Bloxodes

All 7 Enchantments in BedWars

Updated on (9 days ago)

Enchantments give your attacks a lasting combat effect in BedWars. Repair the Enchant Table, spend Emeralds to roll, and choose between direct damage, crowd pressure, healing, and health scaling.

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Effect class

Offense and control

5 items

Critical Strike

Increase burst damage through chance-based critical hits.

Pool
Regular pool
Effect class
Critical damage
Cost
2 Emeralds per roll
Requirements
Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
Effect details
The current effect reference describes 20% to 45% extra damage on a critical hit.
Duration
Until death or replacement
Trigger
Attacking an enemy
Description
A damage enchant that gives attacks a chance to land a stronger critical hit.

Execute

Build the execute threshold through attacks and finish low-health enemies.

Pool
Regular pool
Effect class
Finisher
Cost
2 Emeralds per roll
Requirements
Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
Effect details
The current effect reference describes a 12% base threshold, 2% increases per stack, and an 18% maximum threshold.
Duration
Until death or replacement
Trigger
Repeatedly attacking an enemy
Description
A finishing enchant that makes weakened enemies vulnerable to an instant-kill effect.

Fire

Keep pressure on enemies with burn damage that can build through repeated hits.

Pool
Regular pool
Effect class
Damage over time
Cost
2 Emeralds per roll
Requirements
Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
Effect details
Repeated attacks can build the burn effect up to four stacks.
Duration
Until death or replacement
Trigger
Hitting an enemy
Description
A damage-over-time enchant that burns enemies after they are hit.

Soul Reaver

Turn eliminations into a stacking aura that punishes nearby enemies.

Pool
Regular pool
Effect class
Kill-streak offense
Cost
2 Emeralds per roll
Requirements
Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
Effect details
The 2025 patch record increased the aura duration to 7 seconds.
Duration
Until death or replacement; the aura lasts 7 seconds after a kill.
Trigger
Killing an enemy
Description
A kill-streak enchant that summons a damaging aura after you eliminate an enemy.

Static

Use chained shock damage and Static Charges to pressure grouped or healing enemies.

Pool
Regular pool
Effect class
Chain damage and control
Cost
2 Emeralds per roll
Requirements
Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
Effect details
Three Static Charges trigger extra lightning; the current effect reference lists an 8-damage bonus, a 2-second cooldown, and a 6-block radius.
Duration
Until death or replacement
Trigger
Attacking an enemy near other enemies
Description
A chain-damage enchant that shocks nearby enemies and weakens their healing.
ImageNameDescriptionPoolEffect classCostRequirementsEffect detailsDurationTriggerDescription
Critical StrikeIncrease burst damage through chance-based critical hits.Regular poolCritical damage2 Emeralds per rollRepair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.The current effect reference describes 20% to 45% extra damage on a critical hit.Until death or replacementAttacking an enemyA damage enchant that gives attacks a chance to land a stronger critical hit.
ExecuteBuild the execute threshold through attacks and finish low-health enemies.Regular poolFinisher2 Emeralds per rollRepair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.The current effect reference describes a 12% base threshold, 2% increases per stack, and an 18% maximum threshold.Until death or replacementRepeatedly attacking an enemyA finishing enchant that makes weakened enemies vulnerable to an instant-kill effect.
FireKeep pressure on enemies with burn damage that can build through repeated hits.Regular poolDamage over time2 Emeralds per rollRepair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.Repeated attacks can build the burn effect up to four stacks.Until death or replacementHitting an enemyA damage-over-time enchant that burns enemies after they are hit.
Soul ReaverTurn eliminations into a stacking aura that punishes nearby enemies.Regular poolKill-streak offense2 Emeralds per rollRepair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.The 2025 patch record increased the aura duration to 7 seconds.Until death or replacement; the aura lasts 7 seconds after a kill.Killing an enemyA kill-streak enchant that summons a damaging aura after you eliminate an enemy.
StaticUse chained shock damage and Static Charges to pressure grouped or healing enemies.Regular poolChain damage and control2 Emeralds per rollRepair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.Three Static Charges trigger extra lightning; the current effect reference lists an 8-damage bonus, a 2-second cooldown, and a 6-block radius.Until death or replacementAttacking an enemy near other enemiesA chain-damage enchant that shocks nearby enemies and weakens their healing.

Effect class

Sustain and scaling

2 items

Berserker

Trade health for stronger attacks, then recover health at the low-health trigger.

Pool
Regular pool
Effect class
Low-health offense
Cost
2 Emeralds per roll
Requirements
Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
Duration
Until death or replacement
Trigger
Attacking while missing health
Description
A low-health combat enchant that increases damage and can heal you when you are near defeat.

Forest

Mark enemies, harvest seedlings, and build health while fighting.

Pool
Regular pool
Effect class
Health scaling
Cost
2 Emeralds per roll
Requirements
Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
Effect details
Seedlings regrow after 45 seconds, and ranged damage reduces the health gained from the effect.
Duration
Until death or replacement
Trigger
Damaging a marked enemy
Description
A sustain enchant that marks enemies and turns attacks into healing and maximum-health growth.
ImageNameDescriptionPoolEffect classCostRequirementsEffect detailsDurationTriggerDescription
BerserkerTrade health for stronger attacks, then recover health at the low-health trigger.Regular poolLow-health offense2 Emeralds per rollRepair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.-Until death or replacementAttacking while missing healthA low-health combat enchant that increases damage and can heal you when you are near defeat.
ForestMark enemies, harvest seedlings, and build health while fighting.Regular poolHealth scaling2 Emeralds per rollRepair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.Seedlings regrow after 45 seconds, and ranged damage reduces the health gained from the effect.Until death or replacementDamaging a marked enemyA sustain enchant that marks enemies and turns attacks into healing and maximum-health growth.

Getting an enchant

Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds per roll. The roll is random, so keep enough Emeralds for a few tries and do not throw away a useful effect just because it is not your favorite.

An enchant lasts until you die or replace it. That makes a good roll worth protecting. The Enchant Table is not available in SkyWars, Gun Game, Infected, Lasso Wars, Block Hunt, Arena Duels, or One in the Chamber.

Picking the right effect

  • Fire keeps damage ticking after a hit, which is handy when an enemy runs behind cover.
  • Static is strongest when enemies stand close together or rely on healing. Melee hits can build Static Charges, and three charges call down extra lightning.
  • Execute rewards steady pressure on one target. Build the threshold, then finish the enemy when their health drops low enough.
  • Critical Strike is the simple burst option. It can produce a stronger hit, but the chance-based payoff is less predictable.
  • Soul Reaver suits a player who can chain eliminations. Its aura lasts 7 seconds after a kill, so use that short window to keep nearby enemies uncomfortable.
  • Berserker turns missing health into damage and can heal you at its low-health trigger. It is useful in scrappy fights, but low health is still low health.
  • Forest grows through marked targets and rewards longer fights. Stay close enough to use the seedlings, and remember that ranged damage gives less health from the effect.

Small mistakes that cost good rolls

Do not replace an enchantment without a reason. A new roll can be worse, and death removes the one you had. Fire and Static want continued pressure, while Execute is easier to waste if you switch targets too often. Forest and Berserker need active fighting to pay off, so do not pick them if you plan to play far back.

Only regular Enchant Table choices are included here. Removed, glitched, tool-only, armor-only, and event-specific variants are left out so the choices match normal combat play.

FAQ

Q.

How do I get an enchantment in BedWars?

Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds for each roll.

Q.

How long does an enchantment last?

It lasts until you die or replace it. Soul Reaver's aura is a separate 7-second effect that starts after a kill.

Q.

Which enchantment should I choose for grouped enemies?

Static is the clearest pick because its shock can chain nearby targets and its charges call down extra lightning. Fire is also useful when you can keep tagging several enemies.

Q.

Why is the Enchant Table missing in some modes?

The table is not available in SkyWars, Gun Game, Infected, Lasso Wars, Block Hunt, Arena Duels, or One in the Chamber.

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