Bloxodes

All 117 redstone components in Minecraft Bedrock Edition

Updated on (about 1 hour ago)

Bedrock redstone actions describe what a component does when used or powered. Choose the native role before assuming that a circuit designed around Java update behavior will operate the same way.

How to use this collection

Roles describe circuit jobs. Blank signal or delay fields make no zero-value claim.

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Showing 88 of 117 items.

Category

Signal generation

35 items

Acacia Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Acacia Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Bamboo Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Bamboo Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Birch Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Birch Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Block of Redstone

Supplies redstone power continuously.

role
Signal generation
Actions
Supplies redstone power continuously.
Signal Strength
15
Delay
-

Cherry Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Cherry Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Crimson Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Crimson Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Dark Oak Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Dark Oak Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Heavy Weighted Pressure Plate

More entities on the plate produce a stronger signal.

role
Signal generation
Actions
More entities on the plate produce a stronger signal.
Signal Strength
-
Delay
-

Jungle Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Jungle Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Lever

Flip the lever to switch the signal between on and off.

role
Signal generation
Actions
Flip the lever to switch the signal between on and off.
Signal Strength
0 or 15
Delay
-

Light Weighted Pressure Plate

More entities on the plate produce a stronger signal.

role
Signal generation
Actions
More entities on the plate produce a stronger signal.
Signal Strength
-
Delay
-

Mangrove Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Mangrove Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Oak Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Oak Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Pale Oak Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Pale Oak Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Polished Blackstone Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Polished Blackstone Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Poplar Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Poplar Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Spruce Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Spruce Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Stone Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Stone Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Trapped Chest

Produces a signal while players have the chest open.

role
Signal generation
Actions
Produces a signal while players have the chest open.
Signal Strength
-
Delay
-

Warped Button

A press supplies a temporary redstone pulse.

role
Signal generation
Actions
A press supplies a temporary redstone pulse.
Signal Strength
-
Delay
-

Warped Pressure Plate

Entities standing on the plate activate redstone.

role
Signal generation
Actions
Entities standing on the plate activate redstone.
Signal Strength
-
Delay
-

Category

Actuator

53 items

Acacia Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Acacia Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Acacia Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Bamboo Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Bamboo Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Bamboo Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Bell

A fresh redstone pulse makes the bell ring.

role
Actuator
Actions
A fresh redstone pulse makes the bell ring.
Signal Strength
-
Delay
-

Birch Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Birch Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Birch Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Cherry Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Cherry Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Cherry Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Copper Bulb

Each fresh pulse changes whether it is lit; it remembers that state without power.

role
Actuator
Actions
Each fresh pulse changes whether it is lit; it remembers that state without power.
Signal Strength
-
Delay
-

Copper Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Copper Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Crafter

A pulse crafts and ejects one recipe result with any remainder items.

role
Actuator
Actions
A pulse crafts and ejects one recipe result with any remainder items.
Signal Strength
-
Delay
-

Crimson Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Crimson Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Crimson Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Dark Oak Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Dark Oak Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Dark Oak Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Dispenser

A power pulse triggers an item-specific action from its inventory.

role
Actuator
Actions
A power pulse triggers an item-specific action from its inventory.
Signal Strength
-
Delay
-

Dropper

Power ejects an inventory item; facing a container transfers it inside.

role
Actuator
Actions
Power ejects an inventory item; facing a container transfers it inside.
Signal Strength
-
Delay
-

Iron Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Iron Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Jungle Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Jungle Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Jungle Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Mangrove Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Mangrove Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Mangrove Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Note Block

A redstone activation plays its selected note.

role
Actuator
Actions
A redstone activation plays its selected note.
Signal Strength
-
Delay
-

Oak Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Oak Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Oak Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Pale Oak Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Pale Oak Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Pale Oak Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Piston

Power makes it extend and push blocks; sticky pistons can pull blocks back.

role
Actuator
Actions
Power makes it extend and push blocks; sticky pistons can pull blocks back.
Signal Strength
-
Delay
-

Poplar Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Poplar Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Poplar Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Redstone Lamp

Lights up while supplied with redstone power.

role
Actuator
Actions
Lights up while supplied with redstone power.
Signal Strength
-
Delay
-

Spruce Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Spruce Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Spruce Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Sticky Piston

Power makes it extend and push blocks; sticky pistons can pull blocks back.

role
Actuator
Actions
Power makes it extend and push blocks; sticky pistons can pull blocks back.
Signal Strength
-
Delay
-

TNT

Redstone power ignites its explosive fuse.

role
Actuator
Actions
Redstone power ignites its explosive fuse.
Signal Strength
-
Delay
-

Warped Door

Redstone can open and close the door; iron doors require it.

role
Actuator
Actions
Redstone can open and close the door; iron doors require it.
Signal Strength
-
Delay
-

Warped Fence Gate

Redstone controls whether the gate is open.

role
Actuator
Actions
Redstone controls whether the gate is open.
Signal Strength
-
Delay
-

Warped Trapdoor

Redstone opens and closes the hatch.

role
Actuator
Actions
Redstone opens and closes the hatch.
Signal Strength
-
Delay
-

Read the action before wiring

A temporary button pulse and a remembered Copper Bulb state serve different circuit needs. Inventory components also differ: a powered Hopper stops transferring, while a Dropper and Dispenser carry out different actions.

Keep timing claims bounded

A component with no delay value is not necessarily instantaneous. Missing signal and timing fields remain unrecorded Bedrock details. The component roster describes individual parts, not a simulation that certifies a whole piston mechanism or copied Java circuit.

FAQ

Q.

Does a blank delay mean the component responds immediately?

No. It means an independently checked delay is not recorded here for that Bedrock entry.

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