Kick a Lucky Block zones are the landing bands your Lucky Block can reach after a kick. Early zones are short-range targets, while later zones such as Hacked, OG, Celestial, and Eternal are the reward areas players train toward with stronger kick power and better weights.
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Zone stage
Starter zones
Starter zones cover Common through Legend. These are the early landing targets while your kick power, cash, and weight upgrades are still building.

Common
Common
- kick power band
- Starter
- earnings band
- Low
- mutation chance
- Lowest
- survival note
- Shortest return route after a small kick.
- Zone Order
- 1

Rare
Rare
- kick power band
- Low to mid
- earnings band
- Moderate
- mutation chance
- Low
- survival note
- Early progression zone with a longer return than Common.
- Zone Order
- 2

Epic
Epic
- kick power band
- Mid
- earnings band
- Strong
- mutation chance
- Low to moderate
- survival note
- A middle early zone where reliable return speed starts to matter.
- Zone Order
- 3

Legend
Legend
- kick power band
- Mid to high
- earnings band
- Strong+
- mutation chance
- Moderate
- survival note
- The last starter-section zone before the higher-rarity climb.
- Zone Order
- 4
| Image | Name | Rarity | kick power band | earnings band | mutation chance | survival note | Zone Order |
|---|---|---|---|---|---|---|---|
![]() | Common | Common | Starter | Low | Lowest | Shortest return route after a small kick. | 1 |
![]() | Rare | Rare | Low to mid | Moderate | Low | Early progression zone with a longer return than Common. | 2 |
![]() | Epic | Epic | Mid | Strong | Low to moderate | A middle early zone where reliable return speed starts to matter. | 3 |
![]() | Legend | Legend | Mid to high | Strong+ | Moderate | The last starter-section zone before the higher-rarity climb. | 4 |
Zone stage
Progression zones
Progression zones cover Mythic through Divine. These bands are where stronger training starts to matter because the block needs to travel far enough more consistently.

Mythic
Mythic
- kick power band
- High
- earnings band
- High
- mutation chance
- Moderate
- survival note
- Higher kick power and return timing matter more from here.
- Zone Order
- 5

Godly
Godly
- kick power band
- High
- earnings band
- Very high
- mutation chance
- Moderate to high
- survival note
- A stronger progression zone with better rewards than the lower tiers.
- Zone Order
- 6

Secret
Secret
- kick power band
- Very high
- earnings band
- Massive
- mutation chance
- High
- survival note
- A late progression zone where missed returns can cost valuable rolls.
- Zone Order
- 7

Divine
Divine
- kick power band
- Very high
- earnings band
- Very high
- mutation chance
- High
- survival note
- A high-tier zone that should be pushed only when you can return safely.
- Zone Order
- 8
| Image | Name | Rarity | kick power band | earnings band | mutation chance | survival note | Zone Order |
|---|---|---|---|---|---|---|---|
![]() | Mythic | Mythic | High | High | Moderate | Higher kick power and return timing matter more from here. | 5 |
![]() | Godly | Godly | High | Very high | Moderate to high | A stronger progression zone with better rewards than the lower tiers. | 6 |
![]() | Secret | Secret | Very high | Massive | High | A late progression zone where missed returns can cost valuable rolls. | 7 |
![]() | Divine | Divine | Very high | Very high | High | A high-tier zone that should be pushed only when you can return safely. | 8 |
Zone stage
Endgame zones
Endgame zones cover Hacked through Eternal. Treat these as late training goals, especially when a zone has only qualitative reward data instead of fixed thresholds.

Hacked
Hacked
- kick power band
- Endgame
- earnings band
- Endgame rewards
- mutation chance
- Higher mutation chance noted by sources
- survival note
- One of the top zones where return distance and tsunami pressure matter.
- Zone Order
- 9

OG
OG
- kick power band
- Endgame+
- earnings band
- Top-end rewards
- mutation chance
- Higher mutation chance noted by sources
- survival note
- A far endgame zone where claiming the brainrot matters more than reaching once.
- Zone Order
- 10

Celestial
Celestial
- kick power band
- Endgame+
- earnings band
- Top tier
- mutation chance
- Highest mutation chance in the 11-zone source
- survival note
- Top zone in the older 11-zone source, with exact thresholds still unpublished.
- Zone Order
- 11

Eternal
Eternal
- kick power band
- Endgame peak
- earnings band
- Highest listed in current source
- mutation chance
- Limited public data
- survival note
- 2
- Included by the current TechWiser source
- treat exact values as unverified.
- Zone Order
- 12
| Image | Name | Rarity | kick power band | earnings band | mutation chance | survival note | Zone Order |
|---|---|---|---|---|---|---|---|
![]() | Hacked | Hacked | Endgame | Endgame rewards | Higher mutation chance noted by sources | One of the top zones where return distance and tsunami pressure matter. | 9 |
![]() | OG | OG | Endgame+ | Top-end rewards | Higher mutation chance noted by sources | A far endgame zone where claiming the brainrot matters more than reaching once. | 10 |
![]() | Celestial | Celestial | Endgame+ | Top tier | Highest mutation chance in the 11-zone source | Top zone in the older 11-zone source, with exact thresholds still unpublished. | 11 |
![]() | Eternal | Eternal | Endgame peak | Highest listed in current source | Limited public data | Included by the current TechWiser source; treat exact values as unverified. | 12 |
How zones fit into each kick
Zones are part of the main Kick a Lucky Block loop: kick the block, roll a brainrot, place it on your plot for cash, then use that progress to train and buy stronger weights. The farther your block travels, the higher the zone it can reach.
The useful zone order is more reliable than a guessed threshold. If a card uses a band such as Starter, Progression, or Endgame, read it as a practical range for planning your next target. Do not treat the band as an exact kick power requirement or a fixed cash number.
How to push into farther zones
- Train kick power until your current zone feels consistent.
- Upgrade weights when your next zone is still out of reach.
- Watch where the block lands over several kicks instead of judging progress from one lucky launch.
- Move your goal up one zone group at a time: starter zones first, then progression zones, then endgame zones.
- Treat late zones as training targets, not guaranteed rewards, until you can reach them often.
How to read the reward bands
Earnings and mutation notes are qualitative because exact zone values are not reliable enough to treat as fixed numbers for every band. A higher band means the zone is treated as better reward territory, but the real value comes from reaching that zone reliably. A lower zone you can hit often is usually more useful than an endgame zone you only reach once in a while.
How to Use This Kick a Lucky Block Zones List
Zone Order shows the progression path from Common to Eternal. Rarity is the zone name players usually scan first. Kick Power Band and Earnings Band are qualitative planning labels, so they help you compare early, middle, and late targets without pretending every zone has a verified number. Mutation Chance and Survival Note should be read as short gameplay context, not exact odds.
FAQ
What is the highest zone in Kick a Lucky Block?
Eternal is the highest listed zone in the current ladder. Celestial is still an endgame target, so treat Eternal as a late goal rather than a fixed numeric breakpoint.
Do Kick a Lucky Block zones have exact kick power requirements?
Exact kick power requirements are not listed clearly for every zone. Use the order and qualitative power bands to plan progression, then confirm reach by testing kicks in-game.
Which zones should new players focus on first?
New players should focus on Starter zones from Common through Legend. Reaching those bands consistently is more useful than chasing a late zone before kick power and weights can support it.
Are farther zones always better?
Farther zones are generally better reward territory, but consistency matters. A zone only helps when your Lucky Block can actually land there often enough for the better band to matter.

