Digimon Story: Time Stranger is a turn-based RPG about collecting, training and evolving Digimon. You play as an ADAMAS agent looking into strange events that connect the Human World with the Digital World: Iliad. The story is built as an entry point, so you don't need to know the anime or earlier games first.
In a typical session, you explore both worlds, battle the Digimon you can see around you and take on missions. Battles are turn-based, so you choose an action when your turn comes and use the displayed turn order to plan ahead. Every victory raises the Scan Rate of that species, and once it reaches 100%, you can Convert it into a partner who joins your team. Missions also earn Anomaly Points, which you spend on Agent Skills that support your training.
Beyond that, the work is building a team around those partners. Training, equipment and skills make them stronger, and Digivolution lets each one change into a new form along one of several branching routes. De-Digivolution sends a Digimon back to an earlier form so it can take a different route, while the DigiFarm trains partners who aren't in battle toward specific growth goals, so your active team can keep moving forward. The aim is a team that covers different enemy types and can handle whatever the next area throws at it.
- Developer
- Media.Vision Inc.
- Publisher
- Bandai Namco Entertainment Inc.
- Release
- Nintendo Switch, Nintendo Switch 2: 2026-07-10 · PC, PlayStation 5, Xbox Series X|S: 2025-10-03
- Platforms
- PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2
Game data
Recovery Items
Recovery Items restore HP and SP, revive knocked-out Digimon, and clear status effects, injuries, diseases, and stat debuffs. Single-target items work on one Digimon, while sprays reach every ally at once. Central Town and The In-Between Theater sell many of the everyday staples, Familiar Mart sells restorative foods, and some items also come from treasure, enemy drops, and quest rewards.
Collectibles
In-Training Digimon
In-Training Digimon are the youngest forms in Digimon Story: Time Stranger, covering the In-Training I and In-Training II stages of the Field Guide. Most can be scanned in battle and converted once the scan reaches 100 percent, while a few, such as Tanemon and Yokomon, only come through digivolution. Their evolution routes branch widely, and de-digivolving lets players switch to a different path.
Rookie Digimon
Rookie Digimon are the stage between the young In-Training forms and Champion in Digimon Story: Time Stranger. Players get them by converting scan data from battles, by digivolving from younger forms, or through Mode Change. Each one belongs to the Vaccine, Data, Virus, Free or Unknown attribute, and the first three follow a matchup loop in battle. Most lead on to Champion forms, though some have unusual requirements.
Champion Digimon
Champion Digimon are the middle stage of evolution in Digimon Story: Time Stranger, sitting between Rookie and Ultimate forms. They cover a wide range of types and belong to the Vaccine, Data, Virus, Free or Unknown attributes. Many can be scanned in the wild, while others are reached only by digivolving from an earlier form. Each Champion can branch into several later forms, so the one you choose often decides which Mega forms stay within reach.
Ultimate Digimon
Ultimate Digimon are the stage that sits above Champion in the Field Guide, and each one can be raised as a partner and taken into battle. Many can be found in the wild and converted, any of them can be reached by evolving another Digimon, and a few come from Jogress or a mode change. Most ask for Agent Rank 5 along with stats such as max HP, attack and spirit, and each one has an attribute of Vaccine, Data, Virus, Free or Unknown.
Mega Digimon
Mega Digimon are the stage above Ultimate in Digimon Story: Time Stranger, and reaching one takes much higher stats than the stages before it. Players add them to their Field Guide by scanning certain wild Digimon in battle or by raising a partner through branching Digivolution, with most Mega requiring Agent Rank 7. Some come from the Alternate Dimension, GAKU-RAN, Anti-ParadoX and pre-order bonus packs, while others are reached through mode change or Jogress.
Mega+ Digimon
Mega+ Digimon are the top-stage forms in Digimon Story: Time Stranger, covering fusion results, special forms such as Burst Mode, and late-stage variants of existing Digimon. Most are reached by digivolving from a Mega form once players hit Agent Rank 8 and meet its stat thresholds, while others need a Jogress fusion of two Digimon with set personalities or a Mode Change between Omnimon forms. Some can be found in the wild, but most have to be evolved or fused, and the Omnimon forms from add-on packs need those packs to reach.
Armor and Hybrid Digimon
Armor and Hybrid Digimon are special Digivolution stages that sit outside the usual Rookie to Mega line in Digimon Story: Time Stranger. Armor forms are reached with Digi-Egg capsules, while Hybrid forms use Human or Beast Spirits, stat requirements or mode changes. Most of them don't appear in the wild, and the Hybrid lines lead up to Susanomon.
Time Stranger gameplay tips
Aim for a higher Scan Rate on Digimon you plan to keep. A partner converted nearer 200% starts stronger, with higher starting Talent and an HP bonus. If your party is missing an Attribute or a useful skill, though, converting right away can matter more than that bonus.
Check the target's resistances before you confirm a move or pick an Attachment Skill. Vaccine beats Virus, Virus beats Data and Data beats Vaccine, while Free, Variable, Unknown and No Data Digimon sit outside that triangle. Elements are checked separately from Attributes, so an Attribute advantage paired with an elemental weakness can produce a much stronger hit, reaching 300% damage in some cases.
Use Change to bring in a reserve during your turn. Change doesn't use your regular action, so you can swap in a partner with the Attribute or element the enemy is weak to. Keep three trained reserves ready for this, and check the reserve's HP and defenses before you use it to take a hit, since it may need recovery first.
Open the Digivolution preview before you train toward a form. Requirements can include stats, Agent Rank, Personality or specific items, and the preview shows which one is still missing. De-Digivolution returns a Digimon to level 1 and can lower its battle performance until it levels back up, so keep enough trained partners in the party while that happens.
Send a Digimon that's close to an evolution requirement to the DigiFarm. Normal training takes 30 minutes of active game time, and you can train specific stats and Personality tendencies, so explore or take missions with your main team while it runs. Pair this with the DigiFarm's Digivolution Conditions screen, and watch for Mirei's message that tells you a session has ended, since finished training does nothing until you notice it.
Read the material list before you confirm Load Enhancement. Load Enhancement can pass experience, Talent progress, bonus stats and Attachment Skills to a Digimon, but the partners you use as material are consumed. Protect any Digimon that fills a team role, sits on an evolution route you want or carries a skill you want to keep. Check the preview for the actual gain, since raising a material Digimon first can change the result.


















































