Kingdom Two Crowns is a side-scrolling strategy game with pixel art and a minimalist feel. You play as a monarch riding a steed, moving left and right through the land to recruit subjects, because they're the ones who build and defend your kingdom. The Greed are greedy creatures that want to steal your coins and your crown, so keeping them away is at the heart of the game. You can rule alone or team up with a friend.
Your time is split between building and exploring. Coins pay for everyday hiring and building, while gems unlock selected special mounts, hermits and statues. Exploring the forest turns up chests, mounts, hermits and places to upgrade, which helps your kingdom grow. When night falls, the Greed attack, and your archers and other troops have to hold them off.
Your longer goal is to keep moving forward. Once you restore the shipwrecked boat and sail away, the next island unlocks on the map, and the buildings you left behind stay put, though they slowly decay while you're gone. Each island is bigger and harder than the last, and the goal on each one is to build enough strength and technology to secure it from the Greed. A regular campaign has five islands, and it is won once all five are secure.
- Developer
- Fury Studios, Coatsink
- Publisher
- Raw Fury
- Release
- iOS: 2020-04-28 · PC and consoles: 2018-12-11
- Platforms
- Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, iOS, Android
Game data
Buildings
Buildings are the structures monarchs raise with coins and builders in Kingdom Two Crowns, from the Town Center and its tiers to walls, archer towers, farms, recruitment buildings, boats, teleporters and statues. Walls and towers hold back the Greed, while farms and recruitment buildings keep the kingdom growing and travel structures carry you between islands. Most buildings stay where they were built and slowly decay while you are away, so sturdier materials pay off. Which ones you can build depends on the campaign or challenge you are playing.
Collectibles
Mounts
Mounts are the animals your monarch rides across the islands in Kingdom Two Crowns, and each one brings its own speed, stamina, terrain strengths and special abilities. Most are unlocked once with gems and then switched to with coins, and a stable can make changing mounts cheaper and easier. Mounts shape how you travel, hunt, fight the Greed and earn coins, so the choice matters in every setting. Each setting has its own mix, and some mounts carry over from one to the next.
Kingdom Two Crowns Controls
| Action | Desktop |
|---|---|
| Move (player 1) | Left and Right arrows or A and D |
| Drop or pay coins (player 1) | Down arrow or S |
| Run (player 1) | Left Shift |
| Pause | Esc |
| Move (player 2) | H and K |
| Drop or pay coins (player 2) | J |
| Run (player 2) | G |
| Toggle co-op | ~ (tilde) |
Kingdom Two Crowns gameplay tips
- Fund the stone mine on the second island early. It costs 10 coins to restore, and in the regular campaign it is the only place to unlock stone technology. Once it's built, that technology applies to every island, so your stone walls and towers carry through the whole campaign.
- Build the iron mine on the fourth island as soon as you can. It costs 20 coins and gives iron technology to every island at once, which unlocks iron walls, roofed towers and the iron keep. Iron also unlocks the forge, which sells swords for 12 coins to turn squires into knights, since squires alone won't hold up in late portal assaults.
- Ring the wharf bell and wait for your squads before you pay to sail. The bell costs 2 coins and calls up to three squads and three builders to the boat. Let them board first, because anyone still on land when you embark is left behind, and embarking itself costs 10 coins.
- Build a lighthouse at the far dock once your squires clear its portal. A wooden one costs 6 coins at the end of the pier. Arriving at an island without one always wrecks the boat, and you'd have to rebuild it before you can leave again. Stone (12 coins) and iron (18 coins) upgrades hold up against decay for longer.
- Move your gems into the Gem Keeper once the castle keep is built. The Gem Keeper appears by the central dock after your town reaches that stage. Greedlings can steal gems left on the ground, and gems in your purse are lost for good if you lose your crown. Stored gems are available on every island, and getting one back costs 1 coin.
- Attack portals in the morning with full squads. Pay 4 coins per squad at the banner beside your outer wall. Destroying a portal sets off a counterattack wave straight away, so keep your walls strong behind your squads. Portals don't regenerate health, so even a failed attack still makes progress.














