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  3. Sonic Racing: CrossWorlds>
  4. Courses

All 39 Base Game Courses and CrossWorlds in Sonic Racing: CrossWorlds

Updated on November 15, 2026 (about 13 hours ago)

Courses and CrossWorlds are the places you race in Sonic Racing: CrossWorlds. Main courses are the core tracks, grouped into Grand Prix cups, while CrossWorlds are other worlds you reach mid-race through Travel Rings. In a standard race, the second lap takes place on a CrossWorld before the race returns to its main course, so one race can move through more than one world.

View

Course Group

Donpa Grand Prix

3 items

E-Stadium

A stadium course built as the centerpiece of the Donpa Grand Prix.
Course Type
Main Course
Based On
Original location

Rainbow Garden

A garden course in the Donpa Grand Prix.
Course Type
Main Course
Based On
Original location

Water Palace

A returning Sonic Rush location in the Donpa Grand Prix.
Course Type
Main Course
Based On
Sonic Rush

Course Group

Wisp Grand Prix

3 items

Metal Harbor

A harbor route from Sonic Adventure 2 in the Wisp Grand Prix.
Course Type
Main Course
Based On
Sonic Adventure 2

Sand Road

A desert route from Sonic & Knuckles in the Wisp Grand Prix.
Course Type
Main Course
Based On
Sonic & Knuckles

Colorful Mall

A shopping mall course in the Wisp Grand Prix.
Course Type
Main Course
Based On
Original location

Course Group

Boom Boo Grand Prix

3 items

Mystic Jungle

A jungle route from Sonic Forces in the Boom Boo Grand Prix.
Course Type
Main Course
Based On
Sonic Forces

Apotos

A seaside town from Sonic Unleashed in the Boom Boo Grand Prix.
Course Type
Main Course
Based On
Sonic Unleashed

Wonder Museum

A large museum course with urban and haunted scenery.
Course Type
Main Course
Based On
Original location

Course Group

Pumpkin Grand Prix

3 items

Crystal Mine

A mine course set among canyon terrain.
Course Type
Main Course
Based On
Original location

Ocean View

A coastal course that appeared in Sonic Heroes.
Course Type
Main Course
Based On
Sonic Heroes

Pumpkin Mansion

A mansion course with a haunted setting.
Course Type
Main Course
Based On
Original location

Course Group

Coral Grand Prix

3 items

Urban Canyon

A city course that cuts through a canyon.
Course Type
Main Course
Based On
Original location

Market Street

A Sonic Unleashed street course that also appeared in Team Sonic Racing.
Course Type
Main Course
Based On
Sonic Unleashed

Coral Town

A coastal town course in the Coral Grand Prix.
Course Type
Main Course
Based On
Original location

Course Group

Crystal Grand Prix

3 items

Blizzard Valley

A snow-covered valley course in the Crystal Grand Prix.
Course Type
Main Course
Based On
Original location

Radical Highway

A high-speed city route from Sonic Adventure 2.
Course Type
Main Course
Based On
Sonic Adventure 2

Chao Park

A park course filled with Chao-themed scenery.
Course Type
Main Course
Based On
Original location

Course Group

Egg Grand Prix

3 items

Donpa Factory

A factory course with an industrial theme.
Course Type
Main Course
Based On
Original location

Aqua Forest

A forest course with an aquatic setting.
Course Type
Main Course
Based On
Original location

Eggman Expo

An Eggman-themed exhibition course.
Course Type
Main Course
Based On
Original location

Course Group

Secret Grand Prix

3 items

Kronos Island

A course set on Kronos Island from Sonic Frontiers.
Course Type
Main Course
Based On
Sonic Frontiers

Northstar Islands

A course set across the Northstar Islands from Sonic Superstars.
Course Type
Main Course
Based On
Sonic Superstars

White Space

A course set in White Space from Shadow Generations.
Course Type
Main Course
Based On
Shadow Generations

Course Group

CrossWorlds

15 items

Sky Road

A floating route from Sonic Unleashed.
Course Type
CrossWorld
Based On
Sonic Unleashed

Roulette Road

A casino course that appeared in Sonic Heroes.
Course Type
CrossWorld
Based On
Sonic Heroes

Kraken Bay

A sea course from Sonic and the Secret Rings.
Course Type
CrossWorld
Based On
Sonic and the Secret Rings

Golden Temple

A course around a golden temple, with ancient ruins by the coast.
Course Type
CrossWorld
Based On
Original location

Magma Planet

A volcanic planet inspired by Galaxy Force II.
Course Type
CrossWorld
Based On
Galaxy Force II

Hidden World

A course based on Hidden World from Sonic Lost World.
Course Type
CrossWorld
Based On
Sonic Lost World

Steampunk City

A city course with a steampunk look.
Course Type
CrossWorld
Based On
Original location

Dragon Road

A Chun-nan route from Sonic Unleashed with land and water sections.
Course Type
CrossWorld
Based On
Sonic Unleashed

Holoska

An icy course from Sonic Unleashed.
Course Type
CrossWorld
Based On
Sonic Unleashed

Galactic Parade

A cosmic amusement park course from Sonic Colors.
Course Type
CrossWorld
Based On
Sonic Colors

Dinosaur Jungle

A prehistoric course from Sonic and the Secret Rings.
Course Type
CrossWorld
Based On
Sonic and the Secret Rings

Sweet Mountain

A candy-themed course from Sonic Colors.
Course Type
CrossWorld
Based On
Sonic Colors

White Cave

A cave course from Sonic Riders.
Course Type
CrossWorld
Based On
Sonic Riders

Cyber Space

A digital course based on Cyber Space from Sonic Frontiers.
Course Type
CrossWorld
Based On
Sonic Frontiers

Digital Circuit

A digital course based on Digital Circuit from Shadow the Hedgehog.
Course Type
CrossWorld
Based On
Shadow the Hedgehog

Main Courses and Grand Prix Cups

Main courses are the core tracks in Sonic Racing: CrossWorlds, and they're sorted into Grand Prix cups named Donpa, Wisp, Boom Boo, Pumpkin, Coral, Crystal, Egg and Secret. Each cup gathers its own main courses together. A Grand Prix is played as a series of rounds, and you earn points based on where you finish each race. The player with the most points at the end wins the Grand Prix.

The final round of each Grand Prix works differently. It's a medley that links the cup's main courses into one race, with Travel Rings carrying you from one course to the next as the laps go by. Each lap takes place on a different course, so the last race runs through the whole cup in order.

CrossWorlds and Travel Rings

CrossWorlds are the extra worlds you visit during a race, and Travel Rings are the portals that take you there. In a standard race, the racer in first place chooses between two Travel Rings at the end of the first lap. The second lap then takes place on the CrossWorld that ring leads to, and the third lap brings the race back to the main course.

Because the choice is made mid-race, whoever is in front after the first lap decides which world comes next. That's why the same main course can play out quite differently from one race to the next. Depending on which lane you take into the rings, one leads to a known CrossWorld and the other to a completely random one.

Where the Courses and CrossWorlds Come From

Not every course has the same background. Some are original locations that don't come from an earlier game, such as E-Stadium and Rainbow Garden. Others are based on places from earlier Sonic games, so anyone who has played those titles may spot a familiar setting right away.

Some courses come from outside the Sonic series. Magma Planet, for example, is inspired by Galaxy Force II, a SEGA game. Some courses also return from earlier racing games in the series, so players who have raced those before may recognize them.

How to Unlock the Secret Grand Prix

The Secret Grand Prix is the last cup in the list, and it starts out locked. You unlock it by winning the 7th Grand Prix, and that one only opens after you've won the first six. So the Secret cup sits at the end of a chain, and you have to get through the earlier cups before you can reach it.

Red Star Rings and Donpa Tickets

Red Star Rings are collectibles you find on the main courses during Grand Prix races. Each main course has five of them, and some can only be reached by driving off-road or by taking a path that opens up on the final lap. Those are the spots to look for if you want every ring on a course.

Collect all five on a course and you earn 30 Donpa Tickets. You use Donpa Tickets to customize your machine, so collecting the rings pays off beyond the race itself.

Shortcuts and the Third Lap

Courses have more to them than the main road. Some hold risky paths that can cut a lot of time from a lap, while going off course slows you down. A boost item can turn those runoff areas into shortcuts, so leaving the road is not always a mistake.

Other features help too. Special Dash Panels give a stronger, longer burst of speed, Special Item Boxes have a better chance of giving you a powerful item, and Shortcut Rings are gates that slightly shorten the distance to the finish line.

On the third lap, the course's layout transforms and new features are added to the track. That makes the final lap feel quite different from the first two, so it pays to keep your eyes open as you head for the finish.

Time Trial Courses and Personal Ghosts

Time Trial is a solo mode where you try to clear all three laps of a course in the fastest time you can. You can also race against a ghost opponent, and each course has a line guide to help you race more effectively. Sonic Speed and Super Sonic Speed are the only classes available in this mode.

When you finish a run, you receive an S, A, B or C rank medal. An A rank or better earns extra rewards, and it's also what lets you upload your time to the rankings. The first time you complete a course, a personal ghost of your run is created, and you can challenge it on later attempts. If you beat it, the ghost is overwritten with your new time.

FAQ

Q.

Can you restart a round in a Grand Prix in Sonic Racing: CrossWorlds?

Yes. If you aren't happy with how a round went, you can spend Donpa Tickets to restart it. Once you move on to the next round, you can't go back and retry earlier ones unless you restart the whole Grand Prix. If you spend a ticket at least once and still win that Grand Prix, a Donpa Ticket icon stays on it until you win it without retrying.

Q.

Do CrossWorlds have Red Star Rings?

No. The second lap on a CrossWorld gives you no Red Star Rings to collect, so if you're hunting for them, the main courses are where to look.

Q.

Which older Sonic games do the courses come from?

Sonic Unleashed supplies several courses, including Apotos, Holoska and Sky Road, while Sonic Adventure 2 brings Metal Harbor and Radical Highway. Sonic Heroes, Sonic Colors, Sonic Frontiers and Sonic Forces each add courses too, along with several other older Sonic games.

Q.

Which CrossWorlds are set in original locations?

Golden Temple and Steampunk City are the CrossWorlds set in original locations rather than on an earlier game. The rest are each based on an older game or series.

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