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  2. Risk of Rain>
  3. Risk of Rain 2>
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All 206 Items, Equipment and Unlocks in Risk of Rain 2

Updated on November 1, 2026 (about 5 hours ago)

Risk of Rain 2 never hands you a build. It hands you a Soldier's Syringe, then another, then another, and waits to see what you do with them. Most items get stronger with every copy, so the real question isn't whether a pickup is good. It's whether it's the one worth stacking, and what you give up to stack it.

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Showing 78 of 206 items.

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Rarity

Common

36 items

White items are the most common pickups, and most of them reward stacking.

Armor-Piercing Rounds

Extra damage where it counts, on the Teleporter boss and the fights after it.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+20% damage to bosses
Void link
-
How to get it
Unlocked by the challenge "Advancement": complete a Teleporter event.
What it does
Deals 20% more damage to bosses.

Backup Magazine

More Secondary skill uses before you wait on the cooldown.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+1 Secondary skill charge
Void link
-
How to get it
Unlocked by the challenge "Flawless": fully charge a Teleporter without getting hit.
What it does
Adds 1 charge to your Secondary skill.

Bison Steak

Plain extra health with no conditions attached.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+25 max health
Void link
-
How to get it
Unlocked from the start.
What it does
Raises your max health by 25.

Bolstering Lantern

The more bodies around you, friend or foe, the faster you attack.

Rarity
Common
Expansion
Seekers of the Storm
Cooldown
-
Each extra copy
+3.5% attack speed per target, +1 target
Void link
-
How to get it
Unlocked from the start.
What it does
Raises your attack speed by 10% for each enemy or ally within 20 meters, up to 3 of them.

Bundle of Fireworks

Every chest and shrine turns into a small damage burst.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+4 fireworks
Void link
-
How to get it
Unlocked by the challenge "...Maybe One More.": duplicate the same item 7 times in a row with a 3D Printer.
What it does
Using an interactable launches 8 fireworks that each deal 300% base damage.

Bustling Fungus

A campfire for the whole team whenever you stop moving.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+2.25% healing per second, +1.5m radius
Void link
Corrupted by Weeping Fungus
How to get it
Unlocked from the start.
What it does
Stand still for 1 second and a healing zone opens around you. It heals every ally inside for 4.5% of your health every second, in a 3m radius.

Cautious Slug

Quick recovery between fights so you can keep moving.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+3 health per second out of combat
Void link
-
How to get it
Unlocked from the start.
What it does
Adds 3 health regeneration per second while you're out of combat.

Chronic Expansion

Damage that ramps up while you keep killing.

Rarity
Common
Expansion
Seekers of the Storm
Cooldown
-
Each extra copy
+1% damage per stack, +5 max stacks
Void link
-
How to get it
Unlocked from the start.
What it does
Each kill raises your damage by 3.5% for 7 seconds, up to 10 stacks. Dealing damage refreshes the timer.

Crowbar

A big opening hit, strong against bosses and tough elites at full health.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+75% damage to high-health enemies
Void link
-
How to get it
Unlocked by the challenge "The Basics": discover 10 unique white items.
What it does
Deals 75% more damage to enemies above 90% health.

Delicate Watch

Strong damage while you stay healthy, gone once you get hurt badly.

Rarity
Common
Expansion
Survivors of the Void
Cooldown
-
Each extra copy
+20% damage
Void link
-
How to get it
Unlocked from the start.
What it does
Raises your damage by 20%. Dropping below 25% health breaks the item.

Eclipse Lite

A barrier that scales with how slow your skills are.

Rarity
Common
Expansion
Alloyed Collective
Cooldown
-
Each extra copy
+0.25% barrier per second of cooldown
Void link
-
How to get it
Unlocked from the start.
What it does
When a skill comes off cooldown, you gain a temporary barrier worth 1% of your max health for each second of that skill's base cooldown.

Elusive Antlers

Speed you grab off the ground, so it rewards moving.

Rarity
Common
Expansion
Seekers of the Storm
Cooldown
-
Each extra copy
-10% orb timer, more orbs per copy
Void link
-
How to get it
Unlocked from the start.
What it does
Every 10 seconds, energy orbs appear nearby. Picking one up gives you +12% movement speed for 12 seconds, stacking up to 3 times.

Energy Drink

A boost for the traveling parts of a stage, not the fighting parts.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+25% sprint speed
Void link
-
How to get it
Unlocked from the start.
What it does
Raises your sprint speed by 25%.

Focus Crystal

Rewards getting in close, so it suits melee survivors best.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+20% damage at close range
Void link
-
How to get it
Unlocked from the start.
What it does
Deals 20% more damage to enemies within 13m of you.

Gasoline

Chain kills into chain fires. Weak enemies light up the strong ones.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+4m radius, +75% burn damage
Void link
-
How to get it
Unlocked from the start.
What it does
Killing an enemy ignites everything within 12m for 150% base damage. Burning enemies take another 150% base damage over time.

Hiker's Boots

A critical boost for fighters who hold the high ground.

Rarity
Common
Expansion
Alloyed Collective
Cooldown
-
Each extra copy
+1% crit chance and crit damage per stack
Void link
-
How to get it
Unlocked from the start.
What it does
Hitting enemies from higher ground gives you +1% critical chance and +1% critical damage, up to 10 times, for 10 seconds.

Item Scrap, White

A placeholder item that turns into whatever a printer gives you.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
-
Void link
-
How to get it
Comes from a Scrapper.
What it does
Does nothing by itself. A 3D Printer takes it before any other Common item when you print.

Lens-Maker's Glasses

Crit chance starts here, and the Void version trades it for a rare instant kill.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+10% critical chance
Void link
Corrupted by Lost Seer's Lenses
How to get it
Unlocked from the start.
What it does
Gives you a 10% chance to land a critical strike, which deals double damage.

Medkit

A delayed heal that rewards surviving the hit that triggers it.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+5% max health healed
Void link
-
How to get it
Unlocked by the challenge "Elite Slayer": defeat an Elite-type monster.
What it does
2 seconds after you take damage, you heal 20 health plus 5% of your max health.

Mocha

A small attack and movement boost in one slot.

Rarity
Common
Expansion
Survivors of the Void
Cooldown
-
Each extra copy
+7.5% attack speed, +7% movement speed
Void link
-
How to get it
Unlocked from the start.
What it does
Raises your attack speed by 7.5% and your movement speed by 7%.

Monster Tooth

Sustain for builds that kill fast and kill often.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+2% max health per orb
Void link
-
How to get it
Unlocked from the start.
What it does
Every kill drops a healing orb that restores 8 health plus 2% of your max health.

Oddly-shaped Opal

A strong out-of-combat shell that fades as soon as a fight starts.

Rarity
Common
Expansion
Survivors of the Void
Cooldown
-
Each extra copy
+100 armor out of danger
Void link
-
How to get it
Unlocked from the start.
What it does
Raises your armor by 100 while you're out of danger.

Paul's Goat Hoof

Cheap speed that gets you across the map and out of trouble.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+14% movement speed
Void link
-
How to get it
Unlocked by the challenge "Is This Bugged?": fail the Shrine of Chance 3 times in a row.
What it does
Raises your movement speed by 14%.

Personal Shield Generator

A rechargeable buffer that soaks the first hits of every fight.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+8% of max health as shield
Void link
-
How to get it
Unlocked from the start.
What it does
Gives you a shield worth 8% of your max health. It recharges when you're out of danger.

Power Elixir

A one-use emergency heal that triggers on its own.

Rarity
Common
Expansion
Survivors of the Void
Cooldown
-
Each extra copy
-
Void link
-
How to get it
Unlocked from the start.
What it does
Dropping below 25% health uses up this item and heals you for 75% of your max health.

Repulsion Armor Plate

Great against weak, rapid hits and almost useless against big ones.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+5 flat damage reduction
Void link
-
How to get it
Unlocked from the start.
What it does
Reduces all incoming damage by 5, but never below 1.

Roll of Pennies

Turns every hit you take into spending money.

Rarity
Common
Expansion
Survivors of the Void
Cooldown
-
Each extra copy
+3 gold per hit taken
Void link
-
How to get it
Unlocked from the start.
What it does
Taking damage from an enemy gives you 3 gold. The amount grows over time.

Rusted Key

Free loot every stage if you're willing to hunt for the cache.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
-
Void link
Corrupted by Encrusted Key
How to get it
Unlocked by the challenge "Keyed Up": defeat the Teleporter boss under 15 seconds.
What it does
A hidden cache holding an item appears somewhere on every stage, with listed odds of 80% and 20%. Opening the cache uses up the key.

Soldier's Syringe

The simplest stack in the game. Every copy is a flat attack speed bump.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+15% attack speed
Void link
-
How to get it
Unlocked from the start.
What it does
Raises your attack speed by 15%.

Sticky Bomb

A burst of extra damage that likes fast, multi-hit attacks.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+5% chance
Void link
-
How to get it
Unlocked from the start.
What it does
Gives you a 5% chance on hit to stick a bomb to an enemy. It detonates for 180% total damage.

Stun Grenade

Crowd control on a chance roll, for survivors who hit often.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+5% stun chance
Void link
-
How to get it
Unlocked from the start.
What it does
Gives you a 5% chance on hit to stun an enemy for 2 seconds.

Topaz Brooch

A barrier on every kill, handy for swarm-clearing builds.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+15 barrier per kill
Void link
-
How to get it
Unlocked from the start.
What it does
Killing an enemy gives you a temporary barrier worth 15 health.

Tougher Times

A block chance that grows with every copy.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+15% block chance
Void link
Corrupted by Safer Spaces
How to get it
Unlocked by the challenge "Learning Process": die 5 times.
What it does
Gives you a 15% chance to block an incoming hit. Luck doesn't change that chance.

Tri-Tip Dagger

Bleed procs that add damage over time and feed items that need debuffs.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+10% bleed chance
Void link
Corrupted by Needletick
How to get it
Unlocked from the start.
What it does
Gives you a 10% chance on hit to make an enemy bleed for 240% base damage.

Warbanner

A team buff you place with your feet, and the Teleporter is the best spot for it.

Rarity
Common
Expansion
Base game
Cooldown
-
Each extra copy
+8m banner radius
Void link
-
How to get it
Unlocked from the start.
What it does
Leveling up or starting the Teleporter event plants a banner. Allies within 16m get +30% attack speed and movement speed while they stand near it.

Warped Echo

Spreads one big hit into several smaller ones to buy you time.

Rarity
Common
Expansion
Seekers of the Storm
Cooldown
-
Each extra copy
+1 hit to spread the damage over
Void link
-
How to get it
Unlocked from the start.
What it does
The next damage you take is cut by 20% and split into 3 hits. All the echoed hits are non-lethal except the last one. It recharges every 15 seconds.

Rarity

Uncommon

42 items

Green items add the utility that carries a build: healing, mobility and on-hit effects.

AtG Missile Mk. 1

Free missiles that land on whatever you're already hitting.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+300% damage
Void link
Corrupted by Plasma Shrimp
How to get it
Unlocked from the start.
What it does
Gives you a 10% chance to fire a missile that deals 300% total damage.

Bandolier

Skill resets that show up when you're killing enough.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+10% drop chance
Void link
-
How to get it
Unlocked from the start.
What it does
Gives you an 18% chance on kill to drop an ammo pack that resets all your skill cooldowns.

Berzerker's Pauldron

Huge bursts of speed for builds that clear groups quickly.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+4 seconds of frenzy
Void link
-
How to get it
Unlocked by the challenge "Glorious Battle": charge the Teleporter with less than 10% health.
What it does
Killing 4 enemies within 1 second sends you into a frenzy for 6 seconds, with +50% movement speed and +100% attack speed.

Box of Dynamite

Turns your drones into bombers.

Rarity
Uncommon
Expansion
Alloyed Collective
Cooldown
-
Each extra copy
+85% dynamite damage
Void link
-
How to get it
Unlocked from the start.
What it does
Gives you Lt. Droneboy. In combat, your drones drop dynamite that stuns and deals 240% damage. It recharges after 10 seconds.

Breaching Fin

Turns hits into juggles and damage amps.

Rarity
Uncommon
Expansion
Seekers of the Storm
Cooldown
-
Each extra copy
+1 extra launch
Void link
-
How to get it
Unlocked from the start.
What it does
Skills that hit grounded enemies launch and stun them. Airborne enemies hit again are launched up to 2 more times, and launched enemies take 10% more damage from every source per launch.

Chance Doll

Better rewards from every Shrine of Chance win.

Rarity
Uncommon
Expansion
Seekers of the Storm
Cooldown
-
Each extra copy
+10% chance
Void link
-
How to get it
Unlocked from the start.
What it does
Gives you a 40% chance to get a higher-rarity item when you succeed at a Shrine of Chance.

Chronobauble

A guaranteed slow on every hit, which makes kiting simple.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+2 seconds of slow
Void link
Corrupted by Tentabauble
How to get it
Unlocked from the start.
What it does
Hitting an enemy slows its movement speed by 60% for 2 seconds.

Collector's Compulsion

Every pickup feeds a stat boost, so keep moving and looting.

Rarity
Uncommon
Expansion
Alloyed Collective
Cooldown
-
Each extra copy
+2 max stacks
Void link
-
How to get it
Unlocked from the start.
What it does
Picking up an item or other collectible gives you +3% to all stats for 20 seconds, stacking up to 3 times. Barrels also give small pickups.

Death Mark

Rewards builds that stack bleeds, burns and slows.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+7 seconds of mark
Void link
-
How to get it
Unlocked from the start.
What it does
Enemies with 4 or more debuffs are marked, so they take 50% more damage from every source for 7 seconds.

Faraday Spur

Run, then jump, and the ground around you blows up.

Rarity
Uncommon
Expansion
Alloyed Collective
Cooldown
-
Each extra copy
+280% damage, +7.5m area
Void link
-
How to get it
Unlocked from the start.
What it does
Moving builds up charge, giving up to +160% movement speed and +200% jump height at full. At 25% charge or more, jumping sets off an explosion for 400% damage in a 5m to 32.3m area.

Fuel Cell

More equipment uses, and faster ones.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+1 charge, +15% cooldown reduction
Void link
Corrupted by Lysate Cell
How to get it
Unlocked by the challenge "Experimenting": pick up 5 different types of Equipment.
What it does
Adds 1 equipment charge and cuts your equipment cooldown by 15%.

Ghor's Tome

A gold trickle that adds up on long stages.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+4% drop chance
Void link
-
How to get it
Unlocked from the start.
What it does
Gives you a 4% chance on kill to drop a treasure worth $25. The value grows over time.

Harvester's Scythe

Crit chance with healing built in.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+4 health per crit
Void link
-
How to get it
Unlocked by the challenge "Prismatically Aligned": complete a Prismatic Trial.
What it does
Gives you 5% critical chance. Critical strikes heal you for 8 health.

Hopoo Feather

A second jump for every survivor, and another with each copy.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+1 jump
Void link
-
How to get it
Unlocked from the start.
What it does
Adds 1 extra jump.

Hunter's Harpoon

Speed that rewards chaining kills.

Rarity
Uncommon
Expansion
Survivors of the Void
Cooldown
-
Each extra copy
+0.5 seconds of fade time
Void link
-
How to get it
Unlocked from the start.
What it does
Killing an enemy raises your movement speed by 125%, and the boost fades over 1 second.

Ignition Tank

A booster for any build that already sets things on fire.

Rarity
Uncommon
Expansion
Survivors of the Void
Cooldown
-
Each extra copy
+300% burn damage
Void link
-
How to get it
Unlocked from the start.
What it does
Burn effects deal 300% more damage over time.

Infusion

Max health that builds up over the whole run.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+1 health per kill, +100 maximum
Void link
-
How to get it
Unlocked by the challenge "Slaughter": defeat 3000 enemies.
What it does
Each kill permanently raises your max health by 1, up to a maximum of 100.

Item Scrap, Green

A placeholder item that turns into whatever a printer gives you.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
-
Void link
-
How to get it
Comes from a Scrapper.
What it does
Does nothing by itself. A 3D Printer takes it before any other Uncommon item when you print.

Kinetic Dampener

Armor and a stun pulse for shield builds.

Rarity
Uncommon
Expansion
Alloyed Collective
Cooldown
-
Each extra copy
+30 armor, +10% of max shield as pulse damage
Void link
-
How to get it
Unlocked from the start.
What it does
Gives you a shield worth 4% of your max health and +30 armor while a shield is up. When the shield breaks, it releases a stunning pulse for 100% damage plus 100% of your max shield.

Kjaro's Band

A big hit sets off a fire tornado that keeps burning.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+300% damage
Void link
Corrupted by Singularity Band
How to get it
Unlocked by the challenge "Death Do Us Part": discover the hidden chamber in the Abandoned Aqueduct.
What it does
Hits that deal more than 400% damage also send out a flame tornado that deals 300% total damage over time. It recharges every 10 seconds.

Leeching Seed

Sustain that scales with how many hits you land.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+1 health per hit
Void link
-
How to get it
Unlocked from the start.
What it does
Dealing damage heals you for 1 health.

Lepton Daisy

A free team heal at the start of every Teleporter fight.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+1 nova
Void link
-
How to get it
Unlocked from the start.
What it does
Starting the Teleporter event releases a healing nova that restores 50% of the max health of every nearby ally.

Luminous Shot

Alternate your Secondary and Primary skills to trigger bonus lightning.

Rarity
Uncommon
Expansion
Seekers of the Storm
Cooldown
-
Each extra copy
+50% damage, +1 max charge
Void link
-
How to get it
Unlocked from the start.
What it does
Using your Secondary skill stores charges, up to 5. With 3 charges, your Primary skill fires lightning strikes for 175% total damage. It also cuts your Secondary skill cooldown by 20%.

Noxious Thorn

Spreads your debuffs around the room as you kill.

Rarity
Uncommon
Expansion
Seekers of the Storm
Cooldown
-
Each extra copy
+1 target, +5m range
Void link
-
How to get it
Unlocked from the start.
What it does
Gives you a 10% chance to make an enemy bleed. When you kill an enemy, 33% of its debuff stacks move to 1 enemy within 20m.

Old Guillotine

A finisher that makes elites much less of a threat.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+13% execute threshold
Void link
-
How to get it
Unlocked by the challenge "Cut Down": defeat 500 elite monsters.
What it does
Instantly kills elite monsters once they drop below 13% health.

Old War Stealthkit

An escape button that fires itself when you're low.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
-50% recharge time
Void link
-
How to get it
Unlocked from the start.
What it does
Falling below 25% health gives you 40% movement speed and invisibility for 5 seconds. It recharges every 30 seconds.

Prayer Beads

Stats that build up quietly over the run.

Rarity
Uncommon
Expansion
Seekers of the Storm
Cooldown
-
Each extra copy
+5% stored stats
Void link
-
How to get it
Unlocked from the start.
What it does
Grows by gaining experience, storing 20% bonus stats in health, regeneration and damage. Removing it hands all the stored stats to you.

Predatory Instincts

Crits speed up your attacks, up to a cap.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+24% attack speed cap
Void link
-
How to get it
Unlocked by the challenge "Rapidfire": reach +200% attack speed.
What it does
Gives you 5% critical chance. Critical strikes also raise your attack speed by 12%, up to a cap of 36%.

Razorwire

A counterattack that triggers when enemies hit you.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+2 targets, +10m radius
Void link
-
How to get it
Unlocked from the start.
What it does
Getting hit makes you burst into razors that deal 160% damage to up to 5 targets within 25m.

Red Whip

Quick travel after fights, with no combat use.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+30% movement speed out of combat
Void link
-
How to get it
Unlocked from the start.
What it does
Leaving combat raises your movement speed by 30%.

Regenerating Scrap

Print it, and a new one is waiting on the next stage.

Rarity
Uncommon
Expansion
Survivors of the Void
Cooldown
-
Each extra copy
-
Void link
-
How to get it
Unlocked from the start.
What it does
Does nothing by itself. A 3D Printer takes it before any other Uncommon item, and a new one regenerates at the start of each stage.

Rose Buckler

Armor for survivors who run toward fights.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+30 armor while sprinting
Void link
-
How to get it
Unlocked from the start.
What it does
Raises your armor by 30 while you're sprinting.

Runald's Band

A big hit sends out an ice blast that slows whatever it catches.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+3 seconds of slow, +250% damage
Void link
Corrupted by Singularity Band
How to get it
Unlocked by the challenge "Death Do Us Part": discover the hidden chamber in the Abandoned Aqueduct.
What it does
Hits that deal more than 400% damage also fire an ice blast that deals 250% total damage and slows enemies by 80% for 3 seconds. It recharges every 10 seconds.

Sale Star

A free bonus item on the first chest of every stage.

Rarity
Uncommon
Expansion
Seekers of the Storm
Cooldown
-
Each extra copy
+5% chance of extra items
Void link
-
How to get it
Unlocked from the start.
What it does
The first chest you open each stage gives an extra item. Each additional copy adds a 5% chance of even more items.

Shipping Request Form

A free delivery every stage that gets better with copies.

Rarity
Uncommon
Expansion
Survivors of the Void
Cooldown
-
Each extra copy
Better odds for higher tiers
Void link
-
How to get it
Unlocked from the start.
What it does
A delivery with 2 items appears somewhere on every stage, with listed odds of 79%, 20% and 1%. More copies improve the odds of the higher tiers.

Shuriken

Extra damage on every Primary skill use.

Rarity
Uncommon
Expansion
Survivors of the Void
Cooldown
-
Each extra copy
+100% damage, +1 shuriken
Void link
-
How to get it
Unlocked from the start.
What it does
Using your Primary skill also throws a shuriken for 400% base damage. You can hold up to 3 shurikens, and they all reload over 10 seconds.

Squid Polyp

A free turret every time you use an interactable.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+100% turret attack speed
Void link
-
How to get it
Unlocked by the challenge "Automation Activation": activate 6 turrets in a single run.
What it does
Using an interactable summons a Squid Turret that attacks nearby enemies at 100% attack speed for 30 seconds.

Ukulele

Lightning that jumps through groups and rewards fast hits.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+2 targets, +2m range
Void link
Corrupted by Polylute
How to get it
Unlocked from the start.
What it does
Gives you a 25% chance to fire chain lightning for 80% total damage. It hits up to 3 targets within 20m.

Unstable Transmitter

A one-time rescue every stage that clears the room around you.

Rarity
Uncommon
Expansion
Seekers of the Storm
Cooldown
-
Each extra copy
-
Void link
-
How to get it
Unlocked from the start.
What it does
Falling below 25% health gives you a barrier worth 60% of your max health and a dimensional aura for 8 seconds. The aura bleeds enemies and teleports them away, and each kill it makes adds 1 second. The item regenerates at the start of each stage.

War Horn

A speed boost that you set off yourself with your equipment.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+4 seconds
Void link
-
How to get it
Unlocked by the challenge "Warmonger": complete 3 Combat Shrines in a single stage.
What it does
Using your equipment gives you +70% attack speed for 8 seconds.

Wax Quail

A forward launch that can cover a stage fast.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+10m boost distance
Void link
-
How to get it
Unlocked by the challenge "Going Fast Recommended": reach +300% movespeed (includes sprinting).
What it does
Jumping while sprinting launches you forward by 10m.

Will-o'-the-wisp

Chain explosions on every kill, which is great for crowds.

Rarity
Uncommon
Expansion
Base game
Cooldown
-
Each extra copy
+280% damage, +2.4m radius
Void link
Corrupted by Voidsent Flame
How to get it
Unlocked from the start.
What it does
Killing an enemy spawns a lava pillar in a 12m radius that deals 350% base damage.
Prev123Next

How Stacking Works for Every Item in Risk of Rain 2

A second copy of most items doesn't give you a new effect. It gives you the same effect again, stronger, and that's where runs are won. Cards with an Each extra copy line show how much one more copy adds, so you can compare two pickups before you commit.

  • Straight stacking. Each copy adds the same amount. Soldier's Syringe gives you 15% attack speed and another 15% for every copy after that, so a late copy is worth as much as the first.
  • Caps that grow. Some items limit how much they affect at once, and each copy raises that limit. Bolstering Lantern buffs up to 3 targets, and each copy adds one more.

Chance-on-hit items roll every time you land a hit, so a fast attack gets more rolls out of Ukulele or AtG Missile Mk. 1 than a slow one does.

Item Rarities in Risk of Rain 2 and Where Each One Comes From

  • Common, Uncommon and Legendary (white, green and red) are the standard loot. They come from chests and shops, and 3D Printers turn scrap into more of them. These are the items you'll stack.
  • Boss items (yellow) never come from chests. Each one is tied to a specific boss or special source.
  • Lunar items (blue) pack a strong effect together with a drawback. You buy them with Lunar Coins, from Lunar Pods or the Bazaar Between Time.
  • Void items (purple) arrive with Survivors of the Void. Each one corrupts a regular item, which is covered below.
  • Meal items come with Alloyed Collective. You make them by combining items at the Wandering CHEF.
  • Equipment is the active item on a cooldown, and it works differently enough to get its own section below.

How to Unlock Items You Haven't Found Yet

Some items won't appear in a run until you beat a challenge for them. Most are easy enough that you'll pick them up without trying, but a few are worth planning around.

  • Free with normal play. Armor-Piercing Rounds unlock when you complete a Teleporter event, Medkit when you defeat an Elite, and Tougher Times when you die five times.
  • Worth a dedicated run. Dio's Best Friend needs 30 minutes alive, 57 Leaf Clover needs 20 stages in one run, and Brainstalks and Purity both need Monsoon.
  • Unlocks that come in bundles. One challenge, Blockade Breaker, unlocks all the Heresy items: Strides, Visions, Hooks and Essence. Another, Death Do Us Part, unlocks both Kjaro's Band and Runald's Band.

Unlocking an item only means it can drop. You still have to find it in a chest or shop, so an unlock doesn't guarantee you'll see it in your next run. The challenges page lists every requirement, and the survivors page shows how each survivor unlocks.

Void Items Replace Their Regular Twins

When you pick up a Void item, every copy of its regular twin turns into the Void item. Check the table before you grab one.

If you holdThe Void item that replaces it
AtG Missile Mk. 1Plasma Shrimp
Bustling FungusWeeping Fungus
ChronobaubleTentabauble
Dio's Best FriendPluripotent Larva
57 Leaf CloverBenthic Bloom
Fuel CellLysate Cell
Lens-Maker's GlassesLost Seer's Lenses
Rusted KeyEncrusted Key
Tougher TimesSafer Spaces
Tri-Tip DaggerNeedletick
UkulelePolylute
Will-o'-the-wispVoidsent Flame
Runald's Band and Kjaro's BandSingularity Band
Every Boss itemNewly Hatched Zoea

Pluripotent Larva is the odd one. When it revives you, it also corrupts every item you hold that can be corrupted. Newly Hatched Zoea corrupts every Boss item you own, so don't grab it while you're carrying a Titanic Knurl or a Halcyon Seed you like.

Equipment: One Slot, One Button

You hold one piece of equipment at a time, and you fire it with its own button on a cooldown. The items below bend that rule.

  • More uses. Fuel Cell adds a charge and cuts the cooldown. Functional Coupler lets you carry an extra piece of equipment.
  • Faster cooldowns. Soulbound Catalyst shortens it on every kill, and Deus Ex Machina cuts it by 75% when you land a parry.
  • Automatic and random use. Gesture of the Drowned fires your equipment the moment it's ready, and Bottled Chaos adds a random extra effect to every press.
  • Rerolls. The Recycler swaps an item or a piece of equipment for a different one.

Some Lunar equipment hits everyone in range, your own team included. Glowing Meteorite and Helfire Tincture both do it, so fire them when your allies are out of range or you're playing alone.

Mistakes That Cost Runs With Risk of Rain 2 Items

  • Grabbing a Void item without checking its twin. Corruption converts every copy you own at once.
  • Pairing Gesture of the Drowned with equipment you save for emergencies. It fires whatever you hold as soon as it's ready, so a Foreign Fruit or a Blast Shower goes off when you don't need it.
  • Taking a Lunar item on a build that can't carry the drawback. Shaped Glass cuts your max health by 50%, Purity adds an unfavorable roll to every random effect, and Stone Flux Pauldron slows you down. Each one is a real trade, and it pays off only when your build already covers the cost.
  • Stacking luck against itself. 57 Leaf Clover, Ultimate Meal and Purity all change random rolls, so Purity works against the other two.
  • Leaning on Delicate Watch. It breaks the moment you fall below 25% health, so it only pays off while you can stay healthy.

Yellow items come from bosses, not chests, and most are tied to one specific boss.

Equipment is the one active item you hold at a time, and it runs on a cooldown.

Red items are rare, and each one can define a build.

Blue items trade a strong effect for a drawback, and you pay for them with Lunar Coins.

Blue equipment costs Lunar Coins, and several pieces hit everyone around you.

Meals only come from the Wandering CHEF.

Purple items arrive with Survivors of the Void. Each one corrupts a regular item.

FAQ

Q.

How do you get Boss items in Risk of Rain 2?

Boss items never drop from chests. Each one is tied to a specific boss, so Titanic Knurl comes from Stone Titan and Queen's Gland comes from Beetle Queen. Trophy Hunter's Tricorn executes any enemy that can spawn a unique reward and drops that reward, so it works on more than just Teleporter bosses. A few Boss items come from elsewhere: Artifact Key from Bulwark's Ambry and Pearls from Cleansing Pools.

Q.

Do you need the expansions to find these items?

Items from Survivors of the Void, Seekers of the Storm and Alloyed Collective only appear in runs where that expansion is turned on.

Q.

What does Item Scrap do?

Item Scrap does nothing by itself. A 3D Printer takes the scrap first when you print an item of the same rarity.

Q.

What are temporary items in Risk of Rain 2?

With Alloyed Collective on, Substandard Duplicator gives you a temporary copy of every item you pick up. Each extra copy of the Duplicator adds another 10 seconds to how long those temporary items last.

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More Risk of Rain 2 collections

  • SurvivorsEvery Risk of Rain 2 survivor with base health, damage, armor, default skills and the challenge that unlocks each one, expansion survivors included.
  • ArtifactsRisk of Rain 2 artifacts change how you fight and collect loot. Find their codes, effects and unlock challenges, plus the generator route and co-op rules.
  • ChallengesRisk of Rain 2 challenges sorted by unlock: find each requirement for survivors, items, artifacts, skills and skins, with hidden goals behind a spoiler warning.
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