Armor and Hybrid Digimon are special Digivolution stages in Digimon Story: Time Stranger that sit outside the usual Rookie, Champion, Ultimate and Mega path. They give you another way to power up a Digimon, and each one is recorded in the Field Guide, which keeps track of the Digimon you've collected data on. Armor forms are reached with Digi-Egg capsules, while Hybrid forms use Human or Beast Spirits, stat requirements or mode changes. You can collect and keep track of every Armor and Hybrid Digimon as you play.
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Armor
Submarimon
#1- Type
- Aquatic
- Attribute
- Free
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Armadillomon
- Digivolution Requirements
- Agent Rank 3, Sincerity Capsule
- Availability
- Base game
Shurimon
#2- Type
- Mutant
- Attribute
- Free
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Hawkmon
- Digivolution Requirements
- Agent Rank 3, Purity Capsule
- Availability
- Base game
Digmon
#3- Type
- Insectoid
- Attribute
- Free
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Armadillomon
- Digivolution Requirements
- Agent Rank 3, Knowledge Capsule
- Availability
- Base game
Nefertimon
#4- Type
- Holy Beast
- Attribute
- Free
- Where to Find
- Found in Circular Hallway (Alternate Dimension). Scan it in battle to add its data to the Field Guide.
- Digivolves From
- Gatomon
- Digivolution Requirements
- Agent Rank 3, Light Capsule
- Availability
- Base game
Flamedramon
#5- Type
- Dragon Man
- Attribute
- Free
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Veemon
- Digivolution Requirements
- Agent Rank 3, Courage Capsule
- Availability
- Base game
Pegasusmon
#6- Type
- Holy Beast
- Attribute
- Free
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Patamon
- Digivolution Requirements
- Agent Rank 3, Hope Capsule
- Availability
- Base game
Halsemon
#7- Type
- Beast
- Attribute
- Free
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Hawkmon
- Digivolution Requirements
- Agent Rank 3, Love Capsule
- Availability
- Base game
Lighdramon
#8- Type
- Beast
- Attribute
- Free
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Veemon
- Digivolution Requirements
- Agent Rank 3, Friendship Capsule
- Availability
- Base game
Rapidmon (Armor)
#9- Type
- Holy Knight
- Attribute
- Vaccine
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Terriermon
- Digivolution Requirements
- Agent Rank 7, Destiny Capsule
- Availability
- Base game
Magnamon
#10- Type
- Holy Knight
- Attribute
- Free
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Veemon, Magnamon (X Antibody)
- Digivolution Requirements
- Agent Rank 7, Miracle Capsule
- Digivolves To
- Magnamon (X Antibody) (Mode Change from Magnamon)
- Availability
- Base game
Hybrid
Agunimon
#11- Type
- Wizard
- Attribute
- Variable
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Coronamon
- Digivolution Requirements
- Agent Rank 3, Human Spirit of Flame
- Digivolves To
- Aldamon (Agent Rank 5, Beast Spirit of Flame); BurningGreymon (Mode Change from Agunimon, Beast Spirit of Flame)
- Availability
- Base game
Lobomon
#12- Type
- Warrior
- Attribute
- Variable
- Where to Find
- Found in Outer Dungeon 1. Scan it in battle to add its data to the Field Guide.
- Digivolves From
- Kudamon
- Digivolution Requirements
- Agent Rank 3, Human Spirit of Light
- Digivolves To
- Beowolfmon (Agent Rank 5, Beast Spirit of Light); KendoGarurumon (Mode Change from Lobomon, Beast Spirit of Light)
- Availability
- Base game
Lanamon
#13- Type
- Pixie
- Attribute
- Variable
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Gizamon
- Digivolution Requirements
- Agent Rank 3, Max SP 1,580, INT 1,130
- Digivolves To
- Calmaramon (Mode Change from Lanamon)
- Availability
- Base game
BurningGreymon
#14- Type
- Dark Dragon
- Attribute
- Variable
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Agunimon
- Digivolution Requirements
- Mode Change from Agunimon, Beast Spirit of Flame
- Digivolves To
- Aldamon (Agent Rank 5, Beast Spirit of Flame); Agunimon (Mode Change from BurningGreymon)
- Availability
- Base game
Calmaramon
#15- Type
- Aquatic
- Attribute
- Variable
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Lanamon
- Digivolution Requirements
- Mode Change from Lanamon
- Digivolves To
- Lanamon (Mode Change from Calmaramon)
- Availability
- Base game
KendoGarurumon
#16- Type
- Android
- Attribute
- Variable
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Lobomon
- Digivolution Requirements
- Mode Change from Lobomon, Beast Spirit of Light
- Digivolves To
- Beowolfmon (Agent Rank 5, Beast Spirit of Light); Lobomon (Mode Change from KendoGarurumon)
- Availability
- Base game
Aldamon
#17- Type
- Wizard
- Attribute
- Variable
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Agunimon, BurningGreymon
- Digivolution Requirements
- Agent Rank 5, Beast Spirit of Flame
- Digivolves To
- EmperorGreymon (Agent Rank 7)
- Availability
- Base game
Beowolfmon
#18- Type
- Warrior
- Attribute
- Variable
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Lobomon, KendoGarurumon
- Digivolution Requirements
- Agent Rank 5, Beast Spirit of Light
- Digivolves To
- MagnaGarurumon (Agent Rank 7)
- Availability
- Base game
EmperorGreymon
#19- Type
- Dragon Warrior
- Attribute
- Variable
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Aldamon
- Digivolution Requirements
- Agent Rank 7
- Digivolves To
- Susanomon (Agent Rank 8, Jogress with EmperorGreymon (Zealous) and MagnaGarurumon (Friendly))
- Availability
- Base game
MagnaGarurumon
#20- Type
- Android
- Attribute
- Variable
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- Beowolfmon
- Digivolution Requirements
- Agent Rank 7
- Digivolves To
- Susanomon (Agent Rank 8, Jogress with EmperorGreymon (Zealous) and MagnaGarurumon (Friendly)); MagnaGarurumon (Detached) (Mode Change from MagnaGarurumon)
- Availability
- Base game
MagnaGarurumon (Detached)
#21- Type
- Android
- Attribute
- Variable
- Where to Find
- Does not appear in the wild; obtain it through Digivolution.
- Digivolves From
- MagnaGarurumon
- Digivolution Requirements
- Mode Change from MagnaGarurumon
- Digivolves To
- MagnaGarurumon (Mode Change from MagnaGarurumon (Detached))
- Availability
- Base game
How to Get Armor and Hybrid Digimon
Most Armor and Hybrid Digimon don't show up in the wild, so you can't count on running into them while you explore. You get them by digivolving a Digimon you already have, or by switching a Digimon into one of its alternate modes, which is called a mode change. The route depends on the form you're after, and each one has its own conditions.
Nefertimon and Lobomon are the exceptions. You can find Nefertimon in Circular Hallway (Alternate Dimension) and Lobomon in Outer Dungeon 1, and scanning either one in battle adds its data to the Field Guide.
Armor Digimon Need One Digi-Egg Capsule and an Agent Rank
Each Armor form needs a single Digi-Egg capsule, such as the Courage Capsule for Flamedramon, along with an Agent Rank. Most Armor forms ask for Agent Rank 3, while Rapidmon (Armor) and Magnamon ask for Agent Rank 7. None of them ask for stats, which is the big difference from the usual route. Rapidmon (Armor) and Magnamon are also rare routes, since only a few evolutions in the whole Field Guide go straight from a Rookie to Agent Rank 7.
That makes Armor a handy shortcut when your Digimon isn't ready for a regular step's stat requirements, since the capsule and the rank are all you need. Most Armor forms come from Rookies. Veemon leads to more of them than any other, and Armadillomon, Hawkmon, Patamon and Terriermon each lead to some as well. Nefertimon is the exception, coming from Gatomon, a Champion, so it's a side route rather than a Rookie one.
Most Armor Digimon Don't Digivolve Further
Almost every Armor form is a stopping point and evolves into nothing. Magnamon is the one that keeps going, and its only next step is Magnamon (X Antibody), a Mega form from add-on content. In other words, an Armor form is effectively an end point.
To keep raising an Armor Digimon past that point, you de-digivolve it and switch back to the main line, where it can keep climbing. Think of the Armor form as a quick boost along the way rather than the final destination.
Hybrid Digimon and the Human and Beast Spirits
Spirits are the most common key for Hybrid forms. The Human Spirit of Flame opens Agunimon and the Human Spirit of Light opens Lobomon, both at Agent Rank 3. Aldamon and Beowolfmon come one step later at Agent Rank 5, using the matching Beast Spirit of Flame or Beast Spirit of Light.
Lanamon is the exception. It asks for stats instead of a spirit, Max SP 1,580 and INT 1,130 at Agent Rank 3, and those numbers are much closer to what an Ultimate asks for than a Champion. That makes it a heavier ask than the spirit route at the same rank.
How Mode Change Forms Work
Some Hybrid forms aren't a step up a line at all. BurningGreymon is Agunimon's fire-beast mode, KendoGarurumon is Lobomon's mechanical beast mode, Calmaramon is Lanamon's squid-like mode, and MagnaGarurumon (Detached) is MagnaGarurumon's light-powered mode. You switch into them from their partner Digimon rather than digivolving into them, so they have no regular evolution leading in.
BurningGreymon needs the Beast Spirit of Flame to switch in, and KendoGarurumon needs the Beast Spirit of Light. Calmaramon and MagnaGarurumon (Detached) don't need an item at all.
These forms are not dead ends. BurningGreymon and KendoGarurumon can each lead on to Aldamon or Beowolfmon, which makes them part of the Hybrid lines as well.
The Hybrid Lines That Lead to Susanomon
Most Hybrid forms keep climbing, which Armor forms don't do. Coronamon leads to Agunimon, then Aldamon, then EmperorGreymon, while Kudamon leads to Lobomon, then Beowolfmon, then MagnaGarurumon. Each line moves through Agent Rank 3, 5 and 7 in order, and after the Rookie, no step asks for a stat threshold. At the top of both lines, EmperorGreymon and MagnaGarurumon ask for nothing beyond Agent Rank 7.
If Susanomon is your goal, these are the two lines to follow. Susanomon sits above the Mega stage and comes from a Jogress, where two Digimon in your party combine into one at Agent Rank 8. Its partners are EmperorGreymon and MagnaGarurumon, and each needs the right personality: Zealous for EmperorGreymon and Friendly for MagnaGarurumon.
The Flame line (Agunimon, Aldamon and EmperorGreymon) starts out Zealous, and the Light line (Lobomon, Beowolfmon and MagnaGarurumon) starts out Friendly. So you'll need both lines to reach Susanomon, and each one supplies the partner with the matching personality.
How to Craft Digi-Egg Capsules and Spirits
Every capsule and spirit these Digimon need can be crafted. The recipes sit under Capsule and Spirit Recipes in the crafting tab, and Vulcanusmon at the back of Factorial Town makes them after you finish the main mission Incoming Conflict. Later on, Guardromon (Gold) in Factorial Town can make them in the present day.
Most capsules take field materials plus one skill disc, and the disc's element matches the element of the Armor form's signature skill. The Courage Capsule, for example, takes a Fire disc to match Flamedramon's Fire skill. Don't go by the name when picking a disc, though, since the Light Capsule takes an Earth disc to match Nefertimon's Earth skill.
Spirits follow the same pattern of food plus a skill disc. Discs come from the skill disc shop in The In-Between Theater, whose stock grows as the story moves on, and from treasure chests in the field. The Miracle and Destiny capsules also need an Immortal Egg, which is harder to come by than field materials.
How Strong Armor and Hybrid Digimon Are and How They Play
Their strength follows the Agent Rank they ask for. Rank 3 forms sit around Champion strength, Rank 5 forms around Ultimate and Rank 7 forms around Mega. That's why this group covers such a wide range of power.
They also learn skills on the schedule of their rank. A Rank 3 Armor or Hybrid form opens at Champion rank but learns skills at levels 2, 20, 30 and 40, the same pattern Ultimates use. Rank 5 and Rank 7 forms learn at levels 2, 25, 35 and 45, matching Megas.
Their signature skills hit harder than a typical Champion's. Flamedramon, Lighdramon, Pegasusmon and Nefertimon all reach the same signature power, which puts them ahead of most Champions but short of a typical Ultimate. Armor forms also have more element weaknesses on average than Hybrids, who sit closer to Champions on that point.
FAQ
Where do I get Immortal Eggs for Magnamon and Rapidmon (Armor)?
Immortal Eggs come from the Royal Knights side missions late in the story, from the rare roaming Digitamamon, and from a number of side-mission rewards. They're also needed for Olympos Twelve Blessing Gear, so it pays to plan before you spend one on a Rank 7 capsule.
What do I need to de-digivolve an Armor Digimon?
You can de-digivolve into a form if it's already listed in your Field Guide or if the target Digimon shares the same Personality. Talent and Bond don't drop when you de-digivolve, so the progress you've built carries over.
Where can I buy the food for the Human and Beast Spirits?
Human Spirit food comes from convenience-store shops in Shinjuku: East Shopping District and Higashi-Shinjuku, such as the Barbecue Skewer Set for the Flame spirit and the Fruit Tart for the Light spirit. Beast Spirit food, Digi-Meat or Digi-Apple, comes from Mushmon's shop in Central Town. The Saint Knuckle I disc used for the Human Spirit of Light is sold at the skill disc shop at the south exit of Akihabara Electric Town.
Is Lanamon worth raising?
Lanamon can wait. Its Rank 3 requirement looks easy, but its stat numbers are high for that rank, and it doesn't lead on to another Digimon, only to its Calmaramon mode. If you want a Gizamon line with a lighter ask, ZubaEagermon, the lightest Champion from the same Rookie, needs only ATK 540.




