Balatro consumables are one-use cards that you hold in a shared area until you use them or sell them. They come in Tarot, Planet and Spectral families. Each one changes something in your run, whether that's your playing cards, your money, your poker hands or your Jokers, the special cards that change how you score and earn. Knowing what each family does and how to get them makes it easier to decide when a card is worth the space it takes.
Type
Tarot
The Fool
Copies the last Tarot or Planet card you used.
- Type
- Tarot
- Target
- Last Tarot or Planet card used this run
- Base Cost
- $3
- Effect
- Creates the last Tarot or Planet card used this run; The Fool itself is excluded.
The Magician
Turns up to two selected cards into Lucky Cards.
- Type
- Tarot
- Target
- 1–2 cards in hand
- Base Cost
- $3
- Effect
- Enhances 1 or 2 selected cards into Lucky Cards.
The High Priestess
Creates up to two random Planet cards.
- Type
- Tarot
- Target
- Free consumable slots
- Base Cost
- $3
- Effect
- Creates up to 2 random Planet cards (must have room).
The Empress
Turns up to two selected cards into Mult Cards.
- Type
- Tarot
- Target
- 1–2 cards in hand
- Base Cost
- $3
- Effect
- Enhances 1 or 2 selected cards into Mult Cards.
The Emperor
Creates up to two random Tarot cards.
- Type
- Tarot
- Target
- Free consumable slots
- Base Cost
- $3
- Effect
- Creates up to 2 random Tarot cards (must have room).
The Hierophant
Turns up to two selected cards into Bonus Cards.
- Type
- Tarot
- Target
- 1–2 cards in hand
- Base Cost
- $3
- Effect
- Enhances 1 or 2 selected cards into Bonus Cards.
The Lovers
Makes one selected card count as every suit.
- Type
- Tarot
- Target
- 1 card in hand
- Base Cost
- $3
- Effect
- Enhances 1 selected card into a Wild Card.
The Chariot
Turns one selected card into a Steel Card.
- Type
- Tarot
- Target
- 1 card in hand
- Base Cost
- $3
- Effect
- Enhances 1 selected card into a Steel Card.
Justice
Turns one selected card into a Glass Card.
- Type
- Tarot
- Target
- 1 card in hand
- Base Cost
- $3
- Effect
- Enhances 1 selected card into a Glass Card.
The Hermit
Doubles your money, with a $20 cap on the gain.
- Type
- Tarot
- Target
- Your money
- Base Cost
- $3
- Effect
- Doubles your money, up to a maximum gain of $20.
The Wheel of Fortune
May add an edition to a Joker.
- Type
- Tarot
- Target
- Random Joker without an edition
- Base Cost
- $3
- Effect
- Has a 1 in 4 chance to add Foil, Holographic, or Polychrome to a random Joker without an edition.
Strength
Raises the rank of up to two selected cards by one.
- Type
- Tarot
- Target
- 1–2 cards in hand
- Base Cost
- $3
- Effect
- Increases the rank of up to 2 selected cards by 1.
The Hanged Man
Removes up to two selected cards from your deck.
- Type
- Tarot
- Target
- 1–2 cards in hand
- Base Cost
- $3
- Effect
- Destroys up to 2 selected cards.
Death
Copies one selected card onto another.
- Type
- Tarot
- Target
- Exactly 2 cards in hand, in order
- Base Cost
- $3
- Effect
- Select 2 cards in order; the left card becomes a copy of the right card.
Temperance
Pays cash based on the combined sell value of your Jokers.
- Type
- Tarot
- Target
- Your Jokers’ sell value
- Base Cost
- $3
- Effect
- Gives the total sell value of your Jokers, up to $50.
The Devil
Turns one selected card into a Gold Card.
- Type
- Tarot
- Target
- 1 card in hand
- Base Cost
- $3
- Effect
- Enhances 1 selected card into a Gold Card.
The Tower
Turns one selected card into a Stone Card.
- Type
- Tarot
- Target
- 1 card in hand
- Base Cost
- $3
- Effect
- Enhances 1 selected card into a Stone Card.
The Star
Changes up to three selected cards to Diamonds.
- Type
- Tarot
- Target
- 1–3 cards in hand
- Base Cost
- $3
- Effect
- Converts up to 3 selected cards to Diamonds.
The Moon
Changes up to three selected cards to Clubs.
- Type
- Tarot
- Target
- 1–3 cards in hand
- Base Cost
- $3
- Effect
- Converts up to 3 selected cards to Clubs.
The Sun
Changes up to three selected cards to Hearts.
- Type
- Tarot
- Target
- 1–3 cards in hand
- Base Cost
- $3
- Effect
- Converts up to 3 selected cards to Hearts.
Judgement
Creates a random Joker if you have room.
- Type
- Tarot
- Target
- Free Joker slot
- Base Cost
- $3
- Effect
- Creates a random Joker (must have room).
The World
Changes up to three selected cards to Spades.
- Type
- Tarot
- Target
- 1–3 cards in hand
- Base Cost
- $3
- Effect
- Converts up to 3 selected cards to Spades.
Type
Planet
Mercury
Raises Pair by one level, adding +15 Chips and +1 Mult.
- Type
- Planet
- Target
- Pair
- Base Cost
- $3
- Effect
- Levels up Pair, adding +15 Chips and +1 Mult per level.
Venus
Raises Three of a Kind by one level, adding +20 Chips and +2 Mult.
- Type
- Planet
- Target
- Three of a Kind
- Base Cost
- $3
- Effect
- Levels up Three of a Kind, adding +20 Chips and +2 Mult per level.
Earth
Raises Full House by one level, adding +25 Chips and +2 Mult.
- Type
- Planet
- Target
- Full House
- Base Cost
- $3
- Effect
- Levels up Full House, adding +25 Chips and +2 Mult per level.
Mars
Raises Four of a Kind by one level, adding +30 Chips and +3 Mult.
- Type
- Planet
- Target
- Four of a Kind
- Base Cost
- $3
- Effect
- Levels up Four of a Kind, adding +30 Chips and +3 Mult per level.
Jupiter
Raises Flush by one level, adding +15 Chips and +2 Mult.
- Type
- Planet
- Target
- Flush
- Base Cost
- $3
- Effect
- Levels up Flush, adding +15 Chips and +2 Mult per level.
Saturn
Raises Straight by one level, adding +30 Chips and +3 Mult.
- Type
- Planet
- Target
- Straight
- Base Cost
- $3
- Effect
- Levels up Straight, adding +30 Chips and +3 Mult per level.
Uranus
Raises Two Pair by one level, adding +20 Chips and +1 Mult.
- Type
- Planet
- Target
- Two Pair
- Base Cost
- $3
- Effect
- Levels up Two Pair, adding +20 Chips and +1 Mult per level.
Neptune
Raises Straight Flush by one level, adding +40 Chips and +4 Mult.
- Type
- Planet
- Target
- Straight Flush
- Base Cost
- $3
- Effect
- Levels up Straight Flush, adding +40 Chips and +4 Mult per level.
Pluto
Raises High Card by one level, adding +10 Chips and +1 Mult.
- Type
- Planet
- Target
- High Card
- Base Cost
- $3
- Effect
- Levels up High Card, adding +10 Chips and +1 Mult per level.
Planet X
Raises Five of a Kind by one level, adding +35 Chips and +3 Mult. Unlock it by playing that hand in the run.
- Type
- Planet
- Target
- Five of a Kind
- Base Cost
- $3
- Effect
- Levels up Five of a Kind, adding +35 Chips and +3 Mult per level. Unlocked after playing Five of a Kind in the run.
Ceres
Raises Flush House by one level, adding +40 Chips and +4 Mult. Unlock it by playing that hand in the run.
- Type
- Planet
- Target
- Flush House
- Base Cost
- $3
- Effect
- Levels up Flush House, adding +40 Chips and +4 Mult per level. Unlocked after playing Flush House in the run.
Eris
Raises Flush Five by one level, adding +50 Chips and +3 Mult. Unlock it by playing that hand in the run.
- Type
- Planet
- Target
- Flush Five
- Base Cost
- $3
- Effect
- Levels up Flush Five, adding +50 Chips and +3 Mult per level. Unlocked after playing Flush Five in the run.
Type
Spectral
Familiar
Trades one random hand card for three random Enhanced face cards.
- Type
- Spectral
- Target
- Random card in hand; adds face cards
- Base Cost
- $4
- Effect
- Destroys 1 random card in your hand, then adds 3 random Enhanced face cards.
Grim
Trades one random hand card for two random Enhanced Aces.
- Type
- Spectral
- Target
- Random card in hand; adds Aces
- Base Cost
- $4
- Effect
- Destroys 1 random card in your hand, then adds 2 random Enhanced Aces.
Incantation
Trades one random hand card for four random Enhanced numbered cards.
- Type
- Spectral
- Target
- Random card in hand; adds numbered cards
- Base Cost
- $4
- Effect
- Destroys 1 random card in your hand, then adds 4 random Enhanced numbered cards.
Talisman
Adds a Gold Seal to one selected card.
- Type
- Spectral
- Target
- 1 card in hand
- Base Cost
- $4
- Effect
- Adds a Gold Seal to 1 selected card in your hand.
Aura
Adds an edition to one selected card.
- Type
- Spectral
- Target
- 1 uneditioned card in hand
- Base Cost
- $4
- Effect
- Adds Foil, Holographic, or Polychrome to 1 selected card in your hand that has no edition.
Wraith
Creates a Rare Joker and sets your money to zero.
- Type
- Spectral
- Target
- Free Joker slot
- Base Cost
- $4
- Effect
- Creates a random Rare Joker and sets your money to $0.
Sigil
Changes every card in your hand to the same random suit.
- Type
- Spectral
- Target
- All cards in hand
- Base Cost
- $4
- Effect
- Converts all cards in your hand to one random suit.
Ouija
Changes every card in your hand to the same rank, at the cost of one hand size.
- Type
- Spectral
- Target
- All cards in hand
- Base Cost
- $4
- Effect
- Converts all cards in your hand to one random rank and reduces hand size by 1.
Ectoplasm
Adds Negative to a Joker and reduces hand size; repeated uses cost more.
- Type
- Spectral
- Target
- Random uneditioned Joker
- Base Cost
- $4
- Effect
- Adds Negative to a random Joker without an edition and reduces hand size; the hand-size loss increases by 1 with each use in the run.
Immolate
Destroys random hand cards for $20.
- Type
- Spectral
- Target
- Up to 5 random cards in hand
- Base Cost
- $4
- Effect
- Destroys up to 5 random cards in your hand and gives you $20.
Ankh
Copies a random Joker and clears the other removable Jokers.
- Type
- Spectral
- Target
- Random Joker; other Jokers
- Base Cost
- $4
- Effect
- Copies a random Joker, then destroys all other non-Eternal Jokers; the copy loses Negative.
Deja Vu
Adds a Red Seal to one selected card.
- Type
- Spectral
- Target
- 1 card in hand
- Base Cost
- $4
- Effect
- Adds a Red Seal to 1 selected card in your hand.
Hex
Adds Polychrome to a Joker and clears the other removable Jokers.
- Type
- Spectral
- Target
- Random uneditioned Joker; other Jokers
- Base Cost
- $4
- Effect
- Adds Polychrome to a random Joker without an edition, then destroys all other non-Eternal Jokers.
Trance
Adds a Blue Seal to one selected card.
- Type
- Spectral
- Target
- 1 card in hand
- Base Cost
- $4
- Effect
- Adds a Blue Seal to 1 selected card in your hand.
Medium
Adds a Purple Seal to one selected card.
- Type
- Spectral
- Target
- 1 card in hand
- Base Cost
- $4
- Effect
- Adds a Purple Seal to 1 selected card in your hand.
Cryptid
Makes two copies of a selected card.
- Type
- Spectral
- Target
- 1 card in hand
- Base Cost
- $4
- Effect
- Creates 2 copies of 1 selected card in your hand.
The Soul
Creates a Legendary Joker if you have room.
- Type
- Spectral
- Target
- Free Joker slot
- Base Cost
- $4
- Effect
- Creates a Legendary Joker (must have room).
Black Hole
Raises every poker hand by one level.
- Type
- Spectral
- Target
- All poker hands
- Base Cost
- $4
- Effect
- Upgrades every poker hand by 1 level.
Tarot Cards in Balatro
Tarot cards mostly work on what you already have, whether that's the cards in your hand, your deck, your money or your Jokers. Many ask you to select cards first, and the card's text spells out how many you can pick. Some turn selected cards into special versions such as Lucky, Steel or Gold Cards. Others change a card's suit, raise its rank by one or remove cards from your deck.
A few Tarot cards are about cash, such as The Hermit and Temperance. Others help build your Joker lineup. Wheel of Fortune has a chance to add a special edition, like Foil or Polychrome, to a Joker that has none. Judgement creates a random Joker, and The Emperor creates Tarot cards, so one card can lead to another.
The Fool copies the last Tarot or Planet card you used, so you can repeat a useful effect. It never copies a Spectral card.
Planet Cards in Balatro
Planet cards level up one poker hand, such as a Pair or a Flush, for the rest of the run. Each level adds Chips and Mult, the two numbers that decide how many points a hand scores. The size of each gain depends on the hand.
Each Planet works on one hand, and the card itself tells you which one and what it adds.
Hidden Planet Cards and Black Hole
A few Planet cards stay locked until you earn them. Planet X unlocks after you play Five of a Kind, Ceres after Flush House, and Eris after Flush Five. The unlock only counts within the run where you play that hand, so every new run starts with them locked again.
Black Hole is a Spectral card that raises every poker hand by one level at once. It's rare, showing up as an insert in Booster Packs rather than as a regular card in the Planet pool.
Spectral Cards in Balatro
Spectral cards make the biggest changes of any family, and many of them ask for something in return. The cost is often a card, some money, your hand size or a Joker. Several destroy cards in your hand. Familiar, Grim and Incantation each destroy one random card and add enhanced replacements to your deck for the rest of the run: face cards, Aces or numbered cards, in that order.
Some costs hit harder than others. Ankh and Hex clear most of your Jokers, though Eternal Jokers survive. Wraith gives you a Rare Joker but sets your money to $0. Ouija and Ectoplasm both cut your hand size, but Ouija's loss is a flat one while Ectoplasm's grows with each use in the run.
Others are gentler. Aura adds an edition to a card in your hand that has none, while Talisman, Deja Vu, Trance and Medium each add a seal to one selected card. Cryptid makes two copies of a selected card, and Sigil changes every card in your hand to one random suit.
How to Get Balatro Consumables and What They Cost
The shop is one of the main places to find consumables. It opens after every round you beat, and each card slot in it first rolls a type. Jokers come up most often, with Tarot and Planet cards landing far less often, while Spectral cards only show up in the shop with the Ghost Deck.
Booster packs are the other big source. Arcana Packs hold Tarot cards, Celestial Packs hold Planet cards, and Spectral Packs hold Spectral cards. The cards you take from a pack are used right away instead of going into your slots.
Other effects fill in the rest. Tarot cards can come from seals, tags and some Joker effects, Planet cards from card effects, and Spectral cards from other effects too.
Spectral cards cost a little more than Tarot and Planet cards in the shop. Discounts and other run effects can change the price you actually see. Clearance Sale and Liquidation cut shop prices, and the Astronomer Joker makes Planet cards and Celestial Packs free.
Balatro Consumable Slots and Room
Consumables take up room while you hold them. A run starts with two slots, and Crystal Ball can raise that number while Nebula Deck lowers it. Shop cards need a free slot before you can buy them.
Effects that create a Joker or a consumable say "must have room" in their text, and they need an open slot of that kind before they can work. Cards that change playing cards need cards in your hand to work on, so an empty hand gives them nothing to do.
The Fool, The Emperor and The High Priestess are the exception. When you use one of them from a slot, it frees its own slot, so it still works when every slot is full. Holding Planet cards also pays off with Observatory, which boosts Mult for their poker hands.
Which Balatro Consumables Are Worth Using
Planet cards are worth the most when they match the hand your build actually plays. Each level stacks on the last, so sticking with the hand you have built around matters more than collecting one of every Planet.
Tarot cards are flexible tools that can fix suits, ranks and enhancements or build up your cash and Jokers. Spectral cards can reshape a run, so check their cost before you use one, especially if it touches your Jokers, your money or your hand size.
FAQ
What does Death do in Balatro?
Death needs exactly two cards in your hand, selected in order. The left card becomes a copy of the right card.
Can you make money with Balatro consumables?
A few can. The Hermit doubles your money up to a cap, and Temperance pays out the combined sell value of your Jokers, also with a cap. Immolate gives you cash but destroys random cards in your hand.
Can you copy a consumable in Balatro?
The Joker Perkeo makes a Negative copy of a consumable you're holding. A Negative consumable adds a slot to your limit, so the copy gives you room rather than using it up.

