Courses and CrossWorlds are the places you race in Sonic Racing: CrossWorlds. Main courses are the core tracks, grouped into Grand Prix cups, while CrossWorlds are other worlds you reach mid-race through Travel Rings. In a standard race, the second lap takes place on a CrossWorld before the race returns to its main course, so one race can move through more than one world.
Course Group
Donpa Grand Prix
E-Stadium
- Course Type
- Main Course
- Based On
- Original location
Rainbow Garden
- Course Type
- Main Course
- Based On
- Original location
Water Palace
- Course Type
- Main Course
- Based On
- Sonic Rush
Course Group
Wisp Grand Prix
Metal Harbor
- Course Type
- Main Course
- Based On
- Sonic Adventure 2
Sand Road
- Course Type
- Main Course
- Based On
- Sonic & Knuckles
Colorful Mall
- Course Type
- Main Course
- Based On
- Original location
Course Group
Boom Boo Grand Prix
Mystic Jungle
- Course Type
- Main Course
- Based On
- Sonic Forces
Apotos
- Course Type
- Main Course
- Based On
- Sonic Unleashed
Wonder Museum
- Course Type
- Main Course
- Based On
- Original location
Course Group
Pumpkin Grand Prix
Crystal Mine
- Course Type
- Main Course
- Based On
- Original location
Ocean View
- Course Type
- Main Course
- Based On
- Sonic Heroes
Pumpkin Mansion
- Course Type
- Main Course
- Based On
- Original location
Course Group
Coral Grand Prix
Urban Canyon
- Course Type
- Main Course
- Based On
- Original location
Market Street
- Course Type
- Main Course
- Based On
- Sonic Unleashed
Coral Town
- Course Type
- Main Course
- Based On
- Original location
Course Group
Crystal Grand Prix
Blizzard Valley
- Course Type
- Main Course
- Based On
- Original location
Radical Highway
- Course Type
- Main Course
- Based On
- Sonic Adventure 2
Chao Park
- Course Type
- Main Course
- Based On
- Original location
Course Group
Egg Grand Prix
Donpa Factory
- Course Type
- Main Course
- Based On
- Original location
Aqua Forest
- Course Type
- Main Course
- Based On
- Original location
Eggman Expo
- Course Type
- Main Course
- Based On
- Original location
Course Group
Secret Grand Prix
Kronos Island
- Course Type
- Main Course
- Based On
- Sonic Frontiers
Northstar Islands
- Course Type
- Main Course
- Based On
- Sonic Superstars
White Space
- Course Type
- Main Course
- Based On
- Shadow Generations
Course Group
CrossWorlds
Sky Road
- Course Type
- CrossWorld
- Based On
- Sonic Unleashed
Roulette Road
- Course Type
- CrossWorld
- Based On
- Sonic Heroes
Kraken Bay
- Course Type
- CrossWorld
- Based On
- Sonic and the Secret Rings
Golden Temple
- Course Type
- CrossWorld
- Based On
- Original location
Magma Planet
- Course Type
- CrossWorld
- Based On
- Galaxy Force II
Steampunk City
- Course Type
- CrossWorld
- Based On
- Original location
Dragon Road
- Course Type
- CrossWorld
- Based On
- Sonic Unleashed
Holoska
- Course Type
- CrossWorld
- Based On
- Sonic Unleashed
Galactic Parade
- Course Type
- CrossWorld
- Based On
- Sonic Colors
Dinosaur Jungle
- Course Type
- CrossWorld
- Based On
- Sonic and the Secret Rings
Sweet Mountain
- Course Type
- CrossWorld
- Based On
- Sonic Colors
White Cave
- Course Type
- CrossWorld
- Based On
- Sonic Riders
Cyber Space
- Course Type
- CrossWorld
- Based On
- Sonic Frontiers
Digital Circuit
- Course Type
- CrossWorld
- Based On
- Shadow the Hedgehog
Main Courses and Grand Prix Cups
Main courses are the core tracks in Sonic Racing: CrossWorlds, and they're sorted into Grand Prix cups named Donpa, Wisp, Boom Boo, Pumpkin, Coral, Crystal, Egg and Secret. Each cup gathers its own main courses together. A Grand Prix is played as a series of rounds, and you earn points based on where you finish each race. The player with the most points at the end wins the Grand Prix.
The final round of each Grand Prix works differently. It's a medley that links the cup's main courses into one race, with Travel Rings carrying you from one course to the next as the laps go by. Each lap takes place on a different course, so the last race runs through the whole cup in order.
CrossWorlds and Travel Rings
CrossWorlds are the extra worlds you visit during a race, and Travel Rings are the portals that take you there. In a standard race, the racer in first place chooses between two Travel Rings at the end of the first lap. The second lap then takes place on the CrossWorld that ring leads to, and the third lap brings the race back to the main course.
Because the choice is made mid-race, whoever is in front after the first lap decides which world comes next. That's why the same main course can play out quite differently from one race to the next. Depending on which lane you take into the rings, one leads to a known CrossWorld and the other to a completely random one.
Where the Courses and CrossWorlds Come From
Not every course has the same background. Some are original locations that don't come from an earlier game, such as E-Stadium and Rainbow Garden. Others are based on places from earlier Sonic games, so anyone who has played those titles may spot a familiar setting right away.
Some courses come from outside the Sonic series. Magma Planet, for example, is inspired by Galaxy Force II, a SEGA game. Some courses also return from earlier racing games in the series, so players who have raced those before may recognize them.
How to Unlock the Secret Grand Prix
The Secret Grand Prix is the last cup in the list, and it starts out locked. You unlock it by winning the 7th Grand Prix, and that one only opens after you've won the first six. So the Secret cup sits at the end of a chain, and you have to get through the earlier cups before you can reach it.
Red Star Rings and Donpa Tickets
Red Star Rings are collectibles you find on the main courses during Grand Prix races. Each main course has five of them, and some can only be reached by driving off-road or by taking a path that opens up on the final lap. Those are the spots to look for if you want every ring on a course.
Collect all five on a course and you earn 30 Donpa Tickets. You use Donpa Tickets to customize your machine, so collecting the rings pays off beyond the race itself.
Shortcuts and the Third Lap
Courses have more to them than the main road. Some hold risky paths that can cut a lot of time from a lap, while going off course slows you down. A boost item can turn those runoff areas into shortcuts, so leaving the road is not always a mistake.
Other features help too. Special Dash Panels give a stronger, longer burst of speed, Special Item Boxes have a better chance of giving you a powerful item, and Shortcut Rings are gates that slightly shorten the distance to the finish line.
On the third lap, the course's layout transforms and new features are added to the track. That makes the final lap feel quite different from the first two, so it pays to keep your eyes open as you head for the finish.
Time Trial Courses and Personal Ghosts
Time Trial is a solo mode where you try to clear all three laps of a course in the fastest time you can. You can also race against a ghost opponent, and each course has a line guide to help you race more effectively. Sonic Speed and Super Sonic Speed are the only classes available in this mode.
When you finish a run, you receive an S, A, B or C rank medal. An A rank or better earns extra rewards, and it's also what lets you upload your time to the rankings. The first time you complete a course, a personal ghost of your run is created, and you can challenge it on later attempts. If you beat it, the ghost is overwritten with your new time.
FAQ
Can you restart a round in a Grand Prix in Sonic Racing: CrossWorlds?
Yes. If you aren't happy with how a round went, you can spend Donpa Tickets to restart it. Once you move on to the next round, you can't go back and retry earlier ones unless you restart the whole Grand Prix. If you spend a ticket at least once and still win that Grand Prix, a Donpa Ticket icon stays on it until you win it without retrying.
Do CrossWorlds have Red Star Rings?
No. The second lap on a CrossWorld gives you no Red Star Rings to collect, so if you're hunting for them, the main courses are where to look.
Which older Sonic games do the courses come from?
Sonic Unleashed supplies several courses, including Apotos, Holoska and Sky Road, while Sonic Adventure 2 brings Metal Harbor and Radical Highway. Sonic Heroes, Sonic Colors, Sonic Frontiers and Sonic Forces each add courses too, along with several other older Sonic games.
Which CrossWorlds are set in original locations?
Golden Temple and Steampunk City are the CrossWorlds set in original locations rather than on an earlier game. The rest are each based on an older game or series.



