Grand Theft Auto: London 1969 follows a selectable criminal rising through London underworld as established bosses, ambitious rivals, hired muscle and government figures pull the campaign in different directions. Much of the cast arrives through phonebox jobs and brief scenes, so knowing each allegiance makes the chain easier to follow.
The selectable identities share the London 1969 campaign; choosing a portrait does not change the mission route.
Role
Playable Protagonists
Selectable identities that share the same campaign route and mechanics.
Charles Jones
- Role
- Playable Protagonists
- Affiliation
- Player choice
- First Appearance
- Character selection
Johnny Hawtorn
- Role
- Playable Protagonists
- Affiliation
- Player choice
- First Appearance
- Character selection
Maurice Caine
- Role
- Playable Protagonists
- Affiliation
- Player choice
- First Appearance
- Character selection
Mick Casey
- Role
- Playable Protagonists
- Affiliation
- Player choice
- First Appearance
- Character selection
Rodney Morash
- Role
- Playable Protagonists
- Affiliation
- Player choice
- First Appearance
- Character selection
Sid Vacant
- Role
- Playable Protagonists
- Affiliation
- Player choice
- First Appearance
- Character selection
Winston Henry
- Role
- Playable Protagonists
- Affiliation
- Player choice
- First Appearance
- Character selection
Wolfie Vilans
- Role
- Playable Protagonists
- Affiliation
- Player choice
- First Appearance
- Character selection
Role
Main Characters
Crime bosses whose alliances and rivalries shape the London campaign.
Harold Cartwright
A leading London crime boss whose conflict with the Crisp twins drives the opening criminal power struggle.
- Role
- Main Characters
- Affiliation
- Cartwright Gang
- First Appearance
- Mission 1 — Cartwright vs Crisp rivalry briefing
Jack Parkinson
An ambitious crime lord who pays protection to the Crisps while trying to expand his own influence.
- Role
- Main Characters
- Affiliation
- Parkinson organization
- First Appearance
- Protection payment briefing
Albert Crisp
The more calculating Crisp twin and a central employer in the London underworld.
- Role
- Main Characters
- Affiliation
- London Mob
- First Appearance
- Crisp power-struggle briefing
Archie Crisp
The physically imposing Crisp twin who works with Albert against Cartwright and Parkinson.
- Role
- Main Characters
- Affiliation
- London Mob
- First Appearance
- Crisp power-struggle briefing
Role
Supporting Characters
Associates, rivals, targets, passengers and operatives tied to individual jobs.
Pretty Charlie
An associate who helps direct the campaign work against the Battersea Mods.
- Role
- Supporting Characters
- Affiliation
- Cartwright associate
- First Appearance
- Battersea Mods briefing
The Crisps' Contact
A remote contact who delivers instructions for the Crisp twins through phone boxes and radio messages.
- Role
- Supporting Characters
- Affiliation
- London Mob
- First Appearance
- Remote phone-box relay for Crisp twins
Keith
A Cartwright associate who provides the first mission instructions.
- Role
- Supporting Characters
- Affiliation
- Cartwright Gang
- First Appearance
- First Cartwright mission instructions
Chalkie
A pub owner and Cartwright associate involved in a stolen-drugs job.
- Role
- Supporting Characters
- Affiliation
- Cartwright Gang
- First Appearance
- Stolen-drugs job at The Blind Beggar
Len
A garage owner whose premises receive a motorcycle during a Cartwright job.
- Role
- Supporting Characters
- Affiliation
- Garage owner
- First Appearance
- Motorcycle delivery briefing
Honest Ray
The owner of a West Brixton garage used as a destination during a Cartwright assignment.
- Role
- Supporting Characters
- Affiliation
- Garage owner
- First Appearance
- West Brixton garage briefing
Noles Brothers
Four brothers targeted after angering Harold Cartwright.
- Role
- Supporting Characters
- Affiliation
- Independent gang
- First Appearance
- Target briefing — Harold Cartwright request
Beryl Cartwright
Harold Cartwright's sister, drawn into the feud between Cartwright and the Crisp twins.
- Role
- Supporting Characters
- Affiliation
- Cartwright family
- First Appearance
- Cartwright family conflict briefing
Doctor Zel
A dealer involved in a painting transaction that attracts Special Branch attention.
- Role
- Supporting Characters
- Affiliation
- Art dealer
- First Appearance
- Painting transaction briefing
Sidney Moore
A mission contact who receives a delivery of food items.
- Role
- Supporting Characters
- Affiliation
- Civilian contact
- First Appearance
- Food delivery briefing
Midnight
A reluctant participant in a promised job who becomes a target.
- Role
- Supporting Characters
- Affiliation
- Criminal target
- First Appearance
- Kidnapping job briefing
Fingers (GTA London)
A bank robber who uses the protagonist as the getaway driver.
- Role
- Supporting Characters
- Affiliation
- Parkinson associate
- First Appearance
- Bank robbery getaway briefing
Lord Lucan
A passenger taken to a plastic surgeon in South East Soho.
- Role
- Supporting Characters
- Affiliation
- Passenger
- First Appearance
- Passenger transport briefing
Arthur
A protection payer pressured into handing money to Jack Parkinson.
- Role
- Supporting Characters
- Affiliation
- Parkinson associate
- First Appearance
- Protection payment briefing
Filthy Colin
A thief pursued over stolen novelty dolls packed with explosives.
- Role
- Supporting Characters
- Affiliation
- Thief
- First Appearance
- Explosive dolls pursuit briefing
Endeavour Chambers
An undercover operative tracking Hans Nemesis and targeted by Parkinson.
- Role
- Supporting Characters
- Affiliation
- Undercover agent
- First Appearance
- Undercover pursuit briefing
Hans Nemesis
An Austrian extremist attempting to launch a captured missile.
- Role
- Supporting Characters
- Affiliation
- Terrorist leader
- First Appearance
- Terrorist missile briefing
Rough Tony
A pimp targeted during the rescue of a kidnapped woman.
- Role
- Supporting Characters
- Affiliation
- Criminal target
- First Appearance
- Pimp rescue briefing
Terry Dorkins
A Crisp associate who gives the protagonist instructions during a job.
- Role
- Supporting Characters
- Affiliation
- London Mob
- First Appearance
- Crisp associate job briefing
Lenny Smith
A gang leader marked for death by the Crisp twins.
- Role
- Supporting Characters
- Affiliation
- Lenny Smith's Gang
- First Appearance
- Crisp target briefing
Reg Smith
Lenny Smith's brother, confronted while the protagonist searches for Lenny.
- Role
- Supporting Characters
- Affiliation
- Lenny Smith's Gang
- First Appearance
- Lenny Smith search briefing
Gerald (GTA London)
An associate who works directly for Lenny Smith.
- Role
- Supporting Characters
- Affiliation
- Lenny Smith's Gang
- First Appearance
- Lenny Smith gang briefing
Cyprus Phil
A Cartwright associate who reveals his boss's location.
- Role
- Supporting Characters
- Affiliation
- Cartwright Gang
- First Appearance
- Cartwright location reveal briefing
Choosing the protagonist
London 1969 offers several named protagonist identities at the start. As in the original Grand Theft Auto, choice changes visible name and appearance rather than abilities, handling, mission access or outcomes. Each option takes the same route through the London campaign. Personality comes from jobs accepted and chaos left behind while employers and contacts carry most characterization. This is why a boss who appears briefly can matter more than the person on the street for the whole game.
Main criminal powers
Harold Cartwright is a leading London criminal and important employer during early campaign stages. His operation includes relatives, associates and helpers such as Beryl Cartwright, Pretty Charlie, Keith, Chalkie and Cyprus Phil. Their jobs establish local rivalries before a larger power struggle takes over.
Albert and Archie Crisp operate as a pair with different roles. Albert is the increasingly paranoid planner while Archie is the muscle. Their influence reaches employers and intermediaries across London including a contact who delivers instructions through phoneboxes and walkie talkie.
Jack Parkinson is an ambitious crime lord who pays protection to the Crisps while planning his own rise. People tied to him including Fingers and Arthur help connect his operation to individual jobs. The result is not loyal teams: many work under pressure, pursue own interests or become useful to one boss until the next order arrives.
Contacts, targets and outside forces
Not everyone runs a gang. Some are relatives, drivers, hired help, informants or targets for a single objective. Others widen conflict beyond gang rivalry. Endeavour Chambers connects to Her Majesty Secret Service while Hans Nemesis leads a terrorist group. Their presence lets the campaign move from protection rackets and gang warfare to espionage flavoured assignments without changing its blunt London crime tone. An overview that shows another person or organization should be read as affiliation not alias.
Following the story without losing the job
Phonebox and walkie talkie instructions can introduce employer, helper, vehicle and target quickly. Keep the current boss in mind before the chase begins. Harold Cartwright, Jack Parkinson and the Crisp twins sit at center of different chains while minor figures usually support or complicate one thread. Loyalties become less stable as campaign progresses. If you want to preserve turns, check unfamiliar names after finishing the current chapter rather than before accepting the job.
FAQ
Does the chosen protagonist change London 1969 gameplay?
No. Identities differ by name and appearance but share the same abilities, missions and progression.
Who are the main crime bosses in London 1969?
Harold Cartwright, Jack Parkinson and the Crisp twins are central. Their competing operations and shifting relationships drive much of the campaign.
What is the difference between Albert and Archie Crisp?
Albert is the brains and becomes increasingly paranoid while Archie is regarded as muscle. They work together and employ the protagonist through their organization.
How are characters introduced during missions?
Most names appear through phonebox calls, walkie talkie messages, objective text and brief scenes. Tracking current employer and faction helps more than expecting long introductions.
Is London 1969 standalone?
It was designed as a mission pack for the original Grand Theft Auto. Installation and disc requirements differ by release but its London setting, campaign and cast are distinct from the base game American cities.
Are London 1961 characters included?
Only people who appear or are mentioned in London 1969 belong here. London 1961 reuses setting and cast but tells a separate earlier story.

