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  3. Kick a Lucky Block>
  4. Mutations

Kick a Lucky Block Mutations, Multipliers, and Known Odds

Updated on October 15, 2026 (9 days ago)

Mutations change how much a Kick a Lucky Block brainrot can earn. Normal is the 1x baseline, while stronger mutations raise the income multiplier.

View

section

Baseline

1 items

Normal is the 1x reference point. It is included so every boosted mutation has a clear comparison, not because it gives a special bonus.

Normal

Normal is included as a comparison row, not a special mutation.

Status
Baseline
multiplier
1x
chance
Baseline

section

Cross-checked mutations

10 items

These are the core mutation names found across the checked mutation lists. Most have listed odds, but Virus and Void still need unknown chance handling.

Gold

Increases brainrot earning rate and sale value by 1.5x.

Status
Odds known
multiplier
1.5x
chance
1 in 10

Diamond

Increases brainrot earning rate and sale value by 2x.

Status
Odds known
multiplier
2x
chance
1 in 25

Plasma

Increases brainrot earning rate and sale value by 4x.

Status
Odds known
multiplier
4x
chance
1 in 33

Molten

Increases brainrot earning rate and sale value by 6x.

Status
Odds known
multiplier
6x
chance
1 in 125

Radioactive

Increases brainrot earning rate and sale value by 8x.

Status
Odds known
multiplier
8x
chance
1 in 333

Shadow

Increases brainrot earning rate and sale value by 12x.

Status
Odds known
multiplier
12x
chance
1 in 2,000

Electrified

Increases brainrot earning rate and sale value by 16x.

Status
Odds known
multiplier
16x
chance
1 in 5,000

Rainbow

Increases brainrot earning rate and sale value by 30x.

Status
Odds known
multiplier
30x
chance
1 in 20,000

Virus

Increases brainrot earning rate and sale value by 10x.

Status
Odds not published
multiplier
10x
chance
Unknown

Void

Increases brainrot earning rate and sale value by 10x.

Status
Odds not published
multiplier
10x
chance
Unknown

section

Update 5 additions

2 items

Alien and Bacon are treated as newer Update 5 additions. Their multipliers are useful, but their chances should stay unknown until a clean odds value is available.

Alien

Listed as an Update 5 mutation with a 22x multiplier.

Status
Odds not published
multiplier
22x
chance
Unknown

Bacon

Listed as an Update 5 mutation with a 30x multiplier.

Status
Odds not published
multiplier
30x
chance
Unknown

section

Limited-data mutations

4 items

These entries appear in the broader mutation list but need careful wording. Keep unknown multipliers or odds visible instead of filling the gaps with guesses.

Astral

Listed in the broader index, but the multiplier is not published clearly.

Status
Multiplier not confirmed
multiplier
Unknown
chance
Unknown

Enchanted

Listed in the broader index with a 12x multiplier.

Status
Odds not published
multiplier
12x
chance
Unknown

Wet

Listed in the broader index with a 16x multiplier.

Status
Odds not published
multiplier
16x
chance
Unknown

Phantom

Listed in the broader index with a 35x multiplier.

Status
Odds not published
multiplier
35x
chance
Unknown

How mutations change a brainrot

A brainrot's base income still matters, but a mutation can make that same brainrot earn more. Normal is the 1x comparison point. Gold starts the boost ladder at 1.5x, while high-end entries such as Rainbow, Bacon, and Phantom sit much higher when their multiplier is known.

The cleanest way to judge a roll is to read the base brainrot and the mutation together. A strong multiplier on a weak earner can still be less useful than a better brainrot with a smaller boost, so do not treat the mutation name as the whole answer.

How to compare mutation rolls

  1. Start with the brainrot's normal income because the multiplier works from that value.
  2. Pair that income with the mutation multiplier to understand the real boost.
  3. Treat a chance as usable only when an actual odds value is listed.
  4. Leave Unknown or TBA odds as missing information, not as a hidden rare tier.
  5. Read the confidence label as a stability clue: core entries are safer than newer or limited-data rows.

What to chase first

Early progress does not need a perfect mutation. Gold, Diamond, Plasma, and Molten can still help while you are building cash, upgrading kick power, and replacing weaker brainrots. Later, the big jumps matter more because a stronger brainrot with a large multiplier can carry income much harder.

The limited-data rows should be useful for tracking names and possible multipliers, but they are not good places to invent odds. If a row has an unknown multiplier or chance, keep it as a watch item until the game or a cleaner in-game capture confirms the missing value.

FAQ

Q.

Why is Normal included with mutations?

Normal is the 1x baseline. It gives players a clean comparison point for boosted mutations such as Gold, Diamond, Shadow, Rainbow, and Phantom.

Q.

Do mutations change how much a brainrot earns?

Yes. A mutation acts as an income multiplier for the brainrot. The brainrot's own earning rate still matters, so compare the base income and the mutation together.

Q.

Are all Kick a Lucky Block mutation odds known?

No. Some mutations have listed odds, while others still need Unknown or TBA chance values. Missing odds should stay blank or unknown instead of being estimated.

Q.

What does limited-data mean for a mutation?

Limited-data entries have enough information to track the mutation name, and sometimes the multiplier, but not enough clean information to claim every value. Treat those rows as watch items until the missing values are confirmed.

Q.

Is the highest multiplier always the best mutation?

A higher multiplier is better on the same brainrot, but the base brainrot still matters. A strong brainrot with a smaller multiplier can beat a weak brainrot with a larger one.

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