In Cities: Skylines II, signature buildings are one-of-a-kind buildings you place by hand. Each one fills a regular role in your city, such as housing, shops, offices, or factories, but it also brings extra effects that ordinary buildings don't have. Some help the people living nearby, while others benefit the whole city. They unlock as your city grows, and knowing how they work helps you pick the right ones for the place you're building.
Zone category
Residential
Rock Musician Mansion
- Theme
- North American
- Unlock Requirement
- North American low-density housing: 2,500 cells
- XP
- 250
- Households
- 1
- City Effects
- +2 Well-Being within 500 m
Pop Musician Mansion
- Theme
- European
- Unlock Requirement
- European low-density housing: 2,500 cells
- XP
- 250
- Households
- 1
- City Effects
- +2 Well-Being within 500 m
Film Actor Mansion
- Theme
- North American
- Unlock Requirement
- All of: North American low-density housing: 10,000 cells; 10,000 Media goods produced
- XP
- 500
- Households
- 1
- City Effects
- +4 Well-Being within 1 km
Theater Actor Mansion
- Theme
- European
- Unlock Requirement
- All of: European low-density housing: 10,000 cells; 10,000 Media goods produced
- XP
- 500
- Households
- 1
- City Effects
- +4 Well-Being within 1 km
Painter Mansion
- Theme
- North American
- Unlock Requirement
- All of: North American low-density housing: 25,000 cells; Happiness: 60%
- XP
- 1,000
- Households
- 1
- City Effects
- +6 Well-Being within 1.5 km
Sculptor Mansion
- Theme
- European
- Unlock Requirement
- All of: European low-density housing: 25,000 cells; Happiness: 60%
- XP
- 1,000
- Households
- 1
- City Effects
- +6 Well-Being within 1.5 km
Polaris Suites
- Theme
- North American
- Unlock Requirement
- North American medium-density housing: 500 cells
- XP
- 500
- Households
- 180
- City Effects
- +4 Well-Being within 1 km
Corundum Condos
- Theme
- European
- Unlock Requirement
- European medium-density housing: 500 cells
- XP
- 500
- Households
- 180
- City Effects
- +4 Well-Being within 1 km
Rubique Apartments
- Theme
- North American
- Unlock Requirement
- North American medium-density housing: 2,500 cells
- XP
- 750
- Households
- 144
- City Effects
- +8 Well-Being within 2 km
Old Factory Condos
- Theme
- European
- Unlock Requirement
- European medium-density housing: 2,500 cells
- XP
- 750
- Households
- 108
- City Effects
- +8 Well-Being within 2 km
Gatehouse Residences
- Theme
- North American
- Unlock Requirement
- North American medium-density housing: 5,000 cells
- XP
- 1,500
- Households
- 144
- City Effects
- +10 Well-Being within 2.5 km
Deuclidia Apartments
- Theme
- European
- Unlock Requirement
- European medium-density housing: 5,000 cells
- XP
- 1,500
- Households
- 420
- City Effects
- +10 Well-Being within 2.5 km
Baltar Pines
- Theme
- North American
- Unlock Requirement
- North American medium-density row housing: 1,000 cells
- XP
- 300
- Households
- 8
- City Effects
- +3 Well-Being within 750 m
Vertigo Square
- Theme
- European
- Unlock Requirement
- European medium-density row housing: 1,000 cells
- XP
- 300
- Households
- 8
- City Effects
- +3 Well-Being within 750 m
Vista Building
- Theme
- North American
- Unlock Requirement
- North American medium-density row housing: 5,000 cells
- XP
- 600
- Households
- 12
- City Effects
- +5 Well-Being within 1.25 km
Constellation Apartments
- Theme
- European
- Unlock Requirement
- European medium-density row housing: 5,000 cells
- XP
- 600
- Households
- 8
- City Effects
- +5 Well-Being within 1.25 km
CO10 Condos
- Theme
- North American
- Unlock Requirement
- North American medium-density row housing: 10,000 cells
- XP
- 1,200
- Households
- 32
- City Effects
- +7 Well-Being within 2 km
Mollari Palace
- Theme
- European
- Unlock Requirement
- European medium-density row housing: 10,000 cells
- XP
- 1,200
- Households
- 8
- City Effects
- +7 Well-Being within 2 km
Watanabe Tower
- Theme
- North American
- Unlock Requirement
- North American high-density housing: Level 5: 50 buildings
- XP
- 750
- Households
- 360
- City Effects
- +6 Well-Being within 1.5 km
Waveform Tower
- Theme
- European
- Unlock Requirement
- European high-density housing: Level 5: 50 buildings
- XP
- 750
- Households
- 2,016
- City Effects
- +6 Well-Being within 1.5 km
Century Castle
- Theme
- North American
- Unlock Requirement
- North American high-density housing: Level 5: 100 buildings
- XP
- 1,500
- Households
- 756
- City Effects
- +10 Well-Being within 2.5 km
Halo Heights
- Theme
- European
- Unlock Requirement
- European high-density housing: Level 5: 100 buildings
- XP
- 1,500
- Households
- 960
- City Effects
- +10 Well-Being within 2.5 km
Colossal Tower
- Theme
- North American
- Unlock Requirement
- North American high-density housing: Level 5: 200 buildings
- XP
- 3,000
- Households
- 648
- City Effects
- +12 Well-Being within 3 km
The Grass Crown
- Theme
- European
- Unlock Requirement
- European high-density housing: Level 5: 200 buildings
- XP
- 3,000
- Households
- 3,888
- City Effects
- +12 Well-Being within 3 km
Zone category
Mixed residential
Ironpress Building
- Theme
- North American
- Unlock Requirement
- All of: Milestone 5: Tiny Town; North American mixed housing: 500 cells
- XP
- 500
- Households
- 8
- Workplaces
- 22
- City Effects
- +1% Attractiveness (city-wide); +4 Well-Being within 750 m
Epicurean Garden
- Theme
- European
- Unlock Requirement
- All of: Milestone 5: Tiny Town; European mixed housing: 500 cells
- XP
- 500
- Households
- 8
- Workplaces
- 14
- City Effects
- +1% Attractiveness (city-wide); +4 Well-Being within 750 m
Ember Suites
- Theme
- North American
- Unlock Requirement
- All of: Milestone 5: Tiny Town; North American mixed housing: 2,500 cells
- XP
- 750
- Households
- 46
- Workplaces
- 45
- City Effects
- +1% Attractiveness (city-wide); +8 Well-Being within 1.3 km
Figura Building
- Theme
- European
- Unlock Requirement
- All of: Milestone 5: Tiny Town; European mixed housing: 4,000 cells
- XP
- 750
- Households
- 100
- Workplaces
- 18
- City Effects
- +1% Attractiveness (city-wide); +8 Well-Being within 1.3 km
Cane Residences
- Theme
- North American
- Unlock Requirement
- All of: Milestone 5: Tiny Town; North American mixed housing: 5,000 cells
- XP
- 1,500
- Households
- 24
- Workplaces
- 46
- City Effects
- +1% Attractiveness (city-wide); +10 Well-Being within 2 km
Ludo Square
- Theme
- European
- Unlock Requirement
- All of: Milestone 5: Tiny Town; European mixed housing: 5,000 cells
- XP
- 1,500
- Households
- 16
- Workplaces
- 18
- City Effects
- +1% Attractiveness (city-wide); +10 Well-Being within 2 km
Zone category
Commercial
Streamline Diner
- Theme
- North American
- Unlock Requirement
- North American low-density business: 4,000 cells
- XP
- 400
- Workplaces
- 8
- City Effects
- −0.5% Import Costs (city-wide); +0.5% Attractiveness (city-wide); +3 Well-Being within 500 m
Villa City
- Theme
- European
- Unlock Requirement
- European low-density business: 4,000 cells
- XP
- 400
- Workplaces
- 15
- City Effects
- −0.5% Import Costs (city-wide); +0.5% Attractiveness (city-wide); +3 Well-Being within 500 m
Food Station
- Theme
- North American
- Unlock Requirement
- North American low-density business: 7,000 cells
- XP
- 600
- Workplaces
- 80
- City Effects
- −0.5% Import Costs (city-wide); +0.5% Attractiveness (city-wide); +3 Well-Being within 1 km
Auto Center
- Theme
- European
- Unlock Requirement
- European low-density business: 7,000 cells
- XP
- 600
- Workplaces
- 92
- City Effects
- −0.5% Import Costs (city-wide); +0.5% Attractiveness (city-wide); +3 Well-Being within 1 km
One Stop Station
- Theme
- North American
- Unlock Requirement
- North American low-density business: 15,000 cells
- XP
- 800
- Workplaces
- 114
- City Effects
- −0.5% Import Costs (city-wide); +0.5% Attractiveness (city-wide); +3 Well-Being within 1.5 km
Marketplace
- Theme
- European
- Unlock Requirement
- European low-density business: 15,000 cells
- XP
- 800
- Workplaces
- 670
- City Effects
- −0.5% Import Costs (city-wide); +0.5% Attractiveness (city-wide); +3 Well-Being within 1.5 km
Square Center
- Theme
- North American
- Unlock Requirement
- North American high-density business: Level 5: 60 buildings
- XP
- 500
- Workplaces
- 567
- City Effects
- −1% Import Costs (city-wide); +1% Attractiveness (city-wide); +5 Well-Being within 1 km
Fashion Square
- Theme
- European
- Unlock Requirement
- European high-density business: Level 5: 60 buildings
- XP
- 500
- Workplaces
- 441
- City Effects
- −1% Import Costs (city-wide); +1% Attractiveness (city-wide); +5 Well-Being within 1 km
The Marvelous Marble
- Theme
- North American
- Unlock Requirement
- North American high-density business: Level 5: 120 buildings
- XP
- 750
- Workplaces
- 161
- City Effects
- −1% Import Costs (city-wide); +1% Attractiveness (city-wide); +5 Well-Being within 1.5 km
Activity Plaza
- Theme
- European
- Unlock Requirement
- European high-density business: Level 5: 120 buildings
- XP
- 750
- Workplaces
- 383
- City Effects
- −1% Import Costs (city-wide); +1% Attractiveness (city-wide); +5 Well-Being within 1.5 km
The Capacitor Building
- Theme
- North American
- Unlock Requirement
- North American high-density business: Level 5: 240 buildings
- XP
- 1,000
- Workplaces
- 161
- City Effects
- −1% Import Costs (city-wide); +1% Attractiveness (city-wide); +5 Well-Being within 2 km
The Emerald Building
- Theme
- European
- Unlock Requirement
- European high-density business: Level 5: 240 buildings
- XP
- 1,000
- Workplaces
- 215
- City Effects
- −1% Import Costs (city-wide); +1% Attractiveness (city-wide); +5 Well-Being within 2 km
Iceflake Arena
- City Effects
- City-wide attractiveness boost; Well-Being within 2 km
Zone category
Industrial
Vehicle Factory
- Theme
- Both
- Unlock Requirement
- Oil Drilling Area Hub: 10 buildings
- XP
- 750
- Workplaces
- 363
- City Effects
- +2% Industrial Efficiency (city-wide); +10% Oil Deposits (city-wide)
Ground Earth
- Theme
- Both
- Unlock Requirement
- Mining Area Hub: 10 buildings
- XP
- 750
- Workplaces
- 91
- City Effects
- +2% Industrial Efficiency (city-wide); +10% Ore Deposits (city-wide)
Dairy House
- Theme
- Both
- Unlock Requirement
- Agriculture Area Hub: 10 buildings
- XP
- 750
- Workplaces
- 85
- City Effects
- +2% Industrial Efficiency (city-wide); +2% Export Profits (city-wide)
Paper Factory
- Theme
- Both
- Unlock Requirement
- Forestry Area Hub: 10 buildings
- XP
- 750
- Workplaces
- 529
- City Effects
- +5% Industrial Efficiency (city-wide)
Chemical Plant
- Theme
- Both
- Unlock Requirement
- Industrial Manufacturing: 8,000 cells
- XP
- 500
- Workplaces
- 156
- City Effects
- +1% Industrial Efficiency (city-wide)
Fuel Plant
- Theme
- Both
- Unlock Requirement
- Industrial Manufacturing: Level 5: 50 buildings
- XP
- 1,000
- Workplaces
- 412
- City Effects
- +2% Industrial Efficiency (city-wide); −5% Industrial Air Pollution (city-wide); −5% Industrial Ground Pollution (city-wide)
Switchon
- Theme
- Both
- Unlock Requirement
- All of: Industrial Manufacturing: Level 5: 100 buildings; 1 College
- XP
- 1,000
- Workplaces
- 245
- City Effects
- +2% Industrial Efficiency (city-wide); +1 College Graduation Chance (city-wide)
Pharma
- Theme
- Both
- Unlock Requirement
- All of: Population: 10,000; 1 Medical University
- XP
- 1,000
- Workplaces
- 101
- City Effects
- +2% Industrial Efficiency (city-wide); +5% Interest in University Education (city-wide); +1 University Graduation Chance (city-wide)
Oil Refinery
- Theme
- Both
- Unlock Requirement
- All of: Industrial Manufacturing: 10,000 cells; 1 Technical University
- XP
- 1,000
- Workplaces
- 328
- City Effects
- +2% Industrial Efficiency (city-wide); +5% Interest in University Education (city-wide); +1 University Graduation Chance (city-wide)
Zone category
Office
Principiis
- Theme
- Both
- Unlock Requirement
- All of: Milestone 4: Grand Village; low-density office buildings: 2,000 cells
- XP
- 500
- Workplaces
- 37
- City Effects
- +1% Office Efficiency (city-wide); +5% Interest in University Education (city-wide); +1% University Graduation Chance (city-wide); +5 Well-Being within 500 m; −2 Crime Rate within 500 m
Coder Park
- Theme
- Both
- Unlock Requirement
- All of: Milestone 4: Grand Village; low-density office buildings: 5,000 cells
- XP
- 750
- Workplaces
- 12
- City Effects
- +1% Office Efficiency (city-wide); +5% Interest in University Education (city-wide); +1% University Graduation Chance (city-wide); +5 Well-Being within 1 km
Incaserium
- Theme
- Both
- Unlock Requirement
- All of: Milestone 4: Grand Village; low-density office buildings: 10,000 cells
- XP
- 1,000
- Workplaces
- 25
- City Effects
- +1% Office Efficiency (city-wide); +5% Interest in University Education (city-wide); +1% University Graduation Chance (city-wide); +5 Well-Being within 1.5 km
Multistory Multimedia
- Theme
- Both
- Unlock Requirement
- All of: Milestone 10: Small City; high-density office buildings: 3,000 cells; 5 Radio Masts
- XP
- 750
- Workplaces
- 101
- City Effects
- +2% Office Efficiency (city-wide); +5% Interest in University Education (city-wide); +1% University Graduation Chance (city-wide); +5 Well-Being within 1 km
Waterfall Array
- Theme
- Both
- Unlock Requirement
- All of: Milestone 10: Small City; high-density office buildings: 6,000 cells; 1 Server Farm
- XP
- 1,000
- Workplaces
- 112
- City Effects
- +2% Office Efficiency (city-wide); +5% Interest in University Education (city-wide); +1% University Graduation Chance (city-wide); +5 Well-Being within 1.5 km
Stylus Tower
- Theme
- Both
- Unlock Requirement
- All of: Milestone 10: Small City; high-density office buildings: 12,000 cells
- XP
- 1,500
- Workplaces
- 235
- City Effects
- +2% Office Efficiency (city-wide); +5% Interest in University Education (city-wide); +1% University Graduation Chance (city-wide); +5 Well-Being within 2 km
How Signature Buildings Work in Your City
Signature buildings follow the same rules as the regular buildings that grow in the areas you zone for housing, shops, factories, and offices. A residential one welcomes new residents, while a commercial, office, or industrial one needs a business to move in. That business has to hire workers, win customers, and make a profit, just like any other company.
Mixed residential buildings do both at once, housing residents and giving jobs to workers. Placement still matters, though. Shops and offices depend on the people living close by, since customers and workers often come from the same neighborhoods, so a shop built next to homes has a better chance of doing well.
How to Unlock Signature Buildings
You can't use signature buildings from the start. Each one unlocks once your city meets its own conditions, and those conditions differ from building to building. Some ask for a city milestone, such as reaching a new stage of growth. Others want a certain amount of zoned land, buildings that have reached a higher level, or goods produced in the city.
Some also ask for a happiness level among your citizens, or for a building like a college, university, or server farm to already be in place. The idea is that the game ties these to your progress. Bigger and more powerful buildings generally wait until your city has grown enough to fill them, so steady growth is what opens them up over time.
How to Place and Move Signature Buildings
Once a signature building unlocks, you can place it anywhere on the map, much like a service building. Placing one is free, but each one can only be placed once, since it's unique.
If you change your mind, you can move it like any other building you placed by hand. If you demolish one, you can rebuild it later. That means you don't need to get the spot perfect on the first try.
What Signature Buildings Do for Your City
Each signature building has at least one positive effect, and they fall into two kinds. Local effects reach the people within a set distance, which can be anywhere from a few hundred meters to about three kilometers. City-wide effects apply to the whole city, wherever the building sits.
Residential buildings only add local well-being. Mixed residential buildings add a small city-wide boost to attractiveness, which draws tourists, along with well-being nearby. Commercial, industrial, and office buildings each add a city-wide boost tied to their work, such as lower import costs, more efficient factories, or more efficient offices.
Distance matters most with local effects. A well-being bonus only reaches the people inside its range, so a housing tower placed in the middle of a neighborhood helps more residents than one stuck at the edge of town. Some industrial buildings and all offices also support university education, and a few cut pollution or crime.
Which Signature Buildings Matter Most
The best pick depends on what your city is short on. If you need homes, The Grass Crown and Waveform Tower are the biggest residential buildings and house the most households. For jobs, Marketplace leads the shops and Paper Factory leads the factories.
If pollution is the problem, Fuel Plant cuts industrial air and ground pollution across the whole city. If crime is the concern, Principiis lowers it in the area around it. For tourists, Stylus Tower, The Capacitor Building and The Emerald Building stand out for their high attractiveness.
Most housing and shop buildings come in both a North American and a European version, so you can pick the look that suits your city. Industrial and office buildings suit both styles, so they fit almost any city.
FAQ
Do signature buildings make money for my city?
They do, indirectly. Residents are taxed by their education level and companies by the goods they make, so a full signature building adds tax income the same way a regular building does.
What happens if a signature building can't cover its costs?
A company that can't cover its rent and upkeep goes bankrupt, and the building is left empty. Residents who can't afford the rent move out, and if they keep falling behind, the building starts to fall into disrepair and can be abandoned. Land value plays a part too, since higher land value pushes rents up.



