Coins on the UPGRADES stall change the haul: the quarry grab, the placement on the pyramid, or how far back you can stand. Spend them on the part of that trip that is actually slow.
How to use this collection
Starting readout is the line before you spend anything: blocks per grab, blocks per place, or extra place range. First coin step is the opening Coin price when that price is agreed: 50 Coins for Bulk Place, and 25 Coins for Placement Range. A blank step means that opening Coin price is not agreed. Currency is Coins. Where is the purple UPGRADES stall and the UPGRADES tab.
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The live UPGRADES panel is the price authority. Bulk Pickup's first Coin step stays blank because that price is not agreed. Later steps stay off on purpose: the higher labels do not line up, and there is no level ladder. Coins do not buy gym multipliers. Sun God is a separate Robux pass that can speed grab and place, and it is not one of these lines. On September 23, 2026, placing was slower and range was shorter than intended, and Update 1.5.1 on September 25, 2026 did not say that was fixed.
Bulk Pickup
Raises how many blocks one grab takes from the quarry. It does not change how many blocks you can carry.
- Starting readout
- 1 block per grab
- First coin step
- -
- Currency
- Coins
- Where
- Purple UPGRADES stall and the UPGRADES tab
Bulk Place
Raises how many blocks one placement puts on the pyramid. The line starts at 1 block per place.
- Starting readout
- 1 block per place
- First coin step
- 50 Coins
- Currency
- Coins
- Where
- Purple UPGRADES stall and the UPGRADES tab
Placement Range
Raises how far you can stand from the stack and still place. It starts with no extra range.
- Starting readout
- +0% place range
- First coin step
- 25 Coins
- Currency
- Coins
- Where
- Purple UPGRADES stall and the UPGRADES tab
Where the Coins actually help
Spend the first Coins on the part of the loop that is wasting the trip. A common tip, not a studio rule, is Bulk Pickup, then Bulk Place, then Placement Range. Range is a poor first buy: you get to stand farther from a stack you are still feeding one block at a time.
Dropped blocks are carry capacity, not Bulk Pickup, and it is still unresolved whether that follows Strength, the bench, or a separate weights station. Bulk Pickup will not hold them for you. A slow walk back is Speed on the treadmill, and this stall does not sell that either.
| Stuck on | Put Coins toward |
|---|---|
| Quarry grabs feel small | Bulk Pickup |
| Placements feel small | Bulk Place |
| You have to stand on the stack to place | Placement Range |
| Dropped blocks or a slow walk | The gym, not this stall |
Coins show up while you build. No amount per block is settled, so do not budget from a fixed rate.
FAQ
Is there a max level on these upgrades?
No max is shown. The panel can offer another step, but later Coin prices do not stay consistent, so there is no ladder to save toward. Buy the step you can see.
Are the UPGRADES stall and the UPGRADES tab different shops?
No. The wooden stall with the purple UPGRADES sign and purple ground ring, and the UPGRADES tab, both open these Coin lines. They do not keep separate prices. The ring and the tab are not confirmed to be the same button, so read the price on the one you opened.
Can I pay Robux for Bulk Pickup, Bulk Place, or Placement Range?
The panel can show a Robux button beside the Coin price. Do not trust a remembered Robux number. Read the button when you buy, and do your planning in Coins. That button is not the Sun God pass.


