Properties in GTA Online are part home, part business license. An apartment gives you a bed and a garage, while offices, bunkers, hangars and newer fronts such as the car wash each open a different way to earn or store your machines.
Property system
Property Types
The named property systems you buy in GTA Online, from homes and garages to business HQs and money fronts.
Apartments
The standard first home in Online: a safehouse with a garage, a wardrobe and a spawn point, with High-End units doubling as heist launch pads.
- Property type
- Safehouse
- Main use
- An apartment is a personal safehouse with a vehicle garage and living-space functions.
- Price
- $80,000–$1,100,000
- District
- Multiple across Los Santos (Dynasty 8)
- Perks
- Heist planning room (High-End); spawn point and wardrobe
Garages
A storage-first safehouse for players who need garage space more than living space.
- Property type
- Garage
- Main use
- A standalone garage is a storage-first safehouse with limited living functions.
- Price
- $25,000–$130,000
- District
- Multiple across Los Santos (Dynasty 8)
- Perks
- Cheapest personal-vehicle storage; can be set as spawn point
Yachts
A movable luxury base at sea: part safehouse, part mission hub, all flex.
- Property type
- Luxury property
- Main use
- A Galaxy Super Yacht is a movable luxury base with its own onboard services and missions.
- Price
- $6,000,000–$8,000,000
- District
- 12 mooring locations off the Los Santos coast (DockTease)
- Perks
- A Superyacht Life co-op missions; onboard services and defenses
Offices
The CEO headquarters: buy one to run an Organization and open the Special Cargo and Vehicle Cargo businesses.
- Property type
- Organization headquarters
- Main use
- An Office is the headquarters for CEO and organization activity.
- Price
- $1,000,000–$4,000,000
- District
- Pillbox Hill and Del Perro (4 towers)
- Perks
- CEO abilities and hiring; office computer buys warehouses; assistant and helipad
Warehouses
The CEO crate business: fill shelves with Special Cargo and sell full warehouses on bonus weeks.
- Property type
- Cargo storage
- Main use
- A warehouse stores organization cargo for sourcing and selling work.
- Price
- $250,000–$3,500,000
- District
- Multiple across Los Santos (SecuroServ; 5 max)
- Perks
- Special Cargo buy/sell missions; monitored from the office portal
Office Garages
The CEO car collection home: up to three 20-car floors stacked inside your office tower.
- Property type
- Vehicle storage
- Main use
- An Office Garage expands an executive headquarters with dedicated vehicle storage.
- Price
- $745,000–$1,150,000
- District
- Same tower as the owned Office
- Perks
- 60-vehicle capacity across 3 floors; optional Custom Auto Shop
Vehicle Warehouses
The import/export business: steal, store and export high-end vehicles, plus Special Vehicle Work on the side.
- Property type
- Vehicle cargo
- Main use
- A Vehicle Warehouse supports the import and export vehicle business.
- Price
- From $1,500,000
- District
- Multiple across Los Santos (La Mesa and beyond)
- Perks
- Import/export vehicle business; unlocks Special Vehicle Work missions
Underground Garage
The bundled annex under a Vehicle Warehouse: parking for the 8 special vehicles, with no standalone price.
- Property type
- Special-vehicle storage
- Main use
- The Underground Garage stores the special vehicles associated with a Vehicle Warehouse.
- District
- Bundled with the owned Vehicle Warehouse
- Perks
- Keeps the 8 special vehicles out of normal garage space
Clubhouses
The biker headquarters: become MC President and open the Open Road business chain.
- Property type
- Motorcycle Club headquarters
- Main use
- A Clubhouse is the base for Motorcycle Club management and biker activities.
- Price
- $200,000–$495,000
- District
- Multiple across Los Santos and Blaine County (12 sites)
- Perks
- MC work and challenges; Clubhouse Contracts; opens MC Businesses
MC Businesses
Five Open Road trades in one system: cook, grow or print product, then sell it — or let the Nightclub technicians collect it.
- Property type
- Biker business
- Main use
- MC Businesses turn supplies into products that can be sold through the biker network.
- Price
- $650,000–$975,000
- District
- Multiple across Los Santos and Blaine County (5 trades)
- Perks
- Feeds the Nightclub warehouse; five trades from Forgery to Cocaine
Bunkers
The Gunrunning base: manufacture arms stock underground while unlocking the best weapon tech in Online.
- Property type
- Gunrunning base
- Main use
- A Bunker supports gunrunning research and manufacturing beneath a military-style base.
- Price
- $1,165,000–$2,375,000
- District
- Multiple across Blaine County and the coast (11 sites)
- Perks
- Gunrunning arms trade; Mk II and weaponized-vehicle tech; MOC storage
Hangars
The smuggler airbase: store 20 aircraft, run Air Freight Cargo, and fly out of Fort Zancudo unbothered.
- Property type
- Aircraft base
- Main use
- A Hangar gives the protagonist an aircraft base and access to air-freight operations.
- Price
- $1,200,000–$3,250,000
- District
- Fort Zancudo or LSIA (5 hangars)
- Perks
- Air-freight smuggling business; free Cuban 800; +10% output with Helitours owned
Facilities
The Doomsday base: an underground HQ for the biggest heist series in Online and parking for the Avenger.
- Property type
- Doomsday base
- Main use
- A Facility is an underground base built around Doomsday Heist planning.
- Price
- $1,250,000–$2,950,000
- District
- Multiple underground sites, Paleto Bay to Zancudo (9 sites)
- Perks
- Doomsday Heist planning; Avenger command-center storage
Nightclubs
The passive-income hub: popularity fills the safe while technicians quietly stock the warehouse from your other businesses.
- Property type
- Nightlife business
- Main use
- A Nightclub combines a public venue with a back-of-house warehouse business.
- Price
- $1,080,000–$1,700,000
- District
- Multiple across Los Santos (10 clubs)
- Perks
- Warehouse technicians accrue goods from owned businesses; free Speedo Custom; Terrorbyte bay
Arena Workshop
The Arena War garage: build gladiator vehicles and live at the Maze Bank Arena.
- Property type
- Vehicle workshop
- Main use
- The Arena Workshop is the specialist garage for Arena War vehicles and upgrades.
- Price
- From $995,000
- District
- Maze Bank Arena, La Puerta (ArenaWar.tv)
- Perks
- Arena vehicle builds and upgrades; Arena Points career wall
Master Penthouse
The high-roller home above the tables: a customizable penthouse with its own Casino mission strand.
- Property type
- Casino residence
- Main use
- The Master Penthouse is the Casino property that opens its residence and related planning space.
- Price
- From $1,500,000
- District
- The Diamond Casino & Resort, Vinewood
- Perks
- VIP membership with valet and high-limit tables; private dealer and office options
Arcades
The Casino Heist front: a retro arcade with a basement planning room for the biggest score in Los Santos.
- Property type
- Heist planning property
- Main use
- An Arcade provides a public-facing business and the planning space for the Diamond Casino Heist.
- Price
- From $1,235,000
- District
- Multiple from Los Santos to Paleto Bay (6 arcades)
- Perks
- Casino Heist planning board; Master Control Terminal manages all businesses
Auto Shops
The tuner business: service customer cars by day, run Robbery Contracts by night.
- Property type
- Vehicle service business
- Main use
- An Auto Shop combines customer vehicle service with contract work and personal upgrades.
- Price
- From $1,545,000
- District
- Multiple across Los Santos (5 shops)
- Perks
- Robbery Contracts board plus Exotic Exports export list
Agencies
The F. Clinton and Partner HQ: security contracts, payphone hits and the Dr. Dre story.
- Property type
- Security business
- Main use
- An Agency is the headquarters for security work and The Contract's VIP missions.
- Price
- From $2,010,000
- District
- Multiple across Los Santos (4 offices)
- Perks
- $1,000,000 Dr. Dre finale; payphone hits; armory and vehicle workshop
Salvage Yards
The Chop Shop front: a tow-truck yard planning three robbery-grade vehicle thefts a week.
- Property type
- Vehicle salvage business
- Main use
- A Salvage Yard supports vehicle salvage work and its robbery operations.
- Price
- From $1,375,000
- District
- Multiple across Los Santos (5 yards)
- Perks
- Weekly mini-heist robberies; tow-truck front business
Bail Offices
The Bottom Dollar front: hunt Standard and Most Wanted bail jumpers with Maude Eccles.
- Property type
- Bail business
- Main use
- A Bail Office is the base for bail enforcement jobs and related targets.
- Price
- From $1,650,000
- District
- Multiple across Los Santos (5 offices)
- Perks
- Maude Eccles bounty network; enforcement-agent support
Darnell Bros. Garment Factory
The Agents of Sabotage base: a garment factory front for FIB Files shadow operations.
- Property type
- Operations base
- Main use
- The Garment Factory is the operations base for the FIB Files content.
- Price
- $2,350,000
- District
- Textile City, Los Santos
- Perks
- Pavel and Jodi Marshall shadow-operation scores
McKenzie Field Hangar
The rural airfield add-on: Oscar Guzman trafficking ops plus 15 extra slots for Hangar owners.
- Property type
- Rural operations base
- Main use
- The McKenzie Field Hangar adds a rural base and its own set of operations to the Online map.
- Price
- $1,475,000
- District
- McKenzie Field, Grapeseed
- Perks
- +15 aircraft slots when paired with a personal Hangar
Hands On Car Wash
The Money Fronts gateway: buy the Strawberry car wash first, then open the other two fronts.
- Property type
- Money laundering business
- Main use
- Hands On Car Wash is both a customer-facing service and a Money Fronts business.
- Price
- $1,000,000
- District
- Strawberry
- Perks
- +35% Counterfeit Cash Factory output; free car-wash service
Higgins Helitours
The air-tour front: helicopter rides over the city plus a permanent boost to Hangar freight.
- Property type
- Money laundering business
- Main use
- Higgins Helitours combines air tours with the Money Fronts business system.
- Price
- $900,000
- District
- Vespucci Helipad
- Perks
- +10% Hangar Air Freight output; helicopter tour service
Smoke on the Water
The dispensary front: the cheapest Money Front, boosting Weed Farm output by more than a third.
- Property type
- Money laundering business
- Main use
- Smoke on the Water is the cannabis-dispensary property used by the Money Fronts system.
- Price
- $850,000
- District
- La Puerta and Vespucci Beach
- Perks
- +35% Weed Farm output; dispensary service
Mansions
The late-game flex: sprawling estates with an AI Assistant — and, paired with the Art Studio, the Kortz Center Heist.
- Property type
- Luxury safehouse
- Main use
- Mansions are high-end residences with expanded living space, storage, and customization options.
- Price
- $11,500,000–$12,800,000
- District
- Vinewood Hills, Richman and Pacific Bluffs (Prix Luxury)
- Perks
- AI Assistant services; biggest weekly payday rhythm with the Art Studio pairing
Buying
Most systems are bought through an in-game property site such as Dynasty 8 or Maze Bank Foreclosures, and many need no rank at all. The gates that matter are role based: some businesses run best as a CEO, VIP or MC president, and the Money Fronts chain starts with the car wash before the other two fronts open. Prices spread wide, with small garages near the bottom and estates and towers near the top, so treat the price field as a planning band rather than a sticker.
Income
Income splits two ways. Safes fill on their own while you play, with popularity, owned businesses and upkeep moving the needle. Production systems work the other way: stock builds up and pays when you run the sale or mission, which is where upgrades for staff, equipment and security earn their keep. If a system shows no income of its own, its value is access to missions, tech or storage.
Storage
Storage is rarely one size. Homes and garages hold personal vehicles by tier, office garages stack multiple floors, and specialist systems reserve bays for their own machines such as the mobile operations center or delivery fleet. Business bays and service areas do not always count as personal garage space, so check what each system actually parks.
Picking an order
A common mistake is buying for looks first. Start from the loop you want: heist planning points to a High-End apartment, cargo and CEO work points to an office, and arms or nightlife income points to a bunker or nightclub. Add homes and extra garages once your fleet outgrows your first safehouse.
FAQ
Which property should I buy first in GTA Online?
A High-End apartment is the usual first buy because it gives you a spawn point, a wardrobe, garage space and the planning room for the original heists. After that, buy toward the loop you want next: an office for CEO cargo, a bunker for gunrunning or a clubhouse path for MC work.
How does property income work?
Two styles exist. Safes, such as the nightclub wall safe and the Money Fronts safes, fill while you play and scale with popularity, upgrades and how many linked businesses you own. Production systems, such as bunkers and MC businesses, build stock that only pays when you run the sale, so they reward active selling rather than waiting.
Which properties store vehicles?
Homes and standalone garages store personal vehicles, with bigger tiers holding more. Specialist properties add their own bays, such as office garage floors, hangar space or the bunker bay for large support vehicles. Service bays and delivery slots are not always personal storage, so match the system to the fleet you own.
Can I sell a property later?
Most of the time you replace a property rather than selling it outright for cash, and swapping usually returns only part of what you paid. That makes each purchase a commitment, so buy for the missions, income or storage you plan to use instead of flipping buildings.

