In CONTROL Resonant, the Aberrant is Dylan Faden's shapeshifting melee weapon, and it changes shape depending on how you build it. Each setup combines a Primary form for quick attacks, a Secondary form for heavier hits, and a Combo Finisher that ends a combo with a bigger move. You unlock these as you go, and the picks you make shape how Dylan fights.
Slot
Primary Forms
Strike
Fast dual-blade attacks build pressure quickly and have a high Critical Chance.
- Slot
- Primary Form
- Combat Role
- Fast close-range attacks with high Critical Chance suit short openings and focused pressure.
- Unlock
- Choose one Primary Form during the prologue; each other Primary Form unlocks at The Gap for 3 Living Shards and adds 5 Aberrant Strength.
- Upgrade Notes
- Dodge Strike gives a stronger dodge attack. Critical-hit upgrades add Damage and Falter, while later nodes improve Combo Finisher Critical Chance and Damage and scale Strike Damage with Dylan's Health.
Glaive
A broad scythe-like sweep that hits several enemies and creates space.
- Slot
- Primary Form
- Combat Role
- Wide sweeps hit groups and push enemies back, trading single-target pressure for reach.
- Unlock
- Choose one Primary Form during the prologue; each other Primary Form unlocks at The Gap for 3 Living Shards and adds 5 Aberrant Strength.
- Upgrade Notes
- Branches add Power after opening hits or Dodge Attacks, scale Falter with Dylan's Health, strengthen a Switch Attack and finishers against status-affected enemies, and improve Health Element drops.
Cleave
A flexible axe form with bonus damage from behind and upgrades for airborne targets.
- Slot
- Primary Form
- Combat Role
- A balanced axe attack that rewards rear positioning and can set up Lifted follow-ups.
- Unlock
- Choose one Primary Form during the prologue; each other Primary Form unlocks at The Gap for 3 Living Shards and adds 5 Aberrant Strength.
- Upgrade Notes
- Dodge Cleave applies Lifted and returns Power from airborne follow-ups. Other nodes raise Damage and Falter against Lifted targets or at full Health, grant Fortified on kills, and boost the form during Dominance.
Slot
Secondary Forms
Extend
A long-reaching form that rewards timed charges and can sweep a wide area.
- Slot
- Secondary Form
- Combat Role
- Long reach and broad coverage help attack several enemies; charging adds Damage and Falter.
- Unlock
- Choose one Secondary Form early in the story; each other Secondary Form unlocks at The Gap for 2 Living Shards and adds 5 Aberrant Strength.
- Upgrade Notes
- A perfect charge returns more Power. Later nodes add a long-range 360-degree attack, guarantee a Critical Hit on a fully perfect-charged combo, and add a retreating wide-area Switch Attack.
Drill
A focused drill attack that can stay on a target and build Weakened.
- Slot
- Secondary Form
- Combat Role
- Sustained contact damage keeps pressure on one target; charged attacks deal Falter, and an upgrade can build Weakened.
- Unlock
- Choose one Secondary Form early in the story; each other Secondary Form unlocks at The Gap for 2 Living Shards and adds 5 Aberrant Strength.
- Upgrade Notes
- Continuous drilling builds Weakened. Tree nodes add a longer third attack, reduce incoming Damage while drilling, and add a Weakened knockback Switch Attack.
Crush
A charged hammer strike for heavy impact, knockdowns and Falter.
- Slot
- Secondary Form
- Combat Role
- A slow, heavy hammer attack knocks enemies down; charging adds Damage and Falter.
- Unlock
- Choose one Secondary Form early in the story; each other Secondary Form unlocks at The Gap for 2 Living Shards and adds 5 Aberrant Strength.
- Upgrade Notes
- The tree reduces Damage and Stagger while charging and speeds up charge time. Later nodes make the next Crush after a Combo Finisher charge instantly, add a Lifted third attack and a high-Falter knockdown Switch Attack, and increase Falter from charged attacks.
Slot
Combo Finishers
Concussive Beatdown
Quick finishing strikes deal heavy Falter at the end of a Primary combo.
- Slot
- Combo Finisher
- Combat Role
- A quick string of strikes deals direct Damage and builds a large amount of Falter.
- Unlock
- Available at Aberrant Strength 15 in The Gap for 1 Living Shard; the unlock adds 5 Aberrant Strength. Equip it in Loadout → Combo.
- Upgrade Notes
- Upgrades add bonuses against airborne enemies, Power on kills, follow-up knockback, extra Falter on the last strike, and a shockwave that pushes nearby enemies.
Uppercut Surge
An upward finisher that launches enemies and can return Power from Lifted targets.
- Slot
- Combo Finisher
- Combat Role
- Launches a target and applies Lifted; hitting Lifted enemies restores extra Power.
- Unlock
- Available at Aberrant Strength 15 in The Gap for 1 Living Shard; the unlock adds 5 Aberrant Strength. Equip it in Loadout → Combo.
- Upgrade Notes
- Upgrades return more Power on charged hits, add Falter, raise Falter against Lifted enemies, lift nearby Drones on hit, and increase Critical Chance.
Wide Edge
A broad finishing sweep that deals a burst of Damage and pushes enemies back.
- Slot
- Combo Finisher
- Combat Role
- A wide, high-Damage sweep knocks nearby enemies away.
- Unlock
- Available at Aberrant Strength 15 in The Gap for 1 Living Shard; the unlock adds 5 Aberrant Strength. Equip it in Loadout → Combo.
- Upgrade Notes
- Upgrades add bonus Power and Health Element drops, and add Critical Chance for each enemy hit by the Primary combo before the finisher.
Spin Edge
A spinning finisher that keeps hitting enemies close to Dylan.
- Slot
- Combo Finisher
- Combat Role
- A continuous spin damages nearby enemies while the attack continues.
- Unlock
- Available at Aberrant Strength 15 in The Gap for 1 Living Shard; the unlock adds 5 Aberrant Strength. Equip it in Loadout → Combo.
- Upgrade Notes
- Nodes increase Power and Damage on consecutive hits, add Damage and Falter during Dominance, extend the spin, and apply Empowered when an enemy is hit.
Split Pivot
A circular blade keeps striking nearby targets and can build Fire damage with upgrades.
- Slot
- Combo Finisher
- Combat Role
- Creates a circular blade that deals repeated Damage and Falter for a short time.
- Unlock
- Available at Aberrant Strength 15 in The Gap for 1 Living Shard; the unlock adds 5 Aberrant Strength. Equip it in Loadout → Combo.
- Upgrade Notes
- Upgrades raise the opening hit's Critical Chance, build Weakened, and make the blades explode for Fire Damage and two Burn build-ups at the end of their duration.
Split Orbit
An orbiting blade continues to hit close enemies for a short duration.
- Slot
- Combo Finisher
- Combat Role
- A short-range attack sends a blade orbiting Dylan for sustained hits.
- Unlock
- Available at Aberrant Strength 15 in The Gap for 1 Living Shard; the unlock adds 5 Aberrant Strength. Equip it in Loadout → Combo.
- Upgrade Notes
- Confirmed upgrade nodes extend the orbit's lifetime, add Damage and Falter per hit, and increase its rotation speed.
What Are Aberrant Forms in CONTROL Resonant?
The Aberrant forms are the shapes the weapon takes in combat, and they come in two slots. Primary forms handle your quick, regular attacks, while Secondary forms handle slower, heavier ones. You pick one form for each slot to set up your basic moveset.
The Primary forms differ mainly in speed and reach. Strike is built for fast hits on a single target, Glaive sweeps through groups, and Cleave rewards attacks from behind. The Secondary forms can all be charged for a stronger hit. Because the two slots work together, the best match depends more on your style than on any single form's numbers.
How Combo Finishers Work in Combat
A Combo Finisher is the move that closes out your Primary combo. Owning a finisher isn't enough on its own, because it has to be set in the Combo slot of your loadout before you can use it.
Finishers rely on a few terms you'll see often. Falter is the meter that builds on enemies, and filling it opens them up to an Execution. Lifted is the airborne status that some moves apply, and hitting a Lifted enemy restores Power, the resource that keeps your abilities running during a fight.
How to Unlock Aberrant Forms and Combo Finishers
You choose your first Primary form in the prologue and your first Secondary form early in the story. Everything after that is unlocked in The Gap with Living Shards, a limited resource that comes from story and side quests, bosses, Resonant hunts and vendors. Vendors sell them for Source, which mostly comes from defeating enemies, so buying shards takes real effort.
Combo Finishers have one more requirement: you need Aberrant Strength 15 before any of them can be unlocked. Every form or finisher you unlock raises your Aberrant Strength, so early unlocks also move you toward your first finisher.
Which Aberrant Forms and Combo Finishers Are Worth Picking First
Strike and Crush are the most common starting picks. Strike is the fastest Primary form and has a high Critical Chance. Crush is most often called the best Secondary form, because it hits hardest and builds the most Falter, though its swings are slow.
Among finishers, Concussive Beatdown and Uppercut Surge come up the most. Concussive Beatdown is the sturdier pick against single tough enemies and bosses, with strong Falter. Uppercut Surge is built around Lifted enemies, which makes it a good choice when you want to keep enemies off the ground and your Power topped up.
Pacing matters too. Starting with one or two finishers is a sensible approach, since each one costs a shard and shards are limited.
Upgrading Forms and Finishers
Each form and finisher has its own upgrade tree in The Gap. Upgrades change how a form plays rather than just adding damage, such as a stronger dodge attack, charges that come out instantly after a finisher, or blades that explode into fire. Planning a few trees around the forms you actually use gets more out of your resources than spreading them thin.
FAQ
Can any Primary form use any Combo Finisher?
Yes. Finishers aren't tied to one form, so you can pair any of them with Strike, Glaive or Cleave. Some matches work better, though. Wide Edge suits Glaive, since both are built to hit groups.
How do I reach Aberrant Strength 15?
Unlock more forms in The Gap. Each new form you unlock raises your Aberrant Strength, and progress from any mix of Primary and Secondary forms counts toward the total.
Does dodging change how the Aberrant attacks?
Yes, through upgrades. Strike's tree adds a stronger dodge attack, Dodge Cleave launches enemies into the air and applies Lifted, and Glaive's tree adds Power after Dodge Attacks.

