Bedrock redstone actions describe what a component does when used or powered. Choose the native role before assuming that a circuit designed around Java update behavior will operate the same way.
How to use this collection
Roles describe circuit jobs. Blank signal or delay fields make no zero-value claim.
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Showing 88 of 117 items.
Category
Signal generation
Acacia Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Acacia Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Bamboo Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Bamboo Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Birch Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Birch Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Block of Redstone
Supplies redstone power continuously.
- role
- Signal generation
- Actions
- Supplies redstone power continuously.
- Signal Strength
- 15
- Delay
- -
Cherry Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Cherry Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Crimson Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Crimson Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Dark Oak Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Dark Oak Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Heavy Weighted Pressure Plate
More entities on the plate produce a stronger signal.
- role
- Signal generation
- Actions
- More entities on the plate produce a stronger signal.
- Signal Strength
- -
- Delay
- -
Jungle Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Jungle Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Lever
Flip the lever to switch the signal between on and off.
- role
- Signal generation
- Actions
- Flip the lever to switch the signal between on and off.
- Signal Strength
- 0 or 15
- Delay
- -
Light Weighted Pressure Plate
More entities on the plate produce a stronger signal.
- role
- Signal generation
- Actions
- More entities on the plate produce a stronger signal.
- Signal Strength
- -
- Delay
- -
Mangrove Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Mangrove Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Oak Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Oak Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Pale Oak Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Pale Oak Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Polished Blackstone Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Polished Blackstone Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Poplar Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Poplar Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Spruce Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Spruce Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Stone Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Stone Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Trapped Chest
Produces a signal while players have the chest open.
- role
- Signal generation
- Actions
- Produces a signal while players have the chest open.
- Signal Strength
- -
- Delay
- -
Warped Button
A press supplies a temporary redstone pulse.
- role
- Signal generation
- Actions
- A press supplies a temporary redstone pulse.
- Signal Strength
- -
- Delay
- -
Warped Pressure Plate
Entities standing on the plate activate redstone.
- role
- Signal generation
- Actions
- Entities standing on the plate activate redstone.
- Signal Strength
- -
- Delay
- -
Category
Actuator
Acacia Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Acacia Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Acacia Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Bamboo Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Bamboo Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Bamboo Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Bell
A fresh redstone pulse makes the bell ring.
- role
- Actuator
- Actions
- A fresh redstone pulse makes the bell ring.
- Signal Strength
- -
- Delay
- -
Birch Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Birch Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Birch Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Cherry Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Cherry Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Cherry Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Copper Bulb
Each fresh pulse changes whether it is lit; it remembers that state without power.
- role
- Actuator
- Actions
- Each fresh pulse changes whether it is lit; it remembers that state without power.
- Signal Strength
- -
- Delay
- -
Copper Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Copper Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Crafter
A pulse crafts and ejects one recipe result with any remainder items.
- role
- Actuator
- Actions
- A pulse crafts and ejects one recipe result with any remainder items.
- Signal Strength
- -
- Delay
- -
Crimson Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Crimson Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Crimson Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Dark Oak Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Dark Oak Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Dark Oak Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Dispenser
A power pulse triggers an item-specific action from its inventory.
- role
- Actuator
- Actions
- A power pulse triggers an item-specific action from its inventory.
- Signal Strength
- -
- Delay
- -
Dropper
Power ejects an inventory item; facing a container transfers it inside.
- role
- Actuator
- Actions
- Power ejects an inventory item; facing a container transfers it inside.
- Signal Strength
- -
- Delay
- -
Iron Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Iron Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Jungle Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Jungle Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Jungle Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Mangrove Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Mangrove Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Mangrove Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Note Block
A redstone activation plays its selected note.
- role
- Actuator
- Actions
- A redstone activation plays its selected note.
- Signal Strength
- -
- Delay
- -
Oak Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Oak Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Oak Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Pale Oak Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Pale Oak Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Pale Oak Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Piston
Power makes it extend and push blocks; sticky pistons can pull blocks back.
- role
- Actuator
- Actions
- Power makes it extend and push blocks; sticky pistons can pull blocks back.
- Signal Strength
- -
- Delay
- -
Poplar Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Poplar Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Poplar Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Redstone Lamp
Lights up while supplied with redstone power.
- role
- Actuator
- Actions
- Lights up while supplied with redstone power.
- Signal Strength
- -
- Delay
- -
Spruce Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Spruce Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Spruce Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Sticky Piston
Power makes it extend and push blocks; sticky pistons can pull blocks back.
- role
- Actuator
- Actions
- Power makes it extend and push blocks; sticky pistons can pull blocks back.
- Signal Strength
- -
- Delay
- -
TNT
Redstone power ignites its explosive fuse.
- role
- Actuator
- Actions
- Redstone power ignites its explosive fuse.
- Signal Strength
- -
- Delay
- -
Warped Door
Redstone can open and close the door; iron doors require it.
- role
- Actuator
- Actions
- Redstone can open and close the door; iron doors require it.
- Signal Strength
- -
- Delay
- -
Warped Fence Gate
Redstone controls whether the gate is open.
- role
- Actuator
- Actions
- Redstone controls whether the gate is open.
- Signal Strength
- -
- Delay
- -
Warped Trapdoor
Redstone opens and closes the hatch.
- role
- Actuator
- Actions
- Redstone opens and closes the hatch.
- Signal Strength
- -
- Delay
- -
Read the action before wiring
A temporary button pulse and a remembered Copper Bulb state serve different circuit needs. Inventory components also differ: a powered Hopper stops transferring, while a Dropper and Dispenser carry out different actions.
Keep timing claims bounded
A component with no delay value is not necessarily instantaneous. Missing signal and timing fields remain unrecorded Bedrock details. The component roster describes individual parts, not a simulation that certifies a whole piston mechanism or copied Java circuit.
FAQ
Does a blank delay mean the component responds immediately?
No. It means an independently checked delay is not recorded here for that Bedrock entry.

