Grand Theft Auto: Vice City Stories follows Victor Vance as he is pushed out of the army and into a city-wide struggle involving family, rival gangs, Empire Building, and the Vance Crime Family. Use the mission, vehicle, weapon, safehouse, business, race, challenge, and collectible routes to plan a complete Story Mode run across Vice City Mainland and Vice City Beach.
- Developer
- Rockstar Leeds and Rockstar North
- Publisher
- Rockstar Games
- Release
- psp: 2006-10-31 · playstation_2: 2007-03-05 · playstation_3: 2013-04-02
- Platforms
- PlayStation Portable, PlayStation 2, PlayStation 3 (PS2 Classic)
Game data
Gangs & Factions
Gangs in Vice City Stories show an earlier Vice City where many familiar crews are still forming. Their turf, vehicles, and business fronts hint at the power shifts that later define the city.
Vehicles
Vice City Stories fills its mid-eighties city with sports coupes, empire vehicles, service and emergency craft, bikes, boats, and military aircraft. Categories and spawn detail show what drives where, and the impound field flags which models also count for the dockside checklist.
Characters
Vice City Stories follows Victor Vance through an army dismissal, family pressure, criminal alliances, and the city's film-and-music scene. The supporting cast gives each mission chain a different texture, from Phil Cassidy's weapons work to Reni's productions and the Mendez cartel's demands. Tracking who employs Victor, who betrays him, and who is related to whom makes the campaign's tangled loyalties much easier to follow.
Cheats
Cheats in Vice City Stories use PSP and PS2 button codes for health, weapons, weather, vehicles, and world state. Match the hardware row before you try a sequence.
Radio Stations
Grand Theft Auto: Vice City Stories uses its vehicle radio to frame 1984 Vice City through music and talk satire. The formats move from pop, metal, post-disco, soul, new wave, hip-hop, Latin jazz, and soft rock to the fictional debates and serials of VCPR. Hosts and programming are specific to Victor Vance's story even when a station brand appears elsewhere in the series.
Multiplayer
Vice City Stories multiplies the portable multiplayer idea. It turns Vice City into a set of arena choices that suit short sessions rather than a connected online world.
Weapons
Weapons in Vice City Stories mix familiar Vice City arms with new automatic and heavy choices tied to 1984 shops and empire milestones. You pull from Ammu-Nation and Phil points of sale, empire rewards and map spawns, then use special gear for mission objectives.
Story Missions
Vic's story starts with a soldier doing favors for Jerry Martinez and grows into a struggle among the Cholos, Bikers, Sharks, Mendez brothers, and the Vance family. The mission table preserves that regional and character-driven progression.
Safehouses
Vic's safehouses keep both halves of Vice City within reach. A mainland and a beach save make empire building and story missions easier to stage.
Empire Business Types
Empire building is Vice City Stories' core side economy. The business type you place on an empire site decides the risks and missions that come with holding that block.
Civil Asset Forfeiture Impound Vehicles
The Civil Asset Forfeiture Impound turns Vic into a collector for a dockside yard and an airport hangar. Bring the exact requested model to the correct marker, earn condition-scaled cash, and clear each named list to move the Story Mode side mission forward.
Swinger's Club
The Swinger's Club is a small, self-contained golf test in Vice City Stories. It rewards careful range play rather than course strategy.
Unique Stunt Jumps
Vice City Stories' stunt route runs from airport stairs and port rooftops to golf-course water jumps and the lighthouse. The landing field matters as much as the takeoff description.
Collectibles
Empire Building Sites
Empire Building is Vice City Stories' defining completion system: a map-wide contest of attacks, purchases, repairs, and business development. This route starts with the documented default map state and leaves the chosen final business to the player.
Vehicle Missions
Vice City Stories adds vehicle sub-missions to police cars, ambulances, fire trucks, taxis, rescue helicopters, beach vehicles, and sightseeing helicopters. Entering the right craft and surviving the timed chain earns health, armor, and other lasting Story Mode benefits.
Turismo Street Races
Turismo is VCS's paid street-race ladder. The course names are memorable, but the useful completion decisions are the vehicle class, island, entry fee, and unlock mission.
Time Trials & Checkpoint Challenges
VCS's time-trial route is a vehicle tour of the city: dirt tracks, BMX courses, jet skis, hovercraft, planes, a triathlon, a golf cart, and the final Hunter run. Edition notes keep the PS2 additions visible.
Phil's Shooting Range
Clear five weapon rounds at Phil’s Depot in one attempt to unlock weapon discounts.
Destruction Challenges
Crash! and Rush! turn heavy vehicles into timed scoring tools. The edition marker matters because only PS2 players have both entries.
Red Balloons
Red Balloons are scattered across both Vice City islands, testing whether you notice the smaller vertical details on familiar buildings.
Rampages
VCS Rampages combine the 3D-era skull marker with the game's factional city: Cholos, Bikers, and Sharks become timed targets, while the supplied weapon determines the best route.
Vice City Stories gameplay tips
- Keep a manual save before difficult mission branches and long vehicle challenges.
- Group Red Balloons, Rampages, and Unique Stunt Jumps by region.
- Preserve PSP/PS2 edition notes when using the Empire Building and checkpoint routes.


































































































