Set in 1969, Grand Theft Auto: London 1969 sends a selectable London criminal through phonebox work, walkie-talkie jobs, vehicle assignments, and timed city challenges. Use the mission route for progression, then check the vehicles, weapons, power-ups, Kill Frenzies, and crane bonuses that shape a complete run.
- Developer
- Rockstar Toronto
- Publisher
- Rockstar Games
- Release
- PC: 1999-04-29 · PlayStation: 1999-04-29
- Platforms
- PC, PlayStation
Game data
Cheats
Cheats in London 1969 use PC name codes that reshape weapons, money, and world state for the London map. Check the PC row before you type a console variant.
Characters
GTA London 1969 places a lightly defined selectable protagonist among Harold Cartwright, Jack Parkinson, the Crisp twins and their network of associates. Phonebox jobs and brief scenes deliver most characterization. Recognizing current employer and allegiance makes betrayals and sudden changes of target easier to follow.
Radio Stations
Grand Theft Auto: London 1969 uses radio stations to give its streets a distinct period identity. Switching between reggae, ska, beat, pop, jazz, soul, funk, and classical styles changes the mood of a drive, while named DJ and medium-wave details add character. Film-soundtrack connections give several broadcasts a distinctly cinematic edge.
Vehicles
Browse GTA London 1969 vehicles by body type and exact sprite. The 37 entries cover 36 conventional models plus the mission wheelchair; this is a model reference, not a claim that every entry can be driven in free roam.
Gangs & Factions
Gangs in London 1969 split the capital among British firms, continental groups, and street sets tied to fixed boss phones. Firm identity explains which jobs ring and which streets feel contested.
Respray & Bomb Shops
Garages in GTA are practical stops. Respray keeps a car useful, and bomb services where present tie directly into the chapter's mission logic.
Weapons
Weapons in London 1969 keep the original firearm slots with London era icons. You grab them from crates and city encounters and use the slot view to plan Kill Frenzy and job routes.
Story Missions
London’s story route is a short, sharp crime ladder. Every phonebox job opens another favor, every vehicle mission changes the pace, and the score target keeps the whole city moving toward the next chapter.
Power-Ups
London 1969 keeps the core GTA power-up set for its sixties city, where each pickup solves a different kind of pressure.
Crane Bonuses
London 1969 filters the crane system through its late-sixties roster. The table still rewards clean, city-correct deliveries.
Collectibles
Kill Frenzies
Kill Frenzies are London’s purest arcade detour: one street, one tool, and barely enough time to make the score worthwhile. The map image gets you there; the weapon and route get you through it.
GTA London 1969 gameplay tips
- Learn the short route between phoneboxes before starting a chapter job.
- Keep a quick vehicle nearby for timed deliveries and escapes.
- Clear Kill Frenzies while the weapon pickups and neighborhoods are familiar.
- Watch the score target before spending time on optional detours.














































