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  1. Home>
  2. Stronghold Series>
  3. Stronghold Crusader: Definitive Edition>
  4. Units

All 27 Units in Stronghold Crusader: Definitive Edition

Updated on November 1, 2026 (3 days ago)

Stronghold Crusader: Definitive Edition is a castle-building strategy game set during the Crusades. Its units are the soldiers and specialists you train to attack an enemy castle or defend your own, and each one has a job, whether that's holding a line, sneaking into a castle or breaking its walls. The roster falls into three groups: European troops, Arab mercenaries and the Bedouin units added in this edition. Knowing what each group does helps you decide who to train.

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Faction

European

12 items

Archer

A quick, unarmored bow troop with long range that can climb ladders and dig moats.

Recruitment Gold
12 Gold
Attack Rating
Low
Defense Rating
Low
Speed Rating
Fast
Weapon
Bow
Armor
-
Special Role
Long-range fire; can climb ladders, dig moats, and ignite pitch ditches from a brazier.
Training Route
Barracks; needs an available peasant, gold, and a bow in the Armory.

Crossbowman

A slow ranged troop whose accurate bolts pierce metal armor.

Recruitment Gold
20 Gold
Attack Rating
Low
Defense Rating
Medium
Speed Rating
Slow
Weapon
Crossbow
Armor
Leather
Special Role
Accurate bolts can pierce metal armor, though the unit moves and reloads slowly.
Training Route
Barracks; needs an available peasant, gold, a crossbow, and leather armor in the Armory.

Spearman

A lightly equipped melee troop that can climb ladders and dig moats.

Recruitment Gold
8 Gold
Attack Rating
Medium
Defense Rating
Very Low
Speed Rating
Average
Weapon
Spear
Armor
-
Special Role
Low-cost melee infantry that can climb ladders and dig moats.
Training Route
Barracks; needs an available peasant, gold, and a spear in the Armory.

Pikeman

A slow, armored defender with a pike who can dig moats.

Recruitment Gold
20 Gold
Attack Rating
Medium
Defense Rating
High
Speed Rating
Slow
Weapon
Pike
Armor
Metal
Special Role
A durable defensive troop for holding narrow approaches; can dig moats.
Training Route
Barracks; needs an available peasant, gold, a pike, and metal armor in the Armory.

Maceman

A mace-wielding assault troop that can climb ladders and dig moats.

Recruitment Gold
20 Gold
Attack Rating
High
Defense Rating
Medium
Speed Rating
Average
Weapon
Mace
Armor
Leather
Special Role
Fast assault infantry that can climb ladders and dig moats.
Training Route
Barracks; needs an available peasant, gold, a mace, and leather armor in the Armory.

Swordsman

A heavily armored foot soldier with high attack and defense, but very low speed.

Recruitment Gold
40 Gold
Attack Rating
Very High
Defense Rating
Very High
Speed Rating
Extremely Slow
Weapon
Sword
Armor
Metal
Special Role
Elite heavy infantry with strong attack and defense.
Training Route
Barracks; needs an available peasant, gold, a sword, and metal armor in the Armory.

Knight

A fast mounted swordsman who needs a horse from the Stables.

Recruitment Gold
40 Gold
Attack Rating
Very High
Defense Rating
High
Speed Rating
Very Fast
Weapon
Sword
Armor
Metal and horse
Special Role
Fast mounted melee troop suited to sudden sorties against enemy siege equipment.
Training Route
Barracks; needs an available peasant, gold, a sword, metal armor, and a horse bred at the Stables.

Tunneler

A lightly equipped specialist who tunnels under enemy walls and turrets.

Recruitment Gold
30 Gold
Attack Rating
Medium
Defense Rating
Very Low
Speed Rating
Fast
Weapon
Pick Axe
Armor
-
Special Role
Digs beneath enemy walls and turrets to collapse them.
Training Route
Tunneler's Guild; recruited there for gold.

Ladderman

A fragile troop that carries ladders for crossing enemy walls.

Recruitment Gold
4 Gold
Attack Rating
-
Defense Rating
Very Low
Speed Rating
Fast
Weapon
-
Armor
-
Special Role
Carries ladders so troops can cross a wall without breaching it.
Training Route
Engineer's Guild; recruited there.

Engineer

The specialist who builds and operates siege equipment.

Recruitment Gold
-
Attack Rating
-
Defense Rating
Very Low
Speed Rating
Average
Weapon
-
Armor
-
Special Role
Builds and operates siege equipment; can also dig moats.
Training Route
Engineer's Guild; trained there.

Black Monk

A staff fighter recruited from the Cathedral.

Recruitment Gold
-
Attack Rating
Medium
Defense Rating
Medium
Speed Rating
Slow
Weapon
Staff
Armor
-
Special Role
Staff-wielding religious fighter.
Training Route
Cathedral; recruited through its troop panel.

Temple Guard

A staff fighter recruited from the Grand Mosque.

Recruitment Gold
-
Attack Rating
Medium
Defense Rating
Medium
Speed Rating
Slow
Weapon
Staff
Armor
-
Special Role
Religious fighter armed with a simple staff, trained at the Grand Mosque.
Training Route
Grand Mosque; recruited through its troop panel.

Faction

Arab

7 items

Arabian Bows

A fast ranged mercenary similar to the European Archer.

Recruitment Gold
75 Gold
Attack Rating
Low
Defense Rating
Low
Speed Rating
Fast
Weapon
Bow
Armor
-
Special Role
Ranged mercenaries that serve as a quick alternative to European bow troops.
Training Route
Mercenary Post; hired for gold.

Slave

A very weak torch carrier that can burn buildings and dig moats.

Recruitment Gold
5 Gold
Attack Rating
Extremely Low
Defense Rating
Extremely Low
Speed Rating
Fast
Weapon
Torch
Armor
-
Special Role
A cheap torch carrier that can set buildings alight and dig moats.
Training Route
Mercenary Post; hired for gold.

Slinger

A fast, lightly protected troop that fires stones at close range.

Recruitment Gold
12 Gold
Attack Rating
Low
Defense Rating
Very Low
Speed Rating
Fast
Weapon
Sling
Armor
-
Special Role
Short-range ranged troop that attacks with stones.
Training Route
Mercenary Post; hired for gold.

Assassin

A concealed wall-climber that can use a grappling hook to take gatehouses.

Recruitment Gold
60 Gold
Attack Rating
Medium
Defense Rating
Average
Speed Rating
Average
Weapon
Scimitar
Armor
-
Special Role
Uses a grappling hook to climb walls and capture gatehouses; stays hidden until spotted.
Training Route
Mercenary Post; hired for gold.

Horse Archer

A very fast mounted bow troop that can shoot while moving.

Recruitment Gold
60 Gold
Attack Rating
Low
Defense Rating
Average
Speed Rating
Very Fast
Weapon
Bow
Armor
Horse
Special Role
Mounted archer that fires while moving.
Training Route
Mercenary Post; hired for gold.

Arabian Swordsman

A slow, metal-armored melee troop with high attack and defense.

Recruitment Gold
80 Gold
Attack Rating
High
Defense Rating
High
Speed Rating
Extremely Slow
Weapon
Scimitar
Armor
Metal
Special Role
Heavy melee mercenary with strong attack and defense.
Training Route
Mercenary Post; hired for gold.

Fire Thrower

A slow, lightly protected troop whose Greek fire harms soldiers and buildings.

Recruitment Gold
100 Gold
Attack Rating
High
Defense Rating
Low
Speed Rating
Slow
Weapon
Greek Fire
Armor
-
Special Role
Throws Greek fire at troops and buildings.
Training Route
Mercenary Post; hired for gold.

Faction

Bedouin

8 items

Skirmisher

A fast javelin thrower that can climb ladders and dig moats.

Recruitment Gold
25 Gold
Attack Rating
Low
Defense Rating
Low
Speed Rating
Fast
Weapon
Javelin and dagger
Armor
-
Special Role
Throws replenishable javelins before fighting with a dagger; can climb ladders and dig moats.
Training Route
Bedouin Stockade; hired for gold.

Sapper

A wall-breaking specialist with fire-resistant clothing.

Recruitment Gold
50 Gold
Attack Rating
Low
Defense Rating
Average
Speed Rating
Average
Weapon
Pick Axe
Armor
-
Special Role
Specializes in breaking walls and is resistant to fire, reducing the danger of pitch defenses.
Training Route
Bedouin Stockade; hired for gold.

Camel Lancer

A very fast camel-mounted lancer for chasing mobile targets.

Recruitment Gold
40 Gold
Attack Rating
Medium
Defense Rating
Average
Speed Rating
Very Fast
Weapon
Lance
Armor
Camel
Special Role
Fast mounted lancer used to chase other mobile targets.
Training Route
Bedouin Stockade; hired for gold.

Heavy Camel

A mounted pair that combines a melee fighter and an archer.

Recruitment Gold
100 Gold
Attack Rating
High
Defense Rating
High
Speed Rating
Fast
Weapon
Bow and sword
Armor
Leather
Special Role
Combines a melee fighter and an archer on one camel.
Training Route
Bedouin Stockade; hired for gold.

Demolisher

A slow wall breaker whose shield protects it from projectiles for a time.

Recruitment Gold
80 Gold
Attack Rating
Medium
Defense Rating
High
Speed Rating
Slow
Weapon
Hammer
Armor
Leather
Special Role
Breaks walls and reveals nearby enemy defenses; its shield blocks projectiles for a time.
Training Route
Bedouin Stockade; hired for gold.

Eunuch

A very slow heavy fighter whose two scimitars can hit groups at once.

Recruitment Gold
100 Gold
Attack Rating
Very High
Defense Rating
Medium
Speed Rating
Extremely Slow
Weapon
Two scimitars
Armor
Metal
Special Role
Heavy fighter whose sweeping attacks damage groups; can dig moats.
Training Route
Bedouin Stockade; hired for gold.

Healer

A quick, fragile support troop that heals other units.

Recruitment Gold
100 Gold
Attack Rating
Extremely Low
Defense Rating
Extremely Low
Speed Rating
Fast
Weapon
-
Armor
-
Special Role
Support troop that heals units on the battlefield.
Training Route
Bedouin Stockade; hired for gold.

Ambusher

A fire-pot thrower that hides when stationary.

Recruitment Gold
130 Gold
Attack Rating
High
Defense Rating
Low
Speed Rating
Slow
Weapon
Greek Fire
Armor
-
Special Role
Hides while stationary and throws fire pots at enemies that come within range.
Training Route
Bedouin Stockade; hired for gold.

How Units Are Recruited in Stronghold Crusader: Definitive Edition

Every soldier is trained from an idle peasant, so the number of spare peasants you have sets how big your army can grow. Each group is trained at its own building, and the cost depends on the group.

European troops are paid for with gold at the Barracks, but their weapons and armor have to be made in your workshops and stored in the Armory first. Knights also need a horse from the Stables. Tunnelers come from the Tunneler's Guild, and Laddermen and Engineers come from the Engineer's Guild. Engineers also build and man all siege equipment.

Black Monks come from the Cathedral, and Temple Guards come from the Grand Mosque. Arab mercenaries are hired for gold at the Mercenary Post, with no weapons or armor to make first. Bedouin units are hired for gold at the Bedouin Stockade in the same way.

European and Arab Units: How the Two Groups Differ

Armor is one clear difference between the two groups. Arabian Swordsmen are less armored than European Swordsmen, so the European version is the sturdier of the pair.

Arab mercenaries rely more on trickery and ranged fire. Some Arab units are built for stealth, and Slingers hit hard but only from short range.

Bedouin Units Added in Stronghold Crusader: Definitive Edition

Definitive Edition adds the Bedouin units, and you hire them for gold at the Bedouin Stockade. They cover a wide range of jobs, from speed and numbers to wall-breaking, healing and defense.

Sappers and Demolishers handle the walls. Sappers take them down, and their armor resists fire, so pitch defenses do less damage to them. Demolishers also uncover enemy defenses and carry shields that guard against missiles for a time.

Skirmishers are cheap and work best in large groups, while Camel Lancers chase down fast targets. Heavy Camels carry a fighter and an archer.

Eunuchs are slow, but they deal area damage and make excellent defenders. Ambushers hide while standing still and throw fire pots.

FAQ

Q.

What is the cheapest unit in Stronghold Crusader: Definitive Edition?

Slaves are the cheapest units in the game. They also carry torches that burn buildings.

Q.

Can Assassins capture a castle's gatehouse?

Yes. Assassins climb walls with a grappling hook and capture gatehouses, and they stay invisible until an enemy spots them.

Q.

Which units heal troops in Stronghold Crusader: Definitive Edition?

Healers, one of the Bedouin units, are the only units in the game that heal troops. They're poor fighters, so they're best kept back from the fighting.

Q.

Can Horse Archers shoot while moving in Stronghold Crusader?

Yes. Horse Archers fire while they're on the move, so you don't have to stop them to take a shot.

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