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  4. Signature Buildings

All 58 Signature Buildings and How to Unlock Them in Cities: Skylines II

Updated on November 10, 2026 (about 6 hours ago)

In Cities: Skylines II, signature buildings are one-of-a-kind buildings you place by hand. Each one fills a regular role in your city, such as housing, shops, offices, or factories, but it also brings extra effects that ordinary buildings don't have. Some help the people living nearby, while others benefit the whole city. They unlock as your city grows, and knowing how they work helps you pick the right ones for the place you're building.

View

Zone category

Residential

24 items

Rock Musician Mansion

A touring rock star’s house gives one household a modest lift in nearby well-being.
Theme
North American
Unlock Requirement
North American low-density housing: 2,500 cells
XP
250
Households
1
City Effects
+2 Well-Being within 500 m

Pop Musician Mansion

A pop star’s party-ready home improves well-being in the surrounding neighborhood.
Theme
European
Unlock Requirement
European low-density housing: 2,500 cells
XP
250
Households
1
City Effects
+2 Well-Being within 500 m

Film Actor Mansion

A film star’s secluded home adds a small well-being boost around it.
Theme
North American
Unlock Requirement
All of: North American low-density housing: 10,000 cells; 10,000 Media goods produced
XP
500
Households
1
City Effects
+4 Well-Being within 1 km

Theater Actor Mansion

A stage performer’s private residence brings nearby residents a little more well-being.
Theme
European
Unlock Requirement
All of: European low-density housing: 10,000 cells; 10,000 Media goods produced
XP
500
Households
1
City Effects
+4 Well-Being within 1 km

Painter Mansion

A celebrated painter’s home raises well-being around the property.
Theme
North American
Unlock Requirement
All of: North American low-density housing: 25,000 cells; Happiness: 60%
XP
1,000
Households
1
City Effects
+6 Well-Being within 1.5 km

Sculptor Mansion

The sculptor’s sculpted home improves well-being in the nearby area.
Theme
European
Unlock Requirement
All of: European low-density housing: 25,000 cells; Happiness: 60%
XP
1,000
Households
1
City Effects
+6 Well-Being within 1.5 km

Polaris Suites

This high-capacity apartment building gives nearby residents a well-being boost.
Theme
North American
Unlock Requirement
North American medium-density housing: 500 cells
XP
500
Households
180
City Effects
+4 Well-Being within 1 km

Corundum Condos

A modern residential block that houses many households and improves local well-being.
Theme
European
Unlock Requirement
European medium-density housing: 500 cells
XP
500
Households
180
City Effects
+4 Well-Being within 1 km

Rubique Apartments

Brick apartments provide homes and a local well-being bonus.
Theme
North American
Unlock Requirement
North American medium-density housing: 2,500 cells
XP
750
Households
144
City Effects
+8 Well-Being within 2 km

Old Factory Condos

Converted factory space houses residents and lifts neighborhood well-being.
Theme
European
Unlock Requirement
European medium-density housing: 2,500 cells
XP
750
Households
108
City Effects
+8 Well-Being within 2 km

Gatehouse Residences

A fantasy-inspired residential complex adds well-being around its towers.
Theme
North American
Unlock Requirement
North American medium-density housing: 5,000 cells
XP
1,500
Households
144
City Effects
+10 Well-Being within 2.5 km

Deuclidia Apartments

Curved apartment towers house hundreds of households and improve nearby well-being.
Theme
European
Unlock Requirement
European medium-density housing: 5,000 cells
XP
1,500
Households
420
City Effects
+10 Well-Being within 2.5 km

Baltar Pines

This narrow stone landmark houses eight households and supports nearby well-being.
Theme
North American
Unlock Requirement
North American medium-density row housing: 1,000 cells
XP
300
Households
8
City Effects
+3 Well-Being within 750 m

Vertigo Square

A compact apartment building gives eight households a small neighborhood benefit.
Theme
European
Unlock Requirement
European medium-density row housing: 1,000 cells
XP
300
Households
8
City Effects
+3 Well-Being within 750 m

Vista Building

A slim residential tower adds homes and a local well-being boost.
Theme
North American
Unlock Requirement
North American medium-density row housing: 5,000 cells
XP
600
Households
12
City Effects
+5 Well-Being within 1.25 km

Constellation Apartments

A narrow apartment block houses eight households and brightens the surrounding area.
Theme
European
Unlock Requirement
European medium-density row housing: 5,000 cells
XP
600
Households
8
City Effects
+5 Well-Being within 1.25 km

CO10 Condos

Red-brick condos celebrate a developer’s anniversary and improve neighborhood well-being.
Theme
North American
Unlock Requirement
North American medium-density row housing: 10,000 cells
XP
1,200
Households
32
City Effects
+7 Well-Being within 2 km

Mollari Palace

An old-style apartment building lifts the spirits of nearby residents.
Theme
European
Unlock Requirement
European medium-density row housing: 10,000 cells
XP
1,200
Households
8
City Effects
+7 Well-Being within 2 km

Watanabe Tower

A glass-walled residential tower brings homes and well-being to its neighborhood.
Theme
North American
Unlock Requirement
North American high-density housing: Level 5: 50 buildings
XP
750
Households
360
City Effects
+6 Well-Being within 1.5 km

Waveform Tower

The curved tower houses many residents and improves nearby well-being.
Theme
European
Unlock Requirement
European high-density housing: Level 5: 50 buildings
XP
750
Households
2,016
City Effects
+6 Well-Being within 1.5 km

Century Castle

A castle-topped residential skyscraper attracts visitors and improves local well-being.
Theme
North American
Unlock Requirement
North American high-density housing: Level 5: 100 buildings
XP
1,500
Households
756
City Effects
+10 Well-Being within 2.5 km

Halo Heights

High-rise homes provide a large housing capacity and a neighborhood well-being boost.
Theme
European
Unlock Requirement
European high-density housing: Level 5: 100 buildings
XP
1,500
Households
960
City Effects
+10 Well-Being within 2.5 km

Colossal Tower

This angular glass-and-steel tower houses residents and raises nearby well-being.
Theme
North American
Unlock Requirement
North American high-density housing: Level 5: 200 buildings
XP
3,000
Households
648
City Effects
+12 Well-Being within 3 km

The Grass Crown

A broad, terraced apartment complex provides thousands of homes and a local well-being boost.
Theme
European
Unlock Requirement
European high-density housing: Level 5: 200 buildings
XP
3,000
Households
3,888
City Effects
+12 Well-Being within 3 km

Zone category

Mixed residential

6 items

Ironpress Building

A bookstore occupies the lower floor beneath luxury apartments.
Theme
North American
Unlock Requirement
All of: Milestone 5: Tiny Town; North American mixed housing: 500 cells
XP
500
Households
8
Workplaces
22
City Effects
+1% Attractiveness (city-wide); +4 Well-Being within 750 m

Epicurean Garden

A high-end restaurant sits below luxury apartments in this mixed-use building.
Theme
European
Unlock Requirement
All of: Milestone 5: Tiny Town; European mixed housing: 500 cells
XP
500
Households
8
Workplaces
14
City Effects
+1% Attractiveness (city-wide); +4 Well-Being within 750 m

Ember Suites

Residents live above a clothing shop in this mixed-use building.
Theme
North American
Unlock Requirement
All of: Milestone 5: Tiny Town; North American mixed housing: 2,500 cells
XP
750
Households
46
Workplaces
45
City Effects
+1% Attractiveness (city-wide); +8 Well-Being within 1.3 km

Figura Building

A gallery fills the lower floors while luxury apartments sit above.
Theme
European
Unlock Requirement
All of: Milestone 5: Tiny Town; European mixed housing: 4,000 cells
XP
750
Households
100
Workplaces
18
City Effects
+1% Attractiveness (city-wide); +8 Well-Being within 1.3 km

Cane Residences

A tailor shop occupies the ground floor beneath high-end homes.
Theme
North American
Unlock Requirement
All of: Milestone 5: Tiny Town; North American mixed housing: 5,000 cells
XP
1,500
Households
24
Workplaces
46
City Effects
+1% Attractiveness (city-wide); +10 Well-Being within 2 km

Ludo Square

A toy shop sits below apartments in this mixed-use building.
Theme
European
Unlock Requirement
All of: Milestone 5: Tiny Town; European mixed housing: 5,000 cells
XP
1,500
Households
16
Workplaces
18
City Effects
+1% Attractiveness (city-wide); +10 Well-Being within 2 km

Zone category

Commercial

13 items

Streamline Diner

This classic American diner serves customers in a nostalgic setting.
Theme
North American
Unlock Requirement
North American low-density business: 4,000 cells
XP
400
Workplaces
8
City Effects
−0.5% Import Costs (city-wide); +0.5% Attractiveness (city-wide); +3 Well-Being within 500 m

Villa City

A rooftop terrace tops this old-style soda bar.
Theme
European
Unlock Requirement
European low-density business: 4,000 cells
XP
400
Workplaces
15
City Effects
−0.5% Import Costs (city-wide); +0.5% Attractiveness (city-wide); +3 Well-Being within 500 m

Food Station

Several food businesses share one stop for hungry customers.
Theme
North American
Unlock Requirement
North American low-density business: 7,000 cells
XP
600
Workplaces
80
City Effects
−0.5% Import Costs (city-wide); +0.5% Attractiveness (city-wide); +3 Well-Being within 1 km

Auto Center

A modern retail and service center for motor vehicles.
Theme
European
Unlock Requirement
European low-density business: 7,000 cells
XP
600
Workplaces
92
City Effects
−0.5% Import Costs (city-wide); +0.5% Attractiveness (city-wide); +3 Well-Being within 1 km

One Stop Station

A large fuel station combines with a roadside rest stop.
Theme
North American
Unlock Requirement
North American low-density business: 15,000 cells
XP
800
Workplaces
114
City Effects
−0.5% Import Costs (city-wide); +0.5% Attractiveness (city-wide); +3 Well-Being within 1.5 km

Marketplace

A spacious market is designed to handle heavy customer traffic.
Theme
European
Unlock Requirement
European low-density business: 15,000 cells
XP
800
Workplaces
670
City Effects
−0.5% Import Costs (city-wide); +0.5% Attractiveness (city-wide); +3 Well-Being within 1.5 km

Square Center

A fashion center serves shoppers looking for modern clothing.
Theme
North American
Unlock Requirement
North American high-density business: Level 5: 60 buildings
XP
500
Workplaces
567
City Effects
−1% Import Costs (city-wide); +1% Attractiveness (city-wide); +5 Well-Being within 1 km

Fashion Square

A large retail building offers a range of shopping to city residents.
Theme
European
Unlock Requirement
European high-density business: Level 5: 60 buildings
XP
500
Workplaces
441
City Effects
−1% Import Costs (city-wide); +1% Attractiveness (city-wide); +5 Well-Being within 1 km

The Marvelous Marble

This marble-clad building attracts tourists and serves local customers.
Theme
North American
Unlock Requirement
North American high-density business: Level 5: 120 buildings
XP
750
Workplaces
161
City Effects
−1% Import Costs (city-wide); +1% Attractiveness (city-wide); +5 Well-Being within 1.5 km

Activity Plaza

A large recreation venue draws visitors and gives the city several economic and well-being effects.
Theme
European
Unlock Requirement
European high-density business: Level 5: 120 buildings
XP
750
Workplaces
383
City Effects
−1% Import Costs (city-wide); +1% Attractiveness (city-wide); +5 Well-Being within 1.5 km

The Capacitor Building

A major electronics store draws shoppers, including visitors from other cities.
Theme
North American
Unlock Requirement
North American high-density business: Level 5: 240 buildings
XP
1,000
Workplaces
161
City Effects
−1% Import Costs (city-wide); +1% Attractiveness (city-wide); +5 Well-Being within 2 km

The Emerald Building

A green-roofed commercial landmark attracts visitors to its shops.
Theme
European
Unlock Requirement
European high-density business: Level 5: 240 buildings
XP
1,000
Workplaces
215
City Effects
−1% Import Costs (city-wide); +1% Attractiveness (city-wide); +5 Well-Being within 2 km

Iceflake Arena

IAIceflake Arena
This arena hosts concerts and hockey games, raising city attractiveness and well-being nearby.
City Effects
City-wide attractiveness boost; Well-Being within 2 km

Zone category

Industrial

9 items

Vehicle Factory

This large factory builds cars for the city’s vehicle supply chain.
Theme
Both
Unlock Requirement
Oil Drilling Area Hub: 10 buildings
XP
750
Workplaces
363
City Effects
+2% Industrial Efficiency (city-wide); +10% Oil Deposits (city-wide)

Ground Earth

The plant crushes large rocks into smaller stone products.
Theme
Both
Unlock Requirement
Mining Area Hub: 10 buildings
XP
750
Workplaces
91
City Effects
+2% Industrial Efficiency (city-wide); +10% Ore Deposits (city-wide)

Dairy House

A dairy plant turns livestock and vegetables into food products.
Theme
Both
Unlock Requirement
Agriculture Area Hub: 10 buildings
XP
750
Workplaces
85
City Effects
+2% Industrial Efficiency (city-wide); +2% Export Profits (city-wide)

Paper Factory

This factory produces paper goods for the city.
Theme
Both
Unlock Requirement
Forestry Area Hub: 10 buildings
XP
750
Workplaces
529
City Effects
+5% Industrial Efficiency (city-wide)

Chemical Plant

The plant manufactures chemicals from minerals and crude oil.
Theme
Both
Unlock Requirement
Industrial Manufacturing: 8,000 cells
XP
500
Workplaces
156
City Effects
+1% Industrial Efficiency (city-wide)

Fuel Plant

The plant produces fuel and reduces industrial pollution across the city.
Theme
Both
Unlock Requirement
Industrial Manufacturing: Level 5: 50 buildings
XP
1,000
Workplaces
412
City Effects
+2% Industrial Efficiency (city-wide); −5% Industrial Air Pollution (city-wide); −5% Industrial Ground Pollution (city-wide)

Switchon

This factory makes goods that use electricity, from appliances to electronics.
Theme
Both
Unlock Requirement
All of: Industrial Manufacturing: Level 5: 100 buildings; 1 College
XP
1,000
Workplaces
245
City Effects
+2% Industrial Efficiency (city-wide); +1 College Graduation Chance (city-wide)

Pharma

A pharmaceutical plant produces medicine and supports industrial efficiency.
Theme
Both
Unlock Requirement
All of: Population: 10,000; 1 Medical University
XP
1,000
Workplaces
101
City Effects
+2% Industrial Efficiency (city-wide); +5% Interest in University Education (city-wide); +1 University Graduation Chance (city-wide)

Oil Refinery

The refinery turns crude oil into a range of useful products.
Theme
Both
Unlock Requirement
All of: Industrial Manufacturing: 10,000 cells; 1 Technical University
XP
1,000
Workplaces
328
City Effects
+2% Industrial Efficiency (city-wide); +5% Interest in University Education (city-wide); +1 University Graduation Chance (city-wide)

Zone category

Office

6 items

Principiis

This office building improves office performance and helps reduce nearby crime.
Theme
Both
Unlock Requirement
All of: Milestone 4: Grand Village; low-density office buildings: 2,000 cells
XP
500
Workplaces
37
City Effects
+1% Office Efficiency (city-wide); +5% Interest in University Education (city-wide); +1% University Graduation Chance (city-wide); +5 Well-Being within 500 m; −2 Crime Rate within 500 m

Coder Park

A modern office building for companies making games, art, and software.
Theme
Both
Unlock Requirement
All of: Milestone 4: Grand Village; low-density office buildings: 5,000 cells
XP
750
Workplaces
12
City Effects
+1% Office Efficiency (city-wide); +5% Interest in University Education (city-wide); +1% University Graduation Chance (city-wide); +5 Well-Being within 1 km

Incaserium

This office complex improves office performance and nearby well-being.
Theme
Both
Unlock Requirement
All of: Milestone 4: Grand Village; low-density office buildings: 10,000 cells
XP
1,000
Workplaces
25
City Effects
+1% Office Efficiency (city-wide); +5% Interest in University Education (city-wide); +1% University Graduation Chance (city-wide); +5 Well-Being within 1.5 km

Multistory Multimedia

Media offices in a classical building provide city-wide office and education benefits.
Theme
Both
Unlock Requirement
All of: Milestone 10: Small City; high-density office buildings: 3,000 cells; 5 Radio Masts
XP
750
Workplaces
101
City Effects
+2% Office Efficiency (city-wide); +5% Interest in University Education (city-wide); +1% University Graduation Chance (city-wide); +5 Well-Being within 1 km

Waterfall Array

This office tower supports office efficiency and university education, with added local well-being.
Theme
Both
Unlock Requirement
All of: Milestone 10: Small City; high-density office buildings: 6,000 cells; 1 Server Farm
XP
1,000
Workplaces
112
City Effects
+2% Office Efficiency (city-wide); +5% Interest in University Education (city-wide); +1% University Graduation Chance (city-wide); +5 Well-Being within 1.5 km

Stylus Tower

Media offices attract tourists and support office performance and university education.
Theme
Both
Unlock Requirement
All of: Milestone 10: Small City; high-density office buildings: 12,000 cells
XP
1,500
Workplaces
235
City Effects
+2% Office Efficiency (city-wide); +5% Interest in University Education (city-wide); +1% University Graduation Chance (city-wide); +5 Well-Being within 2 km

How Signature Buildings Work in Your City

Signature buildings follow the same rules as the regular buildings that grow in the areas you zone for housing, shops, factories, and offices. A residential one welcomes new residents, while a commercial, office, or industrial one needs a business to move in. That business has to hire workers, win customers, and make a profit, just like any other company.

Mixed residential buildings do both at once, housing residents and giving jobs to workers. Placement still matters, though. Shops and offices depend on the people living close by, since customers and workers often come from the same neighborhoods, so a shop built next to homes has a better chance of doing well.

How to Unlock Signature Buildings

You can't use signature buildings from the start. Each one unlocks once your city meets its own conditions, and those conditions differ from building to building. Some ask for a city milestone, such as reaching a new stage of growth. Others want a certain amount of zoned land, buildings that have reached a higher level, or goods produced in the city.

Some also ask for a happiness level among your citizens, or for a building like a college, university, or server farm to already be in place. The idea is that the game ties these to your progress. Bigger and more powerful buildings generally wait until your city has grown enough to fill them, so steady growth is what opens them up over time.

How to Place and Move Signature Buildings

Once a signature building unlocks, you can place it anywhere on the map, much like a service building. Placing one is free, but each one can only be placed once, since it's unique.

If you change your mind, you can move it like any other building you placed by hand. If you demolish one, you can rebuild it later. That means you don't need to get the spot perfect on the first try.

What Signature Buildings Do for Your City

Each signature building has at least one positive effect, and they fall into two kinds. Local effects reach the people within a set distance, which can be anywhere from a few hundred meters to about three kilometers. City-wide effects apply to the whole city, wherever the building sits.

Residential buildings only add local well-being. Mixed residential buildings add a small city-wide boost to attractiveness, which draws tourists, along with well-being nearby. Commercial, industrial, and office buildings each add a city-wide boost tied to their work, such as lower import costs, more efficient factories, or more efficient offices.

Distance matters most with local effects. A well-being bonus only reaches the people inside its range, so a housing tower placed in the middle of a neighborhood helps more residents than one stuck at the edge of town. Some industrial buildings and all offices also support university education, and a few cut pollution or crime.

Which Signature Buildings Matter Most

The best pick depends on what your city is short on. If you need homes, The Grass Crown and Waveform Tower are the biggest residential buildings and house the most households. For jobs, Marketplace leads the shops and Paper Factory leads the factories.

If pollution is the problem, Fuel Plant cuts industrial air and ground pollution across the whole city. If crime is the concern, Principiis lowers it in the area around it. For tourists, Stylus Tower, The Capacitor Building and The Emerald Building stand out for their high attractiveness.

Most housing and shop buildings come in both a North American and a European version, so you can pick the look that suits your city. Industrial and office buildings suit both styles, so they fit almost any city.

FAQ

Q.

Do signature buildings make money for my city?

They do, indirectly. Residents are taxed by their education level and companies by the goods they make, so a full signature building adds tax income the same way a regular building does.

Q.

What happens if a signature building can't cover its costs?

A company that can't cover its rent and upkeep goes bankrupt, and the building is left empty. Residents who can't afford the rent move out, and if they keep falling behind, the building starts to fall into disrepair and can be abandoned. Land value plays a part too, since higher land value pushes rents up.

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