In Kingdom Two Crowns, you play a monarch who rides across the islands, and the animal you ride is your mount. Each mount has its own speed, stamina and way of handling different ground, and most have a special ability, such as pushing back the Greed (the creatures that attack your kingdom) or producing coins. Collecting them all takes you from the free starting horse to mounts tied to quests and hidden spots, so it helps to track which ones you've unlocked in each setting.
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Medieval
Standard horse
#1- Campaign / Setting
- Medieval; Shogun; Call of Olympus
- Where to Find It
- Starting mount.
- Unlock Cost
- Free (starting mount)
- Cost to Ride
- Free
- Stamina
- Average
- Speed
- Average
- Stamina Recovery
- Grass
- Special Ability
- No special ability.
Griffin
#2- Campaign / Setting
- Medieval; Shogun; Call of Olympus; Challenge Islands (Skull Island)
- Where to Find It
- 1st island in Medieval and Shogun; variable quest island in Call of Olympus; available on Skull Island.
- Unlock Cost
- 2 gems
- Cost to Ride
- 8 coins
- Stamina
- Good
- Speed
- Fast; fastest on open plains
- Stamina Recovery
- Rats; can eat anywhere
- Special Ability
- Flaps its wings to push back Greed.
Stag
#3- Campaign / Setting
- Medieval; Shogun; Dead Lands; Norse Lands; Call of Olympus
- Where to Find It
- 2nd island in Medieval, Shogun, Dead Lands and Norse Lands; Artemis quest island in Call of Olympus.
- Unlock Cost
- 1 gem
- Cost to Ride
- 3 coins
- Stamina
- Slightly above average
- Speed
- Very fast in forests; slow walking on plains
- Stamina Recovery
- Grass
- Special Ability
- Lures deer toward hunters.
Draft horse
#4- Campaign / Setting
- Medieval; Shogun; Call of Olympus
- Where to Find It
- 3rd island in Medieval and Shogun; variable quest island in Call of Olympus.
- Unlock Cost
- 1 gem
- Cost to Ride
- 4 coins
- Stamina
- Much more than the standard horse
- Speed
- A little faster than the standard horse
- Stamina Recovery
- Grass
- Special Ability
- No special ability.
Warhorse
#5- Campaign / Setting
- Medieval; Shogun
- Where to Find It
- 3rd island.
- Unlock Cost
- 2 gems
- Cost to Ride
- 8 coins
- Stamina
- Low
- Speed
- Slow
- Stamina Recovery
- Grass
- Special Ability
- Gives nearby subjects a temporary protective buff.
Bear
#6- Campaign / Setting
- Medieval; Shogun; Dead Lands; Call of Olympus
- Where to Find It
- 4th island in Medieval and Shogun; 3rd island in Dead Lands; variable quest island in Call of Olympus.
- Unlock Cost
- 3 gems
- Cost to Ride
- 8 coins
- Stamina
- Low
- Speed
- Average; faster in forests
- Stamina Recovery
- Grass
- Special Ability
- Charges at Greed and wildlife.
Lizard
#7- Campaign / Setting
- Medieval; Shogun; Dead Lands
- Where to Find It
- 4th island.
- Unlock Cost
- 3 gems
- Cost to Ride
- 10 coins
- Stamina
- Very low
- Speed
- Above average
- Stamina Recovery
- Sunlight
- Special Ability
- Spits fire and sunbathes to restore stamina.
Unicorn
#8- Campaign / Setting
- Medieval; Dead Lands
- Where to Find It
- 5th island in Medieval; 2nd island in Dead Lands.
- Unlock Cost
- 4 gems in Medieval; 6 gems in Dead Lands
- Cost to Ride
- 12 coins
- Stamina
- Average
- Speed
- Faster on open plains
- Stamina Recovery
- Grass
- Special Ability
- Produces coins when it grazes.
Shogun
Kirin
#9- Campaign / Setting
- Shogun
- Where to Find It
- 5th island in Shogun.
- Unlock Cost
- 4 gems
- Cost to Ride
- 12 coins
- Stamina
- Average
- Speed
- Faster on open plains
- Stamina Recovery
- Grass
- Special Ability
- Produces coins when it grazes.
Dead Lands
Undead horse
#10- Campaign / Setting
- Dead Lands
- Where to Find It
- Starting mount.
- Unlock Cost
- Free (starting mount)
- Cost to Ride
- Free
- Stamina
- Average
- Speed
- Average
- Stamina Recovery
- Grass
- Special Ability
- No special ability.
Gamigin
#11- Campaign / Setting
- Dead Lands
- Where to Find It
- Forest of the 1st island.
- Unlock Cost
- 1 gem
- Cost to Ride
- 3 coins
- Stamina
- Below average
- Speed
- Slow
- Stamina Recovery
- Anywhere
- Special Ability
- Charges at Greed.
Golem
#12- Campaign / Setting
- Dead Lands
- Where to Find It
- 3rd island.
- Unlock Cost
- 2 gems
- Cost to Ride
- 12 coins
- Stamina
- Low
- Speed
- Slow
- Stamina Recovery
- Grass; can graze on open plains at any time
- Special Ability
- Creates a root barrier that slows and pushes back Greed.
Beetle
#13- Campaign / Setting
- Dead Lands
- Where to Find It
- 4th island.
- Unlock Cost
- 2 gems
- Cost to Ride
- 3 coins
- Stamina
- Above average
- Speed
- Average; faster in forests
- Stamina Recovery
- Grass
- Special Ability
- Places a larva trap that can kill up to five greedlings.
Norse Lands
Fluffy horse
#14- Campaign / Setting
- Norse Lands
- Where to Find It
- Starting mount.
- Unlock Cost
- Free (starting mount)
- Cost to Ride
- Free
- Stamina
- Average
- Speed
- Average
- Stamina Recovery
- Grass
- Special Ability
- No special ability.
Day-night horse
#15- Campaign / Setting
- Norse Lands
- Where to Find It
- 1st island, at the Sun-Moon shrine.
- Unlock Cost
- 1 gem
- Cost to Ride
- 4 coins
- Stamina
- High
- Speed
- Average; faster around dawn and dusk
- Stamina Recovery
- Grass
- Special Ability
- Changes color and speed with the time of day; also used to unlock the Horn of Portals.
Cat chariot
#16- Campaign / Setting
- Norse Lands
- Where to Find It
- 2nd island.
- Unlock Cost
- 3 gems
- Cost to Ride
- 7 coins
- Stamina
- Below average
- Speed
- Average; gains a very fast burst
- Stamina Recovery
- Rats; can feed anywhere
- Special Ability
- Bursts into speed and attracts cats.
Sleipnir
#17- Campaign / Setting
- Norse Lands
- Where to Find It
- Forest of the 3rd island.
- Unlock Cost
- 3 gems
- Cost to Ride
- 12 coins
- Stamina
- Average
- Speed
- Fast
- Stamina Recovery
- Grass
- Special Ability
- Charges at Greed while leaving a fire trail.
Water horse
#18- Campaign / Setting
- Norse Lands; Challenge Islands (Skull Island)
- Where to Find It
- 4th island in Norse Lands; the only mount on Skull Island.
- Unlock Cost
- 3 gems in Norse Lands
- Cost to Ride
- 10 coins in Norse Lands
- Stamina
- Below average
- Speed
- Slow
- Stamina Recovery
- Anywhere
- Special Ability
- Pushes back ground Greed with water waves and creates ice walls in winter.
Golden boar
#19- Campaign / Setting
- Norse Lands
- Where to Find It
- Forest of the 5th island, at an altar.
- Unlock Cost
- 3 gems
- Cost to Ride
- 12 coins
- Stamina
- Very low
- Speed
- Very slow
- Stamina Recovery
- Anywhere, by using its ability
- Special Ability
- Digs for coins and buffs nearby farm plots.
Blue wolf
#20- Campaign / Setting
- Norse Lands
- Where to Find It
- 6th island.
- Unlock Cost
- 3 gems
- Cost to Ride
- 10 coins
- Stamina
- Slightly above average
- Speed
- Fast
- Stamina Recovery
- Howls at the moon
- Special Ability
- Charges at Greed and gives nearby subjects a defensive buff.
Call of Olympus
Day/night chariot
#21- Campaign / Setting
- Call of Olympus
- Where to Find It
- Found at a shrine on a quest island; the island varies by run.
- Unlock Cost
- 3 gems; choose Helios or Selene, not both in one run
- Cost to Ride
- 8 coins
- Stamina
- Below average
- Speed
- Above average; short burst during the chosen half of the day
- Stamina Recovery
- Grass
- Special Ability
- Helios’ chariot bursts in speed by day; Selene’s does so by night.
Chimera
#22- Campaign / Setting
- Call of Olympus
- Where to Find It
- Sealed cave on a quest island; the island varies by run.
- Unlock Cost
- 3 gems to open the cave; 4 coins to release the mount
- Cost to Ride
- 10 coins to add it to the mount collection
- Stamina
- Average
- Speed
- Slightly faster than the standard horse
- Stamina Recovery
- Small animals on open plains
- Special Ability
- Jumps forward while breathing fire.
Arachne
#23- Campaign / Setting
- Call of Olympus
- Where to Find It
- Cobweb-covered house on a quest island; the island varies by run.
- Unlock Cost
- 3 gems
- Cost to Ride
- 8 coins
- Stamina
- Slightly above average
- Speed
- Slow; faster in forests
- Stamina Recovery
- Small animals in forests
- Special Ability
- Spins a web trap to slow Greed.
Cerberus
#24- Campaign / Setting
- Call of Olympus
- Where to Find It
- Hades’ Gates spawn on an unexplored quest island after the lost souls are collected.
- Unlock Cost
- 7 coins to collect the lost souls; then 3 Cerberus masks
- Cost to Ride
- 12 coins
- Stamina
- High
- Speed
- Average
- Stamina Recovery
- Digs up and eats bones on grass fields
- Special Ability
- Summons a line of four undead archers and one armored knight.
Donkey
#25- Campaign / Setting
- Call of Olympus
- Where to Find It
- Found on an island during the journey; exact island varies by run.
- Unlock Cost
- 2 gems
- Cost to Ride
- 2 coins
- Stamina
- Slightly above average
- Speed
- Average; same as the standard horse
- Stamina Recovery
- Grass
- Special Ability
- Drops bread that can attract beggars and can produce coins.
Argos
#26- Campaign / Setting
- Call of Olympus
- Where to Find It
- On a quest island near a burning building; exact island varies by run.
- Unlock Cost
- 3 gems
- Cost to Ride
- 8 coins
- Stamina
- Above average
- Speed
- Average
- Stamina Recovery
- Resting; looks back at the rider
- Special Ability
- Speeds up nearby subjects.
Sea-horse
#27- Campaign / Setting
- Call of Olympus
- Where to Find It
- Revealed at a fishing dock on a quest island after three successful catches.
- Unlock Cost
- 3 gems for the dock; at least 2 coins to fish for it
- Cost to Ride
- 8 coins to ride; total fishing cost can be higher
- Stamina
- Low
- Speed
- Fast
- Stamina Recovery
- Aquatic feeding; can feed anywhere
- Special Ability
- Uses waves for a speed burst.
Pegasus
#28- Campaign / Setting
- Call of Olympus
- Where to Find It
- Statue on an island; awaken it with Athena’s Shield.
- Unlock Cost
- Athena’s Shield artifact
- Cost to Ride
- 10 coins
- Stamina
- Above average
- Speed
- Average; same running speed as the starting horse
- Stamina Recovery
- Grass
- Special Ability
- Makes a long jump.
Challenge Islands
Dire wolf
#29- Campaign / Setting
- Challenge Islands (Dire Island)
- Where to Find It
- Starting mount on Dire Island.
- Unlock Cost
- Free (starting mount)
- Cost to Ride
- Free
- Stamina
- Good
- Speed
- Average
- Stamina Recovery
- Howls at the moon
- Special Ability
- Charges at Greed.
How Mounts Work in Kingdom Two Crowns
Once you're on a mount, you can't get off except to swap to a new one, so the mount you pick sticks until you change it. Mount choice matters because it shapes how fast you cross the map, how well you handle the Greed, and how much income you bring in. Each mount has its own speed, and the terrain changes it. The stag and bear are quicker through forests, while the unicorn is faster on open plains and slower in the woods.
Most mounts also have a special ability, and these work in different ways. Some trigger on their own, like the stag's, some fire when the mount sprints, like the bear's and the warhorse's, and some need a specific button press or command. The abilities fall into rough groups: some bring in income, some boost speed, some protect your people, some slow or attack the Greed, and some give a mount a different way to feed or rest.
Mount Stamina and Feeding Explained
Stamina is the energy a mount uses up as it runs, and it decides how long a ride can last. As it drops, the mount starts breathing heavily, and once it's fully spent, it can only walk until it recovers. Forcing an exhausted mount to gallop can make it rear, so knowing when a mount is running low helps you time your stops.
Mounts refill stamina by eating their own food. When a mount stops moving, it eats automatically, standing right on top of its food, and if you stay still until the meal is done, it gets a well fed boost. Once a meal finishes, stamina is fully restored, and a temporary surge shows as a white trail behind its feet. Feeding can happen only once every ten seconds, and trying sooner just leaves the mount standing around.
Most mounts eat grass on open land, while some refuse grass entirely and only eat in forests. Others can eat almost anywhere, including caves, bridges and the far side dock. The lizard sunbathes instead, getting the most warmth in an open field at noon under clear skies. The wolves howl at the moon for their boost, which only works when the moon is in the sky and the wolf is not in a forest.
How to Unlock Mounts in Kingdom Two Crowns
Every setting starts you on a free horse, and in two-player games each monarch gets one. Other mounts are found on islands and unlocked once with gems, and you switch to them with coins after that. Gem prices vary by mount, and the same mount can cost more in one setting than another, as the unicorn does between Medieval and Dead Lands. That makes a little planning worthwhile, since you'll want to spend your gems on mounts that fit how you play.
Call of Olympus mounts work differently, since their unlocks are tied to quests and hidden spots. Some hide in a sealed cave, some come from a fishing dock after successful catches, and one needs a statue woken with Athena's Shield.
How to Switch Mounts and Use a Stable
You can change mounts at a stable or at a mount's location on an island, and switching costs coins. A stable is an upgraded farm that also houses your unlocked mounts. A mill house can be turned into one for eight coins with help from the Stable Hermit while you ride with the monarch. Once you have one, switching gets cheaper and safer, dropping to three coins when the mount you want is waiting there.
A stable doesn't gather every unlocked mount at once. It collects a random mix of your unlocked mounts, and only a small group at a time. That means unlocking a lot of alternatives can leave you building extra stables before the one you want shows up, so it can pay to hold off on extra unlocks if you plan to rely on stables.
Mounts already on the island walk over to the stable, while mounts left on other islands simply appear at the building. Norse Lands does it differently: you buy pitchforks at the stable for five coins, a villager picks each one up to tend a mount, and the mounts arrive one at a time as you buy them.
Best Mounts in Kingdom Two Crowns
The best mount depends on the job, so start with what you need most. For getting around, the griffin is a strong pick, since it's fast, can eat anywhere and runs fastest on open plains. The stag is the forest runner, racing through trees while moving slowly across plains. Sleipnir is another fast mount that suits covering a lot of ground.
When Greed attacks, look for mounts that push back or slow down the enemy. Sleipnir charges while leaving a line of fire that knocks Greed back, the griffin flaps its wings to push them away, and the golem creates a root barrier that slows and pushes them back. The water horse pushes back ground Greed with water waves and raises ice walls in winter, while the bear charges at Greed and wildlife.
For income, the unicorn and its Shogun counterpart, the kirin, produce coins when they graze, and the golden boar digs up coins and boosts nearby farms, though it moves very slowly. The donkey drops bread that can recruit beggars, and it can produce coins as well. For hunting, the stag lures deer toward hunters, which makes it a useful pick.
For long rides, the draft horse has much more stamina than the standard horse and runs a little faster. The day-night horse, which changes color and speed with the time of day, also has high stamina.
Which Mounts Come With Each Setting
Medieval is the base setting. It starts you on the standard horse and adds familiar mounts such as the griffin, stag, bear and lizard. Shogun uses much the same group, with the kirin taking the place of the unicorn.
Dead Lands brings back the stag, bear and lizard, and starts you on an undead-looking horse with average stamina and speed. It adds its own mounts, such as the golem and beetle, and it also includes the unicorn.
Norse Lands keeps the stag and starts you on a fluffy horse, which is a grass-grazing version of the standard horse. Its new mounts include Sleipnir, the cat chariot and the blue wolf, and the day-night horse is also used to unlock the Horn of Portals.
Call of Olympus adds a large set of new mounts. It brings back the stag, griffin, draft horse and bear, and starts you on the standard horse. Many of its mounts show up on different quest islands from one run to the next. The day and night chariot is a choice: you can take Helios' daytime chariot or Selene's night one, but not both in the same run.
The Challenge Islands use mounts that are mostly similar to their campaign versions. Dire Island starts you on the dire wolf, which has good stamina and can charge at Greed, while the griffin and water horse also appear on Skull Island.
FAQ
Do mounts disappear when you swap them out?
No. The mount you leave behind stays on the island and wanders around the swap area. It never vanishes and doesn't wander far away.
Does pausing the game during a meal waste the feed?
Not entirely. The eating animation finishes after you unpause, but the mount stays tired and needs another graze before it's fully restored.
Can mounts eat from my farm fields?
No. Farm fields don't count as grass, with or without crops, so mounts can't graze there. Grazing grass means open ground with no forest above it.
What happens to mounts in a stable if you lose your crown?
They head back to their natural habitats on the islands they came from. To bring one back to the stable, you have to redeem it with coins.


