You pick the gear for each raid, then drop into the conflict-scarred Kamona region to loot and fight in Arena Breakout: Infinite. It's an extraction shooter, which means winning a fight doesn't mean winning the match. Each round, called a raid, starts with you choosing the gear you bring in, such as armor, a helmet, a weapon, ammo, and medical supplies. Then you drop onto the map and loot whatever else you can find.
Once you're on the map, you loot buildings and open ground, take on other players and AI enemies, and finish missions as you go. Every raid has a timer, and your real goal is reaching one of the extraction points spread across the map before it runs out. Loot only counts once you get out, so a strong fight means little if you can't make it to the exit.
Dying is the real risk. If you're eliminated, you can lose the gear you brought in and everything you collected, so every raid is a bit of a gamble. What you extract can be sold for Koen, the in-game currency, and that money goes toward better gear and weapons. Weapons can also be customized with a deep range of mods, and new seasons bring fresh maps, weapons, and modes to try.
- Developer
- MoreFun Studios
- Publisher
- MoreFun Studios
- Release
- Global: 2025-09-15
- Platforms
- Windows
Game data
Weapons
Arena Breakout: Infinite has a wide range of guns, from assault rifles and submachine guns to carbines, marksman rifles, shotguns and pistols. Each one can be tuned in the Gunsmith, where attachments shift recoil, ergonomics and accuracy. Guns can be bought with Koen, found as raid loot or earned through missions, and the best pick is the one that suits how you play.
Ammo
Ammo types are the rounds your guns fire in Arena Breakout: Infinite, and each gun takes only the caliber that fits it. Every round has a penetration value that decides how well it gets through armor and a damage value for unarmored targets. Some raid modes also limit which tiers you can bring in.
Body Armor and Helmets
Body armor and helmets protect your torso and head in Arena Breakout Infinite, and each piece is rated by class from 1 to 6. Higher classes stop more rounds, but they also weigh more and slow you down. Durability wears down with every hit, so a worn high-class plate can protect less than a fresh lower-class one.
Maps
Arena Breakout: Infinite's maps are Farm, Valley, Northridge, Armory, TV Station and Airport. Each has its own layout, spawn points and extraction points, and the Normal, Lockdown and Forbidden tiers are spread across them. Valley and Northridge are wide maps built around long-range fights, while Armory and TV Station are tighter and focused on close combat.
Arena Breakout Infinite gameplay tips
- Start in the Normal zone. It has no entry requirements and less pressure, so you can learn the maps and exits before you risk better gear. Lockdown is harder and asks for a stronger kit, and Forbidden is the toughest tier.
- Buy armor and a helmet before anything flashy. Your head and chest are the areas that end a raid when they run out of health, so protecting them matters more than standing out.
- Match your ammo to the armor you're facing. A round's penetration is weighed against the armor's class, so rounds at or above the enemy's armor class get through far more often. A good gun with weak ammo won't do much against armored enemies.
- Carry medical items and treat injuries as soon as you're safe. Bleeding and broken limbs keep wearing you down the longer you leave them, and a slow, injured Operator is an easy target.
- Check which extraction points are open before you commit to a route. Some open on a timer, some need a condition, and some are activated at random. The exit you planned for may not be ready when you arrive.


























