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  4. Stacklands 2000 Cards

All 191 Stacklands 2000 DLC Cards and Recipes in Stacklands

Updated on November 1, 2026 (3 days ago)

Stacklands is a town builder where you stack cards on top of each other to make villagers, buildings and goods. Stacklands 2000 cards are the new cards from the game's second expansion, which turns your village into a modern city. They keep that city running by making power and water, keeping residents' wellbeing up, and bringing in the weather, disasters and events you have to handle. Players can collect and keep track of every Stacklands 2000 card in the game.

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0 of 191 completed · 0% complete

Structures

0/49

Workers

0/17

Resources

0/21

Ideas

0/64

Food

0/4

Mobs

0/7

Rumors

0/4

Weather

0/4

Disasters

0/6

Events

0/4

Landmarks

0/11
No entries match those filters.

What Stacklands 2000 Cards Are

Stacklands 2000 is a downloadable expansion for the base game, released on October 30, 2024. Its city runs on residents' wellbeing, connected roads and sewers, and factories that make advanced materials. You reach it by building up a food surplus on the mainland.

The cards fall into groups: workers, ideas, structures, resources, food, mobs, weather, disasters, events, landmarks and rumors. Some groups build and feed the city, while others bring in changes you have to plan around, like weather, disasters and events.

How Stacklands 2000 Cards Work

A few systems run through the whole expansion, and most cards plug into them. Wellbeing is the one to watch, since residents need it kept up. Power comes from hamster wheels, wind turbines and power plants, and some of those create pollution, so energy and cleanliness are tied together.

Sewers carry waste away once you connect them. Roads can move cards along for you after they're built, and you can switch between views to check each system. Science adds one more layer, because Laboratories produce it and advanced machines such as the Recycling Center and Nuclear Power Plant need it.

How to Get Stacklands 2000 Cards

Packs are one of the main ways cards arrive, and the most regular one is the Wild Weather pack. It shows up on its own every few moons and always holds two weather cards plus one disaster or event card, so the mix changes from one pack to the next.

The expansion adds more packs of its own, and quests unlock them as you go. Ideas work like recipes, showing you what to combine to make a new card. Rumors have their own conditions. Industrial Revolution is tied to a food surplus on the main board, and Extraction is made by combining cards.

Weather, Disaster and Event Cards in Stacklands 2000

The weather cards are Lightning, Rain, Sunshine and Wind. Rain lets you put a worker on it to collect water. Sunshine adds one wellbeing at the end of each moon while it's on your board, and it also works with solar panels to make power. Lightning can smelt ore.

The disasters are Drought, Earthquake, Financial Crisis, Goblin Conflict, Pollution and Wildfire. Drought stops your farms after about 20 seconds, and you need water to get them running again. Pollution is the one to watch closely: every ten points drains one wellbeing when a moon ends, and smelters and power plants feed it.

Goblin Conflict is linked to a set of goblin mob cards, from the Goblin Chopper to the Goblin Warplane. Events also come through packs, and they include the Crashed UFO, Festival, Pack Sale and Industrial Revolution. Industrial Revolution appears in both the events and the rumors.

Which Stacklands 2000 Cards Matter Most

Wellbeing decides how well your city does, so the cards that protect it matter most. Landmarks are built for that job, and cinemas, statues and zoos are among the ones that boost wellbeing.

Sunshine and Pollution are the two cards that most directly move wellbeing, one up and one down. They're the ones to plan around early, before the city grows and the stakes rise.

How to Track Your Stacklands 2000 Card Collection

The game's Cardopedia sorts cards into categories, which makes it the quickest way to see what you've found and what's still missing. Stacklands 2000 cards have their own groups there, so you can check weather, disasters, events, landmarks and rumors one at a time.

Checking the Cardopedia when a new pack arrives is an easy way to see what's new.

FAQ

Q.

How do you start the Industrial Revolution in Stacklands?

Build up a surplus of 25 food on the main board and the Industrial Revolution card appears. Place a villager on it, and after a few seconds your city run begins.

Q.

How do you get rid of Pollution in Stacklands 2000?

Build a Landfill or a Recycling Center. Both pull Pollution toward them and clear it over time, and the Recycling Center also turns out Metal Scraps while it works.

Q.

How do I make Extraction?

Combine a deposit, Factory Parts and a Worker. For example, putting a Lumber Deposit through this recipe gives you a Tree Plantation.

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  • Base Game CardsSee how Stacklands base game cards work, how to collect them through packs, exploring and combat, and which ones matter most for your village.
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