator
How to Get It
At the Fabricator, combine two Copper and one Acidic Raion Pouch.
Used For
Powers starter tools and is an input to Power Cells and other equipment recipes.

Copper Wire

Copper Wire turns raw Copper into a common electronics input.
Source
Fabricator
How to Get It
At the Fabricator, combine two Copper.
Used For
Used in Wiring Kits, System Chips and several station recipes.

Wiring Kit

A Wiring Kit combines Silver and Copper Wire for electronics.
Source
Fabricator
How to Get It
At the Fabricator, combine one Silver and one Copper Wire.
Used For
Used in electronics and equipment recipes, including the System Chip and Advanced Wiring Kit.

Advanced Wiring Kit

The Advanced Wiring Kit is a higher-tier electronics ingredient.
Source
Fabricator
How to Get It
At the Fabricator, combine one Wiring Kit, one Gold and one Sulfur.
Used For
Used for the Dedicated Core and advanced vehicle components.

System Chip

The System Chip is a core electronics part built from a Wiring Kit and Quartz.
Source
Fabricator
How to Get It
At the Fabricator, combine one Wiring Kit and two Quartz.
Used For
Used in electronics and Scanner Station crafting.

Glass

Glass is made from Quartz for building and advanced crafting.
Source
Fabricator
How to Get It
At the Fabricator, combine two Quartz.
Used For
Used in habitat recipes and Enameled Glass.

Enameled Glass

Enameled Glass combines Quartz-based Glass with Creature Enamel.
Source
Fabricator
How to Get It
At the Fabricator, combine one Glass and one Creature Enamel.
Used For
Used in advanced scanning equipment.

Titanium Ingot

Titanium Ingots cost less Titanium to produce at the Processor.
Source
Fabricator or Processor
How to Get It
Process Titanium at the Fabricator or Processor; the Processor recipe uses three Titanium and the Fabricator recipe uses five.
Used For
Used in repairs, advanced construction and alloy chains.

Plasteel Ingot

The Plasteel Ingot is a Processor-made Titanium and Lithium alloy.
Source
Processor
How to Get It
At the Processor, combine two Titanium and one Lithium.
Used For
Used for the High Capacity Air Tank and later upgrades.

Copper Ingot

Copper Ingots are a processed Copper material.
Source
Processor
How to Get It
Process Copper at the Processor.
Used For
Used in power and base construction recipes.

Silver Ingot

Silver Ingots carry Silver into advanced power recipes.
Source
Processor
How to Get It
Process Silver at the Processor.
Used For
One Silver Ingot is an ingredient in an Advanced Battery.

Gold Ingot

Gold Ingots are a processed input for high-capacity power supplies.
Source
Processor
How to Get It
Process Gold at the Processor.
Used For
Used in an Entangled Power Cell and advanced crafting.

Germanium Ingot

Germanium can be processed from either Lead or Silver.
Source
Processor
How to Get It
At the Processor, combine two Lead or two Silver for one Germanium.
Used For
Used in advanced equipment crafting.

Axum Ingot

AIAxum Ingot
The Axum Ingot is an alloy made from three late-game material inputs.
Source
Processor
How to Get It
At the Processor, combine one Titanium Ingot, one Atacamite and one Troilite.
Used For
Used for the Metal Farm and other late upgrades.

Fiber

Fiber is made from Fibrous Pulp for equipment and other recipes.
Source
Fabricator
How to Get It
At the Fabricator, combine two Fibrous Pulp.
Used For
Used for Fiber Mesh and early crafting.

Fiber Mesh

Fiber Mesh combines plant fiber with Strong Acid.
Source
Fabricator
How to Get It
At the Fabricator, combine two Fiber and one Strong Acid.
Used For
Used by the Rebreather and Improved Fins.

Rubber

Rubber is made from Lucifer Rotsacs for early survival equipment.
Source
Fabricator
How to Get It
At the Fabricator, combine two Lucifer Rotsacs.
Used For
Used for Basic Fins, the Air Bladder and Standard Air Tank.

Grease

Grease is processed from Halfmoons for a mobility upgrade.
Source
Processor
How to Get It
At the Processor, combine two Halfmoons.
Used For
Used in the Wakemaker recipe.

Mild Acid

Mild Acid is an early Fabricator material made from Raion Pouches and Copper.
Source
Fabricator
How to Get It
At the Fabricator, combine two Acidic Raion Pouches and one Copper.
Used For
Used to construct the Processor.

Strong Acid

Strong Acid has both a biological and a mineral crafting route.
Source
Fabricator or Processor
How to Get It
Make it at the Fabricator from two Necrolei Cysts, or at the Processor from one Sulfur and one Gold.
Used For
Used in Power Cells, Dedicated Cores and advanced batteries.

Power Cell

A Power Cell combines Basic Batteries, Strong Acid and Salt.
Source
Fabricator
How to Get It
At the Fabricator, combine two Basic Batteries, one Strong Acid and one Salt.
Used For
Stores power for vehicle and base systems.

Biofuel Block

Biofuel Blocks turn harvestable organic material into base fuel and emergency food.
Source
Processor
How to Get It
Process five Fibrous Pulp, three Pents, or two Crab Feces in the Processor.
Used For
Fuel a bioreactor or combine one with Salt to craft a Nutrient Block.

Advanced Battery

The Advanced Battery uses materials from the deeper electronics chain.
Source
Fabricator
How to Get It
At the Fabricator, combine one Conduit Crystal, one Strong Acid and one Silver Ingot.
Used For
A higher-capacity power source for compatible tools.

Entangled Power Cell

The Entangled Power Cell is a high-capacity version of a Power Cell.
Source
Fabricator
How to Get It
At the Fabricator, combine one Conduit Crystal, one Strong Acid, one Gold Ingot and one Troilite.
Used For
A higher-capacity power source for compatible vehicles.

Dedicated Core

The Dedicated Core is a crafted electronics component for vehicle parts.
Source
Fabricator
How to Get It
At the Fabricator, combine one Advanced Wiring Kit, two Quartz and one Strong Acid.
Used For
Used for Tadpole depth and haul components and the Scout Ray chassis.

Strontium

Strontium is a Processor-made material from Celestine.
Source
Processor
How to Get It
Process Celestine in the Processor.
Used For
Used for Tadpole upgrades and other advanced crafting.

Type

Biological

8 items

Acidic Raion Pouch

Acidic Raion Pouches supply the early battery and acid recipes.
Source
Harvested
How to Get It
Use the Survival Multitool to harvest pouches from Acidic Raions in the cave below the Lifepod or a nearby east cave.
Used For
One pouch combines with two Copper for a Basic Battery; two pouches and one Copper make Mild Acid.

Fibrous Pulp

Fibrous Pulp starts the fiber chain and can also support food and water.
Source
Harvested
How to Get It
Harvest the nearby plant sources along the Lifepod first-hour route.
Used For
Two Fibrous Pulp make one Fiber; three can make Water at the Processor, and pulp is used for Oily Salad.

Lucifer Rotsac

Lucifer Rotsac is harvested for early Rubber and Grease.
Source
Harvested
How to Get It
Search the rocky archway southwest of the Lifepod near Cradle Shootroots.
Used For
Two Rotsacs make Rubber, while one makes Grease.

Medical Gel Sac

Medical Gel Sacs are harvested from Acidic Raions for medical crafting.
Source
Harvested
How to Get It
Harvest the central plug of an Acidic Raion after removing its pouches.
Used For
Combine one Medical Gel Sac and one Fiber for an Enhanced First Aid Kit.

Necrolei Cyst

Necrolei Cysts are a biological source for Strong Acid.
Source
Harvested
How to Get It
Follow the Necrolei Cyst route around the Old Habitat and Jelly Lei landmarks.
Used For
Two Cysts make Strong Acid at the Fabricator.

Creature Enamel

CECreature Enamel
Creature Enamel hardens Glass for advanced scanning equipment.
Source
Sonic Resonator deposits
How to Get It
Search the deposit field southeast of the Alien Ruins Research Base and use a Sonic Resonator on supported deposits.
Used For
Combine one Creature Enamel with one Glass at the Fabricator to make Enameled Glass.

Axum Bacterial Culture

Axum Bacterial Culture is a deep biological pickup used in resource production.
Source
Harvested
How to Get It
Follow the deep Metal Farm route after reaching Alien Ruins.
Used For
One culture and one Axum Ingot are used to build a Metal Farm.

Crab Feces

Crab Feces is a biological pickup that can be processed into fuel.
Source
Harvested
How to Get It
Harvest deposits in the North or South Raceway areas of Coral Gardens, near Coral Crabs.
Used For
Process two pieces at the Processor into a Biofuel Block.

Type

Food and drink

21 items

Halfmoon

Halfmoon is an edible fish that can also be processed into Grease.
Source
Caught
How to Get It
Catch a Halfmoon; cook it at the Fabricator for a prepared meal.
Used For
Can be eaten raw after unlocking Digestion; two Halfmoons can be processed into Grease.

Harvestmoon

Harvestmoon can be eaten raw or cooked at the Fabricator.
Source
Caught
How to Get It
Catch a Harvestmoon and cook it at the Fabricator.
Used For
A raw fish food with a corresponding cooked recipe.

Bluemoon

Bluemoon can be eaten raw or cooked at the Fabricator.
Source
Caught
How to Get It
Catch a Bluemoon and cook it at the Fabricator.
Used For
A raw fish food with a corresponding cooked recipe.

Geordie

Geordie can be eaten raw or cooked at the Fabricator.
Source
Caught
How to Get It
Catch a Geordie and cook it at the Fabricator.
Used For
A raw fish food with a corresponding cooked recipe.

Electric Geordie

Electric Geordie can be eaten raw or cooked at the Fabricator.
Source
Caught
How to Get It
Catch an Electric Geordie and cook it at the Fabricator.
Used For
A raw fish food with a corresponding cooked recipe.

Hoverthorn

Hoverthorn can be eaten raw or cooked at the Fabricator.
Source
Caught
How to Get It
Catch a Hoverthorn and cook it at the Fabricator.
Used For
A raw fish food with a corresponding cooked recipe.

Blackthorn

Blackthorn can be eaten raw or cooked at the Fabricator.
Source
Caught
How to Get It
Catch a Blackthorn and cook it at the Fabricator.
Used For
A raw fish food with a corresponding cooked recipe.

Water Slug

Water Slugs provide the first repeatable source of drinking water.
Source
Caught
How to Get It
Catch a Water Slug during the starter resource loop.
Used For
One Water Slug makes one Water at the Fabricator; it can also be eaten raw after Digestion.

Flash Slug

Flash Slugs are used to craft Isotonic Water.
Source
Caught
How to Get It
Catch a Flash Slug during exploration.
Used For
One Flash Slug and one Salt make Isotonic Water.

Cooked Halfmoon

Cooked Halfmoon is a simple prepared meal made from a Halfmoon.
Source
Fabricator
How to Get It
Cook one Halfmoon at the Fabricator after unlocking Digestion.
Used For
Restores food without the dehydration penalty of raw fish.

Cooked Geordie

Cooked Geordie is a prepared meal made from a Geordie.
Source
Fabricator
How to Get It
Cook one Geordie at the Fabricator after unlocking Digestion.
Used For
Restores food without the dehydration penalty of raw fish.

Cooked Bluemoon

Cooked Bluemoon is a prepared meal made from a Bluemoon.
Source
Fabricator
How to Get It
Cook one Bluemoon at the Fabricator after unlocking Digestion.
Used For
Restores food without the dehydration penalty of raw fish.

Cooked Harvestmoon

Cooked Harvestmoon is a prepared meal made from a Harvestmoon.
Source
Fabricator
How to Get It
Cook one Harvestmoon at the Fabricator after unlocking Digestion.
Used For
Restores food without the dehydration penalty of raw fish.

Cooked Electric Geordie

Cooked Electric Geordie is a prepared meal made from an Electric Geordie.
Source
Fabricator
How to Get It
Cook one Electric Geordie at the Fabricator after unlocking Digestion.
Used For
Restores food without the dehydration penalty of raw fish.

Cooked Hoverthorn

Cooked Hoverthorn is a prepared meal made from a Hoverthorn.
Source
Fabricator
How to Get It
Cook one Hoverthorn at the Fabricator after unlocking Digestion.
Used For
Restores food without the dehydration penalty of raw fish.

Cooked Blackthorn

Cooked Blackthorn is a prepared meal made from a Blackthorn.
Source
Fabricator
How to Get It
Cook one Blackthorn at the Fabricator after unlocking Digestion.
Used For
Restores food without the dehydration penalty of raw fish.

Oily Salad

Oily Salad turns harvested Fibrous Pulp into food.
Source
Fabricator
How to Get It
Make Oily Salad at the Fabricator from Fibrous Pulp.
Used For
A plant-based food option after unlocking Digestion.

Nutrient Block

Nutrient Blocks are ready-to-eat starter rations that restore 40 food.
Source
Starter locker or crafted
How to Get It
Find three in the starter locker; additional blocks use one Biofuel Block and one Salt.
Used For
Restores 40 food per block.

Water

Water made from a Water Slug is the basic early hydration supply.
Source
Fabricator
How to Get It
At the Fabricator, make one Water from one Water Slug.
Used For
Restores 40 water.

Isotonic Water

Isotonic Water uses a Flash Slug and Salt.
Source
Fabricator
How to Get It
At the Fabricator, combine one Flash Slug and one Salt.
Used For
A crafted drink for restoring water.

Filtered Water Packet

The Water Secretion Biomod gradually fills a Filtered Water Packet.
Source
Water Secretion Biomod
How to Get It
The Water Secretion Biomod fills a Filtered Water Packet over time.
Used For
A drink produced by the Water Secretion Biomod.

How Resources, Materials and Food Work Together

Raw resources are what you find out in the world, like Titanium, Lead and Pent. Materials are what you make from them, and they often feed each other. Copper can become Copper Wire, which goes into a Wiring Kit with Silver, and that kit can become part of a System Chip. Once you see how one item leads to the next, it's easier to know what to bring home.

Biological pickups sit in the middle of this. They are parts you harvest from creatures and plants, like Acidic Raion Pouches, Fibrous Pulp and Necrolei Cysts, and they go into recipes just like raw resources do. Food and drink run alongside, though a few ingredients, like Salt, serve both crafting and cooking.

Most crafts need pieces from more than one place, so it helps to think in chains. When you head out, work out which ingredient is hardest to find and go after that first. Then collect the easier pieces on the way back, so you don't end up with half a recipe.

How to Gather Resources and Biological Pickups

Most raw resources are loose pieces you find by searching, so exploring is part of the job. Check cave roofs, overhangs and shadowed crevices for Copper, look through shallow coral, caves and the seabed near the start for Quartz, and follow the starter routes for Titanium. Many early finds sit near the starting area, so you can build up a stock there before pushing deeper.

Biological pickups need harvesting, and the Survival Multitool is the tool for it. Acidic Raion Pouches come from creatures in the caves below the Lifepod, while Fibrous Pulp comes from the plants along your first route. Some parts only come out after you've dealt with something else, like the Medical Gel Sac in the middle of an Acidic Raion once its pouches are gone.

Some minerals sit in deposits that need a Sonic Resonator to collect, including Atacamite, Conduit Crystal and Creature Enamel. Bring one before you head into those areas. The deepest materials, such as Troilite and Axum Bacterial Culture, lie beyond the Alien Ruins, so plan those trips once your supplies are ready.

How the Fabricator and Processor Turn Materials Into Parts

Most crafting happens at the Fabricator, which makes things like Copper Wire, Glass, Basic Batteries and cooked meals. The Processor handles refining. It turns raw metals into ingots, which are refined metal pieces, and it makes a few special parts such as Plasteel Ingots, Grease and Biofuel Blocks.

Processing can also stretch your raw stock. A Titanium Ingot takes less Titanium at the Processor than at the Fabricator, so the Processor is the better choice when Titanium runs short. Silver and Gold Ingots each take three raw pieces of their metal at the Processor.

Some parts can be made in more than one way, so you can use whichever fits what you're carrying. Strong Acid comes from two Necrolei Cysts at the Fabricator, or from one Sulfur and one Gold at the Processor. Biofuel Blocks can be processed from Fibrous Pulp, Pents or Crab Feces, so whichever one you can gather most easily will do.

Which Early Resources Matter Most

Silver and Copper are the tightest materials early on. Silver goes into Standard Air Tanks and Wiring Kits, and it's one of the main limits on oxygen upgrades. Copper runs through early wiring and power, and it's part of the Mild Acid you need to build the Processor.

Quartz and Titanium come up again and again. Quartz makes Glass and System Chips, so keep some back for scanning and base recipes rather than spending it all at once. Titanium is the general construction stock, and it also feeds Titanium Ingots and Plasteel Ingots.

Salt, Sulfur and Lead are easy to overlook, but they turn up in important places. Salt is shared across power, drinks and food, so it's worth keeping a stock. Sulfur helps with the Repair Tool, and Lead's first two pieces are best set aside for the Sonic Resonator. Gold has to wait until you unlock Heat Tolerance, and Troilite comes from deeper areas, so both belong to later progress.

How to Make Advanced Batteries and Entangled Power Cells

Power starts simple. A Basic Battery comes from two Copper and an Acidic Raion Pouch, and a Power Cell builds on two Basic Batteries with Strong Acid and Salt to store power for vehicles and base systems. Advanced Batteries and Entangled Power Cells are the higher-capacity options, useful when recharging keeps breaking up your exploring.

Both upgrades need a Conduit Crystal and a Strong Acid, and each needs two scans to unlock its blueprint before the Fabricator will make it. An Advanced Battery adds a Silver Ingot, while an Entangled Power Cell adds a Gold Ingot and a Troilite. Neither one uses up your regular Basic Batteries or Power Cells, so you can keep a spare while you work on the upgrade.

They belong to different families, so check the device first. Advanced Batteries suit compatible tools, and Entangled Power Cells suit compatible vehicles, so a bigger cell won't always fit a handheld slot. Because both draw on the same Conduit Crystal and Strong Acid, decide which upgrade you need next and set those pieces aside for it.

Food and Water: What to Eat and Drink

Food and water are separate meters, so a full stomach doesn't mean you're hydrated. Your starter locker has Nutrient Blocks, which are ready to eat. For water, catch a Water Slug and turn it into Water at the Fabricator, which gives you your first reliable drink.

Local food becomes useful once you unlock Digestion, which is what makes the fish and slugs you catch worth eating. Many fish can be eaten raw, but raw fish carry a dehydration penalty, so cook them at the Fabricator when you can. Halfmoons, Geordies and Hoverthorns are among the fish with their own cooked meals, and Oily Salad is the plant-based option made from Fibrous Pulp.

For a crafted drink, Isotonic Water combines a Flash Slug with Salt at the Fabricator. The Water Secretion Biomod also slowly fills a Filtered Water Packet while you explore.

Planning Food, Water and Materials for Longer Trips

Food and materials share a few ingredients, so decide what you're using them for before you spend them. Two Halfmoons make Grease at the Processor, so set aside enough fish to eat before you turn any into equipment materials. Biofuel Blocks can fuel a bioreactor, but one can also be combined with Salt to make a Nutrient Block, so know which job it's doing first.

Before a longer trip, pack food and water for the way back as well as the way out. Top up before you leave rather than waiting until thirst is urgent, and keep a small ready reserve at base so you aren't looking for a Water Slug in a hurry. Set aside the next trip's rations and water before spending any surplus on processing or power.

FAQ

Q.

How do I unlock Digestion in Subnautica 2?

You unlock Digestion at the Angel Comb. Follow NOA's Anita black-box lead to the Angel Comb, interact with the central pod, then confirm it in the Adaptations tab of your PDA. Catching more of the same fish won't complete that step, so keep some starter food on hand until you've finished it.

Q.

How do I get more water from a Filtered Water Packet?

Pair Water Secretion with Water Retention once you have two passive slots unlocked. Retention doubles the positive hydration you get from food and drinks, so a full packet goes twice as far, as long as it fits under your water limit. Retention doesn't slow your passive thirst drain, so if you only have one slot, choose the ability that fits your supplies best.

Q.

Can I use Nutrient Blocks as fuel?

Yes. Nutrient Blocks can be burned as bioreactor fuel, so an edible ration can end up as fuel if you're not careful. Keep your trip rations separate from the fuel you feed your base.

Q.

How do I recharge an Advanced Battery?

Build a Battery Terminal or Power Cell Terminal at a powered base, then place the supply in the slot that accepts it. Watch the charge rise before you leave it unattended. The terminal only moves energy your base already has, so if the base keeps running dry, address generation and consumption rather than crafting more batteries.

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