Masks are the gear you wear on your face in Soulmask, the survival game where you build a tribe and fight to get by in a harsh ancient world. Each one gives your character its own bonuses, from tougher defense and better stealth to help with hunger and bleeding, and most can also switch you into a special mode called Mimicry. You pick a starting mask when you create your character, then find or craft the rest as you explore. The mask you wear shapes how you fight, travel and survive.
Availability
Base Game
Civilization
A flexible starter mask with stamina, recovery, armor, and rescue upgrades.
- Deity
- -
- Availability
- Base Game
- Base Attributes
- Energy recovery 2/5; energy consumption 1/5; load capacity 1/5; intimidation 2/5 (0.2); starting energy 100; 6 gem sockets.
- Skill Nodes
- Mask Interface Module; Common Overclock; Stamina Surge; Deep Sleep; Critical Barrier; Outer Armor; Emergency Rescue; Guarding
- Unlock Item
- 1 × Civilization
Conquest
A starter mask with upgrades for quiet movement, concealment, and surprise attacks.
- Deity
- -
- Availability
- Base Game
- Base Attributes
- Energy recovery 2/5; energy consumption 1/5; load capacity 1/5; intimidation 2/5 (0.2); starting energy 100; 6 gem sockets.
- Skill Nodes
- Mask Interface Module; Common Overclock; Falling Buffer; Noise Absorption; Forbidden Territory; Light Disturbance; Hidden Assault; Shadow
- Unlock Item
- 1 × Conquest
Explorer
A travel-focused mask with mobility, repair, and power-injection skills.
- Deity
- -
- Availability
- Base Game
- Base Attributes
- Energy recovery 4/5; energy consumption 5/5; load capacity 4/5; intimidation 4/5 (0.4); starting energy 400; 6 gem sockets.
- Skill Nodes
- Special Mode (Mimicry); Emergency Repair; Living Body Mod; High Mobility; Immunity Activated; Tissue Enhancement; Power Injection; Electromagnetic Barrier
- Unlock Item
- 1 × Explorer
Golden Legend
Its Sunbird abilities help assess tribesfolk and protect promising recruits.
- Deity
- -
- Availability
- Free Golden Legend DLC
- Base Attributes
- Energy recovery 3/5; energy consumption 3/5; load capacity 3/5; intimidation 3/5 (0.3); starting energy 300; 6 gem sockets.
- Skill Nodes
- Reincarnation (Mimicry); Divine Eye; Heaven's Watch; Bone Discern; Stargaze; Heaven's Blessing; Spirit Sight; Sunbird Blessing
- Unlock Item
- 1 × Golden Legend
Ironblood Guard
A defensive mask tree with barrier, vitality, and guarding upgrades.
- Deity
- -
- Availability
- Base Game
- Base Attributes
- Energy recovery 2/5; energy consumption 2/5; load capacity 4/5; intimidation 3/5 (0.3); starting energy 200; 6 gem sockets.
- Skill Nodes
- Vigilance Mode (Mimicry); Stamina Burst; Absorption Barrier; Endless Vitality; Sequence Protection; Extreme Vigilance; Combat Potential; Omni Guard
- Unlock Item
- 1 × Ironblood Guard
Nature Enlightenment
A nature-focused mask with healing, protection, and beast-related upgrades.
- Deity
- -
- Availability
- Base Game
- Base Attributes
- Energy recovery 4/5; energy consumption 4/5; load capacity 3/5; intimidation 2/5 (0.2); starting energy 300; 6 gem sockets.
- Skill Nodes
- Resonance Mode (Mimicry); Nature's Blessing; Nature's Heal; Nature's Protection; Enlightenment; Eco-Balance; Nature's Domain; Nature's Heart
- Unlock Item
- 1 × Nature Enlightenment
Rich
A starter mask with ranged combat upgrades for precision shots, poison, and rapid fire.
- Deity
- -
- Availability
- Base Game
- Base Attributes
- Energy recovery 2/5; energy consumption 1/5; load capacity 1/5; intimidation 2/5 (0.2); starting energy 100; 6 gem sockets.
- Skill Nodes
- Mask Interface Module; Common Overclock; Data Analysis; Precision Shot; Absolute Focus; Poison Injection; Lethal Firepower; Rapid-Fire
- Unlock Item
- 1 × Rich
Shadow Walker
A stealth mask with shadow mode, camouflage, quiet movement, and optical mimicry.
- Deity
- -
- Availability
- Base Game
- Base Attributes
- Energy recovery 2/5; energy consumption 3/5; load capacity 2/5; intimidation 3/5 (0.3); starting energy 500; 6 gem sockets.
- Skill Nodes
- Shadow Mode (Mimicry); Flexible Torso; Vision Blockage; Silent Operation; Dark Camouflage; Vital Attack; Illegal Invasion; Optical Mimicry
- Unlock Item
- 1 × Shadow Walker
Tactical Guidance
A team-focused mask tree with reconnaissance, combat deployment, and ionic armor.
- Deity
- -
- Availability
- Base Game
- Base Attributes
- Energy recovery 4/5; energy consumption 2/5; load capacity 3/5; intimidation 2/5 (0.2); starting energy 400; 6 gem sockets.
- Skill Nodes
- Protection Mode (Mimicry); Reconnaissance; Teamwork; Full-out Attack; Positional Defense; Combat Deployment; Emergency Mobilization; Ionic Armor
- Unlock Item
- 1 × Tactical Guidance
Torch of Eternity
A survival-focused mask tree with life maintenance, metabolism, and tissue repair skills.
- Deity
- -
- Availability
- Base Game
- Base Attributes
- Energy recovery 3/5; energy consumption 2/5; load capacity 3/5; intimidation 2/5 (0.2); starting energy 200; 6 gem sockets.
- Skill Nodes
- Holy Mode (Mimicry); Metabolism Maintenance; Life Halt; Artery Isolation; Life Maintenance; Cell Proliferation; Tissue Repair; High-Energy Crystal
- Unlock Item
- 1 × Torch of Eternity
Wilderness Mark
A hunting mask with shooting, fatal-strike, and firepower-guidance upgrades.
- Deity
- -
- Availability
- Base Game
- Base Attributes
- Energy recovery 4/5; energy consumption 4/5; load capacity 3/5; intimidation 2/5 (0.2); starting energy 300; 6 gem sockets.
- Skill Nodes
- Hunting Mode (Mimicry); Frequency Adjustment; Fatal Blow; Dynamic Shooting; Mirror Reflection; Air Manipulation; Nerve Coordination; Firepower Guidance
- Unlock Item
- 1 × Wilderness Mark
Availability
Shifting Sands
Abyss Overlord
Sobek’s Tidal Mode tree adds underwater movement and water-based combat skills.
- Deity
- Sobek
- Availability
- Shifting Sands
- Base Attributes
- Energy recovery 2/5; energy consumption 2/5; load capacity 3/5; intimidation 3/5 (0.3); starting energy 300; 6 gem sockets.
- Skill Nodes
- Tidal Mode (Mimicry); Oxygen Enrichment; Underwater Maneuver; Self-Recovery; Tissue Hardening; Kinetic Strike; Bloodstained Armor; Fluid Prison
- Unlock Item
- 1 × Abyss Overlord
Celestial Wings
Horus’s Extreme Mode tree includes aerial gliding and powered wings.
- Deity
- Horus
- Availability
- Shifting Sands
- Base Attributes
- Energy recovery 3/5; energy consumption 2/5; load capacity 3/5; intimidation 2/5 (0.2); starting energy 200; 6 gem sockets.
- Skill Nodes
- Extreme Mode (Mimicry); Common Overclock; Aerial Glide; Power Recovery; Emergency Repair; Dimensional Vision; Quantum Leap; Energy Wings
- Unlock Item
- 1 × Celestial Wings
Doomsday Judgment
Anubis’s judgment-themed Mimicry tree adds a set of combat upgrades.
- Deity
- Anubis
- Availability
- Shifting Sands
- Base Attributes
- Energy recovery 3/5; energy consumption 4/5; load capacity 3/5; intimidation 3/5 (0.3); starting energy 300; 6 gem sockets.
- Skill Nodes
- Judgment Mode (Mimicry); Order Maintenance; Law and Justice; Principle of Equivalence; Balanced Confrontation; Fair Judgment; Equal Armaments; Final Judgment
- Unlock Item
- 1 × Doomsday Judgment
Enforcer
Its Escape Mode tree centers on gravity fields, chains, and bursts.
- Deity
- -
- Availability
- Shifting Sands
- Base Attributes
- Energy recovery 4/5; energy consumption 3/5; load capacity 4/5; intimidation 4/5 (0.4); starting energy 400; 6 gem sockets.
- Skill Nodes
- Escape Mode (Mimicry); Emergency Response; Gravitational Field; Gravity Beacon; Gravity Chain; Gravitational Fluctuations; Gravity Conduction; Gravity Burst
- Unlock Item
- 1 × Enforcer
Glorious Hymn
Amun-Ra’s Fusion Mode tree combines solar, laser, heat, and radiation skills.
- Deity
- Amun-Ra
- Availability
- Shifting Sands
- Base Attributes
- Energy recovery 5/5; energy consumption 3/5; load capacity 3/5; intimidation 2/5 (0.2); starting energy 500; 6 gem sockets.
- Skill Nodes
- Fusion Mode (Mimicry); Solar pulse; High-Energy Laser; Temperature Adjustment; Spectral Cycle; Electromagnetic Shock; Ionizing Radiation; Searing Laser
- Unlock Item
- 1 × Glorious Hymn
Ruler of the Barren Sands
Set’s mask tree uses sandstorms, sand armor, and skills that adapt to the environment.
- Deity
- Set
- Availability
- Shifting Sands
- Base Attributes
- Energy recovery 3/5; energy consumption 3/5; load capacity 4/5; intimidation 3/5 (0.3); starting energy 200; 6 gem sockets.
- Skill Nodes
- Sandstorm Mode (Mimicry); Environment Adaptation; Trauma Resonance; Binding Collapse; Damage Overload; Sand Armor; Martial Spirit; Weather Control
- Unlock Item
- 1 × Ruler of the Barren Sands
Shadow Hunter
Bastet’s mask improves dodging and agility and can summon spectral felines in Mimicry.
- Deity
- Bastet
- Availability
- Shifting Sands
- Base Attributes
- Energy recovery 2/5; energy consumption 3/5; load capacity 3/5; intimidation 3/5 (0.3); starting energy 400; 6 gem sockets.
- Skill Nodes
- Recovery Mode (Mimicry); Momentum Recovery; Dark Vision Amplification; Remnant Tracking; Inertia Compensation; Phase Step; Counter Circuit; Phantom Protocol
- Unlock Item
- 1 × Shadow Hunter
How Masks Work in Soulmask
A mask gives you its passive bonuses for as long as you wear it. Each mask also has its own tree of nodes, and you unlock them by raising the mask's level and spending crystals, such as Green and Blue Crystals. Masks also set your energy capacity and recovery rate, which limit how often you can use their special abilities.
Each node needs the mask to reach a set level, so the deeper nodes open up as the mask levels. Once a mask reaches its Mimicry level, you can activate Mimicry, which transforms you into the mask's figure and unlocks its stronger effects. Most masks also have an active ability you trigger while in Mimicry.
Choosing Your Starting Mask
At character creation you pick one of three starting masks: Civilization, Conquest or Rich. Each points you toward a different style. Civilization suits players who want to take hits and hold the front line, Conquest fits stealthy play and sneak attacks, and Rich is built around bows and hunting.
You don't have to lock in right away, but upgrading a mask costs resources, so it helps to pick a playstyle before you put much into one.
How to Get New Masks
Ancient Ruins can drop the starting masks once they reach level 25 or higher. Holy Ruins, the high-level ruins, hold most of the stronger masks, and each mask needs a ruin at a set level or above. Some masks turn up broken instead, and you rebuild them at the Mysterious Stone Table with the right modules and Green Crystals.
Shifting Sands Masks
Shifting Sands adds four Egyptian god masks: Horus, Anubis, Sobek and Amun-Ra. Horus comes to you automatically when the expansion's story begins, while the other three come from bosses in the desert's pyramids. Shifting Sands also has three more masks: Enforcer, Shadow Hunter and Ruler of the Barren Sands.
Which Soulmask Masks Are Best
In the base game, Ironblood Guard and Explorer come out on top in most rankings. Ironblood Guard is a defensive mask that lets you carry more and spend less stamina, while Explorer is an endgame pick that, in Mimicry, helps you shrug off poison, radiation and extreme heat. Among the Shifting Sands masks, Horus stands out for getting around, since its flight in Mimicry changes how you move across the map. Anubis suits big fights, because in Mimicry it can raise marked enemies it defeats as undead allies.
Rankings shift with each update, so treat any list as a starting point and try a few masks before you commit.
FAQ
Do you need the Shifting Sands DLC for the god masks?
Yes. Horus, Anubis, Sobek and Amun-Ra, along with Enforcer, Shadow Hunter and Ruler of the Barren Sands, belong to the Shifting Sands expansion, which is sold separately from the base game.
Is the Golden Legend mask free?
Yes. It came with a free add-on released as a gift for the game's first anniversary in Early Access, so you didn't need to buy it separately.
How can I upgrade a mask faster?
Repair it first. Repairing a mask gives it the Common Overclock effect, which speeds up its upgrades by 50%, so it's worth repairing a mask early if you plan to use it.

