Enchantments give your attacks a lasting combat effect in BedWars. Repair the Enchant Table, spend Emeralds to roll, and choose between direct damage, crowd pressure, healing, and health scaling.
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Effect class
Offense and control
Critical Strike
Increase burst damage through chance-based critical hits.
- Pool
- Regular pool
- Effect class
- Critical damage
- Cost
- 2 Emeralds per roll
- Requirements
- Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
- Effect details
- The current effect reference describes 20% to 45% extra damage on a critical hit.
- Duration
- Until death or replacement
- Trigger
- Attacking an enemy
- Description
- A damage enchant that gives attacks a chance to land a stronger critical hit.
Execute
Build the execute threshold through attacks and finish low-health enemies.
- Pool
- Regular pool
- Effect class
- Finisher
- Cost
- 2 Emeralds per roll
- Requirements
- Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
- Effect details
- The current effect reference describes a 12% base threshold, 2% increases per stack, and an 18% maximum threshold.
- Duration
- Until death or replacement
- Trigger
- Repeatedly attacking an enemy
- Description
- A finishing enchant that makes weakened enemies vulnerable to an instant-kill effect.
Fire
Keep pressure on enemies with burn damage that can build through repeated hits.
- Pool
- Regular pool
- Effect class
- Damage over time
- Cost
- 2 Emeralds per roll
- Requirements
- Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
- Effect details
- Repeated attacks can build the burn effect up to four stacks.
- Duration
- Until death or replacement
- Trigger
- Hitting an enemy
- Description
- A damage-over-time enchant that burns enemies after they are hit.
Soul Reaver
Turn eliminations into a stacking aura that punishes nearby enemies.
- Pool
- Regular pool
- Effect class
- Kill-streak offense
- Cost
- 2 Emeralds per roll
- Requirements
- Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
- Effect details
- The 2025 patch record increased the aura duration to 7 seconds.
- Duration
- Until death or replacement; the aura lasts 7 seconds after a kill.
- Trigger
- Killing an enemy
- Description
- A kill-streak enchant that summons a damaging aura after you eliminate an enemy.
Static
Use chained shock damage and Static Charges to pressure grouped or healing enemies.
- Pool
- Regular pool
- Effect class
- Chain damage and control
- Cost
- 2 Emeralds per roll
- Requirements
- Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
- Effect details
- Three Static Charges trigger extra lightning; the current effect reference lists an 8-damage bonus, a 2-second cooldown, and a 6-block radius.
- Duration
- Until death or replacement
- Trigger
- Attacking an enemy near other enemies
- Description
- A chain-damage enchant that shocks nearby enemies and weakens their healing.
| Image | Name | Description | Pool | Effect class | Cost | Requirements | Effect details | Duration | Trigger | Description |
|---|---|---|---|---|---|---|---|---|---|---|
| Critical Strike | Increase burst damage through chance-based critical hits. | Regular pool | Critical damage | 2 Emeralds per roll | Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll. | The current effect reference describes 20% to 45% extra damage on a critical hit. | Until death or replacement | Attacking an enemy | A damage enchant that gives attacks a chance to land a stronger critical hit. | |
| Execute | Build the execute threshold through attacks and finish low-health enemies. | Regular pool | Finisher | 2 Emeralds per roll | Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll. | The current effect reference describes a 12% base threshold, 2% increases per stack, and an 18% maximum threshold. | Until death or replacement | Repeatedly attacking an enemy | A finishing enchant that makes weakened enemies vulnerable to an instant-kill effect. | |
| Fire | Keep pressure on enemies with burn damage that can build through repeated hits. | Regular pool | Damage over time | 2 Emeralds per roll | Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll. | Repeated attacks can build the burn effect up to four stacks. | Until death or replacement | Hitting an enemy | A damage-over-time enchant that burns enemies after they are hit. | |
| Soul Reaver | Turn eliminations into a stacking aura that punishes nearby enemies. | Regular pool | Kill-streak offense | 2 Emeralds per roll | Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll. | The 2025 patch record increased the aura duration to 7 seconds. | Until death or replacement; the aura lasts 7 seconds after a kill. | Killing an enemy | A kill-streak enchant that summons a damaging aura after you eliminate an enemy. | |
| Static | Use chained shock damage and Static Charges to pressure grouped or healing enemies. | Regular pool | Chain damage and control | 2 Emeralds per roll | Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll. | Three Static Charges trigger extra lightning; the current effect reference lists an 8-damage bonus, a 2-second cooldown, and a 6-block radius. | Until death or replacement | Attacking an enemy near other enemies | A chain-damage enchant that shocks nearby enemies and weakens their healing. |
Effect class
Sustain and scaling
Berserker
Trade health for stronger attacks, then recover health at the low-health trigger.
- Pool
- Regular pool
- Effect class
- Low-health offense
- Cost
- 2 Emeralds per roll
- Requirements
- Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
- Duration
- Until death or replacement
- Trigger
- Attacking while missing health
- Description
- A low-health combat enchant that increases damage and can heal you when you are near defeat.
Forest
Mark enemies, harvest seedlings, and build health while fighting.
- Pool
- Regular pool
- Effect class
- Health scaling
- Cost
- 2 Emeralds per roll
- Requirements
- Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll.
- Effect details
- Seedlings regrow after 45 seconds, and ranged damage reduces the health gained from the effect.
- Duration
- Until death or replacement
- Trigger
- Damaging a marked enemy
- Description
- A sustain enchant that marks enemies and turns attacks into healing and maximum-health growth.
| Image | Name | Description | Pool | Effect class | Cost | Requirements | Effect details | Duration | Trigger | Description |
|---|---|---|---|---|---|---|---|---|---|---|
| Berserker | Trade health for stronger attacks, then recover health at the low-health trigger. | Regular pool | Low-health offense | 2 Emeralds per roll | Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll. | - | Until death or replacement | Attacking while missing health | A low-health combat enchant that increases damage and can heal you when you are near defeat. | |
| Forest | Mark enemies, harvest seedlings, and build health while fighting. | Regular pool | Health scaling | 2 Emeralds per roll | Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds to roll. | Seedlings regrow after 45 seconds, and ranged damage reduces the health gained from the effect. | Until death or replacement | Damaging a marked enemy | A sustain enchant that marks enemies and turns attacks into healing and maximum-health growth. |
Getting an enchant
Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds per roll. The roll is random, so keep enough Emeralds for a few tries and do not throw away a useful effect just because it is not your favorite.
An enchant lasts until you die or replace it. That makes a good roll worth protecting. The Enchant Table is not available in SkyWars, Gun Game, Infected, Lasso Wars, Block Hunt, Arena Duels, or One in the Chamber.
Picking the right effect
- Fire keeps damage ticking after a hit, which is handy when an enemy runs behind cover.
- Static is strongest when enemies stand close together or rely on healing. Melee hits can build Static Charges, and three charges call down extra lightning.
- Execute rewards steady pressure on one target. Build the threshold, then finish the enemy when their health drops low enough.
- Critical Strike is the simple burst option. It can produce a stronger hit, but the chance-based payoff is less predictable.
- Soul Reaver suits a player who can chain eliminations. Its aura lasts 7 seconds after a kill, so use that short window to keep nearby enemies uncomfortable.
- Berserker turns missing health into damage and can heal you at its low-health trigger. It is useful in scrappy fights, but low health is still low health.
- Forest grows through marked targets and rewards longer fights. Stay close enough to use the seedlings, and remember that ranged damage gives less health from the effect.
Small mistakes that cost good rolls
Do not replace an enchantment without a reason. A new roll can be worse, and death removes the one you had. Fire and Static want continued pressure, while Execute is easier to waste if you switch targets too often. Forest and Berserker need active fighting to pay off, so do not pick them if you plan to play far back.
Only regular Enchant Table choices are included here. Removed, glitched, tool-only, armor-only, and event-specific variants are left out so the choices match normal combat play.
FAQ
How do I get an enchantment in BedWars?
Repair the broken Enchant Table with 8 Diamonds, then spend 2 Emeralds for each roll.
How long does an enchantment last?
It lasts until you die or replace it. Soul Reaver's aura is a separate 7-second effect that starts after a kill.
Which enchantment should I choose for grouped enemies?
Static is the clearest pick because its shock can chain nearby targets and its charges call down extra lightning. Fire is also useful when you can keep tagging several enemies.
Why is the Enchant Table missing in some modes?
The table is not available in SkyWars, Gun Game, Infected, Lasso Wars, Block Hunt, Arena Duels, or One in the Chamber.



