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  1. Home>
  2. GTA>
  3. Grand Theft Auto Online>
  4. Heists and Raids

All 12 Heists and Raids in Grand Theft Auto Online

Updated on November 1, 2026 (about 5 hours ago)

Heists are GTA Online's multi-stage robberies, where setup missions, assigned crew roles, and a planned finale decide the payout.

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Heist family

Original Heists

5 items

The apartment-planned strand where a leader fronts the setup cost and guides the crew through setups into each finale. Roles are fixed per job, so read the crew needs before inviting friends.

Image credit

The Fleeca Job

The two-player entry heist Lester uses to test a crew: two setups and a small Banham Canyon bank finale with fixed Driver and Driller roles.

Heist family
Original Heists
Players
2
Setup cost
$11,500
Contact
Lester Crest
Unlock
Rank 12 plus high-end apartment with planning room
Heist note
Two-player bank starter: scope the Banham Canyon Fleeca branch, steal the Kuruma getaway car, then crack box 167 with a Driver and Driller.
Image credit

The Prison Break

Four-player extraction job to break Rashkovsky out of Bolingbroke: four setups for plane, bus, schedules, and targets, then a split-role finale.

Heist family
Original Heists
Players
4
Setup cost
$25,000
Contact
Agent 14 and Lester Crest
Unlock
Rank 12 plus high-end apartment with planning room
Heist note
Four-player prison extraction: spring Rashkovsky from Bolingbroke with dedicated Prisoner, Officer, Pilot, and Demolition roles.
Image credit

The Humane Labs Raid

Four-player raid on the Humane Labs facility: five setups gather codes, vehicles, and an EMP, then ground and air teams hit the lab together.

Heist family
Original Heists
Players
4
Setup cost
$25,000
Contact
Agent 14
Unlock
Rank 12 plus high-end apartment with planning room
Heist note
Four-player lab infiltration: steal key codes, Insurgents, EMP, and Valkyrie, then split into a ground team and Valkyrie air cover.
Image credit

Series A Funding

Trevor's five-setup product-gathering run across coke, pills, Lost vans, weed, and meth, ending in a warehouse defense and lighthouse sale.

Heist family
Original Heists
Players
4
Setup cost
$25,000
Contact
Ron Jakowski and Trevor Philips
Unlock
Rank 12 plus high-end apartment with planning room
Heist note
Four-player Trevor enterprise run: steal coke, pills, vans, weed, and meth stock across five setups, then defend the El Gordo sale.
Image credit

The Pacific Standard

The original-era flagship: five setups unlock the transponder, hacker, charges, and Lectro bikes for the Vinewood bank vault and cliff-jump getaway.

Heist family
Original Heists
Players
4
Setup cost
$25,000
Contact
Lester Crest
Unlock
Rank 12 plus high-end apartment with planning room
Heist note
Four-player flagship bank job on Vinewood Blvd: five setups for vans, signal, hack, convoy, and bikes, then a crowd-control and vault finale.

Heist family

Doomsday Heist

3 items

A connected strand of acts with heavier prep, Facility planning, and larger crew options. Each act plays as its own operation with its own setups and finale.

Image credit

The Data Breaches

Doomsday Act 1 pairs Avon Hertz with Lester for three setups and an IAA base defense; Facility ownership and an organization are required.

Heist family
Doomsday Heist
Players
2-4
Setup cost
$25,000
Contact
Avon Hertz and Lester Crest
Unlock
CEO, VIP, or MC President plus Facility ownership
Heist note
Doomsday Act 1: help Avon Hertz chase data breaches from a Facility, through morgue, Deluxo, and server-farm setups to the IAA base defense.
Image credit

The Bogdan Problem

Doomsday Act 2 centers on the Bogdan submarine: four setups build to a boarding operation with Avenger air support and Stromberg dive teams.

Heist family
Doomsday Heist
Players
2-4
Setup cost
$25,000
Contact
Avon Hertz and Lester Crest
Unlock
CEO, VIP, or MC President plus Facility ownership
Heist note
Doomsday Act 2: work with the IAA from a Facility, stealing the Avenger, rescuing ULP, salvaging drives, and reconning the submarine.
Image credit

The Doomsday Scenario

The Doomsday finale: five setups arm the crew with Barrage, Khanjali, and Volatol support for the Mount Chiliad missile-base assault.

Heist family
Doomsday Heist
Players
2-4
Setup cost
$25,000
Contact
Lester Crest
Unlock
CEO, VIP, or MC President plus Facility ownership
Heist note
Doomsday Act 3: storm the missile base from a Facility through Agent 14, ULP escort, Barrage, Khanjali, and air-defense setups.

Heist family

Diamond Casino Heist

1 items

The approach-driven job where Silent and Sneaky, Big Con, and Aggressive plans change crew needs, prep, and the finale route. The vault contents vary, so the payout fields stay notes rather than fixed promises.

Image credit

The Diamond Casino Heist

The approach-driven casino job: scope vault contents from an Arcade, run Freemode prep for one of three approaches, hire support crew, and hit the vault.

Heist family
Diamond Casino Heist
Players
2-4
Setup cost
$25,000
Contact
Georgina Cheng and Lester Crest
Unlock
CEO, VIP, or MC President plus Arcade ownership
Heist note
Arcade-planned casino vault job with Silent and Sneaky, Big Con, and Aggressive approaches; vault content and hired gunman, driver, and hacker shape the take.

Heist family

Cayo Perico Heist

1 items

The island job built around scoping, prep, and a flexible entry plan. Solo runs are possible, and the take shifts with the primary target and secondary loot found on the island.

Image credit

The Cayo Perico Heist

The solo-capable island score: intel the compound from the Kosatka, choose vehicles and entry points, and escape with primary and secondary loot.

Heist family
Cayo Perico Heist
Players
1-4
Setup cost
$100,000
Contact
Miguel Madrazo and Pavel
Unlock
No rank gate; meet Miguel Madrazo plus Kosatka ownership
Heist note
Solo-capable island heist from the Kosatka: gather intel, pick approach and entry points, and split primary plus secondary loot across 1 to 4 players.

Heist family

Cluckin' Bell Farm Raid

1 items

A raid strand run as contact-style missions rather than a classic heist. Expect police-station planning, a factory finale, and a lower repeat payout rhythm instead of a Hard difficulty split.

Image credit

The Cluckin' Bell Farm Raid

Vincent's free-start raid strand: a Slush Fund bankroll, four prep missions, and the Scene of the Crime factory finale with first-run and repeat payout tiers.

Heist family
Cluckin' Bell Farm Raid
Players
1-4
Setup cost
$0
Contact
Vincent Effenburger
Unlock
No rank gate; called by Vincent Effenburger
Heist note
Free-start Vincent raid: six missions from Slush Fund through Scene of the Crime, hitting the Paleto Bay factory with 1 to 4 players.

Heist family

The Kortz Center Heist

1 items
TKThe Kortz Center Heist

The Kortz Center Heist

A 1–4 player heist with an Art Studio planning board, museum reconnaissance, configurable approaches, a painting vault, and an escape. Keep the stolen art or sell it for a variable payout.

Heist family
The Kortz Center Heist
Players
1–4
Setup cost
$25,000 setup; host also needs a Mansion with Art Studio
Contact
Mr. Faber; Raf De Angelis
Unlock
Host needs a Mansion with Art Studio; crew members may join without one.
Heist note
Plan an art theft at the Kortz Center in Pacific Bluffs from a Mansion Art Studio. Scope paintings and approaches, prepare the crew, then steal the target and escape.

How a heist runs

Most entries follow the same rhythm: the leader pays a setup cost, the crew plays through setup missions, then everyone loads into the finale. Setups teach the roles you will need at the end, so a rough setup usually means a rough finale. The raid entry works a little differently and plays through contact-style missions instead of the classic leader-funded structure.

Crews and approaches

Smaller jobs need a partner, while larger ones ask for a full crew with driving, shooting, flying, and hacking covered. The Casino job adds a real choice of approach, and each approach changes disguises, entry points, and how much stealth the crew must hold. Cayo Perico goes further and lets you scope the island first, then pick entry, escape, weapons, and tools around what you found.

First runs and repeats

First completions generally pay better than back-to-back repeats, with a weekly reset deciding when the stronger rate returns. Replays stay open, but expect to redo prep or setups each cycle and to share cuts with whoever joins. A practical habit is to finish one strand as leader before farming favorites, since that keeps unlocks, replay access, and crew expectations simple.

Mistakes worth avoiding

Do not start a finale short-handed or with an unclear cut split. Check the unlock rule on the row first, since some jobs need an apartment planning room or a property while others just need a phone call. For elite bonuses, play for time, accuracy, and keeping everyone alive rather than rushing; failed stealth or sloppy driving usually costs more than it saves.

FAQ

Q.

What do I need before I can host a heist?

Some jobs need Rank 12 plus a high-end apartment with a planning room, while Doomsday work needs a Facility and the island job needs a Kosatka. Other rows open through a contact call with no rank gate, so check the unlock field on the row you want.

Q.

Can I run heists solo?

Only some of them. The island job supports solo play from scoping through the finale, and the raid strand also works with a small crew. The classic apartment jobs and most Doomsday acts need at least a partner, with larger finales asking for a full crew.

Q.

How do setup costs work?

Leader-funded jobs ask the host to front a setup cost before the crew starts the setups. Property buy-ins sit outside that per-attempt fee, and the raid entry has no host setup cost at all.

Q.

Why do some payouts vary instead of showing one number?

Fixed jobs pay a set take that shifts with difficulty, while the Casino and island jobs pay from target and loot tables instead. First completions in a weekly window generally pay better than immediate repeats, so treat the row notes as planning ranges rather than a guaranteed split.

Q.

What are elite challenges?

Most operations have an elite bonus for finishing fast, clean, and with the full crew alive, plus optional objectives on some finales. The raid entry has no classic elite challenge and instead rewards mission-completion awards. Check the elite field on each row before planning a bonus run.

Q.

Can I replay a heist after finishing it?

Yes. Completed strands can be replayed, but prep or setups return each cycle and repeat payouts usually run lower until the weekly reset. Difficulty choice, approach, and target selection can all change the next run.

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