Planet Zoo 2 is a zoo-building game where you design enclosures and care for the animals living in them. Its species run from lions and giraffes to sharks, birds, reptiles and insects. Each one needs a home that suits its type, along with the right food, water, space and company to stay healthy. Some animals can also be released into Wildlife Reserves to support conservation.
Showing 51 of 136 items.
Class
Mammals
Aardvark
Its shovel-shaped front feet and long, sticky tongue help it dig into ant and termite nests for food.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 1–2
- Temperature Range
- 14–36 °C
- Land Area
- 160 m² (+80)
- Barrier Requirement
- Grade 2 · 1 m
- Other Habitat Needs
- Shelter area: 10 m²; Grass: 20% to 70%; Sand: 0% to 30%; Soil: 20% to 50%; Rock: 0% to 20%
African Leopard
It often carries its kills into trees to keep them away from larger predators.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical, Grassland
- Conservation Status
- Vulnerable
- Edition
- Base game
- Population Range
- 1–2
- Temperature Range
- 14–36 °C
- Land Area
- 705 m² (+110)
- Barrier Requirement
- Grade 3 · 3 m
- Other Habitat Needs
- Shelter area: 10 m²; Climbable area: 45 m²; Rock: 0% to 40%; Grass: 10% to 90%; Soil: 10% to 60%; Sand: 0% to 20%
African Savannah Elephant
It sprays mud and water over its back to protect its skin from the sun.
- Housing
- Habitat - Terrestrial
- Biomes
- Desert, Grassland, Wetlands
- Conservation Status
- Endangered
- Edition
- Base game
- Population Range
- 2–16
- Temperature Range
- 14–36 °C
- Land Area
- 502 m² (+502)
- Barrier Requirement
- Grade 4 · 3 m
- Other Habitat Needs
- Shelter area: 56 m²; Aquatic area: 25 m²; Grass: 20% to 40%; Sand: 10% to 40%; Soil: 20% to 40%; Rock: 0% to 20%; Waterlogged: 10% to 40%
African Wild Dog
Its pack can chase prey over long distances, and pups eat before the adults.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland
- Conservation Status
- Endangered
- Edition
- Base game
- Population Range
- 2–27
- Temperature Range
- 14–36 °C
- Land Area
- 930 m² (+100)
- Barrier Requirement
- Grade 2 · 3 m
- Other Habitat Needs
- Shelter area: 10 m²; Sand: 10% to 40%; Grass: 20% to 70%; Rock: 0% to 30%; Soil: 20% to 70%
Asian Elephant
It uses branches to swat flies, remove parasites and scratch itself.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical, Grassland, Wetlands
- Conservation Status
- Endangered
- Edition
- Base game
- Population Range
- 3–30
- Temperature Range
- 14–36 °C
- Land Area
- 376 m² (+376)
- Barrier Requirement
- Grade 4 · 3 m
- Other Habitat Needs
- Shelter area: 55 m²; Aquatic area: 25 m²; Grass: 20% to 40%; Sand: 10% to 40%; Soil: 20% to 40%; Rock: 0% to 20%; Waterlogged: 10% to 40%
Asian Small-Clawed Otter
Frequent grooming traps air in its fur, keeping it insulated and dry in the water.
- Housing
- Habitat - Terrestrial
- Biomes
- Estuarine, Lakes and Rivers, Mangrove, Tropical, Wetlands
- Conservation Status
- Vulnerable
- Edition
- Base game
- Population Range
- 2–15
- Temperature Range
- 18–33 °C
- Land Area
- 120 m² (+30)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 5 m²; Deep water area: 30 m²; Aquatic area: 40 m²; Grass: 20% to 100%; Short Grass: 15% to 100%; Sand: 0% to 60%; Soil: 0% to 50%; Rock: 0% to 20%; Waterlogged: 0% to 100%
Bactrian Camel
Fat stored in its humps helps it get through periods when food is scarce.
- Housing
- Habitat - Terrestrial
- Biomes
- Desert, Grassland, Temperate
- Conservation Status
- Domesticated
- Edition
- Base game
- Population Range
- 2–11
- Temperature Range
- -40–40 °C
- Land Area
- 650 m² (+100)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Grass: 0% to 80%; Sand: 0% to 100%; Soil: 0% to 50%; Rock: 0% to 20%; Snow: 0% to 100%; Waterlogged: 0% to 5%
Binturong
It climbs well but usually travels between trees on the ground instead of leaping from branch to branch.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical
- Conservation Status
- Vulnerable
- Edition
- Base game
- Population Range
- 1–5
- Temperature Range
- 18–33 °C
- Land Area
- 182 m² (+18)
- Barrier Requirement
- Grade 2 · 3 m
- Other Habitat Needs
- Shelter area: 4 m²; Climbable area: 60 m²; Grass: 0% to 100%; Sand: 0% to 20%; Soil: 0% to 100%; Rock: 0% to 20%
Black Rhinoceros
Its prehensile upper lip helps it browse leaves from shrubs and trees.
- Housing
- Habitat - Terrestrial
- Biomes
- Desert, Grassland
- Conservation Status
- Critically Endangered
- Edition
- Base game
- Population Range
- 1–3
- Temperature Range
- 14–41 °C
- Land Area
- 770 m² (+770)
- Barrier Requirement
- Grade 4 · 2 m
- Other Habitat Needs
- Shelter area: 40 m²; Grass: 10% to 60%; Sand: 10% to 40%; Soil: 10% to 60%; Rock: 0% to 20%; Waterlogged: 10% to 40%
Black Wildebeest
Female groups are closely bonded and may reject unfamiliar females.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 4–20
- Temperature Range
- 14–36 °C
- Land Area
- 410 m² (+40)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 10 m²; Sand: 0% to 20%; Soil: 20% to 60%; Rock: 0% to 20%; Long Grass: 25% to 80%; Waterlogged: 0% to 10%; Grass: 30% to 80%
Blue Wildebeest
It often grazes alongside zebras because the two prefer different grass lengths.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 4–20
- Temperature Range
- 14–36 °C
- Land Area
- 410 m² (+40)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 10 m²; Sand: 0% to 20%; Soil: 20% to 60%; Rock: 0% to 20%; Long Grass: 25% to 80%; Waterlogged: 0% to 10%; Grass: 30% to 80%
Cape Buffalo
It remembers threats to its herd and may confront predators that return.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland, Wetlands
- Conservation Status
- Near Threatened
- Edition
- Base game
- Population Range
- 3–15
- Temperature Range
- 14–36 °C
- Land Area
- 420 m² (+90)
- Barrier Requirement
- Grade 3 · 1.25 m
- Other Habitat Needs
- Shelter area: 15 m²; Aquatic area: 20 m²; Grass: 30% to 100%; Short Grass: 25% to 100%; Sand: 0% to 30%; Soil: 10% to 40%; Rock: 0% to 20%; Waterlogged: 0% to 10%
Common Hippopotamus
It spends the day in water and comes ashore to graze at night.
- Housing
- Habitat - Terrestrial
- Biomes
- Lakes and Rivers, Grassland, Wetlands
- Conservation Status
- Vulnerable
- Edition
- Base game
- Population Range
- 3–30
- Temperature Range
- 14–36 °C
- Land Area
- 502 m² (+251)
- Barrier Requirement
- Grade 4 · 2 m
- Other Habitat Needs
- Shelter area: 35 m²; Aquatic area: 502 m²; Sand: 20% to 60%; Soil: 0% to 60%; Rock: 0% to 20%; Waterlogged: 20% to 60%; Long Grass: 15% to 60%; Grass: 20% to 60%
Common Warthog
It backs into a burrow so it can charge out toward danger.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 1–7
- Temperature Range
- 14–36 °C
- Land Area
- 290 m² (+10)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 10 m²; Short Grass: 25% to 80%; Sand: 0% to 30%; Soil: 20% to 60%; Rock: 0% to 20%; Waterlogged: 0% to 30%
Eurasian Beaver
It slaps its tail on the water to warn its family of danger.
- Housing
- Habitat - Terrestrial
- Biomes
- Lakes and Rivers, Taiga, Temperate
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 2–8
- Temperature Range
- -5–30 °C
- Land Area
- 300 m² (+35)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 5 m²; Deep water area: 45 m²; Aquatic area: 210 m²; Grass: 10% to 60%; Sand: 10% to 60%; Soil: 10% to 60%; Rock: 10% to 60%; Snow: 0% to 100%; Waterlogged: 0% to 100%
Eurasian Brown Bear
Much of its diet is plant-based, despite its reputation as a predator.
- Housing
- Habitat - Terrestrial
- Biomes
- Taiga, Temperate, Tundra
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 1–2
- Temperature Range
- -15–28 °C
- Land Area
- 970 m² (+145)
- Barrier Requirement
- Grade 3 · 3 m
- Other Habitat Needs
- Shelter area: 30 m²; Aquatic area: 30 m²; Grass: 10% to 50%; Sand: 10% to 50%; Soil: 10% to 50%; Rock: 10% to 50%; Snow: 0% to 100%
Eurasian Lynx
It grows thicker fur on its feet in winter to move more easily through snow.
- Housing
- Habitat - Terrestrial
- Biomes
- Taiga, Temperate, Tundra
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 1–3
- Temperature Range
- -25–28 °C
- Land Area
- 615 m² (+165)
- Barrier Requirement
- Grade 2 · 3 m
- Other Habitat Needs
- Shelter area: 10 m²; Climbable area: 20 m²; Grass: 30% to 80%; Rock: 20% to 60%; Waterlogged: 0% to 10%; Sand: 0% to 20%; Soil: 0% to 40%
European Bison
It is the heaviest land mammal in Europe.
- Housing
- Habitat - Terrestrial
- Biomes
- Taiga, Temperate
- Conservation Status
- Near Threatened
- Edition
- Base game
- Population Range
- 2–13
- Temperature Range
- -15–28 °C
- Land Area
- 420 m² (+105)
- Barrier Requirement
- Grade 3 · 1.25 m
- Other Habitat Needs
- Shelter area: 15 m²; Grass: 30% to 100%; Sand: 0% to 40%; Soil: 20% to 100%; Rock: 0% to 20%; Snow: 0% to 100%; Waterlogged: 0% to 20%
Gemsbok
It can conserve water by tolerating high body temperatures without sweating or panting.
- Housing
- Habitat - Terrestrial
- Biomes
- Desert, Grassland
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 5–10
- Temperature Range
- 14–41 °C
- Land Area
- 270 m² (+40)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 10 m²; Sand: 0% to 20%; Soil: 10% to 60%; Rock: 0% to 20%; Long Grass: 25% to 100%; Waterlogged: 0% to 10%; Grass: 30% to 100%
Giant Panda
A modified wrist bone acts like an extra finger for stripping leaves from bamboo.
- Housing
- Habitat - Terrestrial
- Biomes
- Temperate
- Conservation Status
- Vulnerable
- Edition
- Base game
- Population Range
- 1–10
- Temperature Range
- 14–33 °C
- Land Area
- 650 m² (+150)
- Barrier Requirement
- Grade 4 · 2 m
- Other Habitat Needs
- Shelter area: 15 m²; Grass: 10% to 50%; Sand: 0% to 40%; Soil: 20% to 60%; Rock: 10% to 50%; Snow: 0% to 100%
Golden Lion Tamarin
It uses high-pitched calls to stay in contact, warn of predators and coordinate group activity.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical
- Conservation Status
- Endangered
- Edition
- Deluxe Edition
- Population Range
- 2–8
- Temperature Range
- 18–33 °C
- Land Area
- 55 m² (+15)
- Barrier Requirement
- Grade 1 · 3 m
- Other Habitat Needs
- Shelter area: 2 m²; Climbable area: 15 m²; Short Grass: 0% to 40%; Sand: 0% to 10%; Soil: 30% to 90%; Rock: 0% to 20%
Goodfellow's Tree-Kangaroo
Curved claws and strong forelimbs suit life in the canopy, and it is rarely seen on the ground.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical
- Conservation Status
- Endangered
- Edition
- Base game
- Population Range
- 1–2
- Temperature Range
- 18–33 °C
- Land Area
- 200 m² (+50)
- Barrier Requirement
- Grade 1 · 1 m
- Other Habitat Needs
- Shelter area: 7.5 m²; Climbable area: 20 m²; Soil: 50% to 100%; Rock: 0% to 20%; Sand: 0% to 50%; Grass: 0% to 30%
Grey Wolf
Howling helps pack members regroup and locate one another over long distances.
- Housing
- Habitat - Terrestrial
- Biomes
- Desert, Tropical, Grassland, Taiga, Temperate, Tundra
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 2–12
- Temperature Range
- -18–29 °C
- Land Area
- 1162 m² (+92)
- Barrier Requirement
- Grade 3 · 3 m
- Other Habitat Needs
- Shelter area: 10 m²; Sand: 10% to 50%; Grass: 10% to 50%; Rock: 10% to 50%; Soil: 10% to 50%; Snow: 0% to 100%
Grizzly Bear
The hump on its shoulders is muscle used for digging dens and hunting.
- Housing
- Habitat - Terrestrial
- Biomes
- Taiga, Temperate, Tundra, Wetlands
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 1–2
- Temperature Range
- -15–28 °C
- Land Area
- 970 m² (+145)
- Barrier Requirement
- Grade 4 · 2 m
- Other Habitat Needs
- Shelter area: 30 m²; Aquatic area: 30 m²; Grass: 10% to 100%; Sand: 0% to 20%; Soil: 10% to 100%; Rock: 0% to 70%; Snow: 0% to 100%
Lion
Lions are the most social big cats, living and working together in prides.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland
- Conservation Status
- Vulnerable
- Edition
- Base game
- Population Range
- 2–30
- Temperature Range
- 14–41 °C
- Land Area
- 810 m² (+110)
- Barrier Requirement
- Grade 3 · 3 m
- Other Habitat Needs
- Shelter area: 10 m²; Grass: 20% to 90%; Rock: 0% to 20%; Soil: 10% to 80%; Waterlogged: 0% to 10%; Sand: 0% to 60%
Malayan Tapir
It can walk along riverbeds underwater while moving through its habitat.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical, Wetlands
- Conservation Status
- Endangered
- Edition
- Base game
- Population Range
- 1–2
- Temperature Range
- 18–33 °C
- Land Area
- 430 m² (+56)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 12 m²; Aquatic area: 37 m²; Grass: 20% to 50%; Sand: 0% to 10%; Soil: 30% to 80%; Rock: 0% to 20%; Waterlogged: 0% to 100%
Masai Giraffe
Its long, prehensile tongue helps it reach leaves on thorny branches.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland
- Conservation Status
- Endangered
- Edition
- Base game
- Population Range
- 3–12
- Temperature Range
- 12–36 °C
- Land Area
- 1500 m² (+125)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 25 m²; Grass: 20% to 90%; Sand: 10% to 50%; Soil: 0% to 50%; Rock: 0% to 20%; Waterlogged: 0% to 10%
Meerkat
Pack sentries use different alarm calls to warn of different predators.
- Housing
- Habitat - Terrestrial
- Biomes
- Desert, Grassland
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 2–30
- Temperature Range
- 14–41 °C
- Land Area
- 180 m² (+14)
- Barrier Requirement
- Grade 1 · 1.25 m
- Other Habitat Needs
- Shelter area: 2 m²; Sand: 30% to 70%; Soil: 20% to 70%; Rock: 0% to 30%; Short Grass: 0% to 30%; Waterlogged: 0% to 5%
Mountain Hare
It hides in shallow ground forms during the day and is active at night.
- Housing
- Habitat - Terrestrial
- Biomes
- Taiga, Temperate, Tundra
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 1–5
- Temperature Range
- -30–25 °C
- Land Area
- 200 m² (+90)
- Barrier Requirement
- Grade 1 · 1.25 m
- Other Habitat Needs
- Shelter area: 5 m²; Grass: 30% to 100%; Short Grass: 25% to 100%; Sand: 10% to 30%; Soil: 0% to 40%; Rock: 0% to 40%
North Sulawesi Babirusa
It swims well and may have reached other Indonesian islands by swimming between them.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical
- Conservation Status
- Vulnerable
- Edition
- Base game
- Population Range
- 1–5
- Temperature Range
- 18–33 °C
- Land Area
- 350 m² (+150)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 10 m²; Grass: 0% to 50%; Sand: 0% to 50%; Soil: 40% to 100%; Rock: 0% to 30%
Nyala
It barks to alert its group and is most active around dawn and dusk.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 1–5
- Temperature Range
- 14–41 °C
- Land Area
- 340 m² (+40)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 10 m²; Grass: 30% to 100%; Short Grass: 25% to 100%; Sand: 0% to 20%; Soil: 0% to 60%; Rock: 0% to 20%
Plains Zebra
It sleeps standing up, with group members keeping watch for predators.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland
- Conservation Status
- Near Threatened
- Edition
- Base game
- Population Range
- 3–6
- Temperature Range
- 14–36 °C
- Land Area
- 460 m² (+140)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 10 m²; Sand: 0% to 20%; Rock: 0% to 20%; Grass: 40% to 80%; Waterlogged: 0% to 10%; Soil: 10% to 60%
Przewalski's Horse
Its dun coat and dark leg markings give it the appearance of an ancestral wild horse.
- Housing
- Habitat - Terrestrial
- Biomes
- Desert, Grassland
- Conservation Status
- Endangered
- Edition
- Base game
- Population Range
- 3–8
- Temperature Range
- -26–36 °C
- Land Area
- 460 m² (+140)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 10 m²; Grass: 40% to 100%; Sand: 0% to 30%; Soil: 10% to 60%; Rock: 0% to 20%; Snow: 0% to 100%; Waterlogged: 0% to 10%
Red Deer
Males shed and regrow their antlers each year, with velvet covering them as they grow.
- Housing
- Habitat - Terrestrial
- Biomes
- Temperate
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 3–9
- Temperature Range
- -5–28 °C
- Land Area
- 360 m² (+45)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 10 m²; Grass: 30% to 100%; Long Grass: 25% to 100%; Sand: 0% to 20%; Soil: 0% to 60%; Rock: 0% to 20%; Waterlogged: 0% to 10%
Red Panda
Furred soles help protect its feet from cold and support scent-marking.
- Housing
- Habitat - Terrestrial
- Biomes
- Taiga, Temperate
- Conservation Status
- Endangered
- Edition
- Base game
- Population Range
- 1–2
- Temperature Range
- -6–28 °C
- Land Area
- 160 m² (+80)
- Barrier Requirement
- Grade 2 · 3 m
- Other Habitat Needs
- Shelter area: 5 m²; Climbable area: 60 m²; Grass: 50% to 100%; Sand: 0% to 20%; Rock: 0% to 20%; Waterlogged: 0% to 5%; Soil: 0% to 50%
Reticulated Giraffe
An adult's kick is powerful enough to deter predators.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland
- Conservation Status
- Endangered
- Edition
- Base game
- Population Range
- 3–12
- Temperature Range
- 12–36 °C
- Land Area
- 1500 m² (+125)
- Barrier Requirement
- Grade 3 · 2 m
- Other Habitat Needs
- Shelter area: 25 m²; Grass: 20% to 90%; Sand: 10% to 50%; Soil: 0% to 50%; Rock: 0% to 20%; Waterlogged: 0% to 10%
Ring-Tailed Lemur
Males settle competition by scent-marking their tails and waving them at rivals.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical
- Conservation Status
- Endangered
- Edition
- Base game
- Population Range
- 3–30
- Temperature Range
- 18–33 °C
- Land Area
- 210 m² (+8)
- Barrier Requirement
- Grade 2 · 3 m
- Other Habitat Needs
- Shelter area: 2 m²; Climbable area: 20 m²; Short Grass: 10% to 40%; Sand: 0% to 20%; Soil: 10% to 80%; Rock: 0% to 40%; Waterlogged: 0% to 10%
Sable Antelope
It may stand its ground and use its horns to defend itself from predators.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 3–11
- Temperature Range
- 14–36 °C
- Land Area
- 450 m² (+60)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 12.5 m²; Sand: 0% to 30%; Soil: 10% to 40%; Rock: 0% to 20%; Long Grass: 25% to 100%; Grass: 30% to 100%
Siamang
Pairs sing together to bond and mark their territory.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical
- Conservation Status
- Endangered
- Edition
- Base game
- Population Range
- 2–6
- Temperature Range
- 18–33 °C
- Land Area
- 240 m² (+40)
- Barrier Requirement
- Grade 2 · 3 m
- Other Habitat Needs
- Shelter area: 10 m²; Climbable area: 60 m²; Short Grass: 20% to 100%; Sand: 0% to 20%; Soil: 10% to 80%; Rock: 0% to 40%; Waterlogged: 0% to 10%
Snow Leopard
Its oversized paws help it move quickly and quietly across snow.
- Housing
- Habitat - Terrestrial
- Biomes
- Taiga, Tundra
- Conservation Status
- Vulnerable
- Edition
- Base game
- Population Range
- 1–2
- Temperature Range
- -25–10 °C
- Land Area
- 705 m² (+110)
- Barrier Requirement
- Grade 2 · 3 m
- Other Habitat Needs
- Shelter area: 10 m²; Rock: 30% to 80%; Grass: 10% to 60%; Waterlogged: 0% to 10%; Snow: 0% to 100%; Soil: 10% to 60%; Sand: 0% to 20%
Spotted Hyena
Its laugh-like call signals distress, and it is also a skilled hunter.
- Housing
- Habitat - Terrestrial
- Biomes
- Desert, Grassland
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 2–3
- Temperature Range
- 14–41 °C
- Land Area
- 940 m² (+180)
- Barrier Requirement
- Grade 3 · 3 m
- Other Habitat Needs
- Shelter area: 10 m²; Sand: 0% to 50%; Grass: 20% to 80%; Rock: 0% to 50%; Soil: 10% to 50%
Springbok
It leaps into the air in a display known as pronking.
- Housing
- Habitat - Terrestrial
- Biomes
- Desert, Grassland
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 3–36
- Temperature Range
- 14–41 °C
- Land Area
- 425 m² (+55)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 11 m²; Long Grass: 25% to 100%; Sand: 0% to 10%; Soil: 10% to 100%; Rock: 0% to 20%; Grass: 30% to 100%
Sumatran Orangutan
It is the only great ape that usually lives alone.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical
- Conservation Status
- Critically Endangered
- Edition
- Base game
- Population Range
- 1–6
- Temperature Range
- 18–33 °C
- Land Area
- 780 m² (+50)
- Barrier Requirement
- Grade 3 · 3 m
- Other Habitat Needs
- Shelter area: 15 m²; Climbable area: 120 m²; Short Grass: 20% to 100%; Sand: 0% to 20%; Soil: 10% to 80%; Rock: 0% to 40%; Waterlogged: 0% to 10%
Sumatran Tiger
It swims well and often crosses rivers and lakes while hunting or moving through its territory.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical, Wetlands
- Conservation Status
- Endangered
- Edition
- Base game
- Population Range
- 1–2
- Temperature Range
- 18–33 °C
- Land Area
- 705 m² (+110)
- Barrier Requirement
- Grade 3 · 3 m
- Other Habitat Needs
- Shelter area: 10 m²; Climbable area: 30 m²; Aquatic area: 40 m²; Grass: 20% to 90%; Rock: 0% to 20%; Waterlogged: 0% to 30%; Sand: 0% to 60%; Soil: 10% to 80%
Sun Bear
Its long tongue helps it reach insects and honey inside nests.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical, Wetlands
- Conservation Status
- Vulnerable
- Edition
- Base game
- Population Range
- 1–2
- Temperature Range
- 18–33 °C
- Land Area
- 920 m² (+135)
- Barrier Requirement
- Grade 3 · 3 m
- Other Habitat Needs
- Shelter area: 20 m²; Climbable area: 30 m²; Aquatic area: 30 m²; Sand: 0% to 10%; Rock: 0% to 20%; Soil: 50% to 100%; Grass: 0% to 50%
Sunda Pangolin
It curls into a tight ball when threatened, protecting itself with its scales.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical
- Conservation Status
- Critically Endangered
- Edition
- Base game
- Population Range
- 1–2
- Temperature Range
- 18–33 °C
- Land Area
- 35 m² (+35)
- Barrier Requirement
- Grade 2 · 3 m
- Other Habitat Needs
- Shelter area: 5 m²; Climbable area: 16 m²; Grass: 10% to 50%; Sand: 0% to 30%; Rock: 0% to 20%; Soil: 40% to 100%
Thomson's Gazelle
It often lives in large herds and can get the water it needs from food.
- Housing
- Habitat - Terrestrial
- Biomes
- Grassland
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 3–36
- Temperature Range
- 14–36 °C
- Land Area
- 425 m² (+55)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 11 m²; Short Grass: 25% to 100%; Sand: 0% to 20%; Soil: 0% to 60%; Rock: 0% to 20%; Grass: 30% to 100%; Waterlogged: 0% to 10%
West Indian Manatee
Mothers and calves use trills and chirps to communicate.
- Housing
- Aquarium
- Biomes
- Estuarine, Lakes and Rivers, Mangrove, Open Sea, Wetlands
- Conservation Status
- Vulnerable
- Edition
- Base game
- Population Range
- 1–8
- Temperature Range
- 23–30 °C
- Land Area
- Not applicable
- Barrier Requirement
- Grade 2 · 1 m
- Other Habitat Needs
- Deep water area: 20 m²; Aquatic area: 150 m²; Sand: 30% to 100%; Soil: 0% to 50%; Rock: 0% to 30%; Salinity: Any Salinity
Western Chimpanzee
It can use certain leaves to settle an upset stomach and kill parasitic worms.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical
- Conservation Status
- Critically Endangered
- Edition
- Base game
- Population Range
- 5–15
- Temperature Range
- 18–33 °C
- Land Area
- 780 m² (+50)
- Barrier Requirement
- Grade 3 · 3 m
- Other Habitat Needs
- Shelter area: 10 m²; Climbable area: 80 m²; Short Grass: 20% to 100%; Sand: 0% to 20%; Soil: 10% to 80%; Rock: 0% to 40%; Waterlogged: 0% to 10%
Western Lowland Gorilla
It builds a fresh sleeping nest each night, often in a tree.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical, Wetlands
- Conservation Status
- Critically Endangered
- Edition
- Base game
- Population Range
- 3–6
- Temperature Range
- 18–33 °C
- Land Area
- 1160 m² (+80)
- Barrier Requirement
- Grade 3 · 3 m
- Other Habitat Needs
- Shelter area: 15 m²; Climbable area: 40 m²; Short Grass: 20% to 100%; Sand: 0% to 20%; Soil: 10% to 80%; Rock: 0% to 40%
Wild Boar
Its sharp sense of smell and hearing help make up for its poor eyesight.
- Housing
- Habitat - Terrestrial
- Biomes
- Tropical, Grassland, Temperate, Wetlands
- Conservation Status
- Least Concern
- Edition
- Base game
- Population Range
- 3–30
- Temperature Range
- -6–36 °C
- Land Area
- 310 m² (+15)
- Barrier Requirement
- Grade 2 · 1.25 m
- Other Habitat Needs
- Shelter area: 10 m²; Grass: 10% to 50%; Sand: 10% to 50%; Soil: 30% to 50%; Rock: 0% to 20%; Snow: 0% to 100%
What Kinds of Animals Are in Planet Zoo 2
The species cover the groups you would expect from a real zoo. Mammals include lions, giraffes, elephants and giant pandas, while reptiles and amphibians include Komodo dragons and poison frogs.
Birds, fish, sharks and rays need homes that are quite different from a fenced field. Birds such as the Toco Toucan and the Secretarybird live in aviaries, and most fish, sharks and rays live in aquariums. Insects round out the roster, with butterflies like the Monarch and beetles like the Goliath Beetle.
Where Animals Live: Habitats, Aquariums, Aviaries and Exhibits
Each animal needs a home that suits its type, and the game uses four kinds of enclosure. Land animals such as lions and giraffes live in fenced habitats. Semi-aquatic animals need land and suitable water in the same habitat, and fully aquatic animals such as sharks, rays and many fish need an aquarium tank.
Flying birds go in covered, netted aviaries so they have room to fly. Smaller species such as reptiles, amphibians and insects live in closed display exhibits rather than open habitats.
Several fish fit either an aquarium or an exhibit tank, so check the Zoopedia before you build. It lists the enclosure type each species needs, which saves you from building the wrong setup.
How to Get Animals and Unlock New Species
You get animals through Animal Trading, which only works once your zoo has a working Trade Centre connected to your paths. A purchase doesn't appear in your zoo right away. It goes into shared Animal Storage first, and once you assign it a destination, your staff carry it there from the Trade Centre.
Which species you can buy depends on your Accreditation Tier. In Franchise mode, a new zoo starts with a limited set of species, and the rest open up in stages as your zoos and reserves perform well. The early tiers unlock as your zoos earn Reputation Stars, and the later ones also need Wildlife Reserves with high Biodiversity Stars, so the full roster takes several zoos and reserves to reach.
A handful of species come only with the Deluxe Edition, and the base game doesn't include them. Many other species can breed once healthy adults are settled into suitable social groups. Breeding depends on age, welfare, genetics, research on the species and mating conditions.
Animal Needs and Welfare Explained
Every animal has a welfare level, which is a measure of how well its needs are being met. The game tracks five areas: food and water, space, terrain and plants, social conditions and enrichment. Each animal's information panel lists its own targets, and those matter more than what worked well for a different species.
Food and water only count when the animal can reach them. A water feature can sit in the habitat while the animal still lacks water if it can't reach it, so always check that the animal can get to what it needs. Space works the same way, because what counts is the room an animal can actually use. Scenery, barriers and water can all cut into that room.
Some animals live alone, while others are herd animals, so each needs its own plan for how many animals share its space. A social warning often points to the group setup rather than a lack of room, so avoid adding or removing animals based on a single mood cue. Enrichment follows the same rule. Choose items the species can reach and use, since something that suits one animal may do nothing for another.
When an animal shows a problem, start with the category that's flagged as red or falling, and change one thing at a time. Then check the same animal again to see whether it helped. A lethargic animal is a warning sign rather than a diagnosis, so look at its full set of needs before deciding it's ill.
How to Release Animals to Wildlife Reserves
Wildlife Reserves are places where you can release animals from your zoo, and each reserve has its own list of eligible species. Animals go to Storage first, then into a Release Group that you prepare and mark ready for transport. Research the species before you start, since the game doesn't show every release requirement. Some species can be released alone, while others need several animals of the same or mixed genders.
A release only goes through when the reserve can support those animals. Every required ecosystem must be established, which means the right land, water, plants and cover are in place. Predators need prey, and releasing more animals into a role you already cover won't add much.
A reserve's star rating depends heavily on its Biodiversity Rating. That rating rises when ecosystems are restored and each animal fills a role the reserve needs. A varied mix of land and water species, plus both plant-eaters and meat-eaters, gives the best results. Monitoring tools such as camera traps and observation platforms also feed the research side of the rating.
You can also release a single animal straight from its own screen with one button, and this earns you Conservation Credits. The animal has to be fully grown.
FAQ
Can I get an animal back after releasing it?
No. Once a Release Group is committed, its animals can't be moved back into your zoo. After a group release you can follow the animals' progress, but a direct release cuts off contact, so you lose track of that animal completely.
Why can't I buy an animal even though I have enough money?
The species is probably locked behind an Accreditation Tier, and neither cash nor Conservation Credits can override that lock. Open the Zoopedia to see which tier a species needs, so you know what to work toward before you save up.
Do I have to breed animals to get more of one species?
No. Animal Trading lists several individuals of the same species, each with its own price, maturity and stats, so you can buy more than one. Breeding is a bonus rather than a requirement, and offspring can be moved between your zoos, released or traded.
Why won't my animal release to a Wildlife Reserve?
First check the release method, because Quick Release doesn't place animals into the reserve you've selected. Use the reserve release option instead. If that's already right, the reserve's ecosystem may not be finished yet. Predators need prey already in place, and some birds need a nest structure, such as a large cavity nest for a Great Hornbill.

