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  2. Planet Zoo Series>
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All 136 Animals and Their Habitat Needs in Planet Zoo 2

Updated on November 1, 2026 (about 6 hours ago)

Planet Zoo 2 is a zoo-building game where you design enclosures and care for the animals living in them. Its species run from lions and giraffes to sharks, birds, reptiles and insects. Each one needs a home that suits its type, along with the right food, water, space and company to stay healthy. Some animals can also be released into Wildlife Reserves to support conservation.

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Showing 51 of 136 items.

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Class

Mammals

51 items

Aardvark

Its shovel-shaped front feet and long, sticky tongue help it dig into ant and termite nests for food.

Housing
Habitat - Terrestrial
Biomes
Grassland
Conservation Status
Least Concern
Edition
Base game
Population Range
1–2
Temperature Range
14–36 °C
Land Area
160 m² (+80)
Barrier Requirement
Grade 2 · 1 m
Other Habitat Needs
Shelter area: 10 m²; Grass: 20% to 70%; Sand: 0% to 30%; Soil: 20% to 50%; Rock: 0% to 20%

African Leopard

It often carries its kills into trees to keep them away from larger predators.

Housing
Habitat - Terrestrial
Biomes
Tropical, Grassland
Conservation Status
Vulnerable
Edition
Base game
Population Range
1–2
Temperature Range
14–36 °C
Land Area
705 m² (+110)
Barrier Requirement
Grade 3 · 3 m
Other Habitat Needs
Shelter area: 10 m²; Climbable area: 45 m²; Rock: 0% to 40%; Grass: 10% to 90%; Soil: 10% to 60%; Sand: 0% to 20%

African Savannah Elephant

It sprays mud and water over its back to protect its skin from the sun.

Housing
Habitat - Terrestrial
Biomes
Desert, Grassland, Wetlands
Conservation Status
Endangered
Edition
Base game
Population Range
2–16
Temperature Range
14–36 °C
Land Area
502 m² (+502)
Barrier Requirement
Grade 4 · 3 m
Other Habitat Needs
Shelter area: 56 m²; Aquatic area: 25 m²; Grass: 20% to 40%; Sand: 10% to 40%; Soil: 20% to 40%; Rock: 0% to 20%; Waterlogged: 10% to 40%

African Wild Dog

Its pack can chase prey over long distances, and pups eat before the adults.

Housing
Habitat - Terrestrial
Biomes
Grassland
Conservation Status
Endangered
Edition
Base game
Population Range
2–27
Temperature Range
14–36 °C
Land Area
930 m² (+100)
Barrier Requirement
Grade 2 · 3 m
Other Habitat Needs
Shelter area: 10 m²; Sand: 10% to 40%; Grass: 20% to 70%; Rock: 0% to 30%; Soil: 20% to 70%

Asian Elephant

It uses branches to swat flies, remove parasites and scratch itself.

Housing
Habitat - Terrestrial
Biomes
Tropical, Grassland, Wetlands
Conservation Status
Endangered
Edition
Base game
Population Range
3–30
Temperature Range
14–36 °C
Land Area
376 m² (+376)
Barrier Requirement
Grade 4 · 3 m
Other Habitat Needs
Shelter area: 55 m²; Aquatic area: 25 m²; Grass: 20% to 40%; Sand: 10% to 40%; Soil: 20% to 40%; Rock: 0% to 20%; Waterlogged: 10% to 40%

Asian Small-Clawed Otter

Frequent grooming traps air in its fur, keeping it insulated and dry in the water.

Housing
Habitat - Terrestrial
Biomes
Estuarine, Lakes and Rivers, Mangrove, Tropical, Wetlands
Conservation Status
Vulnerable
Edition
Base game
Population Range
2–15
Temperature Range
18–33 °C
Land Area
120 m² (+30)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 5 m²; Deep water area: 30 m²; Aquatic area: 40 m²; Grass: 20% to 100%; Short Grass: 15% to 100%; Sand: 0% to 60%; Soil: 0% to 50%; Rock: 0% to 20%; Waterlogged: 0% to 100%

Bactrian Camel

Fat stored in its humps helps it get through periods when food is scarce.

Housing
Habitat - Terrestrial
Biomes
Desert, Grassland, Temperate
Conservation Status
Domesticated
Edition
Base game
Population Range
2–11
Temperature Range
-40–40 °C
Land Area
650 m² (+100)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Grass: 0% to 80%; Sand: 0% to 100%; Soil: 0% to 50%; Rock: 0% to 20%; Snow: 0% to 100%; Waterlogged: 0% to 5%

Binturong

It climbs well but usually travels between trees on the ground instead of leaping from branch to branch.

Housing
Habitat - Terrestrial
Biomes
Tropical
Conservation Status
Vulnerable
Edition
Base game
Population Range
1–5
Temperature Range
18–33 °C
Land Area
182 m² (+18)
Barrier Requirement
Grade 2 · 3 m
Other Habitat Needs
Shelter area: 4 m²; Climbable area: 60 m²; Grass: 0% to 100%; Sand: 0% to 20%; Soil: 0% to 100%; Rock: 0% to 20%

Black Rhinoceros

Its prehensile upper lip helps it browse leaves from shrubs and trees.

Housing
Habitat - Terrestrial
Biomes
Desert, Grassland
Conservation Status
Critically Endangered
Edition
Base game
Population Range
1–3
Temperature Range
14–41 °C
Land Area
770 m² (+770)
Barrier Requirement
Grade 4 · 2 m
Other Habitat Needs
Shelter area: 40 m²; Grass: 10% to 60%; Sand: 10% to 40%; Soil: 10% to 60%; Rock: 0% to 20%; Waterlogged: 10% to 40%

Black Wildebeest

Female groups are closely bonded and may reject unfamiliar females.

Housing
Habitat - Terrestrial
Biomes
Grassland
Conservation Status
Least Concern
Edition
Base game
Population Range
4–20
Temperature Range
14–36 °C
Land Area
410 m² (+40)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 10 m²; Sand: 0% to 20%; Soil: 20% to 60%; Rock: 0% to 20%; Long Grass: 25% to 80%; Waterlogged: 0% to 10%; Grass: 30% to 80%

Blue Wildebeest

It often grazes alongside zebras because the two prefer different grass lengths.

Housing
Habitat - Terrestrial
Biomes
Grassland
Conservation Status
Least Concern
Edition
Base game
Population Range
4–20
Temperature Range
14–36 °C
Land Area
410 m² (+40)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 10 m²; Sand: 0% to 20%; Soil: 20% to 60%; Rock: 0% to 20%; Long Grass: 25% to 80%; Waterlogged: 0% to 10%; Grass: 30% to 80%

Cape Buffalo

It remembers threats to its herd and may confront predators that return.

Housing
Habitat - Terrestrial
Biomes
Grassland, Wetlands
Conservation Status
Near Threatened
Edition
Base game
Population Range
3–15
Temperature Range
14–36 °C
Land Area
420 m² (+90)
Barrier Requirement
Grade 3 · 1.25 m
Other Habitat Needs
Shelter area: 15 m²; Aquatic area: 20 m²; Grass: 30% to 100%; Short Grass: 25% to 100%; Sand: 0% to 30%; Soil: 10% to 40%; Rock: 0% to 20%; Waterlogged: 0% to 10%

Common Hippopotamus

It spends the day in water and comes ashore to graze at night.

Housing
Habitat - Terrestrial
Biomes
Lakes and Rivers, Grassland, Wetlands
Conservation Status
Vulnerable
Edition
Base game
Population Range
3–30
Temperature Range
14–36 °C
Land Area
502 m² (+251)
Barrier Requirement
Grade 4 · 2 m
Other Habitat Needs
Shelter area: 35 m²; Aquatic area: 502 m²; Sand: 20% to 60%; Soil: 0% to 60%; Rock: 0% to 20%; Waterlogged: 20% to 60%; Long Grass: 15% to 60%; Grass: 20% to 60%

Common Warthog

It backs into a burrow so it can charge out toward danger.

Housing
Habitat - Terrestrial
Biomes
Grassland
Conservation Status
Least Concern
Edition
Base game
Population Range
1–7
Temperature Range
14–36 °C
Land Area
290 m² (+10)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 10 m²; Short Grass: 25% to 80%; Sand: 0% to 30%; Soil: 20% to 60%; Rock: 0% to 20%; Waterlogged: 0% to 30%

Eurasian Beaver

It slaps its tail on the water to warn its family of danger.

Housing
Habitat - Terrestrial
Biomes
Lakes and Rivers, Taiga, Temperate
Conservation Status
Least Concern
Edition
Base game
Population Range
2–8
Temperature Range
-5–30 °C
Land Area
300 m² (+35)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 5 m²; Deep water area: 45 m²; Aquatic area: 210 m²; Grass: 10% to 60%; Sand: 10% to 60%; Soil: 10% to 60%; Rock: 10% to 60%; Snow: 0% to 100%; Waterlogged: 0% to 100%

Eurasian Brown Bear

Much of its diet is plant-based, despite its reputation as a predator.

Housing
Habitat - Terrestrial
Biomes
Taiga, Temperate, Tundra
Conservation Status
Least Concern
Edition
Base game
Population Range
1–2
Temperature Range
-15–28 °C
Land Area
970 m² (+145)
Barrier Requirement
Grade 3 · 3 m
Other Habitat Needs
Shelter area: 30 m²; Aquatic area: 30 m²; Grass: 10% to 50%; Sand: 10% to 50%; Soil: 10% to 50%; Rock: 10% to 50%; Snow: 0% to 100%

Eurasian Lynx

It grows thicker fur on its feet in winter to move more easily through snow.

Housing
Habitat - Terrestrial
Biomes
Taiga, Temperate, Tundra
Conservation Status
Least Concern
Edition
Base game
Population Range
1–3
Temperature Range
-25–28 °C
Land Area
615 m² (+165)
Barrier Requirement
Grade 2 · 3 m
Other Habitat Needs
Shelter area: 10 m²; Climbable area: 20 m²; Grass: 30% to 80%; Rock: 20% to 60%; Waterlogged: 0% to 10%; Sand: 0% to 20%; Soil: 0% to 40%

European Bison

It is the heaviest land mammal in Europe.

Housing
Habitat - Terrestrial
Biomes
Taiga, Temperate
Conservation Status
Near Threatened
Edition
Base game
Population Range
2–13
Temperature Range
-15–28 °C
Land Area
420 m² (+105)
Barrier Requirement
Grade 3 · 1.25 m
Other Habitat Needs
Shelter area: 15 m²; Grass: 30% to 100%; Sand: 0% to 40%; Soil: 20% to 100%; Rock: 0% to 20%; Snow: 0% to 100%; Waterlogged: 0% to 20%

Gemsbok

It can conserve water by tolerating high body temperatures without sweating or panting.

Housing
Habitat - Terrestrial
Biomes
Desert, Grassland
Conservation Status
Least Concern
Edition
Base game
Population Range
5–10
Temperature Range
14–41 °C
Land Area
270 m² (+40)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 10 m²; Sand: 0% to 20%; Soil: 10% to 60%; Rock: 0% to 20%; Long Grass: 25% to 100%; Waterlogged: 0% to 10%; Grass: 30% to 100%

Giant Panda

A modified wrist bone acts like an extra finger for stripping leaves from bamboo.

Housing
Habitat - Terrestrial
Biomes
Temperate
Conservation Status
Vulnerable
Edition
Base game
Population Range
1–10
Temperature Range
14–33 °C
Land Area
650 m² (+150)
Barrier Requirement
Grade 4 · 2 m
Other Habitat Needs
Shelter area: 15 m²; Grass: 10% to 50%; Sand: 0% to 40%; Soil: 20% to 60%; Rock: 10% to 50%; Snow: 0% to 100%

Golden Lion Tamarin

It uses high-pitched calls to stay in contact, warn of predators and coordinate group activity.

Housing
Habitat - Terrestrial
Biomes
Tropical
Conservation Status
Endangered
Edition
Deluxe Edition
Population Range
2–8
Temperature Range
18–33 °C
Land Area
55 m² (+15)
Barrier Requirement
Grade 1 · 3 m
Other Habitat Needs
Shelter area: 2 m²; Climbable area: 15 m²; Short Grass: 0% to 40%; Sand: 0% to 10%; Soil: 30% to 90%; Rock: 0% to 20%

Goodfellow's Tree-Kangaroo

Curved claws and strong forelimbs suit life in the canopy, and it is rarely seen on the ground.

Housing
Habitat - Terrestrial
Biomes
Tropical
Conservation Status
Endangered
Edition
Base game
Population Range
1–2
Temperature Range
18–33 °C
Land Area
200 m² (+50)
Barrier Requirement
Grade 1 · 1 m
Other Habitat Needs
Shelter area: 7.5 m²; Climbable area: 20 m²; Soil: 50% to 100%; Rock: 0% to 20%; Sand: 0% to 50%; Grass: 0% to 30%

Grey Wolf

Howling helps pack members regroup and locate one another over long distances.

Housing
Habitat - Terrestrial
Biomes
Desert, Tropical, Grassland, Taiga, Temperate, Tundra
Conservation Status
Least Concern
Edition
Base game
Population Range
2–12
Temperature Range
-18–29 °C
Land Area
1162 m² (+92)
Barrier Requirement
Grade 3 · 3 m
Other Habitat Needs
Shelter area: 10 m²; Sand: 10% to 50%; Grass: 10% to 50%; Rock: 10% to 50%; Soil: 10% to 50%; Snow: 0% to 100%

Grizzly Bear

The hump on its shoulders is muscle used for digging dens and hunting.

Housing
Habitat - Terrestrial
Biomes
Taiga, Temperate, Tundra, Wetlands
Conservation Status
Least Concern
Edition
Base game
Population Range
1–2
Temperature Range
-15–28 °C
Land Area
970 m² (+145)
Barrier Requirement
Grade 4 · 2 m
Other Habitat Needs
Shelter area: 30 m²; Aquatic area: 30 m²; Grass: 10% to 100%; Sand: 0% to 20%; Soil: 10% to 100%; Rock: 0% to 70%; Snow: 0% to 100%

Lion

Lions are the most social big cats, living and working together in prides.

Housing
Habitat - Terrestrial
Biomes
Grassland
Conservation Status
Vulnerable
Edition
Base game
Population Range
2–30
Temperature Range
14–41 °C
Land Area
810 m² (+110)
Barrier Requirement
Grade 3 · 3 m
Other Habitat Needs
Shelter area: 10 m²; Grass: 20% to 90%; Rock: 0% to 20%; Soil: 10% to 80%; Waterlogged: 0% to 10%; Sand: 0% to 60%

Malayan Tapir

It can walk along riverbeds underwater while moving through its habitat.

Housing
Habitat - Terrestrial
Biomes
Tropical, Wetlands
Conservation Status
Endangered
Edition
Base game
Population Range
1–2
Temperature Range
18–33 °C
Land Area
430 m² (+56)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 12 m²; Aquatic area: 37 m²; Grass: 20% to 50%; Sand: 0% to 10%; Soil: 30% to 80%; Rock: 0% to 20%; Waterlogged: 0% to 100%

Masai Giraffe

Its long, prehensile tongue helps it reach leaves on thorny branches.

Housing
Habitat - Terrestrial
Biomes
Grassland
Conservation Status
Endangered
Edition
Base game
Population Range
3–12
Temperature Range
12–36 °C
Land Area
1500 m² (+125)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 25 m²; Grass: 20% to 90%; Sand: 10% to 50%; Soil: 0% to 50%; Rock: 0% to 20%; Waterlogged: 0% to 10%

Meerkat

Pack sentries use different alarm calls to warn of different predators.

Housing
Habitat - Terrestrial
Biomes
Desert, Grassland
Conservation Status
Least Concern
Edition
Base game
Population Range
2–30
Temperature Range
14–41 °C
Land Area
180 m² (+14)
Barrier Requirement
Grade 1 · 1.25 m
Other Habitat Needs
Shelter area: 2 m²; Sand: 30% to 70%; Soil: 20% to 70%; Rock: 0% to 30%; Short Grass: 0% to 30%; Waterlogged: 0% to 5%

Mountain Hare

It hides in shallow ground forms during the day and is active at night.

Housing
Habitat - Terrestrial
Biomes
Taiga, Temperate, Tundra
Conservation Status
Least Concern
Edition
Base game
Population Range
1–5
Temperature Range
-30–25 °C
Land Area
200 m² (+90)
Barrier Requirement
Grade 1 · 1.25 m
Other Habitat Needs
Shelter area: 5 m²; Grass: 30% to 100%; Short Grass: 25% to 100%; Sand: 10% to 30%; Soil: 0% to 40%; Rock: 0% to 40%

North Sulawesi Babirusa

It swims well and may have reached other Indonesian islands by swimming between them.

Housing
Habitat - Terrestrial
Biomes
Tropical
Conservation Status
Vulnerable
Edition
Base game
Population Range
1–5
Temperature Range
18–33 °C
Land Area
350 m² (+150)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 10 m²; Grass: 0% to 50%; Sand: 0% to 50%; Soil: 40% to 100%; Rock: 0% to 30%

Nyala

It barks to alert its group and is most active around dawn and dusk.

Housing
Habitat - Terrestrial
Biomes
Grassland
Conservation Status
Least Concern
Edition
Base game
Population Range
1–5
Temperature Range
14–41 °C
Land Area
340 m² (+40)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 10 m²; Grass: 30% to 100%; Short Grass: 25% to 100%; Sand: 0% to 20%; Soil: 0% to 60%; Rock: 0% to 20%

Plains Zebra

It sleeps standing up, with group members keeping watch for predators.

Housing
Habitat - Terrestrial
Biomes
Grassland
Conservation Status
Near Threatened
Edition
Base game
Population Range
3–6
Temperature Range
14–36 °C
Land Area
460 m² (+140)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 10 m²; Sand: 0% to 20%; Rock: 0% to 20%; Grass: 40% to 80%; Waterlogged: 0% to 10%; Soil: 10% to 60%

Przewalski's Horse

Its dun coat and dark leg markings give it the appearance of an ancestral wild horse.

Housing
Habitat - Terrestrial
Biomes
Desert, Grassland
Conservation Status
Endangered
Edition
Base game
Population Range
3–8
Temperature Range
-26–36 °C
Land Area
460 m² (+140)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 10 m²; Grass: 40% to 100%; Sand: 0% to 30%; Soil: 10% to 60%; Rock: 0% to 20%; Snow: 0% to 100%; Waterlogged: 0% to 10%

Red Deer

Males shed and regrow their antlers each year, with velvet covering them as they grow.

Housing
Habitat - Terrestrial
Biomes
Temperate
Conservation Status
Least Concern
Edition
Base game
Population Range
3–9
Temperature Range
-5–28 °C
Land Area
360 m² (+45)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 10 m²; Grass: 30% to 100%; Long Grass: 25% to 100%; Sand: 0% to 20%; Soil: 0% to 60%; Rock: 0% to 20%; Waterlogged: 0% to 10%

Red Panda

Furred soles help protect its feet from cold and support scent-marking.

Housing
Habitat - Terrestrial
Biomes
Taiga, Temperate
Conservation Status
Endangered
Edition
Base game
Population Range
1–2
Temperature Range
-6–28 °C
Land Area
160 m² (+80)
Barrier Requirement
Grade 2 · 3 m
Other Habitat Needs
Shelter area: 5 m²; Climbable area: 60 m²; Grass: 50% to 100%; Sand: 0% to 20%; Rock: 0% to 20%; Waterlogged: 0% to 5%; Soil: 0% to 50%

Reticulated Giraffe

An adult's kick is powerful enough to deter predators.

Housing
Habitat - Terrestrial
Biomes
Grassland
Conservation Status
Endangered
Edition
Base game
Population Range
3–12
Temperature Range
12–36 °C
Land Area
1500 m² (+125)
Barrier Requirement
Grade 3 · 2 m
Other Habitat Needs
Shelter area: 25 m²; Grass: 20% to 90%; Sand: 10% to 50%; Soil: 0% to 50%; Rock: 0% to 20%; Waterlogged: 0% to 10%

Ring-Tailed Lemur

Males settle competition by scent-marking their tails and waving them at rivals.

Housing
Habitat - Terrestrial
Biomes
Tropical
Conservation Status
Endangered
Edition
Base game
Population Range
3–30
Temperature Range
18–33 °C
Land Area
210 m² (+8)
Barrier Requirement
Grade 2 · 3 m
Other Habitat Needs
Shelter area: 2 m²; Climbable area: 20 m²; Short Grass: 10% to 40%; Sand: 0% to 20%; Soil: 10% to 80%; Rock: 0% to 40%; Waterlogged: 0% to 10%

Sable Antelope

It may stand its ground and use its horns to defend itself from predators.

Housing
Habitat - Terrestrial
Biomes
Grassland
Conservation Status
Least Concern
Edition
Base game
Population Range
3–11
Temperature Range
14–36 °C
Land Area
450 m² (+60)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 12.5 m²; Sand: 0% to 30%; Soil: 10% to 40%; Rock: 0% to 20%; Long Grass: 25% to 100%; Grass: 30% to 100%

Siamang

Pairs sing together to bond and mark their territory.

Housing
Habitat - Terrestrial
Biomes
Tropical
Conservation Status
Endangered
Edition
Base game
Population Range
2–6
Temperature Range
18–33 °C
Land Area
240 m² (+40)
Barrier Requirement
Grade 2 · 3 m
Other Habitat Needs
Shelter area: 10 m²; Climbable area: 60 m²; Short Grass: 20% to 100%; Sand: 0% to 20%; Soil: 10% to 80%; Rock: 0% to 40%; Waterlogged: 0% to 10%

Snow Leopard

Its oversized paws help it move quickly and quietly across snow.

Housing
Habitat - Terrestrial
Biomes
Taiga, Tundra
Conservation Status
Vulnerable
Edition
Base game
Population Range
1–2
Temperature Range
-25–10 °C
Land Area
705 m² (+110)
Barrier Requirement
Grade 2 · 3 m
Other Habitat Needs
Shelter area: 10 m²; Rock: 30% to 80%; Grass: 10% to 60%; Waterlogged: 0% to 10%; Snow: 0% to 100%; Soil: 10% to 60%; Sand: 0% to 20%

Spotted Hyena

Its laugh-like call signals distress, and it is also a skilled hunter.

Housing
Habitat - Terrestrial
Biomes
Desert, Grassland
Conservation Status
Least Concern
Edition
Base game
Population Range
2–3
Temperature Range
14–41 °C
Land Area
940 m² (+180)
Barrier Requirement
Grade 3 · 3 m
Other Habitat Needs
Shelter area: 10 m²; Sand: 0% to 50%; Grass: 20% to 80%; Rock: 0% to 50%; Soil: 10% to 50%

Springbok

It leaps into the air in a display known as pronking.

Housing
Habitat - Terrestrial
Biomes
Desert, Grassland
Conservation Status
Least Concern
Edition
Base game
Population Range
3–36
Temperature Range
14–41 °C
Land Area
425 m² (+55)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 11 m²; Long Grass: 25% to 100%; Sand: 0% to 10%; Soil: 10% to 100%; Rock: 0% to 20%; Grass: 30% to 100%

Sumatran Orangutan

It is the only great ape that usually lives alone.

Housing
Habitat - Terrestrial
Biomes
Tropical
Conservation Status
Critically Endangered
Edition
Base game
Population Range
1–6
Temperature Range
18–33 °C
Land Area
780 m² (+50)
Barrier Requirement
Grade 3 · 3 m
Other Habitat Needs
Shelter area: 15 m²; Climbable area: 120 m²; Short Grass: 20% to 100%; Sand: 0% to 20%; Soil: 10% to 80%; Rock: 0% to 40%; Waterlogged: 0% to 10%

Sumatran Tiger

It swims well and often crosses rivers and lakes while hunting or moving through its territory.

Housing
Habitat - Terrestrial
Biomes
Tropical, Wetlands
Conservation Status
Endangered
Edition
Base game
Population Range
1–2
Temperature Range
18–33 °C
Land Area
705 m² (+110)
Barrier Requirement
Grade 3 · 3 m
Other Habitat Needs
Shelter area: 10 m²; Climbable area: 30 m²; Aquatic area: 40 m²; Grass: 20% to 90%; Rock: 0% to 20%; Waterlogged: 0% to 30%; Sand: 0% to 60%; Soil: 10% to 80%

Sun Bear

Its long tongue helps it reach insects and honey inside nests.

Housing
Habitat - Terrestrial
Biomes
Tropical, Wetlands
Conservation Status
Vulnerable
Edition
Base game
Population Range
1–2
Temperature Range
18–33 °C
Land Area
920 m² (+135)
Barrier Requirement
Grade 3 · 3 m
Other Habitat Needs
Shelter area: 20 m²; Climbable area: 30 m²; Aquatic area: 30 m²; Sand: 0% to 10%; Rock: 0% to 20%; Soil: 50% to 100%; Grass: 0% to 50%

Sunda Pangolin

It curls into a tight ball when threatened, protecting itself with its scales.

Housing
Habitat - Terrestrial
Biomes
Tropical
Conservation Status
Critically Endangered
Edition
Base game
Population Range
1–2
Temperature Range
18–33 °C
Land Area
35 m² (+35)
Barrier Requirement
Grade 2 · 3 m
Other Habitat Needs
Shelter area: 5 m²; Climbable area: 16 m²; Grass: 10% to 50%; Sand: 0% to 30%; Rock: 0% to 20%; Soil: 40% to 100%

Thomson's Gazelle

It often lives in large herds and can get the water it needs from food.

Housing
Habitat - Terrestrial
Biomes
Grassland
Conservation Status
Least Concern
Edition
Base game
Population Range
3–36
Temperature Range
14–36 °C
Land Area
425 m² (+55)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 11 m²; Short Grass: 25% to 100%; Sand: 0% to 20%; Soil: 0% to 60%; Rock: 0% to 20%; Grass: 30% to 100%; Waterlogged: 0% to 10%

West Indian Manatee

Mothers and calves use trills and chirps to communicate.

Housing
Aquarium
Biomes
Estuarine, Lakes and Rivers, Mangrove, Open Sea, Wetlands
Conservation Status
Vulnerable
Edition
Base game
Population Range
1–8
Temperature Range
23–30 °C
Land Area
Not applicable
Barrier Requirement
Grade 2 · 1 m
Other Habitat Needs
Deep water area: 20 m²; Aquatic area: 150 m²; Sand: 30% to 100%; Soil: 0% to 50%; Rock: 0% to 30%; Salinity: Any Salinity

Western Chimpanzee

It can use certain leaves to settle an upset stomach and kill parasitic worms.

Housing
Habitat - Terrestrial
Biomes
Tropical
Conservation Status
Critically Endangered
Edition
Base game
Population Range
5–15
Temperature Range
18–33 °C
Land Area
780 m² (+50)
Barrier Requirement
Grade 3 · 3 m
Other Habitat Needs
Shelter area: 10 m²; Climbable area: 80 m²; Short Grass: 20% to 100%; Sand: 0% to 20%; Soil: 10% to 80%; Rock: 0% to 40%; Waterlogged: 0% to 10%

Western Lowland Gorilla

It builds a fresh sleeping nest each night, often in a tree.

Housing
Habitat - Terrestrial
Biomes
Tropical, Wetlands
Conservation Status
Critically Endangered
Edition
Base game
Population Range
3–6
Temperature Range
18–33 °C
Land Area
1160 m² (+80)
Barrier Requirement
Grade 3 · 3 m
Other Habitat Needs
Shelter area: 15 m²; Climbable area: 40 m²; Short Grass: 20% to 100%; Sand: 0% to 20%; Soil: 10% to 80%; Rock: 0% to 40%

Wild Boar

Its sharp sense of smell and hearing help make up for its poor eyesight.

Housing
Habitat - Terrestrial
Biomes
Tropical, Grassland, Temperate, Wetlands
Conservation Status
Least Concern
Edition
Base game
Population Range
3–30
Temperature Range
-6–36 °C
Land Area
310 m² (+15)
Barrier Requirement
Grade 2 · 1.25 m
Other Habitat Needs
Shelter area: 10 m²; Grass: 10% to 50%; Sand: 10% to 50%; Soil: 30% to 50%; Rock: 0% to 20%; Snow: 0% to 100%
Prev123Next

What Kinds of Animals Are in Planet Zoo 2

The species cover the groups you would expect from a real zoo. Mammals include lions, giraffes, elephants and giant pandas, while reptiles and amphibians include Komodo dragons and poison frogs.

Birds, fish, sharks and rays need homes that are quite different from a fenced field. Birds such as the Toco Toucan and the Secretarybird live in aviaries, and most fish, sharks and rays live in aquariums. Insects round out the roster, with butterflies like the Monarch and beetles like the Goliath Beetle.

Where Animals Live: Habitats, Aquariums, Aviaries and Exhibits

Each animal needs a home that suits its type, and the game uses four kinds of enclosure. Land animals such as lions and giraffes live in fenced habitats. Semi-aquatic animals need land and suitable water in the same habitat, and fully aquatic animals such as sharks, rays and many fish need an aquarium tank.

Flying birds go in covered, netted aviaries so they have room to fly. Smaller species such as reptiles, amphibians and insects live in closed display exhibits rather than open habitats.

Several fish fit either an aquarium or an exhibit tank, so check the Zoopedia before you build. It lists the enclosure type each species needs, which saves you from building the wrong setup.

How to Get Animals and Unlock New Species

You get animals through Animal Trading, which only works once your zoo has a working Trade Centre connected to your paths. A purchase doesn't appear in your zoo right away. It goes into shared Animal Storage first, and once you assign it a destination, your staff carry it there from the Trade Centre.

Which species you can buy depends on your Accreditation Tier. In Franchise mode, a new zoo starts with a limited set of species, and the rest open up in stages as your zoos and reserves perform well. The early tiers unlock as your zoos earn Reputation Stars, and the later ones also need Wildlife Reserves with high Biodiversity Stars, so the full roster takes several zoos and reserves to reach.

A handful of species come only with the Deluxe Edition, and the base game doesn't include them. Many other species can breed once healthy adults are settled into suitable social groups. Breeding depends on age, welfare, genetics, research on the species and mating conditions.

Animal Needs and Welfare Explained

Every animal has a welfare level, which is a measure of how well its needs are being met. The game tracks five areas: food and water, space, terrain and plants, social conditions and enrichment. Each animal's information panel lists its own targets, and those matter more than what worked well for a different species.

Food and water only count when the animal can reach them. A water feature can sit in the habitat while the animal still lacks water if it can't reach it, so always check that the animal can get to what it needs. Space works the same way, because what counts is the room an animal can actually use. Scenery, barriers and water can all cut into that room.

Some animals live alone, while others are herd animals, so each needs its own plan for how many animals share its space. A social warning often points to the group setup rather than a lack of room, so avoid adding or removing animals based on a single mood cue. Enrichment follows the same rule. Choose items the species can reach and use, since something that suits one animal may do nothing for another.

When an animal shows a problem, start with the category that's flagged as red or falling, and change one thing at a time. Then check the same animal again to see whether it helped. A lethargic animal is a warning sign rather than a diagnosis, so look at its full set of needs before deciding it's ill.

How to Release Animals to Wildlife Reserves

Wildlife Reserves are places where you can release animals from your zoo, and each reserve has its own list of eligible species. Animals go to Storage first, then into a Release Group that you prepare and mark ready for transport. Research the species before you start, since the game doesn't show every release requirement. Some species can be released alone, while others need several animals of the same or mixed genders.

A release only goes through when the reserve can support those animals. Every required ecosystem must be established, which means the right land, water, plants and cover are in place. Predators need prey, and releasing more animals into a role you already cover won't add much.

A reserve's star rating depends heavily on its Biodiversity Rating. That rating rises when ecosystems are restored and each animal fills a role the reserve needs. A varied mix of land and water species, plus both plant-eaters and meat-eaters, gives the best results. Monitoring tools such as camera traps and observation platforms also feed the research side of the rating.

You can also release a single animal straight from its own screen with one button, and this earns you Conservation Credits. The animal has to be fully grown.

FAQ

Q.

Can I get an animal back after releasing it?

No. Once a Release Group is committed, its animals can't be moved back into your zoo. After a group release you can follow the animals' progress, but a direct release cuts off contact, so you lose track of that animal completely.

Q.

Why can't I buy an animal even though I have enough money?

The species is probably locked behind an Accreditation Tier, and neither cash nor Conservation Credits can override that lock. Open the Zoopedia to see which tier a species needs, so you know what to work toward before you save up.

Q.

Do I have to breed animals to get more of one species?

No. Animal Trading lists several individuals of the same species, each with its own price, maturity and stats, so you can buy more than one. Breeding is a bonus rather than a requirement, and offspring can be moved between your zoos, released or traded.

Q.

Why won't my animal release to a Wildlife Reserve?

First check the release method, because Quick Release doesn't place animals into the reserve you've selected. Use the reserve release option instead. If that's already right, the reserve's ecosystem may not be finished yet. Predators need prey already in place, and some birds need a nest structure, such as a large cavity nest for a Great Hornbill.

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  • BiomesPlanet Zoo 2 biomes explained: what the land and water biomes do, how they affect animal welfare, and how aquariums and wildlife reserves use them.
  • Enrichment ItemsPlanet Zoo 2 enrichment items explained: what food and habitat enrichment do, how research unlocks them, and where to place them so your animals benefit.
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