R.E.P.O. is an online co-op horror game where up to six players search monster-filled levels for valuable items and haul them out to extraction points. Monsters try to stop you the whole time, so weapons are how you fight back, stop a monster or get clear. Most of them are bought at the Service Station between levels, and the mix you bring along shapes how each run goes.
Type
Melee
Frying Pan
A short-range pan that deals 18 damage per hit and works best against small enemies.
- Type
- Melee
- Damage
- 18 per hit
- Ammo / Charge
- 10 charges
- Approx. Price
- $15K
- Best Against
- Small enemies
Sword
A 50-damage melee weapon with a small-enemy stun and knockback effect.
- Type
- Melee
- Damage
- 50 per hit
- Ammo / Charge
- 10 charges
- Approx. Price
- $19K
- Best Against
- Small and medium enemies
Inflatable Hammer
A light hammer that can deal 250 damage when its rare blast triggers.
- Type
- Melee
- Damage
- 5 normal; 250 on explosion
- Ammo / Charge
- 10 charges
- Approx. Price
- $12K
- Best Against
- Medium, large, and extra-large enemies
Baseball Bat
A 20-damage bat that sends enemies into collisions for extra damage.
- Type
- Melee
- Damage
- 20 direct; 25–50 collision
- Ammo / Charge
- 10 charges
- Approx. Price
- $40K
- Best Against
- Small, medium, and extra-large enemies
Sledge Hammer
A heavy 150-damage swing that can stun heavy enemies.
- Type
- Melee
- Damage
- 150 per hit
- Ammo / Charge
- 10 charges
- Approx. Price
- $46K
- Best Against
- Small, medium, and large enemies
Prodzap
A melee zapper that deals 8 damage and stuns enemies for 3 seconds.
- Type
- Melee
- Damage
- 8 per hit
- Ammo / Charge
- 15 charges
- Approx. Price
- $28K
- Best Against
- Small and medium enemies; can disrupt larger enemies
Type
Ranged
Tranq Gun
An 8-shot launcher that holds a target in a long stun.
- Type
- Ranged
- Damage
- 0
- Ammo / Charge
- 8 shots
- Approx. Price
- $18K
- Best Against
- Large and extra-large enemies
Gun
A 15-shot handgun that deals 80 damage at close range.
- Type
- Ranged
- Damage
- 80 per shot
- Ammo / Charge
- 15 shots
- Approx. Price
- $19K
- Best Against
- Small, medium, and large enemies
Shotgun
Six pellets can deal up to 300 damage at close range.
- Type
- Ranged
- Damage
- 50 per pellet; up to 300 per shot
- Ammo / Charge
- 5 shots
- Approx. Price
- $48K
- Best Against
- Medium, large, and extra-large enemies
Pulse Pistol
A projectile knocks enemies back, with collisions adding damage.
- Type
- Ranged
- Damage
- 25 projectile; 25 on collision
- Ammo / Charge
- 12 shots
- Approx. Price
- $15K
- Best Against
- Small and medium enemies
Boltzap
A 20-shot zapper that deals light damage and briefly stuns enemies.
- Type
- Ranged
- Damage
- 4 per hit; 2 hits per shot
- Ammo / Charge
- 20 shots
- Approx. Price
- $15K
- Best Against
- -
Photon Blaster
A sustained piercing beam that can hit several enemies in its path.
- Type
- Ranged
- Damage
- ≈250–270 per beam
- Ammo / Charge
- 5 charges
- Approx. Price
- $47K
- Best Against
- Large and extra-large enemies
Cart Laser
A cart-mounted beam weapon with sustained damage and long range.
- Type
- Ranged
- Damage
- 100 × 8 per activation
- Ammo / Charge
- 5 charges
- Approx. Price
- $45K
- Best Against
- Medium, large, and extra-large enemies
Cart Cannon
A cart-mounted cannon that hits hard and blasts around its impact point.
- Type
- Ranged
- Damage
- 500 direct; 25 blast
- Ammo / Charge
- 5 shots
- Approx. Price
- $45K
- Best Against
- Large and extra-large enemies
Type
Throwable
Stun Grenade
A timed grenade that stuns enemies caught in its blast.
- Type
- Throwable
- Damage
- 0
- Ammo / Charge
- Single use
- Approx. Price
- $2K
- Best Against
- Small, medium, large, and extra-large enemies
Grenade
A timed explosive that deals 160 damage, including to nearby players.
- Type
- Throwable
- Damage
- 160 blast
- Ammo / Charge
- Single use
- Approx. Price
- $3K
- Best Against
- Small, medium, and large enemies
Human Grenade
A compact explosive with a 100-damage blast after a short fuse.
- Type
- Throwable
- Damage
- 100 blast
- Ammo / Charge
- Single use
- Approx. Price
- $2K
- Best Against
- Medium enemies
Duct Taped Grenades
The first blast releases three extra grenades that can hit in unpredictable directions.
- Type
- Throwable
- Damage
- 100 initial + up to 300 from three grenades
- Ammo / Charge
- Single use
- Approx. Price
- $2K
- Best Against
- Large and extra-large enemies
Shockwave Grenade
A non-damaging blast that pushes enemies and players away.
- Type
- Throwable
- Damage
- 0
- Ammo / Charge
- Single use
- Approx. Price
- $2K
- Best Against
- -
Rubber Duck
A bouncing chargeable toy that can deal 50 damage or explode for 250.
- Type
- Throwable
- Damage
- 50 fast collision; 250 explosion
- Ammo / Charge
- 6 battery pips
- Approx. Price
- $15K
- Best Against
- -
Type
Placed
Trap Zap
A floor trap that springs at nearby enemies, stunning them with repeated small hits.
- Type
- Placed
- Damage
- 5 per hit; 30 total
- Ammo / Charge
- One deployment
- Approx. Price
- $3K
- Best Against
- Medium, large, and extra-large enemies
Explosive Mine
A floor mine that arms and deals 200 damage when triggered.
- Type
- Placed
- Damage
- 200 blast
- Ammo / Charge
- One deployment
- Approx. Price
- $3K
- Best Against
- Medium, large, and extra-large enemies
Shockwave Mine
A floor mine that uses a blast to knock enemies away.
- Type
- Placed
- Damage
- 0
- Ammo / Charge
- One deployment
- Approx. Price
- $3K
- Best Against
- -
Type
Staff
Roll Staff
A six-pip staff that makes hit targets roll and collide with objects.
- Type
- Staff
- Damage
- 1 on impact; collision damage while rolling
- Ammo / Charge
- 6 battery pips
- Approx. Price
- $25K
- Best Against
- Small and medium enemies
Zero Gravity Staff
A six-pip staff that lifts enemies and objects into low gravity.
- Type
- Staff
- Damage
- 1 on impact; 25 on fall
- Ammo / Charge
- 6 battery pips
- Approx. Price
- $16K
- Best Against
- -
Void Staff
A six-pip staff that pulls nearby enemies and objects into a chaotic vortex.
- Type
- Staff
- Damage
- 1 on impact; 25 on fall
- Ammo / Charge
- 6 battery pips
- Approx. Price
- $25K
- Best Against
- Large and extra-large enemies
Type
Utility
Leaf Blower
A powered gust pushes smaller enemies away and can stun them.
- Type
- Utility
- Damage
- 0
- Ammo / Charge
- 6 battery pips
- Approx. Price
- $10K
- Best Against
- Small and medium enemies
R.E.P.O. Weapon Types and What Each Group Is For
Weapons in R.E.P.O. fall into a few groups. Melee weapons are swung at monsters up close, and guns fire from a distance. Throwables like grenades and the Rubber Duck get tossed at a target, while mines and traps are set on the floor. Staffs and utility gear, like the Leaf Blower, round out the list.
The mix exists for a reason. Monsters don't all react the same way, so one answer rarely covers every fight. Some are best handled with a heavy hit, others are easier to stop for a few seconds, and some are better moved out of the way. Carrying tools from more than one group lets you change plans when a monster doesn't respond the way you expected.
How to Buy Weapons at the R.E.P.O. Service Station
You buy weapons at the Service Station, which opens between levels. The money you spend, called SURPLUS, comes from the valuables you haul out to extraction points, so a strong run pays for the next round of gear. The stock changes every visit, so the weapon you want may not be there. If it's missing, play another level and check again.
Prices vary a lot. Grenades and mines start at a few thousand dollars, which makes them the cheapest way to arm yourself early. The priciest weapons, such as the Shotgun, Photon Blaster and Sledge Hammer, usually come once you have spare money.
How Weapons Recharge in R.E.P.O.
Melee weapons, guns, staffs, the Rubber Duck and the Leaf Blower all run on charge. Using one drains some of its charge, and once it's used up you take it to the recharge machine in your truck to top it back up. Energy Crystals are what refill that charge, and you can buy them at the Service Station.
Grenades and placed weapons work differently. Grenades are single use, so once one is thrown, it's gone. Mines and the Trap Zap each cover one deployment, so after one has done its job, you need a fresh one.
Which R.E.P.O. Weapons Are the Best?
The best weapon depends on what's chasing you, but the strongest picks share one trait: they either buy you time or hit hard enough to end the fight. The Tranq Gun is a good early pick. It's one of the cheaper guns, and it stuns a monster at range, which gives you time to run or finish it off.
For damage, the Photon Blaster is hard to ignore. It fires a sustained piercing beam and is strong against big monsters. The Shotgun also hits hard at close range. The Sledge Hammer is slow but powerful, and it can stun heavy enemies, which gives you room to act.
The Gun is the steady pick at range. It's simple, dependable and lethal, but firing rapidly ruins your aim, so take shots one at a time. On a tight budget, the Inflatable Hammer is the cheapest melee weapon, though it does little damage. A stun followed by a heavy hit is the simplest plan: the Tranq Gun creates the opening, and the Photon Blaster or Sledge Hammer closes it.
How Mines, Traps and Grenades Work in R.E.P.O.
Mines are set on the floor. The Explosive Mine blows up when something steps on it, and the Shockwave Mine knocks targets away with no damage. The Trap Zap springs at a nearby enemy and stuns it with small hits.
Grenades work by arming, throwing and then going off a moment later. The standard Grenade is a plain explosive, and the Stun Grenade freezes a target for a short time. The Shockwave Grenade throws targets backward, and the Duct Taped Grenade sets off several blasts in a row.
Explosions don't pick sides. Grenades can hurt you and your teammates, so clear the area before you set off a blast. Damaged loot also loses value, so keep blasts away from valuables when you can.
What Each R.E.P.O. Staff Does
Staffs are about controlling where monsters go. Each one moves enemies in its own way: the Roll Staff makes enemies roll away, the Zero Gravity Staff lifts enemies in its area into the air, and the Void Staff creates a pull that drags in enemies and objects. Because each one handles a situation differently, think about the room and the monster before you pick one.
FAQ
Which weapons stun monsters in R.E.P.O.?
The Prodzap is a melee weapon with small damage and a stun of about three seconds, so it works as a hit-and-run tool. Its ranged version, the Boltzap, stuns for about 1.5 seconds and does minor damage. Pick the Prodzap when you can get close and the Boltzap when you'd rather keep your distance.
What does the Rubber Duck do in R.E.P.O.?
The Rubber Duck is a thrown item that bounces around and hurts whatever it hits at speed, and every bounce has a small chance to explode. You can't predict where it will land, so it works better as a surprise than as a plan.
What does the Leaf Blower do in R.E.P.O.?
The Leaf Blower sends out a gust of air that knocks smaller enemies back and can stun them, which is handy for pushing one away from you or toward a pit.

