Mutations change how much a Kick a Lucky Block brainrot can earn. Normal is the 1x baseline, while stronger mutations raise the income multiplier. Known odds are listed where they are available, and uncertain entries keep their chance values marked as unknown instead of guessed.
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Baseline
Normal is the 1x reference point. It is included so every boosted mutation has a clear comparison, not because it gives a special bonus.
Normal
Normal is included as a comparison row, not a special mutation.
- Status
- Baseline
- multiplier
- 1x
- chance
- Baseline
| Name | Effect | Status | multiplier | chance |
|---|---|---|---|---|
| Normal | Normal is included as a comparison row, not a special mutation. | Baseline | 1x | Baseline |
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Cross-checked mutations
These are the core mutation names found across the checked mutation lists. Most have listed odds, but Virus and Void still need unknown chance handling.
Gold
Increases brainrot earning rate and sale value by 1.5x.
- Status
- Odds known
- multiplier
- 1.5x
- chance
- 1 in 10
Diamond
Increases brainrot earning rate and sale value by 2x.
- Status
- Odds known
- multiplier
- 2x
- chance
- 1 in 25
Plasma
Increases brainrot earning rate and sale value by 4x.
- Status
- Odds known
- multiplier
- 4x
- chance
- 1 in 33
Molten
Increases brainrot earning rate and sale value by 6x.
- Status
- Odds known
- multiplier
- 6x
- chance
- 1 in 125
Radioactive
Increases brainrot earning rate and sale value by 8x.
- Status
- Odds known
- multiplier
- 8x
- chance
- 1 in 333
Shadow
Increases brainrot earning rate and sale value by 12x.
- Status
- Odds known
- multiplier
- 12x
- chance
- 1 in 2,000
Electrified
Increases brainrot earning rate and sale value by 16x.
- Status
- Odds known
- multiplier
- 16x
- chance
- 1 in 5,000
Rainbow
Increases brainrot earning rate and sale value by 30x.
- Status
- Odds known
- multiplier
- 30x
- chance
- 1 in 20,000
Virus
Increases brainrot earning rate and sale value by 10x.
- Status
- Odds not published
- multiplier
- 10x
- chance
- Unknown
Void
Increases brainrot earning rate and sale value by 10x.
- Status
- Odds not published
- multiplier
- 10x
- chance
- Unknown
| Name | Effect | Status | multiplier | chance |
|---|---|---|---|---|
| Gold | Increases brainrot earning rate and sale value by 1.5x. | Odds known | 1.5x | 1 in 10 |
| Diamond | Increases brainrot earning rate and sale value by 2x. | Odds known | 2x | 1 in 25 |
| Plasma | Increases brainrot earning rate and sale value by 4x. | Odds known | 4x | 1 in 33 |
| Molten | Increases brainrot earning rate and sale value by 6x. | Odds known | 6x | 1 in 125 |
| Radioactive | Increases brainrot earning rate and sale value by 8x. | Odds known | 8x | 1 in 333 |
| Shadow | Increases brainrot earning rate and sale value by 12x. | Odds known | 12x | 1 in 2,000 |
| Electrified | Increases brainrot earning rate and sale value by 16x. | Odds known | 16x | 1 in 5,000 |
| Rainbow | Increases brainrot earning rate and sale value by 30x. | Odds known | 30x | 1 in 20,000 |
| Virus | Increases brainrot earning rate and sale value by 10x. | Odds not published | 10x | Unknown |
| Void | Increases brainrot earning rate and sale value by 10x. | Odds not published | 10x | Unknown |
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Update 5 additions
Alien and Bacon are treated as newer Update 5 additions. Their multipliers are useful, but their chances should stay unknown until a clean odds value is available.
Alien
Listed as an Update 5 mutation with a 22x multiplier.
- Status
- Odds not published
- multiplier
- 22x
- chance
- Unknown
Bacon
Listed as an Update 5 mutation with a 30x multiplier.
- Status
- Odds not published
- multiplier
- 30x
- chance
- Unknown
| Name | Effect | Status | multiplier | chance |
|---|---|---|---|---|
| Alien | Listed as an Update 5 mutation with a 22x multiplier. | Odds not published | 22x | Unknown |
| Bacon | Listed as an Update 5 mutation with a 30x multiplier. | Odds not published | 30x | Unknown |
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Limited-data mutations
These entries appear in the broader mutation list but need careful wording. Keep unknown multipliers or odds visible instead of filling the gaps with guesses.
Astral
Listed in the broader index, but the multiplier is not published clearly.
- Status
- Multiplier not confirmed
- multiplier
- Unknown
- chance
- Unknown
Enchanted
Listed in the broader index with a 12x multiplier.
- Status
- Odds not published
- multiplier
- 12x
- chance
- Unknown
Wet
Listed in the broader index with a 16x multiplier.
- Status
- Odds not published
- multiplier
- 16x
- chance
- Unknown
Phantom
Listed in the broader index with a 35x multiplier.
- Status
- Odds not published
- multiplier
- 35x
- chance
- Unknown
| Name | Effect | Status | multiplier | chance |
|---|---|---|---|---|
| Astral | Listed in the broader index, but the multiplier is not published clearly. | Multiplier not confirmed | Unknown | Unknown |
| Enchanted | Listed in the broader index with a 12x multiplier. | Odds not published | 12x | Unknown |
| Wet | Listed in the broader index with a 16x multiplier. | Odds not published | 16x | Unknown |
| Phantom | Listed in the broader index with a 35x multiplier. | Odds not published | 35x | Unknown |
How mutations change a brainrot
A brainrot's base income still matters, but a mutation can make that same brainrot earn more. Normal is the 1x comparison point. Gold starts the boost ladder at 1.5x, while high-end entries such as Rainbow, Bacon, and Phantom sit much higher when their multiplier is known.
The cleanest way to judge a roll is to read the base brainrot and the mutation together. A strong multiplier on a weak earner can still be less useful than a better brainrot with a smaller boost, so do not treat the mutation name as the whole answer.
How to compare mutation rolls
- Start with the brainrot's normal income because the multiplier works from that value.
- Pair that income with the mutation multiplier to understand the real boost.
- Treat a chance as usable only when an actual odds value is listed.
- Leave Unknown or TBA odds as missing information, not as a hidden rare tier.
- Read the confidence label as a stability clue: core entries are safer than newer or limited-data rows.
What to chase first
Early progress does not need a perfect mutation. Gold, Diamond, Plasma, and Molten can still help while you are building cash, upgrading kick power, and replacing weaker brainrots. Later, the big jumps matter more because a stronger brainrot with a large multiplier can carry income much harder.
The limited-data rows should be useful for tracking names and possible multipliers, but they are not good places to invent odds. If a row has an unknown multiplier or chance, keep it as a watch item until the game or a cleaner in-game capture confirms the missing value.
FAQ
Why is Normal included with mutations?
Normal is the 1x baseline. It gives players a clean comparison point for boosted mutations such as Gold, Diamond, Shadow, Rainbow, and Phantom.
Do mutations change how much a brainrot earns?
Yes. A mutation acts as an income multiplier for the brainrot. The brainrot's own earning rate still matters, so compare the base income and the mutation together.
Are all Kick a Lucky Block mutation odds known?
No. Some mutations have listed odds, while others still need Unknown or TBA chance values. Missing odds should stay blank or unknown instead of being estimated.
What does limited-data mean for a mutation?
Limited-data entries have enough information to track the mutation name, and sometimes the multiplier, but not enough clean information to claim every value. Treat those rows as watch items until the missing values are confirmed.
Is the highest multiplier always the best mutation?
A higher multiplier is better on the same brainrot, but the base brainrot still matters. A strong brainrot with a smaller multiplier can beat a weak brainrot with a larger one.




