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  1. Home>
  2. Stronghold Series>
  3. Stronghold Crusader: Definitive Edition>
  4. AI Lords

All 29 AI Lords in Stronghold Crusader: Definitive Edition

Updated on November 1, 2026 (3 days ago)

AI lords are the computer-controlled rivals you face in Stronghold Crusader: Definitive Edition, a remaster of the 2002 castle-building strategy game. Every lord brings a castle, an army and a set of tactics of their own, so each match plays out differently. Knowing how a lord tends to play helps you prepare before the fight begins.

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Roster

Original Lords

8 items

Rat

A weak opponent with a loosely defended castle.

Availability
Base game
Play Style
Applies little military pressure and is one of the weakest opponents.
Castle
Scattered wall sections, few towers, and no traps leave the castle poorly defended.
Main Troops
Spearmen and archers.

Snake

A cautious lord whose patchy walls leave openings.

Availability
Base game
Play Style
Uses a mixed light force, but avoids decisive fights and is a poor combat leader.
Castle
An uneven mix of walls and moat, with small towers and no traps or defensive engines.
Main Troops
Archers, spearmen, fire throwers, laddermen, slaves, Arabian archers, and slingers.

Pig

An early attacker who favors macemen and crossbowmen.

Availability
Base game
Play Style
Has a weak economy but attacks early, often testing defenses with small forces.
Castle
A narrow, elongated fort with large square towers at each end and wolf pits outside.
Main Troops
Macemen and crossbowmen.

Wolf

A strong commander behind thick walls and layered defenses.

Availability
Base game
Play Style
Builds a powerful army and uses flexible attacks backed by siege weapons.
Castle
A large fortress with thick walls, tall towers, moats, wolf pits, and pitch ditches.
Main Troops
Archers, crossbowmen, Arabian archers, horse archers, swordsmen, pikemen, and boiling-oil engineers.

Saladin

An economic builder who attacks with a large army.

Availability
Base game
Play Style
Runs a strong desert economy and waits until he can send a large force.
Castle
A broad fort with projecting round towers, mangonels, ballistae, Arabian archers, and usually a moat.
Main Troops
Arabian archers, horse archers, fire throwers, Arabian swordsmen, assassins, and slaves.

Caliph

A fire-focused attacker whose castle uses pitch ditches.

Availability
Base game
Play Style
Uses fire raids and burning defenses as a central part of his attacks.
Castle
A rectangular fort with narrow walls, many lookout towers, fire ballistae, and pitch ditches.
Main Troops
Arabian archers, Arabian swordsmen, slaves, boiling-oil engineers, fire throwers, and horse archers.

Sultan

A modest fighter whose troops defend him loyally.

Availability
Base game
Play Style
Relies on loyal troops to defend him more than on strong military attacks.
Castle
A weak circular fort with one small gate, one lookout tower, and no moat or traps.
Main Troops
Slingers, fire throwers, Arabian swordsmen, and Arabian archers.

Richard the Lionheart

A skilled siege leader with a strong military and average economy.

Availability
Base game
Play Style
A strong soldier who favors direct assaults and excels at siege warfare.
Castle
A classic rectangle with four corner towers; he may add a second wall line and uses boiling oil.
Main Troops
Pikemen, archers, tunnelers, swordsmen, and boiling-oil engineers.

Roster

Warchest Lords

8 items

Sheriff

A trap-using lord who mixes Arab and Crusader troops.

Availability
Base game
Play Style
Uses both Arab and Crusader troops, with traps and fire attacks to protect his position.
Castle
A low outer wall surrounds workshops; a taller, thicker wall protects the keep, with towers and pitch ditches.
Main Troops
Macemen, crossbowmen, assassins, fire throwers, and slaves.

Emperor Frederick

A strong strategist who uses knights to disrupt sieges.

Availability
Base game
Play Style
Builds a strong economy and sends knights on short raids against enemy siege engines.
Castle
A triangular fort with corner towers, sometimes a second wall, a moat, and wolf pits.
Main Troops
Archers, crossbowmen, swordsmen, and knights.

King Philip

A knight-focused lord with a lightly protected castle.

Availability
Base game
Play Style
Seeks glory and tries to make knights the core of his army, but attacks inconsistently.
Castle
A short front wall protects the keep while a moat covers much of the rest; two square towers hold ballistae.
Main Troops
Archers, spearmen, and knights.

Abbot

An economic lord whose castle fields many monks.

Availability
Base game
Play Style
Pairs a strong economy with a large group of monks, though he is manageable in battle.
Castle
A rectangular fort with forward square towers, a moat around the outer ward, and pitch ditches.
Main Troops
Archers and monks.

Emir

A strong economic lord backed by many archers.

Availability
Base game
Play Style
Combines a strong economy with a large ranged force and a hard-to-take castle.
Castle
A circular, sun-shaped fort with projecting round towers, lookout towers, and boiling oil.
Main Troops
Arabian archers, horse archers, archers, Arabian swordsmen, and boiling-oil engineers.

Marshal

A capable fighter whose castle uses a moat and small towers.

Availability
Base game
Play Style
Fights well but has a less developed economy than the other Warchest lords.
Castle
Builds separate enclosures for supplies and the keep, with small towers and a moat.
Main Troops
Archers, swordsmen, and knights.

Nizar

An assassin-focused lord behind a moat and wolf pits.

Availability
Base game
Play Style
Uses assassins to slip past defenses and attack from close range.
Castle
A moat-ringed island fort with round towers, lookout towers, and wolf pits.
Main Troops
Arabian archers, assassins, and slaves.

Wazir

An aggressive lord with horse archers and fire defenses.

Availability
Base game
Play Style
Uses fast horse-archer raids and assassins to keep pressure on opponents.
Castle
A triangular or star-shaped fort with round towers, lookout towers, pitch ditches, and boiling oil.
Main Troops
Arabian archers, horse archers, slaves, Arabian swordsmen, fire throwers, and boiling-oil engineers.

Roster

Definitive Edition Lords

4 items

The Jewel

A patient attacker who waits until she has a heavy army.

Availability
Base game
Play Style
Builds strength before attacking, waiting for a large force of knights and swordsmen.
Castle
-
Main Troops
Knights and swordsmen.

The Sentinel

A layered defender with a mixed army.

Availability
Base game
Play Style
Combines different troops and layered defenses, becoming more dangerous over time.
Castle
Dense, layered lines of defense.
Main Troops
Crossbowmen, macemen, and demolishers.

The Nomad

A fast raider who relies on Camel Lancers and Skirmishers.

Availability
Base game
Play Style
Launches fast early raids before opponents can finish their walls; his own defenses are weak.
Castle
Weak defenses.
Main Troops
Camel Lancers and Skirmishers.

The Kahin

A steady builder who fields tough Bedouin troops.

Availability
Base game
Play Style
Builds steadily and fields a slow, durable army that punishes passive opponents.
Castle
-
Main Troops
Eunuchs and Heavy Camels.

Roster

Post-Launch Lords

9 items

The Crocodile

A patient lord who waits for an opening before raiding.

Availability
Free update
Play Style
Waits for opponents to become vulnerable, then sends raiders against them.
Castle
-
Main Troops
-

The Canary

A defensive lord who makes attackers fight through traps.

Availability
Paid DLC: The Canary & The Trader
Play Style
Avoids field battles and uses traps to wear down attackers.
Castle
Trap-heavy defenses along the approach to the castle.
Main Troops
-

The Trader

An economic builder who spends his wealth on an army.

Availability
Paid DLC: The Canary & The Trader
Play Style
Builds a large economy and buys a strong army, attacking when he can afford it.
Castle
-
Main Troops
-

The Sergeant

A direct military opponent who favors force over tricks.

Availability
Paid DLC: The Sergeant & The Lioness
Play Style
Prefers direct military strength to tricks and defensive schemes.
Castle
-
Main Troops
-

The Lioness

A balanced lord with a resilient Arab and Bedouin army.

Availability
Paid DLC: The Sergeant & The Lioness
Play Style
Balances her economy with a hard-to-break army.
Castle
-
Main Troops
Arab and Bedouin troops.

Baldwin

A patient defender with Crusader and Bedouin troops.

Availability
Paid DLC: Baldwin & Bullseye
Play Style
Builds calmly and relies on strong fortifications and a mixed army.
Castle
Strong fortifications.
Main Troops
Crusader troops and mercenary Bedouins.

Bullseye

A defensive lord who packs crossbowmen into his castle.

Availability
Paid DLC: Baldwin & Bullseye
Play Style
Prioritizes defense and fills his castle with crossbowmen.
Castle
A compact, crossbow-heavy defense.
Main Troops
Crossbowmen.

The Surgeon

A patient defender in a huge, tower-covered fortress.

Availability
Paid DLC: The Surgeon and Baibars
Play Style
Waits for attackers to tire against his fortress, then counterattacks.
Castle
A huge castle covered with towers.
Main Troops
-

Baibars

An aggressive lord who attacks in repeated waves.

Availability
Paid DLC: The Surgeon and Baibars
Play Style
Keeps fortifications to a minimum and sends repeated waves of attacks.
Castle
Minimal fortifications.
Main Troops
-

Where the AI Lords Come From

The AI lords arrived in layers, which is why the roster feels so big. The original lords came first, the Warchest lords followed, and the new lords at launch came with Stronghold Crusader: Definitive Edition itself. Lords added in later updates and paid DLC packs came after that, so the list has kept growing since launch.

How the AI Lords Play

Every lord has an approach of their own, and that approach shapes how a match goes. Some lean on a strong economy, some rely on walls and defenses, and others push with raw military strength. A plan that beats one lord can fall apart against another, so learning a lord's style is the main way to prepare.

Skirmish mode is where you take on the AI lords directly, so it's the place to get a feel for each style.

Post-Launch AI Lords and Paid DLC Packs

The Crocodile arrived with the free Autumn Update and waits for an opening before raiding. That lord can also be played in Skirmish mode.

The paid DLC packs each add a pair of lords, starting with The Canary & The Trader. The Canary avoids field battles and relies on traps, while The Trader builds a large economy and buys a strong army.

The Sergeant & The Lioness came next. The Sergeant prefers direct military strength, while The Lioness balances the economy with a hard-to-break army of Arab and Bedouin troops.

Baldwin & Bullseye followed. Baldwin builds calmly behind strong fortifications, backed by Crusader troops and Bedouin mercenaries. Bullseye puts defense first and fills the castle with crossbowmen.

The Surgeon and Baibars is the pack after that. The Surgeon waits behind a huge, tower-covered castle for attackers to tire, then counterattacks. Baibars keeps fortifications minimal and attacks in repeated waves.

FAQ

Q.

Do I have to pay to face every AI lord?

No. The base game's lords, including the ones added at launch, cost nothing extra. The paid DLC packs are the only add-ons with a price.

Q.

Do I need the base game to play the paid lords?

Yes. Each paid pack is an add-on, so you need to own and install Stronghold Crusader: Definitive Edition before you can play any of those lords.

Q.

Which AI lords are the hardest to beat?

The Wolf and Saladin are the benchmark for a tough fight, so they're the ones to try when you want a real test. Beating them is a good way to measure how far your skills have come.

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