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  3. R.E.P.O.>
  4. Upgrades

All 12 Upgrades and What They Do in R.E.P.O.

Updated on November 1, 2026 (3 days ago)

R.E.P.O. is a co-op horror game where your team hunts for valuables in haunted levels, hauls them to extraction points, and earns surplus for every one it delivers. Upgrades are permanent boosts for your character, like running faster, taking more hits, or jumping a second time. You buy them at the Service Station between levels with that surplus.

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Upgrade

Items

12 items

Strength Upgrade

Adds carrying power so heavy valuables and monsters are easier to lift.

Price Range
$5K–$8K
Per Purchase
Each purchase adds 1 Strength.
Available In
Solo and co-op

Range Upgrade

Extends grabber reach so you can pick up objects from farther away.

Price Range
$5K–$8K
Per Purchase
Range stops increasing after 8 upgrades. The distance you can scroll a held object away caps at 4 Range upgrades.
Available In
Solo and co-op

Stamina Upgrade

Adds 10 points to your stamina pool.

Price Range
$2K–$3K
Per Purchase
Each purchase adds 10 maximum stamina.
Available In
Solo and co-op

Sprint Speed Upgrade

Makes sprinting 20% faster per purchase and uses more stamina while sprinting.

Price Range
$5K–$8K
Per Purchase
Each purchase adds another 20% sprint speed.
Available In
Solo and co-op

Crouch Rest Upgrade

Restores stamina faster while you crouch.

Price Range
$6K–$8K
Per Purchase
Each purchase further increases stamina recovery while crouched.
Available In
Solo and co-op

Health Upgrade

Raises maximum health by 20.

Price Range
$4K–$5K
Per Purchase
Each purchase adds 20 maximum health.
Available In
Solo and co-op

Tumble Launch Upgrade

Sends your Tumble Launch farther and faster.

Price Range
$4K–$5K
Per Purchase
Each purchase further increases Tumble Launch speed and distance.
Available In
Solo and co-op

Tumble Wings Upgrade

Lets you glide during a tumble, with longer and farther glides as it stacks.

Price Range
$9K–$12K
Per Purchase
Each additional purchase increases glide distance and duration.
Available In
Solo and co-op

Extra Jump Upgrade

Adds another jump that you can use in midair.

Price Range
$9K–$12K
Per Purchase
Each purchase adds another midair jump.
Available In
Solo and co-op

Tumble Climb Upgrade

Lets your grabber cling to and climb walls while tumbling.

Price Range
-
Per Purchase
Each additional purchase reduces stamina drain; Range upgrades extend the distance at which you can grab a wall.
Available In
Solo and co-op

Death Head Battery Upgrade

Extends how long you can possess your Death Head by reducing battery drain.

Price Range
$5K–$8K
Per Purchase
Each purchase reduces battery use further.
Available In
Co-op only

Map Player Count Upgrade

Adds a count of living players to the map.

Price Range
$8K–$12K
Per Purchase
One purchase per save; the counter does not stack.
Available In
Co-op only

What Are R.E.P.O. Upgrades?

Upgrades are permanent boosts for your character, not items you pick up and use during a level. Your character is a robot, and upgrades mostly cover staying alive, getting around, and hauling loot. Some are simple stat boosts, while others add new moves.

Movement is where most of the new moves come from. Tumble is the quick dodge your robot does by curling up into a ball. Tumble Launch carries that dodge farther, Extra Jump gives you a second jump in the air, and Tumble Wings let you float and glide for a short time, which softens falls. Tumble Climb adds wall climbing to the tumble move.

Others keep you in the fight. Health raises your maximum HP, Stamina gives you more energy to run and climb, and Crouch Rest helps you recover stamina faster while you crouch. For hauling, Strength makes lifting easier, and Range lets you grab things from farther away.

Death Head Battery is the one that works after you die, while you can still control your Death Head. You'll only ever need it when things have already gone wrong.

How to Buy R.E.P.O. Upgrades at the Service Station

Between levels, your team visits the Service Station and spends surplus there. You earn surplus by bringing valuables to extraction points, and hauling more earns more, but every extra valuable also raises the risk of running into monsters.

Stock isn't fixed, so the upgrade you want may not be on the shelf.

Buying doesn't apply the boost right away. The upgrade shows up in your truck as you head into the next level, and using it is what gives you the boost.

Are R.E.P.O. Upgrades Permanent and Personal?

Yes to both. Once an upgrade is applied, it stays with your character, so the boost keeps working from then on.

It's also personal. The boost applies only to the player who bought it, so teammates don't get a share. That makes each purchase a choice about one player, not the whole team, so think about who will get the most out of a pick before you spend your surplus on it.

Which R.E.P.O. Upgrades Should You Buy First?

Sprint Speed, Health, Tumble Launch, and Extra Jump are the picks that help most in a typical run. Sprint Speed lets you run faster, which matters when monsters are chasing you, though faster sprinting also burns more stamina. Health is the safety pick, since it gives you more room for mistakes.

Tumble Launch is the affordable pick and a strong escape tool. Extra Jump costs more, so it's usually a later buy.

Map Player Count is a team pick, since opening the map shows how many players are still alive. Death Head Battery is the niche pick, and neither one is sold in solo games.

No upgrade replaces careful play, though. Running away is still the best defense, so think of upgrades as a safety net.

Can You Reroll R.E.P.O. Upgrades?

Yes. The Upgrades shelves at the Service Station have a reroll button, which gives you a fresh set of options to pick from. Rerolling costs Tax Tokens, which are separate from surplus, so you'll need some saved up before you can use it.

A reroll is most useful when nothing on the shelves fits your plan, so you aren't stuck buying a pick you don't need.

FAQ

Q.

Can you buy the same upgrade more than once?

It depends on the upgrade. Map Player Count is one per save and doesn't stack, but Tumble Climb gets better as you buy more of it, using less stamina each time.

Q.

How do you get Tax Tokens?

Find boxes inside a level and bring them to an extraction point. Each box becomes one Tax Token, but boxes don't count toward the quota, so you can't meet a level's goal with them alone.

Q.

Does Crouch Rest work while you tumble?

Yes. Crouch Rest also kicks in when your robot is in the tumble state and not moving, so your stamina recovers there too.

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More R.E.P.O. collections

  • MapsGet a clear guide to every R.E.P.O. map, covering layouts, pits, lava, darkness and safe ways to haul loot to extraction without losing it all.
  • MonstersKnow which R.E.P.O. monsters are safe to ignore, what sets each one off and how to get clear of the dangerous ones, plus what their danger levels mean.
  • WeaponsGuns, melee tools, grenades, mines and staffs in R.E.P.O., with how to buy them, keep them charged and choose the right one for each monster you face.
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