In-Training Digimon are the youngest forms in Digimon Story: Time Stranger, sitting at the two lowest stages of the game's Field Guide. Most of them can be scanned in battle and converted into Digimon for your own team, and each one is part of a path that leads to Rookie Digimon. You can collect and keep track of them as you play.
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In-Training I
Kuramon
#1- Type
- Unidentified
- Attribute
- Unknown
- Where to Find
- Found in Tokyo Metropolitan Government Building: 36F North Tower, Tokyo Metropolitan Government Building: 24F South Wing, Tokyo Metropolitan Government Building: 36F South Tower. Scan it in battle to add its data to the Field Guide.
- Digivolves To
- Tsumemon (Agent Rank 1, Max SP 260, ATK 170); Pagumon (Agent Rank 1, Max SP 280)
- Availability
- Base game
Choromon
#2- Type
- Machine
- Attribute
- Unknown
- Where to Find
- Found in Factorial Area. Scan it in battle to add its data to the Field Guide.
- Digivolves To
- Kapurimon (Agent Rank 1, SPI 140)
- Availability
- Base game
Dodomon
#3- Type
- Slime
- Attribute
- Unknown
- Where to Find
- Found in Outer Dungeon 15 (Time Attack Boss Battle 1). Scan it in battle to add its data to the Field Guide. You can also De-Digivolve Dorimon into it.
- Digivolves To
- Dorimon (Agent Rank 1, Max HP 350, ATK 180); Wanyamon (Agent Rank 1, Max SP 250)
- Availability
- Base game
Pabumon
#4- Type
- Slime
- Attribute
- Unknown
- Where to Find
- Found in Gear Forest: Floating Island Plains, Gear Forest: Floating Rock Islands, Gear Forest: Shaded Woods, Outer Dungeon 2, Outer Dungeon 28. Scan it in battle to add its data to the Field Guide.
- Digivolves To
- Tanemon (Agent Rank 1, Max HP 370, INT 140); Yokomon (Agent Rank 1, INT 160); Motimon (Agent Rank 1, Max HP 400)
- Availability
- Base game
Punimon
#5- Type
- Slime
- Attribute
- Unknown
- Where to Find
- Found in Tokyo Metropolitan Government Building: Entrance. Scan it in battle to add its data to the Field Guide.
- Digivolves To
- Tsunomon (Agent Rank 1, ATK 200); Nyaromon (Agent Rank 1, Max SP 160, AGI 150)
- Availability
- Base game
Botamon
#6- Type
- Slime
- Attribute
- Unknown
- Where to Find
- Found in Tokyo Metropolitan Government Building: Entrance, Outer Dungeon 3, Outer Dungeon 24. Scan it in battle to add its data to the Field Guide.
- Digivolves To
- Koromon (Agent Rank 1, Max HP 350, ATK 150)
- Availability
- Base game
Poyomon
#7- Type
- Slime
- Attribute
- Unknown
- Where to Find
- Found in Abyss Depths. Scan it in battle to add its data to the Field Guide.
- Digivolves To
- Tokomon (Agent Rank 1, Max SP 400, AGI 150); Bukamon (Agent Rank 1, Max SP 360, INT 180)
- Availability
- Base game
In-Training II
Kapurimon
#8- Type
- Lesser
- Attribute
- Unknown
- Where to Find
- Found in Central Tower: Steel Point. Scan it in battle to add its data to the Field Guide.
- Digivolves From
- Choromon
- Digivolution Requirements
- Agent Rank 1, SPI 140
- Digivolves To
- Solarmon (Agent Rank 1, Max SP 290, SPI 200); ToyAgumon (Agent Rank 1, Max HP 460); Kokuwamon (Agent Rank 1, Max HP 420, ATK 160); Hagurumon (Agent Rank 1, DEF 200)
- Availability
- Base game
Koromon
#9- Type
- Lesser
- Attribute
- Unknown
- Where to Find
- Found in Forgotten Rails, Nishi-Shinjuku. Scan it in battle to add its data to the Field Guide.
- Digivolves From
- Botamon
- Digivolution Requirements
- Agent Rank 1, Max HP 350, ATK 150
- Digivolves To
- Agumon (Agent Rank 1, Max HP 530); Kotemon (Agent Rank 1, DEF 220, SPI 140); Shoutmon (Agent Rank 1, Max HP 500, ATK 270); Dracomon (Agent Rank 1, ATK 270, AGI 170); Guilmon (Agent Rank 1, ATK 280); Betamon (Agent Rank 1, Max SP 200)
- Availability
- Base game
Tanemon
#10- Type
- Bulb
- Attribute
- Unknown
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Pabumon
- Digivolution Requirements
- Agent Rank 1, Max HP 370, INT 140
- Digivolves To
- Palmon (Agent Rank 1, ATK 220, INT 220); Floramon (Agent Rank 1, Max SP 280, INT 200); Lalamon (Agent Rank 1, Max HP 500, SPI 160); FunBeemon (Agent Rank 1, INT 200, AGI 170); Mushroomon (Agent Rank 1, DEF 200)
- Availability
- Base game
Tsunomon
#11- Type
- Lesser
- Attribute
- Unknown
- Where to Find
- Found in Shinjuku Underground Waterway: North Block. Scan it in battle to add its data to the Field Guide.
- Digivolves From
- Punimon
- Digivolution Requirements
- Agent Rank 1, ATK 200
- Digivolves To
- Zubamon (Agent Rank 1, ATK 280, DEF 200); Ryudamon (Agent Rank 1, Max HP 520, ATK 250); Elecmon (Agent Rank 1, Max SP 200, INT 160); Gabumon (Agent Rank 1, Max SP 230, ATK 250); Goblimon (Agent Rank 1, Max HP 500, DEF 200); Veemon (Agent Rank 1, ATK 280, AGI 170)
- Availability
- Base game
Tsumemon
#12- Type
- Unidentified
- Attribute
- Unknown
- Where to Find
- Found in Akashic Oblivion, a DLC area. Scan it in battle to add its data to the Field Guide. You can also Digivolve it from Kuramon.
- Digivolves From
- Kuramon
- Digivolution Requirements
- Agent Rank 1, Max SP 260, ATK 170
- Digivolves To
- Shamamon (Agent Rank 1, Max SP 230, AGI 230); Dracmon (Agent Rank 1, Max SP 230, ATK 270); Keramon (Agent Rank 1, Max HP 530, Max SP 260); Agumon (Black) (Agent Rank 1, ATK 490); Gabumon (Black) (Agent Rank 1, ATK 360)
- Availability
- Base game
Tokomon
#13- Type
- Lesser
- Attribute
- Unknown
- Where to Find
- Found in Shinjuku Underground Waterway: North Block. Scan it in battle to add its data to the Field Guide.
- Digivolves From
- Poyomon
- Digivolution Requirements
- Agent Rank 1, Max SP 400, AGI 150
- Digivolves To
- Coronamon (Agent Rank 1, ATK 220, DEF 190); Terriermon (Agent Rank 1, Max HP 380, ATK 180); Lucemon (Agent Rank 5, INT 430, Talent 30); Patamon (Agent Rank 1, Max SP 600, INT 360); Armadillomon (Agent Rank 1, Max SP 400, AGI 250)
- Availability
- Base game
Dorimon
#14- Type
- Lesser
- Attribute
- Unknown
- Where to Find
- Found in Central Town: Spiral Waterway, Outer Dungeon 23. Scan it in battle to add its data to the Field Guide. You can also Digivolve it from Dodomon.
- Digivolves From
- Dodomon
- Digivolution Requirements
- Agent Rank 1, Max HP 350, ATK 180
- Digivolves To
- Monodramon (Agent Rank 1, Max HP 530, ATK 240); Dorumon (Agent Rank 1, ATK 260); Lopmon (Agent Rank 1, Max SP 280, DEF 170); SnowGoblimon (Agent Rank 1, Max SP 300)
- Availability
- Base game
Nyaromon
#15- Type
- Lesser
- Attribute
- Unknown
- Where to Find
- Found in Shinjuku Underground Waterway: South Block. Scan it in battle to add its data to the Field Guide.
- Digivolves From
- Punimon
- Digivolution Requirements
- Agent Rank 1, Max SP 160, AGI 150
- Digivolves To
- Kudamon (Agent Rank 1, Max SP 480, INT 250); Salamon (Agent Rank 1, INT 280); Huckmon (Agent Rank 1, Max HP 420); Lunamon (Agent Rank 1, SPI 240)
- Availability
- Base game
Pagumon
#16- Type
- Lesser
- Attribute
- Unknown
- Where to Find
- Found in Shinjuku Underground Waterway: South Block. Scan it in battle to add its data to the Field Guide.
- Digivolves From
- Kuramon
- Digivolution Requirements
- Agent Rank 1, Max SP 280
- Digivolves To
- Impmon (Agent Rank 1, Max SP 400, INT 270); Otamamon (Agent Rank 1, ATK 150, DEF 140); Gazimon (Agent Rank 1, Max HP 400, AGI 230); DemiDevimon (Agent Rank 1, ATK 230, INT 350)
- Availability
- Base game
Yokomon
#17- Type
- Bulb
- Attribute
- Unknown
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Pabumon
- Digivolution Requirements
- Agent Rank 1, INT 160
- Digivolves To
- Hyokomon (Agent Rank 1, ATK 200, AGI 170); Biyomon (Agent Rank 1, Max SP 270, INT 240); Falcomon (Agent Rank 1, INT 230, AGI 180); Penmon (Agent Rank 1, INT 260); Muchomon (Agent Rank 1, Max HP 500, Max SP 270); Hawkmon (Agent Rank 1, ATK 180, AGI 180)
- Availability
- Base game
Bukamon
#18- Type
- Lesser
- Attribute
- Unknown
- Where to Find
- Found in Shinjuku Underground Waterway: South Block, Outer Dungeon 16. Scan it in battle to add its data to the Field Guide.
- Digivolves From
- Poyomon
- Digivolution Requirements
- Agent Rank 1, Max SP 360, INT 180
- Digivolves To
- Gomamon (Agent Rank 1, Max HP 750); Crabmon (Agent Rank 1, ATK 150, DEF 160); Kamemon (Agent Rank 1, Max HP 400, DEF 180); Gizamon (Agent Rank 1, Max SP 400, SPI 210); Syakomon (Agent Rank 1, Max HP 440, DEF 180)
- Availability
- Base game
Motimon
#19- Type
- Lesser
- Attribute
- Unknown
- Where to Find
- Found in Tokyo Metropolitan Government Building: 24F South Wing. Scan it in battle to add its data to the Field Guide.
- Digivolves From
- Pabumon
- Digivolution Requirements
- Agent Rank 1, Max HP 400
- Digivolves To
- Tentomon (Agent Rank 1, DEF 170, INT 250); Gotsumon (Agent Rank 1, DEF 170, SPI 190); Chuumon (Agent Rank 1, Max SP 280, AGI 180); Wormmon (Agent Rank 1, ATK 190, SPI 190)
- Availability
- Base game
Wanyamon
#20- Type
- Lesser
- Attribute
- Unknown
- Where to Find
- Found in Tokyo Metropolitan Government Building: Entrance, Tokyo Metropolitan Government Building: B1F, Nishi-Shinjuku. Scan it in battle to add its data to the Field Guide.
- Digivolves From
- Dodomon
- Digivolution Requirements
- Agent Rank 1, Max SP 250
- Digivolves To
- Tapirmon (Agent Rank 1, Max SP 360, INT 220); Bearmon (Agent Rank 1, ATK 220); Gaomon (Agent Rank 1, ATK 210, AGI 210); Renamon (Agent Rank 1, Max SP 380, INT 230)
- Availability
- Base game
What Are In-Training Digimon in Digimon Story: Time Stranger?
In-Training Digimon make up the two lowest stages in the Field Guide, called In-Training I and In-Training II. An In-Training I form evolves into an In-Training II form, and that form evolves into a Rookie, so this group sits at the very start of the evolution chain. Because they come first, the choices you make with them shape which Digimon you can reach later. Each one also has a type, such as Slime, Lesser, Bulb, Machine, or Unidentified.
How to Get In-Training Digimon by Scanning and Converting
Most In-Training Digimon come from battle. Each wild one you fight builds up scan data, and once the scan reaches 100 percent, you can convert it into a Digimon of your own. Scanning also adds that Digimon's details to the Field Guide, so your collection grows as you fight.
It pays to be patient with conversion. The closer a scan gets to 200 percent, the stronger the Digimon you create will be. It's worth scanning a little longer rather than converting the moment you hit 100 percent.
Getting In-Training Digimon Without Scanning
Some In-Training Digimon never appear in the wild, so digivolution is the only way to get them. Tanemon and Yokomon both come from digivolving Pabumon, so Pabumon is the form to work with if you want either one. Dodomon can also be reached by de-digivolving Dorimon, which gives you another way to get it if you already have a Dorimon.
What In-Training Digimon Need to Digivolve
Digivolving In-Training Digimon asks for less than later stages do. Almost every route needs Agent Rank 1 or higher, along with one or two stats, most often max HP, max SP, attack, or intelligence. Your Agent Rank is set by the stage you're evolving into rather than by the Digimon, so it rarely holds you back. The stats are what you plan around.
The typical max HP needed to get from In-Training I into In-Training II is around 360. The typical amount needed to get from In-Training II to Rookie is around 500. Those numbers roughly double at each stage after, so the bar is at its lowest here.
In-Training Digimon Branch Points and De-Digivolving
In-Training forms are branch points. Koromon, Tsunomon, and Yokomon each lead to six different next forms, and Kapurimon and Tanemon offer several options too. The form you raise at this stage decides which path opens up, so it's worth checking the options before you commit.
Digivolution doesn't only move forward. You can de-digivolve a Digimon into a younger form to put it on a different path, so one that has gone down the wrong route isn't stuck there. That makes these early forms a flexible place to change direction.
Which In-Training Digimon Matter Most
Kuramon is worth catching early. It turns up in the Tokyo Metropolitan Government Building, and it leads to both Tsumemon and Pagumon through digivolution. That makes it a useful pick if you want to build out those routes.
Tokomon matters for a different reason. Its route to Lucemon asks for Agent Rank 5 instead of 1, along with a high intelligence stat and a Talent of at least 30. Talent doesn't rise with levels, so only items such as Talent Awakening Boosters can raise it, which makes it worth planning ahead for.
FAQ
Do personality traits affect how In-Training Digimon digivolve?
They can. Digimon have personality traits that gradually shift based on how you talk with them, and those shifts can change which digivolution path they take. Personality can also affect how quickly certain parts of a Digimon improve.
Can I train In-Training Digimon before they digivolve?
Yes, at the DigiFarm. Digimon there can train and grow on their own, and training items raise their stats and abilities. Feeding them increases their Bond Points, and you can decorate the farm with farm items to make it your own.
Do I need DLC to get Tsumemon?
No. Tsumemon also appears in the wild in Akashic Oblivion, a DLC area, but you can Digivolve it from Kuramon in the base game, so the DLC isn't required.




