Dice are your main Luck upgrades in Anime Dice. Each purchase costs more cash and improves the listed Luck multiplier, helping you reach stronger character rolls without throwing your whole wallet into the void.
How to use this collection
Luck is shown as the listed multiplier for each Dice option, while Cash price is the purchase threshold. Rarity groups the progression and is not a guarantee of a particular character result.
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Rarity
Uncommon
These are the first cash upgrades after the starter path. They are useful for getting the roll and income loop moving.
Fire
The first listed shop upgrade after the starter path, with a small Luck step for early rolls.
- Rarity
- Uncommon
- Luck
- 5×
- Cash price
- $2.5K
Water
A low-cost second step that doubles the listed Luck of Fire.
- Rarity
- Uncommon
- Luck
- 10×
- Cash price
- $10K
Rarity
Rare
Rare Dice raise Luck more sharply, giving early and midgame players a clear reason to keep saving.
Nature
The first Rare dice option and a sensible target when early cash starts stacking.
- Rarity
- Rare
- Luck
- 20×
- Cash price
- $75K
Lightning
A mid-early upgrade that raises Luck beyond the first Rare option.
- Rarity
- Rare
- Luck
- 42×
- Cash price
- $500K
Ice
The top listed Rare dice, trading a much higher cash price for a round 100× Luck value.
- Rarity
- Rare
- Luck
- 100×
- Cash price
- $4M
Rarity
Epic
Epic Dice sit in the larger cash stretch of the ladder. Build plot income before chasing the next multiplier.
Magma
The first Epic step for players moving past the early cash loop.
- Rarity
- Epic
- Luck
- 200×
- Cash price
- $30M
Storm
A higher Epic target that doubles the listed Luck of Magma.
- Rarity
- Epic
- Luck
- 400×
- Cash price
- $200M
Shadow
The late Epic option, useful when you are saving for the first billion-scale upgrade.
- Rarity
- Epic
- Luck
- 750×
- Cash price
- $1.5B
Rarity
Legendary
Legendary options bring large Luck jumps and prices that reward patient income planning.
Light
The first Legendary dice and a major Luck jump for the midgame.
- Rarity
- Legendary
- Luck
- 1,500×
- Cash price
- $12B
Blood Moon
A Legendary upgrade with twice the listed Luck of Light.
- Rarity
- Legendary
- Luck
- 3,000×
- Cash price
- $100B
Void
The top listed Legendary dice before the progression reaches the trillion-scale prices.
- Rarity
- Legendary
- Luck
- 6,000×
- Cash price
- $750B
Rarity
Mythical
Mythical Dice continue the high-cost progression for players who have outgrown the earlier cash loop.
Solar
A Mythical upgrade that keeps the Luck ladder climbing after Void.
- Rarity
- Mythical
- Luck
- 12,500×
- Cash price
- $5T
Lunar
The second Mythical option, doubling Solar’s listed Luck at a much steeper price.
- Rarity
- Mythical
- Luck
- 25,000×
- Cash price
- $37T
Rarity
Divine
Divine upgrades are late progression purchases with very large listed Luck values and cash requirements.
Galaxy
The first Divine dice, built for the late progression economy.
- Rarity
- Divine
- Luck
- 50,000×
- Cash price
- $150T
Black Hole
A Divine target with a clean 100,000× listed Luck value and an enormous cash requirement.
- Rarity
- Divine
- Luck
- 100,000×
- Cash price
- $1Qa
Rarity
Exotic
Exotic Dice push the Luck ladder higher again. Keep a healthy cash buffer instead of spending down to zero.
Dragon
The first Exotic dice, doubling the listed Luck of Black Hole.
- Rarity
- Exotic
- Luck
- 200,000×
- Cash price
- $8.5Qa
Royal
The second Exotic option for players deep into the cash progression.
- Rarity
- Exotic
- Luck
- 400,000×
- Cash price
- $100Qa
Rarity
Celestial
Celestial options belong to the deep progression stretch and are best judged against your current income pace.
Prismatic
The first Celestial dice, marking the million-times Luck tier in the source ladder.
- Rarity
- Celestial
- Luck
- 1,000,000×
- Cash price
- $1Qi
Arcane
A Celestial upgrade that doubles Prismatic’s listed Luck.
- Rarity
- Celestial
- Luck
- 2,000,000×
- Cash price
- $12Qi
Rarity
Secret I
Secret I is the highest rarity group in the captured progression table. The price jump is part of the challenge, not a typo having a bad day.
Corrupted
The first Secret I entry, with a five-million-times Luck value in the current table.
- Rarity
- Secret I
- Luck
- 5,000,000×
- Cash price
- $150Qi
Titan
A Secret I upgrade that doubles the listed Luck of Corrupted.
- Rarity
- Secret I
- Luck
- 10,000,000×
- Cash price
- $1Sx
Chrono
The last listed shop dice in this source snapshot and the highest Luck comparison value.
- Rarity
- Secret I
- Luck
- 25,000,000×
- Cash price
- $15Sx
Buy the next useful upgrade
Save cash for the next Dice tier when your current plot income can support it. A higher Luck value improves your roll odds, but it does not guarantee a particular character or remove the normal randomness.
Read the progression
The early upgrades are cheap enough to keep the cash loop moving. Later Dice cost much more, so let your placed characters build income before spending every coin on a shiny new roll button.
Use rarity to see where an upgrade sits in the ladder, then compare Luck against price. The best purchase is usually the one that improves your next few rolls without stopping your plot from earning.
FAQ
Does a better Dice guarantee a rare character?
No. Better Luck improves the roll progression, but individual results are still random.
Should I buy the most expensive Dice I can afford?
Usually keep enough cash for your plot to continue earning. A slightly smaller upgrade can be better if the largest purchase leaves you unable to build income.
What does the Luck value mean?
It is the listed Luck multiplier for that Dice option. Use it to compare upgrades, not as a promise that one roll will produce a specific unit.


