BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. GTA>
  3. Grand Theft Auto: London 1969>
  4. Weapons

All 4 Weapons in Grand Theft Auto: London 1969

Updated on November 1, 2026 (about 4 hours ago)

Weapons in London 1969 use the same compact firearm set as the original game, now presented with London styled icons and the same slot based inventory.

View

Category

Sidearm

1 items

Light pistol for the first slot in London street jobs.

Image credit

Pistol

London-era sidearm in slot 1; period HUD icon, same handling as GTA base, crate and ped-drop restock.

Weapon class
Sidearm
Slot
1
Acquisition
Crate pickup and ped drop (expansion)

Category

Automatic weapon

1 items

Automatic fire option for holding a lane or clearing a group.

Image credit

Machine Gun

Weapon class
Automatic weapon
Slot
2
Acquisition
Crate pickup and ped drop (expansion)

Category

Heavy weapon

2 items

Heavy arms for vehicles and barricaded targets, kept separate because they control the loudest approaches.

Image credit

Rocket Launcher

Weapon class
Heavy weapon
Slot
3
Acquisition
Crate pickup and ped drop (expansion)
Image credit

Flamethrower

London-era heavy in slot 4; short-range stream, same function with period icon.

Weapon class
Heavy weapon
Slot
4
Acquisition
Crate pickup and ped drop (expansion)

How the slots work

The set keeps the original slot layout, so the pistol, machine gun, rocket launcher and flamethrower each fill a distinct slot. As in the base game, an arrest can remove firearms.

Finding them in London

Crates and defeated characters remain the main places, with fixed city spots placing heavy arms near tougher job areas. Because the icons are the London treatment of the same firearms, the table helps you confirm the slot at a glance before you start a Kill Frenzy or a timed job.

FAQ

Q.

Are these weapons different from London 1961?

The function and slots match London 1961. The difference is the mission setting and map context, not the weapon behavior.

Q.

Why does the default punch not appear?

The punch is the unarmed default with no slot or pickup, so the inventory focuses on the four firearms.

Q.

Do the London icons change performance?

No. The London presentation changes the icon look, but the firearm role and slot stay the same as the base game.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Share this collection with your friends

More GTA London 1969 collections

  • Story MissionsBrowse Grand Theft Auto: London 1969 story missions with clear fields and practical route context.
  • Kill FrenziesBrowse Grand Theft Auto: London 1969 kill frenzies with clear fields and practical route context.
  • Power-UpsCompare power-up effects, HUD cues and timing with practical route context.
  • Crane BonusesCompare GTA London 1969 crane bonuses by perfect value and city availability.
  • CheatsCompare Grand Theft Auto: London 1969 cheats by platform with effects and input notes.
  • CharactersBrowse GTA London 1969 playable protagonists, crime bosses, gang associates and intelligence contacts with campaign context.
GTA London 1969 wiki
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.