Bloxodes

All 6 Escape Items in House of The Locust

Updated on (9 days ago)

Red Cube, Blue Cube, and Yellow Cube start the escape chain by leading to the Wire Cutter. The Key handles the final lock, while the Keycard stays with The Locust, so every pickup has a different risk. This pre-alpha build can move spawns and interactions, so follow the live prompt when the route changes.

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Escape stage

Colored cube puzzle

3 items

Red Cube, Blue Cube, and Yellow Cube belong on matching color pads. Their starting locations can vary in the pre-alpha build, so search the current nest layout and treat the live route as the reliable guide to the Wire Cutter.

Red Cube

The red cube is one of three puzzle objects that open the route to the Wire Cutter.

Type
Puzzle object
Escape stage
Colored cube puzzle
How to get
Find the red cube in the nest and push it through the corridors to the red pad.
Use
Place it on the red pad to complete its part of the color-matching puzzle.
Requirement
It is one part of the three-cube progression that leads to the Wire Cutter.
Location note
Its exact room can change between pre-alpha builds, so no permanent spawn should be assumed.
Risk or limit
Moving it can expose you to The Locust; use cover and reset your route when needed.

Blue Cube

The blue cube is one of three matching-pad objects needed for the Wire Cutter progression.

Type
Puzzle object
Escape stage
Colored cube puzzle
How to get
Find the blue cube in the nest and push it through the corridors to the blue pad.
Use
Place it on the blue pad to complete its part of the color-matching puzzle.
Requirement
It is one part of the three-cube progression that leads to the Wire Cutter.
Location note
Its exact room can change between pre-alpha builds, so no permanent spawn should be assumed.
Risk or limit
Moving it can expose you to The Locust; use cover and reset your route when needed.

Yellow Cube

The yellow cube is one of three puzzle objects that advance the escape-tool sequence.

Type
Puzzle object
Escape stage
Colored cube puzzle
How to get
Find the yellow cube in the nest and push it through the corridors to the yellow pad.
Use
Place it on the yellow pad to complete its part of the color-matching puzzle.
Requirement
It is one part of the three-cube progression that leads to the Wire Cutter.
Location note
Its exact room can change between pre-alpha builds, so no permanent spawn should be assumed.
Risk or limit
Moving it can expose you to The Locust; use cover and reset your route when needed.
ImageNameDescriptionTypeEscape stageHow to getUseRequirementLocation noteRisk or limit
Red CubeThe red cube is one of three puzzle objects that open the route to the Wire Cutter.Puzzle objectColored cube puzzleFind the red cube in the nest and push it through the corridors to the red pad.Place it on the red pad to complete its part of the color-matching puzzle.It is one part of the three-cube progression that leads to the Wire Cutter.Its exact room can change between pre-alpha builds, so no permanent spawn should be assumed.Moving it can expose you to The Locust; use cover and reset your route when needed.
Blue CubeThe blue cube is one of three matching-pad objects needed for the Wire Cutter progression.Puzzle objectColored cube puzzleFind the blue cube in the nest and push it through the corridors to the blue pad.Place it on the blue pad to complete its part of the color-matching puzzle.It is one part of the three-cube progression that leads to the Wire Cutter.Its exact room can change between pre-alpha builds, so no permanent spawn should be assumed.Moving it can expose you to The Locust; use cover and reset your route when needed.
Yellow CubeThe yellow cube is one of three puzzle objects that advance the escape-tool sequence.Puzzle objectColored cube puzzleFind the yellow cube in the nest and push it through the corridors to the yellow pad.Place it on the yellow pad to complete its part of the color-matching puzzle.It is one part of the three-cube progression that leads to the Wire Cutter.Its exact room can change between pre-alpha builds, so no permanent spawn should be assumed.Moving it can expose you to The Locust; use cover and reset your route when needed.

Escape stage

Final escape items

3 items

The Wire Cutter follows the colored-cube progression, the Key comes from a randomized cabinet or cupboard, and the Keycard travels with The Locust. Their exit interactions can change in pre-alpha, so read the live prompts at the wiring, lock, and card panel.

Wire Cutter

The Wire Cutter is the progression tool that turns the colored-cube puzzle into access to the final escape door.

Type
Escape tool
Escape stage
Final escape items
How to get
Complete the colored-cube progression to make the Wire Cutter available through the rope or reward interaction.
Use
Use it on the exit door's wiring mechanism before completing the other required door interactions.
Requirement
The intended route ties it to the red, blue, and yellow cube puzzle.
Location note
Guides describe the rope or reward point differently, so follow the live prompt instead of a fixed room claim.
Risk or limit
The pre-alpha build may change the reward interaction; the one-cube jump shortcut is not treated as guaranteed.

Key

The Key is the randomized cabinet find needed for the lock in the final escape sequence.

Type
Exit item
Escape stage
Final escape items
How to get
Search wooden cabinets or cupboards until the Key appears.
Use
Use it at the keyed lock on the final exit after the required items are ready.
Requirement
The holding cabinet is randomized, so search unchecked cabinets rather than a fixed location.
Location note
The exact cabinet changes between runs, and the sources do not support a permanent location.
Risk or limit
Searching briefly fixes your attention, so check cabinets when The Locust is away.

Keycard

The Keycard is the dangerous final pickup because it travels with The Locust.

Type
Exit item
Escape stage
Final escape items
How to get
Take the Keycard from The Locust when the live interaction allows it; approach from cover or behind and retreat immediately.
Use
Use it at the exit's card panel or scanner as shown by the current prompt.
Requirement
The Locust carries it, so retrieval is the high-risk part of the escape chain.
Location note
It is not assigned to a fixed room; its position follows The Locust.
Risk or limit
Touching The Locust can end the run, and any wall-gap grab or dropped-card recovery may change with updates.
ImageNameDescriptionTypeEscape stageHow to getUseRequirementLocation noteRisk or limit
Wire CutterThe Wire Cutter is the progression tool that turns the colored-cube puzzle into access to the final escape door.Escape toolFinal escape itemsComplete the colored-cube progression to make the Wire Cutter available through the rope or reward interaction.Use it on the exit door's wiring mechanism before completing the other required door interactions.The intended route ties it to the red, blue, and yellow cube puzzle.Guides describe the rope or reward point differently, so follow the live prompt instead of a fixed room claim.The pre-alpha build may change the reward interaction; the one-cube jump shortcut is not treated as guaranteed.
KeyThe Key is the randomized cabinet find needed for the lock in the final escape sequence.Exit itemFinal escape itemsSearch wooden cabinets or cupboards until the Key appears.Use it at the keyed lock on the final exit after the required items are ready.The holding cabinet is randomized, so search unchecked cabinets rather than a fixed location.The exact cabinet changes between runs, and the sources do not support a permanent location.Searching briefly fixes your attention, so check cabinets when The Locust is away.
KeycardThe Keycard is the dangerous final pickup because it travels with The Locust.Exit itemFinal escape itemsTake the Keycard from The Locust when the live interaction allows it; approach from cover or behind and retreat immediately.Use it at the exit's card panel or scanner as shown by the current prompt.The Locust carries it, so retrieval is the high-risk part of the escape chain.It is not assigned to a fixed room; its position follows The Locust.Touching The Locust can end the run, and any wall-gap grab or dropped-card recovery may change with updates.

Follow the colored-cube route

Search the nest for the Red Cube, Blue Cube, and Yellow Cube, then move each object to its matching pad. Their exact starting spots can change between pre-alpha builds, so use the current layout and do not build your route around a memorized room. When The Locust closes in, break off the move and reset from cover.

Completing the matching-pad progression leads to the Wire Cutter. The reward point and its interaction have been described differently across builds, so let the live prompt guide the pickup. A shortcut that works today may disappear after an update, which is a poor thing to discover while being chased.

Finish the exit chain

Search wooden cabinets or cupboards for the Key. Its hiding place is randomized, so keep checking unsearched storage instead of trusting a fixed route. Do the search while The Locust is away when you can.

Recover the Keycard from The Locust only when you have cover and a retreat path. It may be a quick pickup, but touching the wrong danger at the wrong moment can end the run. Use the current pickup prompt and leave immediately.

At the final exit, use the Wire Cutter, Key, and Keycard at the interactions shown on screen. The order or wording can change in a pre-alpha build, so follow the live prompts rather than an old walkthrough.

Avoid common dead ends

  • Treating a cube's old spawn as permanent.
  • Stopping the cabinet search too early because the Key did not appear where expected.
  • Chasing a shortcut or reward interaction after an update without checking the prompt.
  • Taking the Keycard without a safe way back.
  • Waiting for a fixed exit sequence when the live prompts show something different.

FAQ

Q.

Where should I search for the colored cubes?

Search the nest and use the current layout as your guide. Red Cube, Blue Cube, and Yellow Cube spawns can move between pre-alpha builds, so fixed room claims are not reliable.

Q.

What happens after the colored-cube puzzle?

The matching-pad progression makes the Wire Cutter available through the current reward interaction. That interaction can move or change, so follow the live prompt instead of assuming a permanent pickup spot.

Q.

Where is the Key?

Search wooden cabinets and cupboards. The holding location is randomized, so keep checking the route rather than relying on a fixed cabinet.

Q.

How do I get the Keycard safely?

The Locust carries it. Wait for an opening, use cover, keep a retreat route, and take it only when the current pickup prompt appears. Retrieval behavior may change while the game is pre-alpha.

Q.

What should I do at the final exit?

Bring the Wire Cutter, Key, and Keycard to the exit interactions shown by the current prompts. The wiring, lock, and card steps can change between builds, so use what the game displays instead of forcing an old sequence.

Q.

Can I trust a remembered room or shortcut?

Treat old routes as hints, not rules. Variable spawns, patrol behavior, reward interactions, and exit prompts make the live build the best guide.

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