Bloxodes

All 13 Traits in Anime Dice

Updated on (13 days ago)

Traits add a focused bonus to a character copy in Anime Dice. Compare the effect first, then decide whether a broad all-stat boost or a specialist Income, Damage, or Health result fits your team.

How to use this collection

Displayed chance is the value shown in the captured Trait table. The Income, Damage, and Health fields show the listed multipliers; a blank field means that Trait has no captured boost for that stat.

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Effect

All-stat

4 items

All-stat Traits improve Income, Damage, and Health together, making them flexible choices for a unit with several jobs.

Transcendent

The strongest captured all-stat Trait, multiplying Income, Damage, and Health equally.

Effect
All-stat
Displayed chance
0.006%
Income
15×
Damage
15×
Health
15×

Monarch

A very rare all-stat result that gives the selected character the same large boost across three tracked stats.

Effect
All-stat
Displayed chance
0.025%
Income
8×
Damage
8×
Health
8×

Shogun

An all-stat Trait with a strong captured multiplier when one unit needs balanced improvement.

Effect
All-stat
Displayed chance
0.12%
Income
5×
Damage
5×
Health
5×

Samurai

A more attainable all-stat result that supports Income, Damage, and Health together.

Effect
All-stat
Displayed chance
0.5%
Income
3×
Damage
3×
Health
3×

Effect

Health

3 items

Health Traits focus on staying power and are a natural fit when a combat unit needs to survive longer.

Health III

A focused Health result that doubles the tracked Health value without a listed Income or Damage boost.

Effect
Health
Displayed chance
1.2%
Income
-
Damage
-
Health
2×

Health II

A mid-strength Health result for a character that needs more staying power.

Effect
Health
Displayed chance
6.3%
Income
-
Damage
-
Health
1.5×

Health I

The common Health-focused result, useful when survival matters more than Income or Damage.

Effect
Health
Displayed chance
25.4%
Income
-
Damage
-
Health
1.2×

Effect

Damage

3 items

Damage Traits focus on combat output and suit a unit you keep for Tower progress.

Damage III

A focused Damage result that doubles the tracked Damage value.

Effect
Damage
Displayed chance
1.2%
Income
-
Damage
2×
Health
-

Damage II

A mid-strength Damage result for a unit being kept for Tower progress.

Effect
Damage
Displayed chance
6.3%
Income
-
Damage
1.5×
Health
-

Damage I

The common Damage-focused result, giving a small listed increase to the tracked stat.

Effect
Damage
Displayed chance
25.4%
Income
-
Damage
1.2×
Health
-

Effect

Money

3 items

Money Traits focus on Income and fit characters whose main job is to keep the plot earning.

Money III

A focused Income result that doubles the tracked Income value for the selected character.

Effect
Money
Displayed chance
1.2%
Income
2×
Damage
-
Health
-

Money II

A mid-strength Income result that fits a character kept mainly for plot earnings.

Effect
Money
Displayed chance
6.3%
Income
1.5×
Damage
-
Health
-

Money I

The common Income-focused result, with a small listed boost for the cash loop.

Effect
Money
Displayed chance
25.4%
Income
1.2×
Damage
-
Health
-

Match the Trait to the job

All-stat Traits improve Income, Damage, and Health together. Focused Traits trade that spread for one job: Money helps a plot earner, Damage helps a Tower unit, and Health gives a unit more staying power.

Reroll with a plan

Save rerolls for characters you expect to keep. A small Income boost can be useful on a cash unit, while a Damage or Health Trait makes more sense on a unit you use for combat. Do not judge a Trait by its name alone: compare the multiplier and the character's role.

The displayed chances are useful for comparing rarity within the captured table, but they should not be treated as a normalized guarantee or a promise about the next reroll.

FAQ

Q.

Which Trait is best for a money-making character?

A Money Trait is the clearest specialist choice because it boosts Income. An all-stat Trait can also help if you want the same copy to support combat.

Q.

Should every combat character use a Damage Trait?

Not always. Damage is useful for output, while Health can be better when the unit needs to survive long enough to do its job.

Q.

Are the displayed Trait chances guaranteed to add up to 100 percent?

No guarantee is stated here. Use the shown values as captured comparison figures rather than a normalized probability model.

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