Weapons in London 1969 use the same compact firearm set as the original game, now presented with London styled icons and the same slot based inventory.
Category
Sidearm
Light pistol for the first slot in London street jobs.
Pistol
London-era sidearm in slot 1; period HUD icon, same handling as GTA base, crate and ped-drop restock.
- Weapon class
- Sidearm
- Slot
- 1
- Acquisition
- Crate pickup and ped drop (expansion)
Category
Automatic weapon
Automatic fire option for holding a lane or clearing a group.
Machine Gun
- Weapon class
- Automatic weapon
- Slot
- 2
- Acquisition
- Crate pickup and ped drop (expansion)
Category
Heavy weapon
Heavy arms for vehicles and barricaded targets, kept separate because they control the loudest approaches.
Rocket Launcher
- Weapon class
- Heavy weapon
- Slot
- 3
- Acquisition
- Crate pickup and ped drop (expansion)
Flamethrower
London-era heavy in slot 4; short-range stream, same function with period icon.
- Weapon class
- Heavy weapon
- Slot
- 4
- Acquisition
- Crate pickup and ped drop (expansion)
How the slots work
The set keeps the original slot layout, so the pistol, machine gun, rocket launcher and flamethrower each fill a distinct slot. As in the base game, an arrest can remove firearms.
Finding them in London
Crates and defeated characters remain the main places, with fixed city spots placing heavy arms near tougher job areas. Because the icons are the London treatment of the same firearms, the table helps you confirm the slot at a glance before you start a Kill Frenzy or a timed job.
FAQ
Are these weapons different from London 1961?
The function and slots match London 1961. The difference is the mission setting and map context, not the weapon behavior.
Why does the default punch not appear?
The punch is the unarmed default with no slot or pickup, so the inventory focuses on the four firearms.
Do the London icons change performance?
No. The London presentation changes the icon look, but the firearm role and slot stay the same as the base game.

