Bloxodes

All 3 Beast Powers in Flee the Facility

Updated on (7 days ago)

Beast powers change how the Beast chases Survivors. Runner focuses on mobility, Stalker hides familiar warning signals, and Seer pressures Survivors to hide before revealing those left exposed.

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Released Beast powers

3 items

These are the powers available to the Beast before a round. Hacker is not included because it is unreleased.

Runner

A mobility-focused Beast power that helps close distance while removing the Beast's ability to jump during use.

Power type
Mobility
Role
Beast
Status
Released and selectable
Activation
Select Runner as the Beast's power before entering the map, then activate it through the in-game Beast power control.
Effect
Provides a large speed boost and changes jumping, hitstun, and hammer cooldown behavior while active.
Survivor response
The Beast cannot jump while Runner is active.
Selection note
Runner is assigned when the Beast does not choose another power.

Stalker

A stealth-focused Beast power that hides familiar warning signals and changes movement penalties during a chase.

Power type
Stealth
Role
Beast
Status
Released and selectable
Activation
Select Stalker as the Beast's power before entering the map, then activate it through the in-game Beast power control.
Effect
Suppresses the Beast's heartbeat and footstep sounds and gemstone glow; it also changes jump and hitstun behavior and opens doors faster while active.
Survivor response
The Beast's heartbeat, footsteps, and gemstone glow are suppressed, reducing the usual warning signals.
Selection note
Stalker is one of the released powers the Beast can choose before entering the map.

Seer

A tracking-focused Beast power that pressures Survivors to hide before revealing those who remain exposed.

Power type
Tracking
Role
Beast
Status
Released and selectable
Activation
Select Seer as the Beast's power before entering the map, then activate it through the in-game Beast power control.
Effect
Warns Survivors to hide, then reveals non-hidden Survivors with an icon; seeing a Survivor directly can give the Beast a speed benefit.
Survivor response
Survivors can hide in supported hiding spots; hidden Survivors are not revealed by the standard Seer reveal.
Selection note
Seer is one of the released powers the Beast can choose before entering the map.
ImageNameDescriptionPower typeRoleStatusActivationEffectSurvivor responseSelection note
RunnerA mobility-focused Beast power that helps close distance while removing the Beast's ability to jump during use.MobilityBeastReleased and selectableSelect Runner as the Beast's power before entering the map, then activate it through the in-game Beast power control.Provides a large speed boost and changes jumping, hitstun, and hammer cooldown behavior while active.The Beast cannot jump while Runner is active.Runner is assigned when the Beast does not choose another power.
StalkerA stealth-focused Beast power that hides familiar warning signals and changes movement penalties during a chase.StealthBeastReleased and selectableSelect Stalker as the Beast's power before entering the map, then activate it through the in-game Beast power control.Suppresses the Beast's heartbeat and footstep sounds and gemstone glow; it also changes jump and hitstun behavior and opens doors faster while active.The Beast's heartbeat, footsteps, and gemstone glow are suppressed, reducing the usual warning signals.Stalker is one of the released powers the Beast can choose before entering the map.
SeerA tracking-focused Beast power that pressures Survivors to hide before revealing those who remain exposed.TrackingBeastReleased and selectableSelect Seer as the Beast's power before entering the map, then activate it through the in-game Beast power control.Warns Survivors to hide, then reveals non-hidden Survivors with an icon; seeing a Survivor directly can give the Beast a speed benefit.Survivors can hide in supported hiding spots; hidden Survivors are not revealed by the standard Seer reveal.Seer is one of the released powers the Beast can choose before entering the map.

Choosing a Beast power

Choose a power before entering the map, then activate it through the in-game Beast power control. Runner suits a direct chase, Stalker rewards quiet pressure, and Seer helps punish Survivors who stay visible.

How the playstyles differ

  • Runner: Focuses on closing distance and changes the Beast's movement behavior while active. The Beast cannot jump during use, so plan routes around the map rather than relying on vertical shortcuts.
  • Stalker: Suppresses the Beast's heartbeat, footsteps, and gemstone glow, making the usual warning signals less reliable. Its movement and door-opening behavior also change while active.
  • Seer: Warns Survivors to hide, then reveals those who remain exposed. Direct sight of a Survivor can help the Beast keep pressure during the chase.

Survivor responses

Against Runner, create distance early and use corners before the Beast reaches you. Against Stalker, watch sightlines and doors instead of waiting for the usual sound or glow cues. Against Seer, hide as soon as the warning appears, because staying visible can give away your position.

FAQ

Q.

What does Runner focus on?

Runner is the mobility choice. It helps the Beast pressure distance and changes movement behavior while active, but the Beast cannot jump during use.

Q.

What makes Stalker different?

Stalker suppresses the Beast's heartbeat, footsteps, and gemstone glow. It also changes some movement, hitstun, and door-opening behavior while active.

Q.

How does Seer help the Beast?

Seer warns Survivors to hide and reveals those who remain exposed. Survivors who hide in supported hiding spots avoid the standard reveal.

Q.

Is Hacker a released Beast power?

No. Hacker is unreleased, so it is not part of the selectable Beast powers covered here.

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