Mycopunk is a co-op sci-fi shooter where a squad of robot rejects fights a fungal outbreak across a planet. Its guns come in two groups, primary weapons and heavy weapons. Every gun can be upgraded, so the same weapon can play very differently depending on how you build it.
Slot
Primary
Au-Si Jackrabbit
Its shells bounce before hitting, making it useful against enemies around corners.
- Type
- Ricochet Shotgun
- Availability
- Loadout weapon
- How to Unlock
- Armament License
DMLR
Accurate energy shots build toward a powerful laser beam.
- Type
- Precision Energy Rifle
- Availability
- Loadout weapon
- How to Unlock
- Armament License
Diffraction Driver
Fires a wide energy cone; spinning its halo tightens the spread and extends its reach.
- Type
- Ion Scattergun
- Availability
- Loadout weapon
- How to Unlock
- Reach level 10 and spend resources
FR.15833 Plate Launcher
Launches metal plates that stick to targets and can be recalled magnetically.
- Type
- Repurposed Construction Tool
- Availability
- Loadout weapon
- How to Unlock
- Armament License
Globbler
Lobs bouncing globs of acid that can leave corrosive puddles.
- Type
- Acidic Grenade Launcher
- Availability
- Loadout weapon
- How to Unlock
- Complete Ground Zero and recover the hidden blueprint
Gunship Cannon
A salvaged gunship cannon that fires large explosive shells.
- Type
- High-Caliber Repeating Cannon
- Availability
- Loadout weapon
- How to Unlock
- Armament License
Lead Flinger
Its heavy slugs fire quickly, and a kill speeds up the next reload.
- Type
- Revolver
- Availability
- Loadout weapon
- How to Unlock
- Armament License
Shocklance
Its electric coil pierces enemies in a line.
- Type
- Electron Railgun
- Availability
- Loadout weapon
- How to Unlock
- Complete the Overtime Assignment
Swarm Launcher
A hovering pellet swarm tracks enemies when released.
- Type
- Remote-Control Pellet Launcher
- Availability
- Loadout weapon
- How to Unlock
- Armament License
The Accelerator
Its bursts grow with successive trigger pulls, and it can fire while sprinting.
- Type
- Accelerating Burst SMG
- Availability
- Loadout weapon
- How to Unlock
- Complete the Oxythane Breach Special Assignment
The Carver
A chainsaw built from salvaged weapon parts for close-range combat.
- Type
- Industrial Cutting Tool
- Availability
- Loadout weapon
- How to Unlock
- Assemble a Broken Frame with four Weapon Modules
The Cycler
This standard energy SMG runs on battery cartridges.
- Type
- Battery-Powered Submachine Gun
- Availability
- Loadout weapon
- How to Unlock
- Armament License
Trident S2
Its automatic fire sends three bullets with each shot.
- Type
- Kinetic Multishot Rifle
- Availability
- Loadout weapon
- How to Unlock
- Armament License
Slot
Heavy
A16 Beam Ripper
Charges a powerful piercing shot.
- Type
- Heavy Railgun
- Availability
- Temporary mission pickup
- How to Unlock
- Heavy weapon pickup or call-down during a mission
G6 Streetsweeper
A short-range shotgun that fires a heavy burst of acidic energy.
- Type
- Heavy Shotgun
- Availability
- Temporary mission pickup
- How to Unlock
- Heavy weapon pickup or call-down during a mission
Laser Cannon
Its wide laser beam ignites targets along its path.
- Type
- Heavy Laser Emitter
- Availability
- Temporary mission pickup
- How to Unlock
- Heavy weapon pickup or call-down during a mission
The Last Argument
A heavy rocket launcher found as a temporary mission pickup.
- Type
- Heavy Rocket Launcher
- Availability
- Temporary mission pickup
- How to Unlock
- Heavy weapon pickup or call-down during a mission
Primary and Heavy Weapons Explained
Primary weapons are the guns you rely on through most of a mission, and each one has its own job. Some suit precise shots at single targets, while others are better for close, busy fights. Heavy weapons are the second group, and they aren't part of your starting kit, so you only have one when a mission gives it to you.
How Many Guns You Can Carry at Once
A standard loadout holds two primary weapons and one grenade, so you can't bring your whole arsenal into a fight. That makes the two primaries you pick matter a lot, since you'll switch between them for most of a mission. Heavy weapons don't use that loadout. A heavy you pick up goes into a separate stored slot, so it never takes the place of a primary or your grenade.
How Ammo Works in Mycopunk
There are no ammo pickups like in most shooters, so you can't grab more bullets when you run low. Instead, damage you deal with one gun refills the ammo of the other. That's why swapping guns in the middle of a fight matters so much, since both guns stay useful the whole time.
How to Unlock New Weapons
Most primary weapons unlock with Armament Licenses as you play and progress through the game, and you need to unlock one before you can equip it. A few are hidden, so you won't find them on the normal path and have to search for them. Heavy weapons work differently. You find them in heavy weapon crates during missions.
How Weapon Upgrades Work
Every gun has its own upgrade grid, and you fill it with upgrade pieces that change how the gun behaves. Pieces can change damage types, how a gun fires, and what effects it has, and where you place each one matters as much as which ones you pick. The grid has limited room, so you'll have to make trade-offs.
You do this work in the H.U.B., the ship you start on and return to between missions, so you can tune your guns before the next fight.
Best Mycopunk Weapons and How to Choose
There isn't one best gun, because the right pick depends on the mission and the enemies you face. A sensible approach is to pour most of your upgrades into one main gun, then pair it with a second weapon that covers a different job. Since you can switch guns in the middle of a fight, it also helps to keep a few builds ready and change between them as the mission shifts.
FAQ
Which Mycopunk weapon is best for crowds?
The G6 Streetsweeper, a heavy shotgun you pick up during missions, is built to clear enemies packed close together. It's the gun to switch to when a fight turns into a swarm.
What's the best long-range weapon in Mycopunk?
The Last Argument is a heavy rocket launcher and the one to look for when targets are far away. It's a mission pickup, not a gun you choose to bring, so you'll have it only when you find it during a mission.
What's a good weapon for tough enemies?
The DMLR is a precise energy rifle that suits picking off single targets from a distance. That makes it a good choice when the enemies you face are hard to take down.
Where do I find the hidden weapons in Mycopunk?
The Carver is a chainsaw you build by assembling a Broken Frame with four Weapon Modules. The Globbler comes from a hidden blueprint in Ground Zero, and the Accelerator, an accelerating burst SMG, unlocks through the Oxythane Breach Special Assignment.

