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  4. Properties

All 27 Properties in Grand Theft Auto Online

Updated on November 1, 2026 (about 5 hours ago)

Properties in GTA Online are part home, part business license. An apartment gives you a bed and a garage, while offices, bunkers, hangars and newer fronts such as the car wash each open a different way to earn or store your machines.

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Property system

Property Types

27 items

The named property systems you buy in GTA Online, from homes and garages to business HQs and money fronts.

Image credit

Apartments

The standard first home in Online: a safehouse with a garage, a wardrobe and a spawn point, with High-End units doubling as heist launch pads.

Property type
Safehouse
Main use
An apartment is a personal safehouse with a vehicle garage and living-space functions.
Price
$80,000–$1,100,000
District
Multiple across Los Santos (Dynasty 8)
Perks
Heist planning room (High-End); spawn point and wardrobe
Image credit

Garages

A storage-first safehouse for players who need garage space more than living space.

Property type
Garage
Main use
A standalone garage is a storage-first safehouse with limited living functions.
Price
$25,000–$130,000
District
Multiple across Los Santos (Dynasty 8)
Perks
Cheapest personal-vehicle storage; can be set as spawn point
Image credit

Yachts

A movable luxury base at sea: part safehouse, part mission hub, all flex.

Property type
Luxury property
Main use
A Galaxy Super Yacht is a movable luxury base with its own onboard services and missions.
Price
$6,000,000–$8,000,000
District
12 mooring locations off the Los Santos coast (DockTease)
Perks
A Superyacht Life co-op missions; onboard services and defenses
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Offices

The CEO headquarters: buy one to run an Organization and open the Special Cargo and Vehicle Cargo businesses.

Property type
Organization headquarters
Main use
An Office is the headquarters for CEO and organization activity.
Price
$1,000,000–$4,000,000
District
Pillbox Hill and Del Perro (4 towers)
Perks
CEO abilities and hiring; office computer buys warehouses; assistant and helipad
Image credit

Warehouses

The CEO crate business: fill shelves with Special Cargo and sell full warehouses on bonus weeks.

Property type
Cargo storage
Main use
A warehouse stores organization cargo for sourcing and selling work.
Price
$250,000–$3,500,000
District
Multiple across Los Santos (SecuroServ; 5 max)
Perks
Special Cargo buy/sell missions; monitored from the office portal
Image credit

Office Garages

The CEO car collection home: up to three 20-car floors stacked inside your office tower.

Property type
Vehicle storage
Main use
An Office Garage expands an executive headquarters with dedicated vehicle storage.
Price
$745,000–$1,150,000
District
Same tower as the owned Office
Perks
60-vehicle capacity across 3 floors; optional Custom Auto Shop
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Vehicle Warehouses

The import/export business: steal, store and export high-end vehicles, plus Special Vehicle Work on the side.

Property type
Vehicle cargo
Main use
A Vehicle Warehouse supports the import and export vehicle business.
Price
From $1,500,000
District
Multiple across Los Santos (La Mesa and beyond)
Perks
Import/export vehicle business; unlocks Special Vehicle Work missions

Underground Garage

The bundled annex under a Vehicle Warehouse: parking for the 8 special vehicles, with no standalone price.

Property type
Special-vehicle storage
Main use
The Underground Garage stores the special vehicles associated with a Vehicle Warehouse.
District
Bundled with the owned Vehicle Warehouse
Perks
Keeps the 8 special vehicles out of normal garage space
Image credit

Clubhouses

The biker headquarters: become MC President and open the Open Road business chain.

Property type
Motorcycle Club headquarters
Main use
A Clubhouse is the base for Motorcycle Club management and biker activities.
Price
$200,000–$495,000
District
Multiple across Los Santos and Blaine County (12 sites)
Perks
MC work and challenges; Clubhouse Contracts; opens MC Businesses

MC Businesses

Five Open Road trades in one system: cook, grow or print product, then sell it — or let the Nightclub technicians collect it.

Property type
Biker business
Main use
MC Businesses turn supplies into products that can be sold through the biker network.
Price
$650,000–$975,000
District
Multiple across Los Santos and Blaine County (5 trades)
Perks
Feeds the Nightclub warehouse; five trades from Forgery to Cocaine
Image credit

Bunkers

The Gunrunning base: manufacture arms stock underground while unlocking the best weapon tech in Online.

Property type
Gunrunning base
Main use
A Bunker supports gunrunning research and manufacturing beneath a military-style base.
Price
$1,165,000–$2,375,000
District
Multiple across Blaine County and the coast (11 sites)
Perks
Gunrunning arms trade; Mk II and weaponized-vehicle tech; MOC storage
Image credit

Hangars

The smuggler airbase: store 20 aircraft, run Air Freight Cargo, and fly out of Fort Zancudo unbothered.

Property type
Aircraft base
Main use
A Hangar gives the protagonist an aircraft base and access to air-freight operations.
Price
$1,200,000–$3,250,000
District
Fort Zancudo or LSIA (5 hangars)
Perks
Air-freight smuggling business; free Cuban 800; +10% output with Helitours owned
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Facilities

The Doomsday base: an underground HQ for the biggest heist series in Online and parking for the Avenger.

Property type
Doomsday base
Main use
A Facility is an underground base built around Doomsday Heist planning.
Price
$1,250,000–$2,950,000
District
Multiple underground sites, Paleto Bay to Zancudo (9 sites)
Perks
Doomsday Heist planning; Avenger command-center storage
Image credit

Nightclubs

The passive-income hub: popularity fills the safe while technicians quietly stock the warehouse from your other businesses.

Property type
Nightlife business
Main use
A Nightclub combines a public venue with a back-of-house warehouse business.
Price
$1,080,000–$1,700,000
District
Multiple across Los Santos (10 clubs)
Perks
Warehouse technicians accrue goods from owned businesses; free Speedo Custom; Terrorbyte bay
Image credit

Arena Workshop

The Arena War garage: build gladiator vehicles and live at the Maze Bank Arena.

Property type
Vehicle workshop
Main use
The Arena Workshop is the specialist garage for Arena War vehicles and upgrades.
Price
From $995,000
District
Maze Bank Arena, La Puerta (ArenaWar.tv)
Perks
Arena vehicle builds and upgrades; Arena Points career wall
Image credit

Master Penthouse

The high-roller home above the tables: a customizable penthouse with its own Casino mission strand.

Property type
Casino residence
Main use
The Master Penthouse is the Casino property that opens its residence and related planning space.
Price
From $1,500,000
District
The Diamond Casino & Resort, Vinewood
Perks
VIP membership with valet and high-limit tables; private dealer and office options
Image credit

Arcades

The Casino Heist front: a retro arcade with a basement planning room for the biggest score in Los Santos.

Property type
Heist planning property
Main use
An Arcade provides a public-facing business and the planning space for the Diamond Casino Heist.
Price
From $1,235,000
District
Multiple from Los Santos to Paleto Bay (6 arcades)
Perks
Casino Heist planning board; Master Control Terminal manages all businesses
Image credit

Auto Shops

The tuner business: service customer cars by day, run Robbery Contracts by night.

Property type
Vehicle service business
Main use
An Auto Shop combines customer vehicle service with contract work and personal upgrades.
Price
From $1,545,000
District
Multiple across Los Santos (5 shops)
Perks
Robbery Contracts board plus Exotic Exports export list
Image credit

Agencies

The F. Clinton and Partner HQ: security contracts, payphone hits and the Dr. Dre story.

Property type
Security business
Main use
An Agency is the headquarters for security work and The Contract's VIP missions.
Price
From $2,010,000
District
Multiple across Los Santos (4 offices)
Perks
$1,000,000 Dr. Dre finale; payphone hits; armory and vehicle workshop
Image credit

Salvage Yards

The Chop Shop front: a tow-truck yard planning three robbery-grade vehicle thefts a week.

Property type
Vehicle salvage business
Main use
A Salvage Yard supports vehicle salvage work and its robbery operations.
Price
From $1,375,000
District
Multiple across Los Santos (5 yards)
Perks
Weekly mini-heist robberies; tow-truck front business
Image credit

Bail Offices

The Bottom Dollar front: hunt Standard and Most Wanted bail jumpers with Maude Eccles.

Property type
Bail business
Main use
A Bail Office is the base for bail enforcement jobs and related targets.
Price
From $1,650,000
District
Multiple across Los Santos (5 offices)
Perks
Maude Eccles bounty network; enforcement-agent support
Image credit

Darnell Bros. Garment Factory

The Agents of Sabotage base: a garment factory front for FIB Files shadow operations.

Property type
Operations base
Main use
The Garment Factory is the operations base for the FIB Files content.
Price
$2,350,000
District
Textile City, Los Santos
Perks
Pavel and Jodi Marshall shadow-operation scores
Image credit

McKenzie Field Hangar

The rural airfield add-on: Oscar Guzman trafficking ops plus 15 extra slots for Hangar owners.

Property type
Rural operations base
Main use
The McKenzie Field Hangar adds a rural base and its own set of operations to the Online map.
Price
$1,475,000
District
McKenzie Field, Grapeseed
Perks
+15 aircraft slots when paired with a personal Hangar
Image credit

Hands On Car Wash

The Money Fronts gateway: buy the Strawberry car wash first, then open the other two fronts.

Property type
Money laundering business
Main use
Hands On Car Wash is both a customer-facing service and a Money Fronts business.
Price
$1,000,000
District
Strawberry
Perks
+35% Counterfeit Cash Factory output; free car-wash service
Image credit

Higgins Helitours

The air-tour front: helicopter rides over the city plus a permanent boost to Hangar freight.

Property type
Money laundering business
Main use
Higgins Helitours combines air tours with the Money Fronts business system.
Price
$900,000
District
Vespucci Helipad
Perks
+10% Hangar Air Freight output; helicopter tour service
Image credit

Smoke on the Water

The dispensary front: the cheapest Money Front, boosting Weed Farm output by more than a third.

Property type
Money laundering business
Main use
Smoke on the Water is the cannabis-dispensary property used by the Money Fronts system.
Price
$850,000
District
La Puerta and Vespucci Beach
Perks
+35% Weed Farm output; dispensary service
Image credit

Mansions

The late-game flex: sprawling estates with an AI Assistant — and, paired with the Art Studio, the Kortz Center Heist.

Property type
Luxury safehouse
Main use
Mansions are high-end residences with expanded living space, storage, and customization options.
Price
$11,500,000–$12,800,000
District
Vinewood Hills, Richman and Pacific Bluffs (Prix Luxury)
Perks
AI Assistant services; biggest weekly payday rhythm with the Art Studio pairing

Buying

Most systems are bought through an in-game property site such as Dynasty 8 or Maze Bank Foreclosures, and many need no rank at all. The gates that matter are role based: some businesses run best as a CEO, VIP or MC president, and the Money Fronts chain starts with the car wash before the other two fronts open. Prices spread wide, with small garages near the bottom and estates and towers near the top, so treat the price field as a planning band rather than a sticker.

Income

Income splits two ways. Safes fill on their own while you play, with popularity, owned businesses and upkeep moving the needle. Production systems work the other way: stock builds up and pays when you run the sale or mission, which is where upgrades for staff, equipment and security earn their keep. If a system shows no income of its own, its value is access to missions, tech or storage.

Storage

Storage is rarely one size. Homes and garages hold personal vehicles by tier, office garages stack multiple floors, and specialist systems reserve bays for their own machines such as the mobile operations center or delivery fleet. Business bays and service areas do not always count as personal garage space, so check what each system actually parks.

Picking an order

A common mistake is buying for looks first. Start from the loop you want: heist planning points to a High-End apartment, cargo and CEO work points to an office, and arms or nightlife income points to a bunker or nightclub. Add homes and extra garages once your fleet outgrows your first safehouse.

FAQ

Q.

Which property should I buy first in GTA Online?

A High-End apartment is the usual first buy because it gives you a spawn point, a wardrobe, garage space and the planning room for the original heists. After that, buy toward the loop you want next: an office for CEO cargo, a bunker for gunrunning or a clubhouse path for MC work.

Q.

How does property income work?

Two styles exist. Safes, such as the nightclub wall safe and the Money Fronts safes, fill while you play and scale with popularity, upgrades and how many linked businesses you own. Production systems, such as bunkers and MC businesses, build stock that only pays when you run the sale, so they reward active selling rather than waiting.

Q.

Which properties store vehicles?

Homes and standalone garages store personal vehicles, with bigger tiers holding more. Specialist properties add their own bays, such as office garage floors, hangar space or the bunker bay for large support vehicles. Service bays and delivery slots are not always personal storage, so match the system to the fleet you own.

Q.

Can I sell a property later?

Most of the time you replace a property rather than selling it outright for cash, and swapping usually returns only part of what you paid. That makes each purchase a commitment, so buy for the missions, income or storage you plan to use instead of flipping buildings.

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